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OU Lead Iron Treads

[SET]
name: Lead
move 1: Stealth Rock
move 2: Rapid Spin
move 3: Earthquake / Earth Power
move 4: Ice Spinner / Steel Beam
item: Booster Energy
tera type: Ghost
ability: Quark Drive
nature: Jolly / Timid
evs: 252 Atk / 4 SpD / 252 Spe or 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Iron Treads's solid Speed tier boosted by Quark Drive allows it to reliably set Stealth Rock as well as consistently use Rapid Spin. Acting as a fast lead with Booster Energy, Iron Treads can specialize in either physical attacks, with Ice Spinner as coverage to hit Flying-types like Landorus-T and Dragonite, or special attacks like Steel Beam as a way to get off heavy damage on bulkier foes like Great Tusk, Hatterene, and Kyurem and potentially give a teammate a free switch-in by KOing itself, which also gives it another way to block Defog and Rapid Spin. A physical Iron Treads can use Earthquake to take on Raging Bolt to prevent it from boosting with Calm Mind, whereas Special Iron Treads can use Earth Power to stop Pecharunt from blocking Rapid Spin. On either set, Iron Treads' should always use a Speed-boosting nature to ensure a Speed boost from Quark Drive. Tera Ghost allows Iron Treads to block Rapid Spin from Great Tusk and opposing Iron Treads, as well as protect it from Fighting-type attacks from Pokemon such as Zamazenta in a pinch.

Lead Iron Treads's ability to set entry hazards and keep them off its own side make it an extremely useful trait on offensive teams, especially hazard-stack builds. Zamazenta is one of Iron Treads's premier teammates thanks to the latter's ability to handle many of Zamazenta's checks, walling Raging Bolt while shrugging off Fairy-type attacks from the likes of Enamorus, enabling Zamazenta to act as a setup sweeper with more impunity. Iron Treads can support slower teams thanks to Booster Energy, dealing with faster threats such as Deoxys-S and chipping them down to be more easily cleaned up later by powerful teammates like Dragonite. On hazard-stack teams, Hisuian Samurott can pile on additional chip damage with Spikes from Ceaseless Edge, and Gholdengo and Pecharunt can both block hazard removal while handling faster threats that can exploit its weaknesses like Iron Valiant and Ogerpon-W, building a core with Iron Treads that can keep pressure on enemy teams. These hazards support offensive teammates like Dragonite, Iron Valiant, Ogerpon-W, and Ceruledge, allowing them to break through opposing structures easier, and in turn, these teammates benefit strongly from Iron Treads's ability to keep entry hazards away with Rapid Spin, allowing them to get away with not running Heavy-Duty Boots. Iron Treads is also a great asset on rain teams, as it absorbs Electric-type moves to protect Pelipper and acts as speed control for slower wallbreakers like Raging Bolt, outspeeding threats like Dragapult and opposing Raging Bolt that would give it trouble.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/nichalho.359575/
Quality checked by:
https://www.smogon.com/forums/members/kd458.633798/
https://www.smogon.com/forums/members/stads.110504/
Grammar checked by:
https://www.smogon.com/forums/members/adorluigi.528364/
 
