[SET]
Lead (Greninja) @ Focus Sash
Ability: Torrent / Protean
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Tera Type: Water
Timid Nature
- Spikes
- Taunt
- Surf
- Toxic Spikes / Ice Beam
[SET COMMENTS]
Greninja is an excellent dedicated lead due to its high Speed tier alongside Spikes, Toxic Spikes, and valuable utility options. It differentiates itself from Meowscarada due to its better matchup against other leads as well as entry hazard setters and removers such as Glimmora, Iron Treads, Garchomp, Toxic Spikes Iron Moth, and Court Change Cinderace. Taunt has various applications; it blocks Amoonguss's Spore, prevents entry hazards from the likes of Ting-Lu and leads like Glimmora and Iron Treads, stops Defog from Corviknight, and prevents setup from Pokemon like Baxcalibur, Roaring Moon, Kingambit, and Tera Water Garganacl that attempt to exploit Greninja's relative passivity. Greninja can choose to run Toxic Spikes to punish offensive teams filled with setup sweepers like Roaring Moon, Iron Valiant, and non-Heavy Duty-Boots Baxcalibur better, but Ice Beam OHKOes Garchomp and dents Water-resistant Pokemon like Dragonite, Meowscarada, Dragapult, Tera Grass Glimmora, and Water Absorb Clodsire, especially if its Focus Sash is still intact for the former three. Focus Sash guarantees that Greninja can set at least one layer of entry hazards and works extremely well to safely put it into Torrent range, which allows Surf to OHKO Hisuian Zoroark and provides significant odds to OHKO Iron Valiant, one of the biggest threats to offense teams. Alternatively, Protean improves Ice Beam's damage and allows Greninja to block Volt Switch from Rotom-W, Iron Treads, and Sandy Shocks when using Spikes, maintaining offensive momentum. Tera Water boosts Greninja's Surf, notably netting the OHKO on specially defensive Garganacl and 2HKO on Tera Fairy Skeledirge with Torrent, as well as the 2HKO on Gholdengo and Corviknight after Stealth Rock.
Greninja is perfectly suited for hyper offense teams. Offensive teammates like Volcarona, Iron Valiant, Roaring Moon, and Baxcalibur put further pressure on entry hazard removers such as Corviknight, Iron Treads, and Great Tusk to maintain Greninja's Spikes throughout the game and enjoy Spikes chipping down their checks like Garganacl, Clodsire, Amoonguss, and Dondozo. They also appreciate Spikes invalidating Focus Sash from Pokemon like Hisuian Zoroark, Ceruledge, and Meowscarada. Aside from possessing insane late-game potential themselves, Kingambit and Iron Moth particularly help against Meowscarada—one of the few leads that can easily beat Greninja—and Hatterene, which can freely switch into Greninja and reflect its Taunt and entry hazards with Magic Bounce, with Calm Mind variants using it as setup fodder as well. Kingambit in particular appreciates Greninja's tendency to faint early-game to accumulate Supreme Overlord boosts. Knock Off from Bulk Up Great Tusk and Swords Dance Iron Valiant can remove Heavy-Duty Boots from walls like Dondozo, Slowking, and Tera Fairy Skeledirge, making them susceptible to Greninja's Spikes. Ghost-types like Gholdengo and Dragon Dance Dragapult can spinblock the likes of Great Tusk and Iron Treads in a pinch to keep Greninja's Spikes up; Gholdengo in particular does it exceptionally well by blocking Defog and Glimmora's Mortal Spin as well, and it has the added benefit of threatening Hatterene and crippling walls like Toxapex, Clodsire, and Ting-Lu with Choice item + Trick, making them more vulnerable to Greninja's entry hazards.
