Competitive League Circuit 1 - cityscapes vs shadowpea

TheEver

It's beauty and rage!
is a Pre-Contributor
Match Rules
  • Match Type - b6p3 Singles
  • Species Restriction - On
  • Battle Level - 4
  • Substitution Count - 4
  • Recovery Count - 2
  • Chill Count - 5
  • Switching - On
  • Ability Count - All
  • Advanced Techniques - All
  • Technique Control - 1
  • Backpack Size - 7
  • Arena - BBP Arena
cityscapes
:choice-band: Choice Band
:enigma-stone: Enigma Stone
:light-ball: Light Ball
:metal-powder: Metal Powder
:red-card: Red Card
:sticky-barb: Sticky Barb
:weakness-policy: Weakness Policy
:entei::raichu-alola::ditto::zekrom::mimikyu::absol:

Entei **Sunsetter

Level: 3
EXP: 0 / 10
Advanced Techniques: None

Type: Fire

Abilities: Pressure, Inner Focus

Stats:
HP: 100
Atk: 8
Def: 8 (+)
SpA: 6 (-)
SpD: 6
Spe: 100
Size: 4
Weight: 5
Impish Nature

Moves:
[Level 0]
Confide
Crunch
Double Team
Facade
Fire Fang
Flamethrower
Flash
Howl
Iron Head
Leer
Mud-Slap
Protect
Round
Shadow Ball
Strength
Toxic

[Level 1]
Bite
Calm Mind
Curse
Cut
Detect
Ember
Extrasensory
Flame Wheel
Incinerate
Rain Dance
Roar
Rock Climb
Rock Smash
Sandstorm
Smokescreen
Snore
Sunny Day
Swagger
Swift
Weather Ball
Will-O-Wisp

[Level 2]
Agility
Double-Edge
Fire Blast
Fire Spin
Flare Blitz
Heat Wave
Iron Tail
Quash
Rest
Reversal
Scary Face
Secret Power
Solar Beam
Stone Edge

[Level 3]
Body Slam
Bulldoze
Crush Claw
Dig
Extreme Speed
Flame Charge
Frustration
Headbutt
Laser Focus
Lava Plume
Psych Up
Reflect
Return
Sacred Fire
Scorching Sands
Snarl
Stomp

Raichu-A (F) **Cyberstorm

Level: 4
EXP: MAX
Advanced Techniques: None

Type: Electric/Psychic

Abilities: Surge Surfer

Stats:
HP: 85
Atk: 6
Def: 4
SpA: 8 (+)
SpD: 5 (-)
Spe: 110
Size: 1
Weight: 2
Rash Nature

Moves:
[Level 0]
Attract
Brick Break
Confide
Counter
Defense Curl
Dizzy Punch
Double Team
Facade
Flash
Focus Blast
Growl
Mud-Slap
Play Nice
Play Rough
Protect
Psychic
Round
Signal Beam
Sing
Strength
Surf
Tail Whip
Thunder Punch
Thunder Wave
Thunderbolt
Toxic

[Level 1]
Calm Mind
Charge
Curse
Detect
Disarming Voice
Discharge
Double Kick
Echoed Voice
Fake Out
Heart Stamp
Magic Coat
Mega Punch
Nuzzle
Quick Attack
Rage
Rain Dance
Recycle
Refresh
Rock Smash
Safeguard
Seismic Toss
Shock Wave
Slam
Snore
Spark
Swagger
Sweet Kiss
Swift
Teeter Dance
Thunder Shock
Tickle
Yawn

[Level 2]
Agility
Captivate
Charm
Covet
Double Slap
Double-Edge
Dynamic Punch
Eerie Impulse
Electric Terrain
Expanding Force
Fake Tears
Feint
Flail
Focus Punch
Grass Knot
Iron Tail
Mega Kick
Nasty Plot
Present
Psychic Terrain
Rest
Reversal
Rising Voltage
Scary Face
Secret Power
Skull Bash
Submission
Sweet Scent
Take Down
Thief
Thunder
Volt Tackle
Wild Charge
Zap Cannon