Last edited:
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[SET]
name: Lead
move 1: Stealth Rock
move 2: Rapid Spin
move 3: Earthquake / Earth Power
move 4: Ice Spinner / Steel Beam
item: Booster Energy
tera type: Ghost
ability: Quark Drive
nature: Jolly / Timid
evs: 252 Atk / 4 SpD / 252 Spe or 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Iron Treads’ solid Speed tier boosted by Quark Drive allows it to set Stealth Rock on the opponent’s field as well as Rapid Spin to remove entry hazards on its own field virtually unopposed. Acting as a fast lead with Booster Energy, Iron Treads can specialize in either Physical attacks, with Earthquake as STAB and Ice Spinner as coverage to hit Flying-types like Landorus-T and Dragonite, or Special attacks like Earth Power for STAB and (I think you can cut out the two Ground-type moves here if they're just for STAB, but a short sentence after this one could mention what the advantages and disadvantages of either move are. For example, Earthquake helps it deal with a Calm Mind-boosted Raging Bolt, while Earth Power gives it a way to 2HKO Pecharunt looking to block Rapid Spin, etc..) Steel Beam as a way to get off heavy damage on bulkier opponents like Great Tusk and Kyurem at its own expense. (One thing you might want to mention with Steel Beam is that its self damage can take itself out, denying opposing Rapid Spin and giving a teammate a free switch-in. It also threatens Hatterene which is really big!) Whether you’re running fully Attack invested or fully Special Attack invested, Iron Treads' nature will always boost Speed, ensuring that is the stat that will be boosted by Quark Drive. Ghost-type Tera allows Iron Treads to block opposing Rapid Spin in a pinch, guaranteeing it can keep Stealth Rock up, as well as protect it from Fighting-type threats like attacks from Zamazenta. (What is this useful for? Zama doesn't take much damage back, is this for a free spin or to act as a panic check?)

Lead Iron Treads' ability to set hazards and keep them off its own side make it an extremely useful teammate on offensive teams, especially hazard stack builds. Zamazenta is one of Iron Treads' premier teammates thanks to the latter's ability to handle many of Zamazenta's counters checks, (Bolt doesn't really counter Zama) walling the likes of Enamorus and Raging Bolt while shrugging off Fairy-type attacks from the likes of Enamorus, (Just rearranging this as Treads gets OHKOed by EP, so it's mainly just switching in on a Moonblast aimed at Zama) enabling the former Zamazenta to act as a setup sweeper with more impunity. Iron Treads can support slower teams thanks to Booster Energy, dealing with faster threats such as Deoxys-S and Choice Scarfed Gholdengo and Samurott-H, (I will say that it's not really a great form of speed control as it's a dedicated lead. Deo-S makes sense since that's also often a lead, but it isn't really the greatest at dealing with Choice Scarf users) chipping them down to be more easily cleaned up later by powerful teammates like Dragonite. On hazard stack teams, Samurott-H can pile on additional chip damage with Ceaseless Edge, and Gholdengo can block both opposing Rapid Spin and Defog, building a core with Iron Treads that can keep pressure on enemy teams. These hazards support offensive teammates like Dragapult Dragonite, Iron Valiant, and Ogerpon-W (Dragonite is a bit more of an offense mon than Dragapult and it benefits a lot more from not having to wear boots itself) allowing them to break through opposing structures easier. All of these teammates benefit strongly from Iron Treads' ability to keep entry hazards away with Rapid Spin, freeing them up to run items other then Heavy-Duty Boots. (Could maybe rephrase this a little to say that it lets them get away with not running boots? Since Val doesn't usually want Boots anyway, while Ogerpon-W can never wear them. A shoutout to Ceruledge might also be nice, it's more niche but it loves not having to wear boots and it can also spinblock in a pinch!) Iron Treads is also a great asset on Rain teams, absorbing Electric-type moves to protect Pelipper and acting as speed control for slower wallbreakers like Raging Bolt, outspeeding threats like Dragapult and opposing Raging Bolts that would give it trouble. Once its Booster Energy is expended, Iron Treads is vulnerable to faster threats that can exploit its weaknesses like Iron Valiant and Ogerpon-W. Pecharunt is a solid option to cover some of these threats thanks to its typing and bulk, as well as synergizing with Iron Treads by acting as another option to prevent opposing entry hazard removal.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/nichalho.359575/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
Hey, great work on this analysis, stamping as QC 1/2 when implemented. Let me know if you have any thoughts or questions about anything here!
 
