OU Lead Greninja

Status
Not open for further replies.

Marnie

Leap of Faith
is a Site Content Manageris an official Team Rateris a Top Social Media Contributoris a Community Leaderis a Smogon Discord Contributoris a Top Contributor
Social Media Head
[SET]
Lead (Greninja) @ Focus Sash
Ability: Torrent / Protean
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Tera Type: Water
Timid Nature
- Spikes
- Taunt
- Surf
- Toxic Spikes / Ice Beam

[SET COMMENTS]
Greninja is an excellent dedicated lead due to its high Speed tier alongside Spikes, Toxic Spikes, and valuable utility options. It differentiates itself from Meowscarada due to its better matchup against other leads as well as entry hazard setters and removers such as Glimmora, Iron Treads, Garchomp, Toxic Spikes Iron Moth, and Court Change Cinderace. Taunt has various applications; it blocks Amoonguss's Spore, prevents entry hazards from the likes of Ting-Lu and leads like Glimmora and Iron Treads, stops Defog from Corviknight, and prevents setup from Pokemon like Baxcalibur, Roaring Moon, Kingambit, and Tera Water Garganacl that attempt to exploit Greninja's relative passivity. Greninja can choose to run Toxic Spikes to punish offensive teams filled with setup sweepers like Roaring Moon, Iron Valiant, and non-Heavy Duty-Boots Baxcalibur better, but Ice Beam OHKOes Garchomp and dents Water-resistant Pokemon like Dragonite, Meowscarada, Dragapult, Tera Grass Glimmora, and Water Absorb Clodsire, especially if its Focus Sash is still intact for the former three. Focus Sash guarantees that Greninja can set at least one layer of entry hazards and works extremely well to safely put it into Torrent range, which allows Surf to OHKO Hisuian Zoroark and provides significant odds to OHKO Iron Valiant, one of the biggest threats to offense teams. Alternatively, Protean improves Ice Beam's damage and allows Greninja to block Volt Switch from Rotom-W, Iron Treads, and Sandy Shocks when using Spikes, maintaining offensive momentum. Tera Water boosts Greninja's Surf, notably netting the OHKO on specially defensive Garganacl and 2HKO on Tera Fairy Skeledirge with Torrent, as well as the 2HKO on Gholdengo and Corviknight after Stealth Rock.

Greninja is perfectly suited for hyper offense teams. Offensive teammates like Volcarona, Iron Valiant, Roaring Moon, and Baxcalibur put further pressure on entry hazard removers such as Corviknight, Iron Treads, and Great Tusk to maintain Greninja's Spikes throughout the game and enjoy Spikes chipping down their checks like Garganacl, Clodsire, Amoonguss, and Dondozo. They also appreciate Spikes invalidating Focus Sash from Pokemon like Hisuian Zoroark, Ceruledge, and Meowscarada. Aside from possessing insane late-game potential themselves, Kingambit and Iron Moth particularly help against Meowscarada—one of the few leads that can easily beat Greninja—and Hatterene, which can freely switch into Greninja and reflect its Taunt and entry hazards with Magic Bounce, with Calm Mind variants using it as setup fodder as well. Kingambit in particular appreciates Greninja's tendency to faint early-game to accumulate Supreme Overlord boosts. Knock Off from Bulk Up Great Tusk and Swords Dance Iron Valiant can remove Heavy-Duty Boots from walls like Dondozo, Slowking, and Tera Fairy Skeledirge, making them susceptible to Greninja's Spikes. Ghost-types like Gholdengo and Dragon Dance Dragapult can spinblock the likes of Great Tusk and Iron Treads in a pinch to keep Greninja's Spikes up; Gholdengo in particular does it exceptionally well by blocking Defog and Glimmora's Mortal Spin as well, and it has the added benefit of threatening Hatterene and crippling walls like Toxapex, Clodsire, and Ting-Lu with Choice item + Trick, making them more vulnerable to Greninja's entry hazards.

