Competitive League Circuit 12 - HeliosAFlame vs Hyjack

Mew is the beginning and the end.
:sv/mew::choice scarf:
fake out ~ zap cannon ~ thunder
if my opponent is to use a protective move then use phantom force and push back
[once] if my opponent is evasive then use thunder and push back
if my opponent is evasive then use phantom force and push back
if my opponent has a decoy then use dual chop and push back
at the start of my turn, if my opponent is to use bide then use confuse ray the second time and push back
at the start of my turn, if I am holding no item, disable sub 7
at the start of my turn, if my opponent is to use thief, and is not to use thief on any other step this round, use phantom force and push back
 
HeliosAflame
Battle Hours: 72
:sv/mew:
Choice Scarf
Vital Spirit, Hustle, Insomnia
HP: 95/95
EN: 60/100
7/7/7/6/230
1/1
:sv/iron-hands:
Choice Band
Quark Drive
HP: 33/115
EN: 50/100
10/8/3/7/50
3/8
:sv/meowscarada:
Leftovers
Overgrow, Protean
HP: 81/90
EN: 53/100
8/5/5/5/142
3/3
No Combo

Hyjack
Battle Hours: 56
:sv/aerodactyl:
Red Card
Rock Head, Pressure, Unnerve
HP: 88/90
EN: 100/100
8/5/4/6/150
4/4
Steel/Flying type, 1 Recovery used
Step 1
Aerodactyl uses Detect+Dragon Dance
44 EN

Mew vanishes

Mew uses Phantom Force
Crit: 8 (=1/24) no crit
9+7-5+8=19
11 EN

Step 2
Mew uses Fake Out
Crit: 22 (=1/24) no crit
(4+7-5)*0.75+8=12.5->13
6 EN

Aerodactyl flinched

Step 3
Aerodactyl uses Iron Head
Crit: 4 (=1/24) no
Flinch: 25 (<=30/100) yes
8+8-7+4=13
6 EN

Mew flinched

HeliosAflame
Battle Hours: 72
:sv/mew:
Choice Scarf
Vital Spirit, Hustle, Insomnia
HP: 82/95
EN: 43/100
7/7/7/6/230
1/1
+2 Atk (1t), +2 SpA (1t), +2 Acc (1t), Phasing
:sv/iron-hands:
Choice Band
Quark Drive
HP: 33/115
EN: 50/100
10/8/3/7/50
3/8
:sv/meowscarada:
Leftovers
Overgrow, Protean
HP: 81/90
EN: 53/100
8/5/5/5/142
3/3
No Combo

Hyjack
Battle Hours: 56
:sv/aerodactyl:
Rock Head, Pressure, Unnerve
HP: 56/90
EN: 50/100
8/5/4/6/263
4/4
Steel/Flying type, 1 Recovery used, +1 Atk (2t), +1 Spe (2t), No combo
HeliosAflame to replace Mew
Hyjack to order
HeliosAflame to order​
 
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:sv/aerodactyl: @ nothin

Earthquake ~ Earthquake ~ Earthquake
= = =
If Iron Hands is to order Fake Out
order Protect
- - - -
If Item is present on Aerodactyl
order Iron Head
- - - -
(Once)
If Iron Hands is to order an Electric-Type attack, and item is absent from Iron Hands
order Roost
- - - -
(Once)
If able, at start of turn,
order Thief
= = =
 
HeliosAflame
Battle Hours: 72
:sv/iron-hands:
Choice Band
Quark Drive
HP: 33/115
EN: 50/100
10/8/3/7/50
3/8
:sv/mew:
Choice Scarf
Vital Spirit, Hustle, Insomnia
HP: 82/95
EN: 43/100
7/7/7/6/230
1/1
:sv/meowscarada:
Leftovers
Overgrow, Protean
HP: 81/90
EN: 53/100
8/5/5/5/142
3/3
No Combo

Hyjack
Battle Hours: 56
:sv/aerodactyl:
Rock Head, Pressure, Unnerve
HP: 56/90
EN: 50/100
8/5/4/6/263
4/4
Steel/Flying type, 1 Recovery used, +1 Atk (2t), +1 Spe (2t), No combo
Step 1
Aerodactyl uses Protect
12 EN