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[SET]
name: Lead
move 1: Stealth Rock
move 2: Rapid Spin
move 3: Earthquake / Earth Power
move 4: Ice Spinner / Steel Beam
item: Booster Energy
tera type: Ghost
ability: Quark Drive
nature: Jolly / Timid
evs: 252 Atk / 4 SpD / 252 Spe or 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Iron Treads’ solid Speed tier boosted by Quark Drive allows it to set Stealth Rock on the opponent’s field as well as Rapid Spin to remove entry hazards on its own field virtually unopposed. Acting as a fast lead with Booster Energy, Iron Treads can specialize in either Physical attacks, with Earthquake as STAB and Ice Spinner as coverage to hit Flying-types like Landorus-T and Dragonite, or Special attacks like Earth Power for STAB and (I think you can cut out the two Ground-type moves here if they're just for STAB, but a short sentence after this one could mention what the advantages and disadvantages of either move are. For example, Earthquake helps it deal with a Calm Mind-boosted Raging Bolt, while Earth Power gives it a way to 2HKO Pecharunt looking to block Rapid Spin, etc..) Steel Beam as a way to get off heavy damage on bulkier opponents like Great Tusk and Kyurem at its own expense. (One thing you might want to mention with Steel Beam is that its self damage can take itself out, denying opposing Rapid Spin and giving a teammate a free switch-in. It also threatens Hatterene which is really big!) Whether you’re running fully Attack invested or fully Special Attack invested, Iron Treads' nature will always boost Speed, ensuring that is the stat that will be boosted by Quark Drive. Ghost-type Tera allows Iron Treads to block opposing Rapid Spin in a pinch, guaranteeing it can keep Stealth Rock up, as well as protect it from Fighting-type threats like attacks from Zamazenta. (What is this useful for? Zama doesn't take much damage back, is this for a free spin or to act as a panic check?)

Lead Iron Treads' ability to set hazards and keep them off its own side make it an extremely useful teammate on offensive teams, especially hazard stack builds. Zamazenta is one of Iron Treads' premier teammates thanks to the latter's ability to handle many of Zamazenta's counters checks, (Bolt doesn't really counter Zama) walling the likes of Enamorus and Raging Bolt while shrugging off Fairy-type attacks from the likes of Enamorus, (Just rearranging this as Treads gets OHKOed by EP, so it's mainly just switching in on a Moonblast aimed at Zama) enabling the former Zamazenta to act as a setup sweeper with more impunity. Iron Treads can support slower teams thanks to Booster Energy, dealing with faster threats such as Deoxys-S and Choice Scarfed Gholdengo and Samurott-H, (I will say that it's not really a great form of speed control as it's a dedicated lead. Deo-S makes sense since that's also often a lead, but it isn't really the greatest at dealing with Choice Scarf users) chipping them down to be more easily cleaned up later by powerful teammates like Dragonite. On hazard stack teams, Samurott-H can pile on additional chip damage with Ceaseless Edge, and Gholdengo can block both opposing Rapid Spin and Defog, building a core with Iron Treads that can keep pressure on enemy teams. These hazards support offensive teammates like Dragapult Dragonite, Iron Valiant, and Ogerpon-W (Dragonite is a bit more of an offense mon than Dragapult and it benefits a lot more from not having to wear boots itself) allowing them to break through opposing structures easier. All of these teammates benefit strongly from Iron Treads' ability to keep entry hazards away with Rapid Spin, freeing them up to run items other then Heavy-Duty Boots. (Could maybe rephrase this a little to say that it lets them get away with not running boots? Since Val doesn't usually want Boots anyway, while Ogerpon-W can never wear them. A shoutout to Ceruledge might also be nice, it's more niche but it loves not having to wear boots and it can also spinblock in a pinch!) Iron Treads is also a great asset on Rain teams, absorbing Electric-type moves to protect Pelipper and acting as speed control for slower wallbreakers like Raging Bolt, outspeeding threats like Dragapult and opposing Raging Bolts that would give it trouble. Once its Booster Energy is expended, Iron Treads is vulnerable to faster threats that can exploit its weaknesses like Iron Valiant and Ogerpon-W. Pecharunt is a solid option to cover some of these threats thanks to its typing and bulk, as well as synergizing with Iron Treads by acting as another option to prevent opposing entry hazard removal.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/nichalho.359575/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
Hey, great work on this analysis, stamping as QC 1/2 when implemented. Let me know if you have any thoughts or questions about anything here!
Implemented and QC 1 reached. Thank you!
 
add remove highlight comment

Solid work, some slight rewrites may be needed to improve accuracy and flow.
Can message me on PS or Discord if you'd like to chat about anything.
I will want to review this again before moving on.