[CREDITS]
- Written by: [[royalfluxh, 493260]]
- Quality checked by: [[CaptainDaimyo, 602431], [3d, 295768]]
- Grammar checked by: [[autumn, 384270]]
 
Last edited:

CaptainDaimyo

Love is a rebellious bird that none can tame...
is a Contributor to Smogon
Add Remove Comment Highlight
[SET]
Lead (Greninja) @ Focus Sash
Ability: Torrent / Protean
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Tera Type: Water
Timid Nature
- Spikes
- Taunt
- Surf
- Toxic Spikes / Ice Beam

[SET COMMENTS]
Greninja is an excellent dedicated lead due to its high Speed tier alongside Spikes, Toxic Spikes, and valuable utility options. It differentiates itself from Meowscarada due to its better matchup against other leads and entry hazard setters and removers such as Glimmora, Iron Treads, Toxic Spikes Iron Moth, and Court Change Cinderace. Taunt shuts down Orthworm, prevents entry hazards from the likes of Ting-Lu and leads like Glimmora and Iron Treads, stops Defog from Corviknight, and prevents setup from Pokemon like Dragonite, Baxcalibur, and Tera Water Garganacl that attempt to exploit Greninja's relative passivity. Greninja can choose to run Toxic Spikes to punish offensive teams filled with setup sweepers like Roaring Moon, Iron Valiant, and non-Heavy Duty-Boots Baxcalibur better, but Ice Beam dents Water-resistant Pokemon like Dragonite, Meowscarada, Dragapult, and Tera Grass Glimmora, especially if its Focus Sash is still intact for the former three. Focus Sash guarantees that Greninja can set at least one layer of entry hazards and works extremely well to safely put it into Torrent range. Alternatively, Protean improves Ice Beam's damage and allows Greninja to block Volt Switch from Rotom-W and Sandy Shocks add treads when using Spikes, maintaining offensive momentum. Tera Water boosts Greninja's Surf, notably netting the OHKO on specially defensive Garganacl and 2HKO on Tera Fairy Skeledirge with Torrent, as well as the 2HKO on Gholdengo and Corviknight after Stealth Rock.

Greninja is perfectly-suited for hyper offense teams. Orthworm is another supportive cast to enable their teammates further with Shed Tail and appreciates Greninja's Spikes to run Stealth Rock as its entry hazard of choice, letting both of them stack entry hazards together. Offensive teammates like Volcarona, Iron Valiant, Roaring Moon, and Baxcalibur put further pressure on entry hazard removers such as Corviknight, Iron Treads, and Great Tusk to maintain Greninja's Spikes stay up throguhout the game and enjoy Spikes chipping down their checks like Garganacl, Clodsire, Amoonguss, and Dondozo. Aside from possessing insane late-game potential themselves, Kingambit and Iron Moth particularly help against Meowscarada—one of the few leads that can easily beat Greninja—and Hatterene, which can freely switch into Greninja and reflect its Taunt and entry hazards with Magic Bounce, with Calm Mind variants using it as setup fodder as well.

Mention Knock Off users as well to remove boots from mons like bax so they get worn down easier from Greninja's hazards. I'd also mention Gholdengo since Greninja appreciates it blocking Corviknight's Defog and in return can threaten Great Tusk with Surf.

[CREDITS]
- Written by: [[royalfluxh, 493260]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
QC 1/2
CaptainDaimyo2.gif
 

3d

Prada shoes cuz she prada me
is a Tutor Alumnusis a Top Team Rater Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnus
World Defender
add remove comments
qc 2/2

[SET]
Lead (Greninja) @ Focus Sash
Ability: Torrent / Protean
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Tera Type: Water
Timid Nature
- Spikes
- Taunt
- Surf
- Toxic Spikes / Ice Beam