[Level 3]
Bide
Body Slam
Charge Beam
Dig
Draining Kiss
Electro Ball
Electroweb
Encore
Extreme Speed
Fly
Follow Me
Frustration
Headbutt
Knock Off
Laser Focus
Light Screen
Lucky Chant
Petal Dance
Psyshock
Reflect
Return
Rollout
Speed Swap
Telekinesis
Teleport
Trailblaze
Uproar
Volt Switch

[Level 4]
Ally Switch
Bestow
Celebrate
Endeavor
Endure
Fling
Future Sight
Giga Impact
Happy Hour
Helping Hand
Hidden Power [Ice]
Hold Hands
Hyper Beam
Last Resort
Magic Room
Magnet Rise
Mimic
Natural Gift
Pay Day
Skill Swap
Sleep Talk
Stored Power
Substitute
Tera Blast
Wish

Ditto **Sweetheart

Level: 2
EXP: 0/10
Advanced Techniques: None

Type: Normal

Abilities: Limber, Imposter

Stats:
HP: 80
Atk: 4
Def: 4
SpA: 4
SpD: 4
Spe: 48
Size: 1
Weight: 1
Bashful Nature

Moves:
[Level 4]
Transform (sig.)

Zekrom **Charlotte

Level: 3
EXP: 0 / 10
Advanced Techniques: None
Traits: Reduces the team's Technique Control by 1.

Type: Dragon/Electric

Abilities: Teravolt

Stats:
HP: 95
Atk: 11
Def: 9
SpA: 8 (-)
SpD: 7
Spe: 104 (+)
Size: 5
Weight: 7
Jolly Nature

Moves:
[Level 0]
Ancient Power
Confide
Crunch
Double Team
Dragon Claw
Dragon Pulse
Earth Power
Facade
Flash
Flash Cannon
Focus Blast
Hyper Voice
Protect
Psychic
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Slash
Strength
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Zen Headbutt

[Level 1]
Brutal Swing
Cut
Defog
Dragon Breath
Dragon Dance
Dragon Rage
Dragon Tail
Dual Wingbeat
Echoed Voice
Hone Claws
Noble Roar
Rain Dance
Rock Smash
Safeguard
Shock Wave
Snore
Steel Wing
Swagger
Swift
Weather Ball

[Level 2]
Bolt Strike (sig.)
Haze
Payback
Rest
Rising Voltage
Roost
Scale Shot
Secret Power
Stone Edge
Thunder
Wild Charge

[Level 3]
Breaking Swipe
Charge Beam
Electro Ball
Fly
Frustration
Fusion Bolt (sig.)
Laser Focus
Light Screen
Outrage
Reflect
Return
Rock Tomb
Tailwind
Volt Switch

Mimikyu **Doll Face

Level: 4
EXP: MAX
Advanced Techniques: None

Type: Ghost/Fairy

Abilities: Disguise

Stats:
HP: 80
Atk: 8 (+)
Def: 6
SpA: 3 (-)
SpD: 8
Spe: 96
Size: 1
Weight: 1
Adamant Nature

Moves:
[Level 0]
Astonish
Attract
Confide
Dark Pulse
Dazzling Gleam
Double Team
Facade
Feint Attack
Play Rough
Protect
Psychic
Round
Shadow Ball
Shadow Claw
Slash
Thunder Wave
Thunderbolt
Toxic
X-Scissor

[Level 1]
Baby-Doll Eyes
Bulk Up
Confuse Ray
Curse
Hone Claws
Night Shade
Rain Dance
Safeguard
Scratch
Shadow Sneak
Snore
Sunny Day
Swagger
Taunt
Trick
Will-O-Wisp
Work Up

[Level 2]
After You
Beat Up
Burning Jealousy
Charm
Covet
Dream Eater
Infestation
Misty Terrain
Nightmare
Payback
Rest
Screech
Swords Dance
Take Down
Thief
Thunder
Wood Hammer

[Level 3]
Charge Beam
Drain Punch
Draining Kiss
Frustration
Giga Drain
Hex
Leech Life
Light Screen
Phantom Force
Pounce
Psych Up
Return
Telekinesis
Trailblaze

[Level 4]
Copycat
Destiny Bond
Embargo
Endure
Fling
Giga Impact
Grudge
Hidden Power [Fire]
Hyper Beam
Last Resort
Magic Room
Mimic
Pain Split
Sleep Talk
Snatch
Spite
Splash
Substitute
Tera Blast
Trick Room

Absol (F) **Leliel

Level: 3
EXP: 0/10
Advanced Techniques: None

Type: Dark

Abilities: Pressure, Super Luck, Justified
Pressure - Actions that target this Pokemon cost +2 EN, attackers with less energy than this Pokemon get -1 power.
Super Luck - +1 critical hit stage when attacking.
Justified - +1 Atk +1 SpA (6 turns) when a Dark-type is in play when this Pokemon enters play, and after this Pokemon is hit by a Dark-type attack.

