Competitive League Circuit 6 - Maxim vs Ayush

Rules
December 2023
As a special holiday treat, all bets are off in this extravagant arena! And the bids... are on!
  • Match Type - b6p3 Singles + Async Auction
  • Species Restriction - On
  • Battle Level - 4
  • Substitution Count - 4
  • Recovery Count - 2
  • Chill Count - 5
  • Switching - On
  • Ability Count - All
  • Advanced Techniques - All
  • Technique Control - 2
  • Backpack Size - 7
  • Arena - The Hall of Might
    Between the soaring, marble arches of this massive temple, immense graven images are enshrined of monstrous titans. The lifelike detail gives you pause — they seem as if they could somehow spring to life! At the base of each relief exists a basin, empty for now. You imagine these are meant to hold tribute.

    You look to each carving in turn, clutching your own offering tightly. Where should you place it? With which titan, or titans, do you feel most at peace? In the hall's massive center, a wide arena of fine sand is being painstakingly flattened. The ritual will soon commence...
    • Bidding
      When signing up, players will bid points on the following Pokemon:
      :groudon::kyogre::dialga::palkia::giratina::reshiram::zekrom::xerneas::yveltal::solgaleo::lunala::zacian::zamazenta::koraidon::miraidon:
    • Players may bid on any number of Pokemon.
    • Bids are submitted privately to the Host Moderator.
    • Messages edited after the bidding period elapses (Nov 29th 00:00 UTC, two days before matches begin) will win no bids. (Consider this to be part of the competition. The war begins long before the first post of your battle.)
    • Players can sign up with no bids even after bidding ends, if for some reason they wish to do so.
    • To bid on these Pokemon, players will stake various resources available to them. The point value of their bid is the total point value of the staked resources.
      • -1 to -5 Chills: 1 point each
      • -1 to -2 Recoveries: 2 points each
      • -1 to -7 Backpack Size: 3 points each
      • -1 to -3 Reserve slots: 5 points each
      • -1 to -4 Sub Limit: 8 points each
      • -1 to -3 Maximum Level: 12 points each
      • Switching Off: 30 points
    • Winning Bids
      When pairings are made, each Pokemon will be lent to the winning bidder for use in this match. The winning player will lose access to any resources that they staked on that Pokemon. The lent Pokemon will be Level 4, with no unlocked Techniques, Hidden Power Normal, and a neutral nature of the winning bidder's choice.
      • Bids will be checked in the order above, starting with :groudon:Groudon, and ending with :miraidon:Miraidon.
      • Players cannot stake more resources for their bids than they have in total. (You can't stake 5 Chills on one bid and then 5 more on another bid.)
      • If two or more players tie for winning bid, one bid winner will be selected at random, and the rest will lose that bid.
      • Resources staked for losing bids are returned to their bidders.
    • Strategies
      • A player might consider making heavy bids on several Pokemon, ensuring they win at least one of their bids.
      • A player might consider making no bids and battling with full access to their resources.
      • A player might consider making small, trivial bids on several Pokemon, and win them if they're unbid on.
      • A player might do any of the above, or something unexpected.
    • Results
      After moderators posts winning bids, including the resources spent by each winning bidder, players will send Pokemon and items to the Host Moderator within only their remaining Reserve Slots and Backpack Slots.
      • The lent Pokemon don't count towards a player's reserve limit, and their trait (that reduces Technique Control) is ignored.


Maxim

Sebastian (Blastoise) [M]
Level 4 EXP: -- / 10
Advanced Techniques: Mega Evolution, Z-Moves


Mega Blastoise
Trigger:
Holding Blastoisinite and ordered to Mega Evolve
Typing: Water
Abilities: Torrent, Rain Dish, Mega Launcher

HP: 90
Attack: 6 (-)
Defen.: 9
Sp.Atk: 11 (+)
Sp.Def: 8
Speed: 78
Size: 3
Weight: 5


Modest Nature ( +Special Attack, -Attack )
Typing: Water
Abilities: Torrent Hidden Ability: Rain Dish