[SET]
name: Lead
move 1: Stealth Rock
move 2: Rapid Spin
move 3: Earthquake / Earth Power
move 4: Ice Spinner / Steel Beam
item: Booster Energy
tera type: Ghost
ability: Quark Drive
nature: Jolly / Timid
evs: 252 Atk / 4 SpD / 252 Spe or 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Iron Treads’ solid Speed tier boosted by Quark Drive allows it to (reliably?) set Stealth Rock on the opponent’s field as well as Rapid Spin to remove entry hazards on its own field virtually unopposed (This feels a bit far considering how many good ghost-types there are in OU.). Acting as a fast lead with Booster Energy, Iron Treads can specialize in either Physical attacks, with Ice Spinner as coverage to hit Flying-types like Landorus-T and Dragonite, or Special attacks like Steel Beam as a way to get off heavy damage on bulkier opponents like Great Tusk, Hatterene and Kyurem and potentially give a teammate a free switch-in by KOing itself. (I would add that KOing itself also effectively blocks hazard removal options like Defog and Rapid Spin.) An Iron Treads specializing in Attack can use Earthquake to take on Raging Bolt to prevent it from boosting with Calm Mind, whereas specializing in Special Attack can allow Iron Treads to use Earth Power to stop Pecharunt from blocking Rapid Spin. (This is fine, but I'm not sure it's necessary to have a sentence explaining ground STAB like this. Besides, Earth Power is fine into Bolt, and Earthquake is fine into Pecharunt.) Whether you’re running fully Attack invested or fully Special Attack invested, Iron Treads' nature will always boost Speed should always use a speed-boosting nature, ensuring that is the stat that will be boosted by a speed boost from Quark Drive. Ghost-type Tera allows Iron Treads to block opposing Rapid Spin, guaranteeing it can keep Stealth Rock up (This isn't fully true, Defog and Court Change will still remove hazards. Should still make this point but give an example of what it actually blocks, such as Great Tusk Rapid Spin, and what it doesn't.), as well as protect it from Fighting-type attacks from Pokemon such as Zamazenta in a pinch.

Lead Iron Treads' ability to set hazards and keep them off its own side make it an extremely useful teammate on offensive teams, especially hazard stack builds. Zamazenta is one of Iron Treads' premier teammates thanks to the latter's ability to handle many of Zamazenta's checks, walling Raging Bolt while shrugging off Fairy-type attacks from the likes of Enamorus, enabling Zamazenta to act as a setup sweeper with more impunity. Iron Treads can support slower teams thanks to Booster Energy, dealing with faster threats such as Deoxys-S, chipping them down to be more easily cleaned up later by powerful teammates like Dragonite. On hazard stack teams, Samurott-H can pile on additional chip damage with Ceaseless Edge (Spikes should be mentioned by name here), and Gholdengo can block both opposing Rapid Spin and Defog, building a core with Iron Treads that can keep pressure on enemy teams. These hazards support offensive teammates like Dragonite, Iron Valiant, Ogerpon-W, and Ceruledge allowing them to break through opposing structures easier. All of these teammates benefit strongly from Iron Treads' ability to keep entry hazards away with Rapid Spin, allowing them to get away with not running Heavy-Duty Boots. (This sentence should either go before the previous one or be merged by it - explain how Iron Treads helps the team, then give examples of teammates.) Iron Treads is also a great asset on Rain teams, absorbing Electric-type moves to protect Pelipper and acting as speed control for slower wallbreakers like Raging Bolt, outspeeding threats like Dragapult and opposing Raging Bolt that would give it trouble. (You can include this sentence if you really want to, but rain is a very niche playstyle barely worth mentioning. If you must include it, move it to the end.) Once its Booster Energy is expended, Iron Treads is vulnerable to faster threats that can exploit its weaknesses like Iron Valiant and Ogerpon-W. Pecharunt is a solid option to cover some of these threats thanks to its typing and bulk, as well as synergizing with Iron Treads by acting as another option to prevent opposing entry hazard removal. (Great analysis, but Pecharunt should perhaps be mentioned with Gholdengo as a way to block hazard removal. Might want to rework those sentences together.)
 