Stats:
HP: 85
Atk: 9
Def: 7 (+)
SpA: 5 (-)
SpD: 5
Spe: 75
Size: 3
Weight: 3
Impish Nature

Moves:
[Level 0]
Aerial Ace
Air Slash
Attract
Confide
Counter
Dark Pulse
Double Team
Facade
Feint Attack
Flamethrower
Flash
Ice Beam
Leer
Mud-Slap
Night Slash
Play Rough
Protect
Psycho Cut
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Strength
Thunder Wave
Thunderbolt
Toxic
X-Scissor
Zen Headbutt

[Level 1]
Bite
Brutal Swing
Calm Mind
Curse
Cut
Detect
Echoed Voice
False Swipe
Hail
Hone Claws
Incinerate
Magic Coat
Quick Attack
Rain Dance
Rock Smash
Role Play
Sandstorm
Scratch
Shock Wave
Snore
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Water Pulse
Will-O-Wisp

[Level 2]
Assurance
Blizzard
Captivate
Close Combat
Double-Edge
Dream Eater
Feint
Fire Blast
Focus Energy
Foul Play
Iron Tail
Megahorn
Nightmare
Payback
Punishment
Razor Wind
Rest
Secret Power
Stone Edge
Superpower
Swords Dance
Thief
Thunder

[Level 3]
Baton Pass
Body Slam
Bounce
Charge Beam
Frustration
Fury Cutter
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Psych Up
Pursuit
Return
Rock Tomb
Snarl
Throat Chop
Torment

shadowpea
:eject-button: Eject Button
:jaboca-berry: Jaboca Berry
:leftovers: Leftovers
:life-orb: Life Orb
:rocky-helmet: Rocky Helmet
:rowap-berry: Rowap Berry
:wise-glasses: Wise Glasses
:zapdos::ursaluna::snorlax::swampert::aurumoth::gallade:

Zoya the Zapdos
Level: 4 | Exp: --/10


Abilities: Pressure / Static (HA, Unlocked)
Nature: Timid (+Spe, +10% Accuracy, -Atk)

Stats:
HP: 95
Atk: 6 (-)
Def: 6
SpA: 9
SpD: 7
Spe: 115 (+)
Size: 4
Weight: 4

Moves:
Level 0:
Aerial Ace
Ancient Power
Brave Bird
Confide
Double Team
Drill Peck
Facade
Flash
Leer
Mud-Slap
Protect
Round
Signal Beam
Thunder Wave
Thunderbolt
Toxic

Level 1:
Air Cutter
Charge
Curse
Defog
Detect
Discharge
Dual Wingbeat
Extrasensory
Hail
Magnetic Flux
Ominous Wind
Peck
Rage
Rain Dance
Roar
Rock Smash
Sandstorm
Shock Wave
Snore
Steel Wing
Sunny Day
Swagger
Swift
Thunder Shock
Twister
Weather Ball
Whirlwind

Level 2:
Agility
Double-Edge
Eerie Impulse
Electric Terrain
Heat Wave
Hurricane
Metal Sound
Pluck
Razor Wind
Rest
Rising Voltage
Roost
Secret Power
Sky Attack
Take Down
Thunder
Wild Charge
Zap Cannon

Level 3:
Acrobatics
Baton Pass
Bide
Charge Beam
Electro Ball
Fly
Frustration
Headbutt
Laser Focus
Light Screen
Reflect
Return
Sky Drop
Tailwind
U-turn
Volt Switch

Level 4:
Endure
Giga Impact
Helping Hand
Hidden Power
Hyper Beam
Mimic
Natural Gift
Sleep Talk
Substitute
Tera Blast