HP: 90
Attack: 5 (-)
Defen.: 7
Sp.Atk: 7 (+)
Sp.Def: 8
Speed: 78
Size: 3
Weight: 4

Movepool
Level 0:
Aqua Jet
Aura Sphere
Avalanche
Brick Break
Crunch
Dark Pulse
Dragon Pulse
Dragon Tail
Earthquake
Facade
Flash Cannon
Focus Blast
Ice Beam
Ice Punch
Liquidation
Protect
Reflect
Refresh
Rest
Roar
Rock Slide
Round
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Tail Whip
Toxic
Waterfall
Work Up
Zen Headbutt

Level 1:
Bite
Bubble
Bubble Beam
Captivate
Confide
Confusion
Counter
Curse
Defense Curl
Double Team
Fake Out
False Swipe
Hail
Haze
Helping Hand
Iron Defense
Life Dew
Mega Punch
Mirror Coat
Mist
Mud-Slap
Power-Up Punch
Rage
Rain Dance
Rapid Spin
Rock Climb
Rock Smash
Seismic Toss
Swagger
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Yawn

Level 2:
Aqua Ring
Aqua Tail
Blizzard
Double-Edge
Dynamic Punch
Flail
Focus Punch
Hydro Pump
Iron Tail
Mega Kick
Secret Power
Skull Bash
Submission
Take Down
Terrain Pulse
Zap Cannon

Level 3:
Attract
Bide
Body Slam
Brine
Bulldoze
Dig
Dive
Flip Turn
Follow Me
Foresight
Frustration
Gyro Ball
Headbutt
Icy Wind
Muddy Water
Outrage
Return
Rock Tomb
Rollout
Scald
Smack Down
Water Spout

Level 4:
Block
Body Press
Celebrate
Endure
Fissure
Fling
Giga Impact
Hidden Power (Fire)
Hydro Cannon
Hyper Beam
Mimic
Mud Sport
Natural Gift
Shell Smash
Water Pledge

Lyastra (Reshiram) [F]
Level 3 EXP: 00 / 10
Advanced Techniques: None

Bold Nature ( +Defense, -Attack )
Typing: Dragon/Fire
Abilities: Turboblaze
Reduces the team's Technique Control by 1.

HP: 95
Attack: 8 (-)
Defen.: 9 (+)
Sp.Atk: 11
Sp.Def: 9
Speed: 90
Size: 5
Weight: 7

Movepool
Level 0:
Crunch
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Facade
Fire Fang
Flamethrower
Focus Blast
Hone Claws
Hyper Voice
Light Screen
Protect
Psychic
Reflect
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Toxic
Will-O-Wisp
Zen Headbutt

Level 1:
Ancient Power
Brutal Swing
Confide
Cut
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Echoed Voice
Extrasensory
Helping Hand
Incinerate
Mist
Noble Roar
Rain Dance
Rock Smash
Roost
Safeguard
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Weather Ball

Level 2:
Blue Flare (sig)
Fire Blast
Flare Blitz
Heat Wave
Payback
Scale Shot
Secret Power
Solar Beam
Stone Edge

Level 3:
Breaking Swipe
Flame Charge
Fly
Frustration
Fusion Flare (sig)
Heat Crash
Laser Focus
Mystical Fire
Outrage
Return
Rock Tomb
Scorching Sands

Autumn (Caribolt) [F]
Level 4 EXP: -- / 10
Advanced Techniques: None

Adamant Nature ( +Attack, -Special Attack )
Typing: Grass/Electric
Abilities: Overgrow Hidden Ability: Galvanize

HP: 90
Attack: 9 (+)
Defen.: 6
Sp.Atk: 5 (-)
Sp.Def: 6
Speed: 106
Size: 4
Weight: 5

Movepool
Level 0:
Brick Break
Bulk Up
Bullet Seed
Energy Ball
Facade
Flash Cannon
Hyper Voice
Leer
Protect
Quick Attack
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Swords Dance
Tackle
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge
Work Up