[SET COMMENTS]
Greninja is an excellent dedicated lead due to its high Speed tier alongside Spikes, Toxic Spikes, and valuable utility options. It differentiates itself from Meowscarada due to its better matchup against other leads and entry hazard setters and removers such as Glimmora, Iron Treads, Garchomp, Toxic Spikes Iron Moth, and Court Change Cinderace. Taunt shuts down Orthworm, prevents entry hazards from the likes of Ting-Lu and leads like Glimmora and Iron Treads, stops Defog from Corviknight, and prevents setup from Pokemon like Dragonite, Baxcalibur, Roaring Moon, Kingambit, and Tera Water Garganacl that attempt to exploit Greninja's relative passivity. Blocking Amoonguss' spore is pretty relevant too. Also idk how u wanna word it but mention it also blocks tera-anything volc from setting up. Greninja can choose to run Toxic Spikes to punish offensive teams filled with setup sweepers like Roaring Moon, Iron Valiant, and non-Heavy Duty-Boots Baxcalibur better, but Ice Beam dents Water-resistant Pokemon like Dragonite, Meowscarada, Dragapult, and Tera Grass Glimmora, especially if its Focus Sash is still intact for the former three. Mention it kills chomp too and can chip water absorb clodsire. Focus Sash guarantees that Greninja can set at least one layer of entry hazards and works extremely well to safely put it into Torrent range, which provides significant odds to OHKO Iron Valiant, one of the biggest threats to offense teams and Hisuian Zoroark. Alternatively, Protean improves Ice Beam's damage and allows Greninja to block Volt Switch from Rotom-W, Iron Treads, and Sandy Shocks when using Spikes, maintaining offensive momentum. Tera Water boosts Greninja's Surf, notably netting the OHKO on specially defensive Garganacl and 2HKO on Tera Fairy Skeledirge with Torrent, as well as the 2HKO on Gholdengo and Corviknight after Stealth Rock.

Greninja is perfectly-suited for hyper offense teams. Orthworm is another supportive cast to enable their teammates further with Shed Tail and appreciates Greninja's Spikes to run Stealth Rock instead, letting both of them stack entry hazards together. Offensive teammates like Volcarona, Iron Valiant, Roaring Moon, and Baxcalibur put further pressure on entry hazard removers such as Corviknight, Iron Treads, and Great Tusk to maintain Greninja's Spikes stay up throguhout throughout the game and enjoy Spikes chipping down their checks like Garganacl, Clodsire, Amoonguss, and Dondozo. Also mention that these abusers appreciate sashes being broken from Breloom/Ceruledge/ Zoroark/ Meow/ opposing green. Aside from possessing insane late-game potential themselves, Kingambit and Iron Moth particularly help against Meowscarada—one of the few leads that can easily beat Greninja—and Hatterene, which can freely switch into Greninja and reflect its Taunt and entry hazards with Magic Bounce, with Calm Mind variants using it as setup fodder as well. Mention supreme overlord boosts. Knock Off from Bulk Up Great Tusk and Swords Dance Iron Valiant can remove Heavy-Duty Boots from walls like Dondozo, Slowking, and Tera Fairy Skeledirge, making them susceptible to Greninja's Spikes. Ghost-types like Gholdengo and Dragon Dance Dragapult can spinblock the likes of Great Tusk and Iron Treads in a pinch to keep Greninja's Spikes up; Gholdengo in particular does it exceptionally well by blocking Defog and Glimmora's Mortal Spin as well. Can also mention somewhere that Gholdengo helps vs hatterene too and choiced sets can trick boots off bulkier things to let grens hazards do more.

[CREDITS]
- Written by: [[royalfluxh, 493260]]
- Quality checked by: [[CaptainDaimyo, 602431], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 

memesketch

won't look back, i must shine
is a Tiering Contributoris a Contributor to Smogon
AMGP
Add Remove Comment Highlight
[SET]
Lead (Greninja) @ Focus Sash
Ability: Torrent / Protean
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Tera Type: Water
Timid Nature
- Spikes
- Taunt
- Surf
- Toxic Spikes / Ice Beam