Grigori the Ursaluna
Level: 2 | Exp: 0/10


Abilities: Guts / Bulletproof / Unnerve (HA, Unlocked)
Nature: Serious

Stats:
HP: 105
Atk: 10
Def: 8
SpA: 4
SpD: 6
Spe: 50
Size: 4
Weight: 7

Moves:
Level 0:
Aerial Ace
Attract
Avalanche
Brick Break
Confide
Counter
Crunch
Defense Curl
Double Team
Earth Power
Earthquake
Facade
Feint Attack
Fire Punch
Focus Blast
Hyper Voice
Ice Punch
Leer
Mud-Slap
Night Slash
Play Nice
Play Rough
Protect
Rock Slide
Round
Shadow Claw
Slash
Strength
Thunder Punch
Toxic

Level 1:
Baby-Doll Eyes
Bulk Up
Chip Away
Curse
Cut
High Horsepower
Hone Claws
Lick
Mega Punch
Metal Claw
Power-Up Punch
Rain Dance
Refresh
Roar
Rock Climb
Rock Smash
Scratch
Seed Bomb
Seismic Toss
Snore
Sunny Day
Swagger
Swift
Taunt
Work Up
Yawn

Level 2:
Captivate
Charm
Close Combat
Covet
Cross Chop
Double-Edge
Dynamic Punch
Fake Tears
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Hammer Arm
Headlong Rush
Low Kick
Mega Kick
Payback
Rest
Scary Face
Secret Power
Stone Edge
Superpower
Sweet Scent
Swords Dance
Take Down
Thief
Zap Cannon

Totoro the Snorlax
Level: 4 | Exp: -/10


Abilities: Immunity / Thick Fat / Gluttony (HA, Unlocked)
Nature: Impish (+Def, -SpA)

Stats:
HP: 115
Atk: 8
Def: 7 (+)
SpA: 4 (-)
SpD: 8
Spe: 30
Size Class: 4
Weight Class: 9

Moves:
Level 0:
Attract
Brick Break
Confide
Counter
Crunch
Defense Curl
Double Team
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Harden
Hyper Voice
Ice Beam
Ice Punch
Iron Head
Lovely Kiss
Mud-Slap
Protect
Psychic
Rock Slide
Round
Shadow Ball
Strength
Surf
Tackle
Thunder Punch
Thunderbolt
Toxic
Zen Headbutt

Level 1:
Bite
Bubble Beam
Chip Away
Curse
High Horsepower
Hold Back
Incinerate
Lick
Mega Punch
Power-Up Punch
Psywave
Rage
Rain Dance
Recycle
Refresh
Rock Climb
Rock Smash
Sandstorm
Seed Bomb
Seismic Toss
Shock Wave
Snore
Sunny Day
Swagger
Sweet Kiss
Water Gun
Water Pulse
Whirlwind
Work Up
Yawn

Level 2:
After You
Amnesia
Belch
Blizzard
Captivate
Charm
Covet
Double-Edge
Dynamic Punch
Fire Blast
Flail
Focus Punch
Gunk Shot
Hammer Arm
Hydro Pump
Mega Kick
Rest
Screech
Secret Power
Skull Bash
Solar Beam
Steel Roller
Stockpile
Submission
Superpower
Swallow
Take Down
Terrain Pulse
Thunder
Whirlpool
Wild Charge
Zap Cannon

Level 3:
Bide
Body Slam
Bulldoze
Darkest Lariat
Encore
Frustration
Gastro Acid
Headbutt
Heat Crash
Heavy Slam
Icy Wind
Odor Sleuth
Outrage
Psych Up
Pursuit
Reflect
Return
Rock Tomb
Rollout
Self-Destruct
Smack Down
Uproar

Level 4:
Belly Drum
Block
Body Press
Celebrate
Endure
Fissure
Fling
Giga Impact
Happy Hour
Hidden Power [Fairy]
Hyper Beam
Last Resort
Metronome
Mimic
Natural Gift
Pay Day
Retaliate
Sleep Talk
Snatch
Splash
Stomping Tantrum
Substitute

Frog the Swampert
*this Frog has no relation with Purple Frog
Level: 4 | Exp: -/10