Last edited:
add remove highlight comment

Solid work, some slight rewrites may be needed to improve accuracy and flow.
Can message me on PS or Discord if you'd like to chat about anything.
I will want to review this again before moving on.

[SET]
name: Lead
move 1: Stealth Rock
move 2: Rapid Spin
move 3: Earthquake / Earth Power
move 4: Ice Spinner / Steel Beam
item: Booster Energy
tera type: Ghost
ability: Quark Drive
nature: Jolly / Timid
evs: 252 Atk / 4 SpD / 252 Spe or 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Iron Treads’ solid Speed tier boosted by Quark Drive allows it to (reliably?) set Stealth Rock on the opponent’s field as well as Rapid Spin to remove entry hazards on its own field virtually unopposed (This feels a bit far considering how many good ghost-types there are in OU.). Acting as a fast lead with Booster Energy, Iron Treads can specialize in either Physical attacks, with Ice Spinner as coverage to hit Flying-types like Landorus-T and Dragonite, or Special attacks like Steel Beam as a way to get off heavy damage on bulkier opponents like Great Tusk, Hatterene and Kyurem and potentially give a teammate a free switch-in by KOing itself. (I would add that KOing itself also effectively blocks hazard removal options like Defog and Rapid Spin.) An Iron Treads specializing in Attack can use Earthquake to take on Raging Bolt to prevent it from boosting with Calm Mind, whereas specializing in Special Attack can allow Iron Treads to use Earth Power to stop Pecharunt from blocking Rapid Spin. (This is fine, but I'm not sure it's necessary to have a sentence explaining ground STAB like this. Besides, Earth Power is fine into Bolt, and Earthquake is fine into Pecharunt.) Whether you’re running fully Attack invested or fully Special Attack invested, Iron Treads' nature will always boost Speed should always use a speed-boosting nature, ensuring that is the stat that will be boosted by a speed boost from Quark Drive. Ghost-type Tera allows Iron Treads to block opposing Rapid Spin, guaranteeing it can keep Stealth Rock up (This isn't fully true, Defog and Court Change will still remove hazards. Should still make this point but give an example of what it actually blocks, such as Great Tusk Rapid Spin, and what it doesn't.), as well as protect it from Fighting-type attacks from Pokemon such as Zamazenta in a pinch.

Lead Iron Treads' ability to set hazards and keep them off its own side make it an extremely useful teammate on offensive teams, especially hazard stack builds. Zamazenta is one of Iron Treads' premier teammates thanks to the latter's ability to handle many of Zamazenta's checks, walling Raging Bolt while shrugging off Fairy-type attacks from the likes of Enamorus, enabling Zamazenta to act as a setup sweeper with more impunity. Iron Treads can support slower teams thanks to Booster Energy, dealing with faster threats such as Deoxys-S, chipping them down to be more easily cleaned up later by powerful teammates like Dragonite. On hazard stack teams, Samurott-H can pile on additional chip damage with Ceaseless Edge (Spikes should be mentioned by name here), and Gholdengo can block both opposing Rapid Spin and Defog, building a core with Iron Treads that can keep pressure on enemy teams. These hazards support offensive teammates like Dragonite, Iron Valiant, Ogerpon-W, and Ceruledge allowing them to break through opposing structures easier. All of these teammates benefit strongly from Iron Treads' ability to keep entry hazards away with Rapid Spin, allowing them to get away with not running Heavy-Duty Boots. (This sentence should either go before the previous one or be merged by it - explain how Iron Treads helps the team, then give examples of teammates.) Iron Treads is also a great asset on Rain teams, absorbing Electric-type moves to protect Pelipper and acting as speed control for slower wallbreakers like Raging Bolt, outspeeding threats like Dragapult and opposing Raging Bolt that would give it trouble. (You can include this sentence if you really want to, but rain is a very niche playstyle barely worth mentioning. If you must include it, move it to the end.) Once its Booster Energy is expended, Iron Treads is vulnerable to faster threats that can exploit its weaknesses like Iron Valiant and Ogerpon-W. Pecharunt is a solid option to cover some of these threats thanks to its typing and bulk, as well as synergizing with Iron Treads by acting as another option to prevent opposing entry hazard removal. (Great analysis, but Pecharunt should perhaps be mentioned with Gholdengo as a way to block hazard removal. Might want to rework those sentences together.)
Implemented. I kept the sentence on the STAB moves because it was a prior QC note, but let me know if you think it should be cut.
 