Iron Hands uses Fake Out
6 EN

Step 2
Iron Hands uses Protect
12 EN

Aerodactyl uses Earthquake
7 EN

Step 3
Aerodactyl uses Earthquake
Crit: 22 (=1/24) no crit
(10+8-8)*1.5=15
7 EN

Iron Hands uses Wild Charge+Low Sweep
Crit: 16 (=1/24) no crit
(9+3+15-5)*1.5=33
3.3->3 HP recoil
26 EN

HeliosAflame
Battle Hours: 72
:sv/iron-hands:
Choice Band
Quark Drive
HP: 15/115
EN: 6/100
10/8/3/7/50
3/8
No combo, Charge (1)
:sv/mew:
Choice Scarf
Vital Spirit, Hustle, Insomnia
HP: 82/95
EN: 43/100
7/7/7/6/230
1/1
:sv/meowscarada:
Leftovers
Overgrow, Protean
HP: 81/90
EN: 53/100
8/5/5/5/142
3/3
No Combo

Hyjack
Battle Hours: 56
:sv/aerodactyl:
Rock Head, Pressure, Unnerve
HP: 23/90
EN: 24/100
8/5/4/6/86
4/4
Steel/Flying type, 1 Recovery used, -1 Spe (3t), No combo
HeliosAflame to order
Hyjack to order​
 
swapping to mew
Deja vu, I've just been in this place before
:sv/mew::choice scarf:
fake out ~ electro ball ~ electro ball
if my opponent is to use a protective move then use phantom force and push back
[once] if my opponent is evasive then use thunder and push back
if my opponent is evasive then use phantom force and push back
if my opponent has a decoy then use dual chop and push back
at the start of my turn, if my opponent is to use bide then use confuse ray the second time and push back
at the start of my turn, if I am holding no item, replace all electro ball with thunder
 
HeliosAflame
Battle Hours: 72
:sv/mew:
Choice Scarf
Vital Spirit, Hustle, Insomnia
HP: 82/95
EN: 43/100
7/7/7/6/230
1/1
:sv/iron-hands:
Choice Band
Quark Drive
HP: 15/115
EN: 6/100
10/8/3/7/50
3/8
No combo, Charge (1)
:sv/meowscarada:
Leftovers
Overgrow, Protean
HP: 81/90
EN: 53/100
8/5/5/5/142
3/3
No Combo

Hyjack
Battle Hours: 56
:sv/aerodactyl:
Rock Head, Pressure, Unnerve
HP: 23/90
EN: 24/100
8/5/4/6/86
4/4
Steel/Flying type, 1 Recovery used, -1 Spe (3t), No combo
Step 1
Aerodactyl uses Protect
12 EN

Mew vanishes

Mew uses Phantom Force
Crit: 8 (=1/24) no crit
9+7-5+8=19
11 EN

Step 2
Mew uses Fake Out
Crit: 22 (=1/24) no crit
(4+7-5)*0.75+8=12.5->13
6 EN
Aerodactyl is KOed

HeliosAflame
Battle Hours: 72
:sv/mew:
Choice Scarf
Vital Spirit, Hustle, Insomnia
HP: 82/95
EN: 26/100
7/7/7/6/230
1/1
+2 Atk (2t), +2 SpA (2t), +2 Acc (2t)
:sv/iron-hands:
Choice Band
Quark Drive
HP: 15/115
EN: 6/100
10/8/3/7/50
3/8
No combo, Charge (1)
:sv/meowscarada:
Leftovers
Overgrow, Protean
HP: 81/90
EN: 53/100
8/5/5/5/142
3/3
No Combo

Hyjack
Battle Hours: 56
:sv/aerodactyl:
Rock Head, Pressure, Unnerve
HP: KO/90
EN: KO/100
8/5/4/6/86
4/4
KO
HeliosAflame wins!

Rewards:
HeliosAflame gets 3 TC, 4 RC, and a League Circuit win
Hyjack gets 3 TC and 4 RC
I get 9 JC and 2 Star Pieces​
 
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