Abilities: Torrent / Damp (HA, Unlocked)
Nature: Adamant (+Atk, -SpA)

Stats:
HP: 95
Atk: 9 (+)
Def: 7
SpA: 5 (-)
SpD: 7
Spe: 60
Size Class: 3
Weight Class: 4

Moves:
Level 0:
Ancient Power
Attract
Avalanche
Brick Break
Confide
Counter
Defense Curl
Double Team
Earth Power
Earthquake
Facade
Focus Blast
Growl
Ice Beam
Ice Punch
Liquidation
Mirror Coat
Mud-Slap
Protect
Rock Slide
Round
Sludge
Strength
Surf
Tackle
Toxic
Waterfall

Level 1:
Bite
Bulk Up
Curse
Echoed Voice
Hail
High Horsepower
Mega Punch
Power-Up Punch
Rain Dance
Refresh
Roar
Rock Climb
Rock Smash
Rock Throw
Seismic Toss
Snore
Supersonic
Swagger
Water Gun
Water Pulse
Wide Guard
Work Up
Yawn

Level 2:
Amnesia
Aqua Tail
Barrier
Blizzard
Captivate
Double-Edge
Dynamic Punch
Focus Punch
Hammer Arm
Hydro Pump
Ice Ball
Iron Tail
Low Kick
Mega Kick
Mud Bomb
Rest
Sand Tomb
Screech
Secret Power
Stealth Rock
Stone Edge
Superpower
Take Down
Whirlpool

Level 3:
Bide
Body Slam
Bulldoze
Darkest Lariat
Dig
Dive
Flip Turn
Foresight
Frustration
Headbutt
Icy Wind
Mud Shot
Muddy Water
Outrage
Return
Rock Tomb
Rollout
Scald
Sludge Wave
Stomp
Uproar

Level 4:
Body Press
Endeavor
Endure
Fling
Giga Impact
Hidden Power [Fairy]
Hydro Cannon
Hyper Beam
Mimic
Mud Sport
Natural Gift
Sleep Talk
Stomping Tantrum
Substitute
Water Pledge

Astryl the Aurumoth
Level: 4 | Exp: -/10

Bug
Psychic

Abilities: Weak Armor / No Guard / Light Metal (HA, unlocked)
Nature: Sassy (+SpD, -Spe, -10% Evasion)

Stats:
HP: 100
Atk: 9
Def: 7
SpA: 8
SpD: 7 (+)
Spe: 81 (-)
Size Class: 4
Weight Class: 5

Moves:
Level 0:
Ancient Power
Attract
Bug Bite
Bug Buzz
Confide
Counter
Dazzling Gleam
Double Team
Facade
Flash
Focus Blast
Ice Beam
Protect
Psychic
Round
Shadow Ball
Signal Beam
Surf
Tackle
Thunderbolt
Toxic
Wing Attack
X-Scissor
Zen Headbutt

Level 1:
Calm Mind
Confusion
Cut
Dragon Dance
Dual Wingbeat
Echoed Voice
Hail
Magic Coat
Ominous Wind
Rain Dance
Recycle
Role Play
Safeguard
Shock Wave
Silver Wind
Snore
Steel Wing
Sunny Day
Swagger
Trick
Water Pulse
Will-O-Wisp

Level 2:
Blizzard
Close Combat
Disable
Dream Eater
Expanding Force
Feint
Heal Pulse
Hydro Pump
Infestation
Megahorn
Nasty Plot
Psychic Terrain
Rest
Secret Power
Solar Beam
String Shot
Terrain Pulse
Thunder

Level 3:
Electroweb
Frustration
Icy Wind
Light Screen
Lunge
Pounce
Psych Up
Psyshock
Reflect
Return
Skitter Smack
Spotlight
Struggle Bug
Telekinesis

Level 4:
Ally Switch
Fell Stinger
Final Gambit
Fling
Giga Impact
Healing Wish
Helping Hand
Hidden Power [Ground]
Hyper Beam
Imprison
Magic Room
Overheat
Quiver Dance
Retaliate
Skill Swap
Sleep Talk
Substitute
Tail Glow
Wish
Wonder Room