[SET COMMENTS]
Greninja is an excellent dedicated lead due to its high Speed tier alongside and access to Spikes, Toxic Spikes, and valuable utility options. It differentiates itself from Meowscarada due to its better matchup against other leads and entry hazard setters and removers such as Glimmora, Iron Treads, Garchomp, Toxic Spikes Iron Moth, and Court Change Cinderace. Taunt provides has various applications; it shuts down Orthworm, blocks Amoonguss's Spore, prevents entry hazards from the likes of Ting-Lu and leads like Glimmora and Iron Treads, stops Defog from Corviknight, and prevents setup from Pokemon like Baxcalibur, Roaring Moon, Kingambit, Terastallized Volcarona, and Tera Water Garganacl that attempt to exploit Greninja's relative passivity. Greninja can choose to run Toxic Spikes to punish offensive teams filled with setup sweepers like Roaring Moon, Iron Valiant, and non-Heavy Duty-Boots Baxcalibur better, but Ice Beam OHKOes Garchomp and dents Water-resistant Pokemon like Dragonite, Meowscarada, Dragapult, Tera Grass Glimmora, and Water Absorb Clodsire; (remove dash, add semicolon)especially if its Focus Sash is still intact for the former three this notably gives Greninja the ability to surprise and KO the former three if its Focus Sash is intact—as well as OHKOing Garchomp. Focus Sash guarantees that Greninja can set at least one layer of entry hazards and works extremely well to safely put it into Torrent range, which allows Surf to OHKO Hisuian Zoroark and provides significant odds to almost always do so against Iron Valiant, one of the biggest threats to offense teams. Alternatively, Protean improves Ice Beam's damage and allows Greninja to block Volt Switch from Rotom-W, Iron Treads, and Sandy Shocks when using Spikes, maintaining offensive momentum. Tera Water boosts Greninja's Surf, notably netting the OHKO on specially defensive Garganacl and 2HKO on Tera Fairy Skeledirge with Torrent, as well as the 2HKO on Gholdengo and Corviknight after Stealth Rock.

Greninja is perfectly-suited (RH) for hyper offense teams. Orthworm is another supportive cast Pokemon to that enables their offensive teammates further with Shed Tail and appreciates Greninja's Spikes freeing it up to run Stealth Rock instead, letting both of them stack entry hazards together. Offensive teammates like Volcarona, Iron Valiant, Roaring Moon, and Baxcalibur put further pressure on entry hazard removers such as Corviknight, Iron Treads, and Great Tusk to maintain Greninja's Spikes stay up throughout the game and enjoy Spikes chipping down their checks, (AC) like Garganacl, Clodsire, Amoonguss, and Dondozo. They also appreciate Spikes invalidating Focus Sash from Pokemon like Hisuian Zoroark, Ceruledge, and Meowscarada. Aside from possessing insane enormous late-game potential themselves, Kingambit and Iron Moth particularly help against Meowscarada, (Remove dash, AC) one of the few leads that can easily beat Greninja, (Remove dash, AC) and Hatterene, which can freely switch into Greninja, (AC) and reflect its Taunt and entry hazards with Magic Bounce, with Calm Mind variants using it as setup fodder as well and use it as setup fodder with Calm Mind. Kingambit in particular appreciates Greninja's tendency to faint early-game to help it accumulate Supreme Overlord boosts. Knock Off from Bulk Up Great Tusk and Swords Dance Iron Valiant can remove Heavy-Duty Boots from walls like Dondozo, Slowking, and Tera Fairy Skeledirge, making them susceptible to Greninja's Spikes. Ghost-types like Gholdengo and Dragon Dance Dragapult can spinblock the likes of Great Tusk and Iron Treads in a pinch to keep Greninja's Spikes up; Gholdengo in particular does it exceptionally well by blocking Defog and Glimmora's Mortal Spin as well, and it has the added benefit of while also threatening Hatterene and crippling walls like Toxapex, Clodsire, and Ting-Lu with Choice item + Trick by tricking them a Choice item, making them more vulnerable to Greninja's entry hazards.