[CREDITS]
- Written by: [[royalfluxh, 493260]]
- Quality checked by: [[CaptainDaimyo, 602431], [3d, 295768]]
- Grammar checked by: [[autumn, 384270]]
Lead (Greninja) @ Focus Sash
Ability: Torrent / Protean
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Tera Type: Water
Timid Nature
- Spikes
- Taunt
- Surf
- Toxic Spikes / Ice Beam
[SET COMMENTS]
Greninja is an excellent dedicated lead due to its high Speed tier alongside Spikes, Toxic Spikes, and valuable utility options. It differentiates itself from Meowscarada due to its better matchup against other leads as well as entry hazard setters and removers such as Glimmora, Iron Treads, Garchomp, Toxic Spikes Iron Moth, and Court Change Cinderace. Taunt has various applications; it blocks Amoonguss's Spore, prevents entry hazards from the likes of Ting-Lu and leads like Glimmora and Iron Treads, stops Defog from Corviknight, and prevents setup from Pokemon like Baxcalibur, Roaring Moon, Kingambit, and Tera Water Garganacl that attempt to exploit Greninja's relative passivity. Greninja can choose to run Toxic Spikes to punish offensive teams filled with setup sweepers like Roaring Moon, Iron Valiant, and non-Heavy Duty-Boots Baxcalibur better, but Ice Beam OHKOes Garchomp and dents Water-resistant Pokemon like Dragonite, Meowscarada, Dragapult, Tera Grass Glimmora, and Water Absorb Clodsire, especially if its Focus Sash is still intact for the former three. Focus Sash guarantees that Greninja can set at least one layer of entry hazards and works extremely well to safely put it into Torrent range, which allows Surf to OHKO Hisuian Zoroark and provides significant odds to OHKO Iron Valiant, one of the biggest threats to offense teams. Alternatively, Protean improves Ice Beam's damage and allows Greninja to block Volt Switch from Rotom-W, Iron Treads, and Sandy Shocks when using Spikes, maintaining offensive momentum. Tera Water boosts Greninja's Surf, notably netting the OHKO on specially defensive Garganacl and 2HKO on Tera Fairy Skeledirge with Torrent, as well as the 2HKO on Gholdengo and Corviknight after Stealth Rock.
Greninja is perfectly suited for hyper offense teams. Offensive teammates like Volcarona, Iron Valiant, Roaring Moon, and Baxcalibur put further pressure on entry hazard removers such as Corviknight, Iron Treads, and Great Tusk to maintain Greninja's Spikes throughout the game and enjoy Spikes chipping down their checks like Garganacl, Clodsire, Amoonguss, and Dondozo. They also appreciate Spikes invalidating Focus Sash from Pokemon like Hisuian Zoroark, Ceruledge, and Meowscarada. Aside from possessing insane late-game potential themselves, Kingambit and Iron Moth particularly help against Meowscarada—one of the few leads that can easily beat Greninja—and Hatterene, which can freely switch into Greninja and reflect its Taunt and entry hazards with Magic Bounce, with Calm Mind variants using it as setup fodder as well. Kingambit in particular appreciates Greninja's tendency to faint early-game to accumulate Supreme Overlord boosts. Knock Off from Bulk Up Great Tusk and Swords Dance Iron Valiant can remove Heavy-Duty Boots from walls like Dondozo, Slowking, and Tera Fairy Skeledirge, making them susceptible to Greninja's Spikes. Ghost-types like Gholdengo and Dragon Dance Dragapult can spinblock the likes of Great Tusk and Iron Treads in a pinch to keep Greninja's Spikes up; Gholdengo in particular does it exceptionally well by blocking Defog and Glimmora's Mortal Spin as well, and it has the added benefit of threatening Hatterene and crippling walls like Toxapex, Clodsire, and Ting-Lu with Choice item + Trick, making them more vulnerable to Greninja's entry hazards.
[CREDITS]
- Written by: [[royalfluxh, 493260]]
- Quality checked by: [[CaptainDaimyo, 602431], [3d, 295768]]
- Grammar checked by: [[autumn, 384270]]
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