Haku the Gallade
Level: 4 | Exp: -/10


Abilities: Steadfast / Sharpness / Justified (HA, Unlocked)
Nature: Impish (+Def, -SpA)

Stats:
HP: 85
Atk: 9
Def: 7 (+)
SpA: 4 (-)
SpD: 8
Spe: 80
Size Class: 3
Weight Class: 4

Moves:
Level 0:
Aerial Ace
Air Slash
Aqua Cutter
Attract
Aura Sphere
Brick Break
Confide
Dazzling Gleam
Defense Curl
Double Team
Earthquake
Energy Ball
Facade
Fire Punch
Flash
Focus Blast
Growl
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Leer
Mud-Slap
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Sing
Slash
Strength
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
X-Scissor
Zen Headbutt

Level 1:
Bulk Up
Calm Mind
Coaching
Confuse Ray
Confusion
Cut
Disarming Voice
Dual Chop
Echoed Voice
False Swipe
Magic Coat
Magical Leaf
Mega Punch
Night Shade
Power-Up Punch
Psybeam
Quick Guard
Rain Dance
Recycle
Rock Smash
Sacred Sword
Safeguard
Shadow Sneak
Shock Wave
Snore
Sunny Day
Swagger
Swift
Taunt
Trick
Vacuum Wave
Wide Guard
Will-O-Wisp
Work Up

Level 2:
Agility
Captivate
Charm
Close Combat
Disable
Double-Edge
Dream Eater
Expanding Force
Feint
Focus Punch
Grass Knot
Heal Pulse
Life Dew
Low Kick
Mega Kick
Misty Terrain
Nightmare
Psychic Terrain
Rest
Revenge
Reversal
Secret Power
Solar Blade
Stone Edge
Swords Dance
Take Down
Thief
Triple Axel

Level 3:
Body Slam
Bulldoze
Charge Beam
Drain Punch
Draining Kiss
Encore
Frustration
Fury Cutter
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Light Screen
Low Sweep
Lucky Chant
Mystical Fire
Psych Up
Psyshock
Reflect
Return
Rock Tomb
Telekinesis
Teleport
Throat Chop
Torment

Level 4:
Ally Switch
Destiny Bond
Endure
Fling
Future Sight
Giga Impact
Grudge
Helping Hand
Hidden Power [Steel]
Hyper Beam
Imprison
Magic Room
Mean Look
Memento
Metronome
Mimic
Natural Gift
Pain Split
Retaliate
Skill Swap
Sleep Talk
Snatch
Stored Power
Substitute
Synchronoise
Tera Blast
Trick Room
Wish
Wonder Room

First Sendout Roll: 1-300 = cityscapes, 301-600 = shadowpea
Roll d600: 116 (cityscapes)


Ugh, seriously? They want me to commentate this battle? They said something about people sometimes enjoying a break from all the calculations and studying the rules. But isn't this game all about having impressive stats? I love impressive stats! Well, I mean, when my friends achieve them. I'd rather just cheer them on from the sidelines, naturally.

But, alright, let's get started. Over here, we've got cityscapes, with a nice blend of heavy-hitters and sneaky tricksters. Claude would definitely appreciate the tactics she's trying to use. And on the other side, we have shadowpea, bringing in a more straightforward team of strong powerhouses. Now that's a strategy I can get behind!

Alright, let's go over the order of how things will kick off! Oh, but it looks like we're not quite ready to begin just yet.


cityscapes sends out first,
shadowpea sends out second and orders first,
cityscapes orders second.

This battle may commence on April 4th.
 

shadowpea

everyone is lonely sometimes
is a Tiering Contributor
so the mon i added to be a bit of filler ended up being my lead. wonder how that happened.
1680727314984.png
:rocky-helmet: ...
shadow claw x3
IF mimikyu is in the evasive stage of a D/E move when you are to act THEN avalanche
IF mimikyu is holding a rocky helmet when you are to act AND NOT you are holding a rocky helmet when you are to act THEN thief
IF mimikyu is under protection when you are to act THEN play nice
IF mimikyu is not mimikyu-busted when you are to act THEN lick
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus

well, i'm thinking maybe your first instinct was correct! let's show them what we mean!


your helmet isn't a very good disguise, you know. i can still see you under there.