[SET]
name: Lead
move 1: Stealth Rock
move 2: Rapid Spin
move 3: Earthquake / Earth Power
move 4: Ice Spinner / Steel Beam
item: Booster Energy
tera type: Ghost
ability: Quark Drive
nature: Jolly / Timid
evs: 252 Atk / 4 SpD / 252 Spe or 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Iron Treads’ Treads's solid Speed tier boosted by Quark Drive allows it to reliably set Stealth Rock on the opponent’s field as well as use it can use rapid spin anyways, do you want to add "reliably" or some other adjective instead Rapid Spin to remove entry hazards on its own field. Acting as a fast lead with Booster Energy, Iron Treads can specialize in either Physical physical attacks, with Ice Spinner as coverage to hit Flying-types like Landorus-T and Dragonite, or Special special attacks like Steel Beam as a way to get off heavy damage on bulkier opponents foes like Great Tusk, Hatterene, (AC) and Kyurem and potentially give a teammate a free switch-in by KOing itself, which also gives it another way to block Defog and Rapid Spin. An A physical Iron Treads specializing in Attack can use Earthquake to take on Raging Bolt to prevent it from boosting with Calm Mind, whereas specializing in Special Attack can allow Iron Treads to can use Earth Power to stop Pecharunt from blocking Rapid Spin. Whether you’re running fully Attack invested or fully Special Attack invested On either set, Iron Treads' should always use a speed-boosting Speed-boosting nature (RC) ensuring to ensure a speed Speed boost from Quark Drive. Ghost-type Tera Ghost allows Iron Treads to block opposing Rapid Spin from Great Tusk and opposing Iron Treads, as well as protect it from Fighting-type attacks from Pokemon such as Zamazenta in a pinch.

Lead Iron Treads' Treads's ability to set entry hazards and keep them off its own side make it an extremely useful teammate trait on offensive teams, especially hazard stack hazard-stack builds. Zamazenta is one of Iron Treads' Treads's premier teammates thanks to the latter's ability to handle many of Zamazenta's checks, walling Raging Bolt while shrugging off Fairy-type attacks from the likes of Enamorus, enabling Zamazenta to act as a setup sweeper with more impunity. Iron Treads can support slower teams thanks to Booster Energy, dealing with faster threats such as Deoxys-S (RC) and chipping them down to be more easily cleaned up later by powerful teammates like Dragonite. On hazard stack hazard-stack teams, Samurott-H Hisuian Samurott can pile on additional chip damage with Spikes from Ceaseless Edge, and Gholdengo and Pecharunt can block both opposing block hazard removal while handling faster threats that can exploit its weaknesses like Iron Valiant and Ogerpon-W, building a core with Iron Treads that can keep pressure on enemy teams. These hazards support offensive teammates like Dragonite, Iron Valiant, Ogerpon-W, and Ceruledge, (AC) allowing them to break through opposing structures easier, and in turn, (AC) these teammates benefit strongly from Iron Treads' Treads's ability to keep entry hazards away with Rapid Spin, allowing them to get away with not running Heavy-Duty Boots. Iron Treads is also a great asset on Rain rain teams, absorbing as it absorbs Electric-type moves to protect Pelipper and acting acts as speed control for slower wallbreakers like Raging Bolt, outspeeding threats like Dragapult and opposing Raging Bolt that would give it trouble.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/nichalho.359575/
Quality checked by:
https://www.smogon.com/forums/members/kd458.633798/
https://www.smogon.com/forums/members/stads.110504/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
GP Team done
 