Level 1:
Charm
Confide
Confuse Ray
Double Kick
Double Team
Echoed Voice
Eerie Impulse
Electric Terrain
Flash
Grassy Terrain
Helping Hand
Leafage
Rapid Spin
Razor Leaf
Seed Bomb
Shock Wave
Spark
Sunny Day
Swagger
Swift
Synthesis
Thunder Shock

Level 2:
Double-Edge
Grass Knot
Grassy Glide
Leech Seed
Power Whip
Present
Rising Voltage
Solar Beam
Solar Blade
Take Down
Terrain Pulse
Thunder
Zap Cannon

Level 3:
Attract
Body Slam
Boomburst
Charge Beam
Electroweb
Frustration
Giga Drain
Horn Leech
Hyper Drill
Knock Off
Return
Spotlight
Throat Chop
Trailblaze
Volt Switch
Worry Seed

Level 4:
Celebrate
Endeavor
Endure
Frenzy Plant
Giga Impact
Grass Pledge
Hidden Power (Water)
Hyper Beam
Leaf Storm
Magnet Rise
Metronome
Natural Gift
Nature Power

Emma (Swampert) [F]
Level 4 EXP: -- / 10
Advanced Techniques: None

Adamant Nature ( +Attack, -Special Attack )
Typing: Water/Ground
Abilities: Torrent Hidden Ability: Damp

HP: 95
Attack: 9 (+)
Defen.: 7
Sp.Atk: 5 (-)
Sp.Def: 7
Speed: 60
Size: 3
Weight: 4

Movepool
Level 0:
Avalanche
Brick Break
Bulk Up
Earth Power
Earthquake
Facade
Focus Blast
Ice Beam
Ice Punch
Liquidation
Protect
Refresh
Rest
Roar
Rock Slide
Round
Screech
Sleep Talk
Sludge
Snore
Strength
Substitute
Surf
Tackle
Toxic
Uproar
Waterfall
Work Up

Level 1:
Amnesia
Ancient Power
Barrier
Bite
Captivate
Confide
Counter
Curse
Defense Curl
Double Team
Echoed Voice
Growl
Hail
High Horsepower
Mega Punch
Mirror Coat
Mud-Slap
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Rock Throw
Sand Tomb
Seismic Toss
Stealth Rock
Supersonic
Swagger
Water Gun
Water Pulse
Whirlpool
Wide Guard
Yawn

Level 2:
Aqua Tail
Blizzard
Double-Edge
Dynamic Punch
Focus Punch
Hammer Arm
Hydro Pump
Ice Ball
Iron Tail
Low Kick
Mega Kick
Mud Bomb
Secret Power
Stone Edge
Superpower
Take Down

Level 3:
Attract
Bide
Body Slam
Bulldoze
Darkest Lariat
Dig
Dive
Flip Turn
Foresight
Frustration
Headbutt
Icy Wind
Mud Shot
Muddy Water (sig)
Outrage
Return
Rock Tomb
Rollout
Scald
Sludge Wave
Stomp

Level 4:
Body Press
Endeavor
Endure
Fling
Giga Impact
Hidden Power (Fairy)
Hydro Cannon
Hyper Beam
Mimic
Mud Sport
Natural Gift
Stomping Tantrum
Water Pledge

*Credit to Canis Majoris for the sprite.
Robin (Gardevoir) [F]
Level 4 EXP: -- / 10
Advanced Techniques: None

Bold Nature ( +Defense, -Attack )
Typing: Psychic/Fairy
Abilities: Synchronize, Trace Hidden Ability: Telepathy

HP: 85
Attack: 4 (-)
Defen.: 7 (+)
Sp.Atk: 9
Sp.Def: 8
Speed: 80
Size: 3
Weight: 3

Movepool
Level 0:
Aura Sphere
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Focus Blast
Heal Bell
Hyper Voice
Hypnosis
Ice Punch
Light Screen
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Shadow Sneak
Signal Beam
Sing
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Zen Headbutt

Level 1:
Captivate
Charm
Confide
Confuse Ray
Confusion
Defense Curl
Disarming Voice
Double Team
Echoed Voice
Encore
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Psybeam
Psychic Terrain
Rain Dance
Recycle
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick

Level 2:
Disable
Double-Edge
Dream Eater
Expanding Force
Grass Knot
Mega Kick
Misty Explosion
Nightmare
Secret Power
Thief
Triple Axel

Level 3:
Attract
Body Slam
Charge Beam
Draining Kiss
Frustration
Guard Swap
Headbutt
Icy Wind
Knock Off
Laser Focus
Lucky Chant
Moonblast
Mystical Fire
Power Swap
Psych Up
Psyshock
Return
Telekinesis
Teleport
Torment

Level 4:
Ally Switch
Destiny Bond
Endure
Fling
Future Sight
Giga Impact
Gravity
Grudge
Healing Wish
Hidden Power (Fire)
Hyper Beam
Imprison
Magic Coat
Magic Room
Mean Look
Memento
Metronome
Mimic
Natural Gift
Skill Swap
Snatch
Stored Power
Synchronoise
Tera Blast
Trick Room
Wish
Wonder Room

Itzanma (Zygarde-50%) [M]
Level 4 EXP: -- / 10
Advanced Techniques: None

Other Formes:

Zygarde-10%
Typing:
Dragon/Ground
Abilities: Aura Break, Power Construct
See 5.10 "Unique Pokemon" in the Handbook.

HP: 80
Attack: 8 (+)
Defen.: 5
Sp.Atk: 4 (-)
Sp.Def: 6
Speed: 115
Size: 3
Weight: 3

Zygarde-100%
Typing:
Dragon/Ground
Abilities: Aura Break, Power Construct
See 5.10 "Unique Pokemon" in the Handbook.

HP: 135
Attack: 8 (+)
Defen.: 9
Sp.Atk: 6 (-)
Sp.Def: 7
Speed: 85
Size: 6
Weight: 10

Adamant Nature ( +Attack, -Special Attack )
Typing: Dragon/Ground
Abilities: Aura Break, Power Construct
See 5.10 "Unique Pokemon" in the Handbook.

HP: 100
Attack: 8 (+)
Defen.: 9
Sp.Atk: 5 (-)
Sp.Def: 7
Speed: 95
Size: 5
Weight: 7

Movepool
Brick Break
Crunch
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Focus Blast
Glare
Hyper Voice
Protect
Rest
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Toxic
Zen Headbutt

Level 1:
Bite
Confide
Double Team
Dragon Breath
Dragon Dance
Haze
High Horsepower
Pain Split
Rock Smash
Safeguard
Sandstorm
Shock Wave
Sunny Day
Swagger
Swift

Level 2:
Bind
Grass Knot
Iron Tail
Payback
Reversal
Scale Shot
Secret Power
Stone Edge
Superpower

Level 3:
Body Slam
Breaking Swipe
Bulldoze
Core Enforcer (sig)
Dig
Extreme Speed
Frustration
Land's Wrath (sig)
Outrage
Return
Scorching Sands
Skitter Smack
Sludge Wave
Thousand Arrows (sig)
Thousand Waves (sig)

Level 4:
Block
Camouflage
Coil
Draco Meteor
Endure
Giga Impact
Hidden Power (Fire)
Hyper Beam
Retaliate
Spite
Stomping Tantrum

Zamazenta (Zamazenta)
Level 4 EXP: -- / 10

Serious Nature ( +None, -None )
Typing: Fighting
Abilities: Dauntless Shield
Cannot Dynamax. Reduces the team's Technique Control by 1.