[Do not activate Red Card] Swords Dance ~ Swords Dance + Bulk Up ~ Pain Split
 

TheEver

It's beauty and rage!
is a Pre-Contributor
Round One

cityscapes
:red-card:
Mimikyu @ Red Card
HP: 80 / 80
EN: 100%
Stats: 8/6/3/8/96
Types: Ghost/Fairy
Abilities: Disguise
Status: ~

Field: ~​

shadowpea
:rocky-helmet:

Ursaluna @ Rocky Helmet
HP: 105 / 105
EN: 100%
Stats: 10/8/4/6/50
Types: Ground/Normal
Abilities: Guts/Bulletproof/Unnerve
Status: ~​

Mimikyu: Decoy {5 HP} (Disguise)

Step One

Mimikyu used Swords Dance!

7 EN
Mimikyu: +2 Attack [Next 3 Turns]

Ursaluna used Lick!
3 EN
Crit [1-25/600]: 179 (No)
Damage (Decoy): (4 + 10 - 6) * 1.5 = 12
Mimikyu's Decoy ended!

Step Two

Mimikyu used Swords Dance+Bulk Up!

28 EN
Mimikyu: +5 Attack [Next 5 Turns], +1 Defense [Next 5 Turns]

Ursaluna used Lick!
3 EN
Crit [1-25/600]: 9 (Yes)
Effect [1-180/600]: 158 (Yes)
Damage: (4 + 3 + 10 - 6) * 1.5 - 3 = 13.5 ~ 14
Mimikyu: Paralysis {0}

Step Three

Ursaluna used Lick!

3 EN
Crit [1-25/600]: 527 (No)
Effect [1-180/600]: 511 (No)
Damage: (4 + 10 - 6) * 1.5 - 3 = 9

Mimikyu used Pain Split!
20 EN
Ursaluna: -24 HP
Mimikyu: +24 ~ 23 HP

Mimikyu's Paralysis worsened! {0 -> 1}

cityscapes
:choice-band: Choice Band
:enigma-stone: Enigma Stone
:light-ball: Light Ball
:metal-powder: Metal Powder
:sticky-barb: Sticky Barb
:weakness-policy: Weakness Policy
:red-card:
Mimikyu @ Red Card
HP: 80 / 80
EN: 45%
Stats: 8/6/3/8/48
Types: Ghost/Fairy
Abilities: Disguise
Status: +5 Attack [N4T], +1 Defense [N4T], Paralysis {1}

Field: ~​

shadowpea
:eject-button: Eject Button
:jaboca-berry: Jaboca Berry
:leftovers: Leftovers
:life-orb: Life Orb
:rowap-berry: Rowap Berry
:wise-glasses: Wise Glasses
:rocky-helmet:

Ursaluna @ Rocky Helmet
HP: 81 / 105
EN: 91%
Stats: 10/8/4/6/50
Types: Ground/Normal
Abilities: Guts/Bulletproof/Unnerve
Status: ~​


Oh, so cityscapes starts off with this super spooky but kinda cute Mimikyu, right? And then shadowpea's got the scary Ursaluna leading their team. So, Mimikyu's hiding behind its little disguise, and it's just like, "Time to power up!" But Ursaluna's not fooled and goes, "Nope!" with a tiny attack to reveal the faker. But then, it's like Ursaluna just can't stop licking Mimikyu! One lick was sooo strong that it not only scored a critical hit, but also left poor Mimikyu all paralyzed. And then, just to wrap things up, Mimikyu pulls out Pain Split, which is, like, totally the most fair move ever. Now, their HP is all even, but Mimikyu's got loads of boosts under its belt. I wonder what it's gonna do with all that power, huh?

cityscapes orders first,
shadowpea orders second.​
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus

push the advantage!!


this sucks... can i go home?


[Red Card off] Trailblaze ~ Drain Punch ~ Drain Punch
At the start of your turn, if you are taunted, and Ursaluna does not have Protection, then use Wood Hammer the first instance and Drain Punch the second instance, pushing back each time.
At the start of your turn, if Ursaluna is to use Roar outside a combination this step, and Ursaluna is not taunted, then use Taunt and push back.
At the start of the step, if Ursaluna is to use Roar in a combination this step, then use Protect and push back.
At the start of the step, if Ursaluna is to use an Attack-lowering move in a combination this step, then use Protect and push back.
 