[CREDITS]
- Written by: [[royalfluxh, 493260]]
- Quality checked by: [[CaptainDaimyo, 602431], [3d, 295768]]
- Grammar checked by: [[username1, userid1]]
 

autumn

only i will remain
is a Site Content Manageris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Top Contributoris a Social Media Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Battle Simulator Moderator Alumnus
C&C Leader
1/1 GP Team done feel free to address orth mentions however you want, i just removed them
[SET]
Lead (Greninja) @ Focus Sash
Ability: Torrent / Protean
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Tera Type: Water
Timid Nature
- Spikes
- Taunt
- Surf
- Toxic Spikes / Ice Beam

[SET COMMENTS]
Greninja is an excellent dedicated lead due to its high Speed tier alongside Spikes, Toxic Spikes, and valuable utility options. It differentiates itself from Meowscarada due to its better matchup against other leads and as well as entry hazard setters and removers such as Glimmora, Iron Treads, Garchomp, (remove double space) Toxic Spikes Iron Moth, and Court Change Cinderace. Taunt has various applications; it shuts down Orthworm, blocks Amoonguss's Spore, prevents entry hazards from the likes of Ting-Lu and leads like Glimmora and Iron Treads, stops Defog from Corviknight, and prevents setup from Pokemon like Baxcalibur, Roaring Moon, Kingambit, Terastallized (do you need to specify? it prevents all setup) Volcarona, and Tera Water Garganacl that attempt to exploit Greninja's relative passivity. Greninja can choose to run Toxic Spikes to punish offensive teams filled with setup sweepers like Roaring Moon, Iron Valiant, and non-Heavy Duty-Boots Baxcalibur better, but Ice Beam OHKOes Garchomp and dents Water-resistant Pokemon like Dragonite, Meowscarada, Dragapult, Tera Grass Glimmora, and Water Absorb Clodsire, especially if its Focus Sash is still intact for the former three. Focus Sash guarantees that Greninja can set at least one layer of entry hazards and works extremely well to safely put it into Torrent range, which allows Surf to OHKO Hisuian Zoroark and provides significant odds to do so against OHKO (optional but the wording feels kinda confusing) Iron Valiant, one of the biggest threats to offense teams. Alternatively, Protean improves Ice Beam's damage and allows Greninja to block Volt Switch from Rotom-W, Iron Treads, and Sandy Shocks when using Spikes, maintaining offensive momentum. Tera Water boosts Greninja's Surf, notably netting the OHKO on specially defensive Garganacl and 2HKO on Tera Fairy Skeledirge with Torrent, as well as the 2HKO on Gholdengo and Corviknight after Stealth Rock.

Greninja is perfectly (remove hyphen) suited for hyper offense teams. Orthworm is another supportive cast to enable their teammates further with Shed Tail and appreciates Greninja's Spikes to run Stealth Rock instead, letting both of them stack entry hazards together. Offensive teammates like Volcarona, Iron Valiant, Roaring Moon, and Baxcalibur put further pressure on entry hazard removers such as Corviknight, Iron Treads, and Great Tusk to maintain Greninja's Spikes stay up (or make sure Greninja's Spikes stay up) throughout the game and enjoy Spikes chipping down their checks like Garganacl, Clodsire, Amoonguss, and Dondozo. They also appreciate Spikes invalidating Focus Sash from Pokemon like Hisuian Zoroark, Ceruledge, and Meowscarada. Aside from possessing insane late-game potential themselves, Kingambit and Iron Moth particularly help against Meowscarada—one of the few leads that can easily beat Greninja—and Hatterene, which can freely switch into Greninja and reflect its Taunt and entry hazards with Magic Bounce, with Calm Mind variants using it as setup fodder as well. Kingambit in particular appreciates Greninja's tendency to faint early-game to accumulate Supreme Overlord boosts. Knock Off from Bulk Up Great Tusk and Swords Dance Iron Valiant can remove Heavy-Duty Boots from walls like Dondozo, Slowking, and Tera Fairy Skeledirge, making them susceptible to Greninja's Spikes. Ghost-types like Gholdengo and Dragon Dance Dragapult can spinblock the likes of Great Tusk and Iron Treads in a pinch to keep Greninja's Spikes up; Gholdengo in particular does it exceptionally well by blocking Defog and Glimmora's Mortal Spin as well, and it has the added benefit of threatening Hatterene and crippling walls like Toxapex, Clodsire, and Ting-Lu with Choice item + Trick, making them more vulnerable to Greninja's entry hazards.

[CREDITS]
- Written by: [[royalfluxh, 493260]]
- Quality checked by: [[CaptainDaimyo, 602431], [3d, 295768]]
- Grammar checked by: [[username1, userid1]]
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top