[SET]
name: Lead
move 1: Stealth Rock
move 2: Rapid Spin
move 3: Earthquake / Earth Power
move 4: Ice Spinner / Steel Beam
item: Booster Energy
tera type: Ghost
ability: Quark Drive
nature: Jolly / Timid
evs: 252 Atk / 4 SpD / 252 Spe or 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Iron Treads’ Treads's solid Speed tier boosted by Quark Drive allows it to reliably set Stealth Rock on the opponent’s field as well as use it can use rapid spin anyways, do you want to add "reliably" or some other adjective instead Rapid Spin to remove entry hazards on its own field. Acting as a fast lead with Booster Energy, Iron Treads can specialize in either Physical physical attacks, with Ice Spinner as coverage to hit Flying-types like Landorus-T and Dragonite, or Special special attacks like Steel Beam as a way to get off heavy damage on bulkier opponents foes like Great Tusk, Hatterene, (AC) and Kyurem and potentially give a teammate a free switch-in by KOing itself, which also gives it another way to block Defog and Rapid Spin. An A physical Iron Treads specializing in Attack can use Earthquake to take on Raging Bolt to prevent it from boosting with Calm Mind, whereas specializing in Special Attack can allow Iron Treads to can use Earth Power to stop Pecharunt from blocking Rapid Spin. Whether you’re running fully Attack invested or fully Special Attack invested On either set, Iron Treads' should always use a speed-boosting Speed-boosting nature (RC) ensuring to ensure a speed Speed boost from Quark Drive. Ghost-type Tera Ghost allows Iron Treads to block opposing Rapid Spin from Great Tusk and opposing Iron Treads, as well as protect it from Fighting-type attacks from Pokemon such as Zamazenta in a pinch.

Lead Iron Treads' Treads's ability to set entry hazards and keep them off its own side make it an extremely useful teammate trait on offensive teams, especially hazard stack hazard-stack builds. Zamazenta is one of Iron Treads' Treads's premier teammates thanks to the latter's ability to handle many of Zamazenta's checks, walling Raging Bolt while shrugging off Fairy-type attacks from the likes of Enamorus, enabling Zamazenta to act as a setup sweeper with more impunity. Iron Treads can support slower teams thanks to Booster Energy, dealing with faster threats such as Deoxys-S (RC) and chipping them down to be more easily cleaned up later by powerful teammates like Dragonite. On hazard stack hazard-stack teams, Samurott-H Hisuian Samurott can pile on additional chip damage with Spikes from Ceaseless Edge, and Gholdengo and Pecharunt can block both opposing block hazard removal while handling faster threats that can exploit its weaknesses like Iron Valiant and Ogerpon-W, building a core with Iron Treads that can keep pressure on enemy teams. These hazards support offensive teammates like Dragonite, Iron Valiant, Ogerpon-W, and Ceruledge, (AC) allowing them to break through opposing structures easier, and in turn, (AC) these teammates benefit strongly from Iron Treads' Treads's ability to keep entry hazards away with Rapid Spin, allowing them to get away with not running Heavy-Duty Boots. Iron Treads is also a great asset on Rain rain teams, absorbing as it absorbs Electric-type moves to protect Pelipper and acting acts as speed control for slower wallbreakers like Raging Bolt, outspeeding threats like Dragapult and opposing Raging Bolt that would give it trouble.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/nichalho.359575/
Quality checked by:
https://www.smogon.com/forums/members/kd458.633798/
https://www.smogon.com/forums/members/stads.110504/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
GP Team done
Implemented and analysis complete. Thank you!
 
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