TheEver

It's beauty and rage!
is a Pre-Contributor
Round Two

cityscapes
:red-card:
Mimikyu @ Red Card
HP: 80 / 80
EN: 45%
Stats: 8/6/3/8/48
Types: Ghost/Fairy
Abilities: Disguise
Status: No Combo, +5 Attack [N4T], +1 Defense [N4T], Paralysis {1}

Field: ~​

shadowpea
:rocky-helmet:

Ursaluna @ Rocky Helmet
HP: 81 / 105
EN: 91%
Stats: 10/8/4/6/50
Types: Ground/Normal
Abilities: Guts/Bulletproof/Unnerve
Status: ~​

Step One

Ursaluna used Swagger!

7 EN
Hit [1-510/600]: 313 (Yes)
Mimikyu: +6 Attack [Next 4 Turns], Confusion [Next 1 Turn]

Mimikyu used Trailblaze!
4 EN
Crit [1-25/600]: 508 (No)
Damage: (5 + 8 - 8) * 1.5 + 24 = 31.5 ~ 32
Mimikyu: -8 HP (Rocky Helmet), +1 Speed [Next 3 Turns], Dizzy

Mimikyu's Confusion ended!

Step Two

Mimikyu used Drain Punch!

9 EN
Crit [1-25/600]: 263 (No)
Damage: (8 + 8 - 8) * 1.5 + 24 = 36
Mimikyu: +5 HP, -9 HP (Rocky Helmet)

Ursaluna used Focus Energy+Swords Dance!
38 EN
Ursaluna: +3 Critical Hit [Next 6 Turns], +2 Attack [Next 3 Turns]

Step Three

Mimikyu used Drain Punch!

9 EN
Crit [1-25/600]: 201 (No)
Damage: (8 + 8 - 8) * 1.5 + 24 = 36
Ursaluna: Knocked Out
Mimikyu: +5 HP, -9 HP (Rocky Helmet)

Mimikyu's Paralysis worsened! {1 -> 2}

cityscapes
:choice-band: Choice Band
:enigma-stone: Enigma Stone
:light-ball: Light Ball
:metal-powder: Metal Powder
:sticky-barb: Sticky Barb
:weakness-policy: Weakness Policy
:red-card:
Mimikyu @ Red Card
HP: 64 / 80
EN: 23%
Stats: 8/6/3/8/84
Types: Ghost/Fairy
Abilities: Disguise
Status: No Combo, +6 Attack [N1T], +1 Defense [N1T], Paralysis {2}, +1 Speed [N1T], Dizzy

Field: ~​

shadowpea
:eject-button: Eject Button
:jaboca-berry: Jaboca Berry
:leftovers: Leftovers
:life-orb: Life Orb
:rowap-berry: Rowap Berry
:wise-glasses: Wise Glasses
:rocky-helmet:

Ursaluna @ Rocky Helmet
HP: KO
EN: 46%
Stats: 10/8/4/6/50
Types: Ground/Normal
Abilities: Guts/Bulletproof/Unnerve
Status: Knocked Out​


So, Ursaluna started off by using Swagger on Mimikyu, which, like, made Mimikyu more powerful but also confused it for a bit. But then, Mimikyu just went and used Trailblaze, which really hurt Ursaluna but also made it kinda dizzy, you know? Oh, and that confusion didn't last long, 'cause Mimikyu got over it super fast! Next up, Mimikyu was all about using Drain Punch, which took some health from Ursaluna, but that Rocky Helmet did some damage right back to Mimikyu! And then, get this, Ursaluna went full-on focus mode with Focus Energy and Swords Dance, like it was getting ready for something big! But, poor Ursaluna didn't get a chance to do anything with that power-up, 'cause Mimikyu just went ahead and used Drain Punch again, and that was it for Ursaluna! Oh, and Mimikyu's paralysis got a little worse too, but it's still hanging in there! So now, cityscapes' Mimikyu is all boosted and stuff, while shadowpea's Ursaluna is, like, totally out of the game. Can't wait to see what happens next!

shadowpea replaces Ursaluna and orders first,
cityscapes orders second.​
 

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