HP: 95
Attack: 9
Defen.: 8
Sp.Atk: 6
Sp.Def: 8
Speed: 138
Size: 5
Weight: 6

Movepool
Level 0:
Brick Break
Crunch
Dazzling Gleam
Facade
Fire Fang
Flash Cannon
Focus Blast
Hyper Voice
Iron Head
Light Screen
Play Rough
Protect
Psychic Fangs
Quick Attack
Reflect
Rest
Roar
Round
Slash
Sleep Talk
Snore
Substitute
Thunder Fang
Wild Charge
Work Up

Level 1:
Agility
Bite
Coaching
Helping Hand
Howl
Ice Fang
Iron Defense
Metal Claw
Rain Dance
Safeguard
Sandstorm
Scary Face
Sunny Day
Swift
Wide Guard

Level 2:
Close Combat
Focus Energy
Iron Tail
Metal Burst
Payback
Revenge
Reversal
Solar Beam
Steel Beam
Stone Edge
Tail Slap
Take Down

Level 3:
Body Slam
Dig
Guard Swap
Heavy Slam
Laser Focus
Moonblast
Power Swap
Snarl
Trailblaze

Level 4:
Body Press
Endure
Giga Impact
Hyper Beam
Imprison
Retaliate
Tera Blast

Blastoisinite
Life Orb
Shell Bell
Weakness Policy
Sticky Barb
Escape Button
Lucky Egg
Handycap
-1 Chill

Ayush
:sv/zacian:
Arya (Zacian)
Level 4 EXP: -- / 10

Docile nature ( +None, -None )
Typing: Fairy
Abilities: Intrepid Sword

HP: 95
Attack: 9
Defen.: 8
Sp.Atk: 6
Sp.Def: 8
Speed: 138
Size: 5
Weight: 5

Movepool
Level 0:
Air Slash
Brick Break
Crunch
Dazzling Gleam
Facade
Fire Fang
Flash Cannon
Focus Blast
Hyper Voice
Iron Head
Play Rough
Poison Jab
Protect
Psychic Fangs
Psycho Cut
Quick Attack
Rest
Round
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Fang
Wild Charge
Work Up

Level 1:
Agility
Bite
Brutal Swing
False Swipe
Helping Hand
Howl
Ice Fang
Iron Defense
Metal Claw
Misty Terrain
Noble Roar
Quick Guard
Sacred Sword
Scary Face
Swift

Level 2:
Assurance
Close Combat
Focus Energy
Iron Tail
Revenge
Reversal
Solar Blade
Steel Beam
Tail Slap
Take Down

Level 3:
Body Slam
Dig
Laser Focus
Moonblast
Snarl
Trailblaze

Level 4:
Endure
Giga Impact
Hyper Beam
Imprison
Retaliate
Tera Blast
:sv/kyogre:
Azul (Kyogre)
Level 4 EXP: -- / 10

Docile nature ( +None, -None )
Typing: Water
Abilities: Drizzle

HP: 95
Attack: 7
Defen.: 7
Sp.Atk: 11
Sp.Def: 10
Speed: 90
Size: 6
Weight: 8

Movepool
Level 0:
Avalanche
Brick Break
Calm Mind
Earthquake
Facade
Ice Beam
Iron Head
Liquidation
Protect
Rest
Roar
Rock Slide
Round
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Thunder Wave
Thunderbolt
Toxic
Uproar
Waterfall

Level 1:
Ancient Power
Confide
Defense Curl
Double Team
Hail
Helping Hand
Mud-Slap
Rain Dance
Rock Smash
Safeguard
Scary Face
Shock Wave
Swagger
Swift
Water Pulse
Whirlpool

Level 2:
Aqua Ring
Aqua Tail
Blizzard
Double-Edge
Hydro Pump
Origin Pulse (sig)
Secret Power
Take Down
Thunder

Level 3:
Body Slam
Brine
Bulldoze
Chilling Water
Dive
Frustration
Headbutt
Heavy Slam
Icy Wind
Muddy Water
Psych Up
Return
Rock Tomb
Scald
Water Spout

Level 4:
Block
Endure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Mimic
Natural Gift
Sheer Cold
Tera Blast

Chaos (Cyclohm)
Level: 2 | EXP: 0 / 10

♪ "A single strike, her lightning unleashed,
Leveling buildings, power increased!
Thrice she strikes, with fury untamed,
Leaving her mark, where it is aimed!!"♫


Types: Electric / Dragon
Abilities: Shield Dust / Static / Damp
Nature: Docile

Stats:
HP: 100
Atk: 5
Def: 8
SpA: 8
SpD: 5
Spe: 80

Size Class: 4
Weight Class: 4

Moves:

Level 0:
Aerial Ace
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Fang
Flamethrower
Heal Bell
Hone Claws
Ice Beam
Leer
Light Screen
Power Gem
Protect
Rest
Roar
Round
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Waterfall
Whirlwind
Wild Charge

Level 1:
Captivate
Charge
Confide
Discharge
Double Hit
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Eerie Impulse
Electric Terrain
Flash
Growl
Gust
Hail
Ice Fang
Incinerate
Mud-Slap
Powder Snow
Rain Dance
Sandstorm
Shock Wave
Slack Off
Sonic Boom
Spark
Sunny Day
Swagger
Swift
Thunder Shock
Twister
Water Pulse
Weather Ball

Level 2:
Aqua Tail
Blizzard
Dragon Rush
Fire Blast
Focus Energy
Hurricane
Hydro Pump
Iron Tail
Rising Voltage
Secret Power
Take Down
Thunder
Zap Cannon

Chief (Tatsugiri)
Level: 1 | EXP: 0 / 10

♪ "Loyal & protective, everyone obeys,
Defending him in stealthy ways!
In our reserve, a shelter we provide,
Together we hunt, as nature collide!!" ♫


Types: Dragon / Water
Abilities: Commander / Storm Drain (Locked)
Nature: Docile

Stats:
HP: 85
Atk: 4
Def: 5
SpA: 9
SpD: 7
Spe: 82

Size Class: 1
Weight Class: 1

Moves:

Level 0:
Dragon Pulse
Facade
Nasty Plot
Protect
Rest
Sleep Talk
Substitute
Surf

Level 1:
Counter
Dragon Dance
Harden
Helping Hand
Mirror Coat
Rain Dance
Rapid Spin
Taunt
Water Gun
Water Pulse

:choice band: Choice Band
:choice specs: Choice Specs
:expert belt: Expert Belt
:oran berry: Oran Berry
:red card: Red Card
:shell bell: Shell Bell
:wise glasses: Wise Glasses
Handycap
-2 Sub Limit, -2 Reserve Slot​
1701504004129.png

Maxim to send out
AyushKr_PKMN to send out and order
good luck have fun!
 

Ayush_1

formerly AyushKr_PKMN
:sv/cyclohm: :wise glasses:

Sending out Chaos the Cyclohm :cyclohm: holding Wise Glasses :wise glasses:!!

Thunder Wave > Thunderbolt > Thunderbolt

Check at the start of the step, IF Blastoise is successfully under the effect of Protection, THEN use Light Screen the first instance, AND Rain Dance the second instance, pushing back both the times!!

Check at the start of the step, IF Decoy condition exists on Blastoise's side, THEN use Earthquake, and Push Back!!

(Don't forget the Tatsugiri please!!)
 
Last edited:
Team Maxim
:blastoise-mega:Sebastian(Blastoise Mega) :Blastoisinite:Blastoisinite
HP: 90/90 EN: 100/100 Attack: 6 Defen.: 9 Sp.Atk: 11 Sp.Def: 8 Speed: 78
Type: Water
Abilities: Torrent, Rain Dish, Mega Launcher
Team AyushKr_PKMN
:cyclohm: Chaos(Cyclohm) :wise glasses: Wise Glasses
HP: 100/100 EN: 100/100 Attack: 5 Defen.: 8 Sp.Atk: 9* Sp.Def: 5 Speed: 80
Type: Dragon/Electric
Abilities: Shield Dust / Static / Damp


dice are d600, roll low to hit/crit/effect
1701635186587.png

Tatsugiri gives :cyclohm: a spA buff!
Step 1:
:cyclohm: thunder wave
-7 en
120 hit yes
:blastoise-mega: is paralysed (2)

:blastoise-mega: Mud Sport
-5 en
mud sport is in effect, electric damage is halved!
Step 2:
:cyclohm: Thunder Bolt
-7 en
591 crit no
(9 +9 + 3 - 8 ) * 1.5 + 4 * 1/2 = 12 damage
:blastoise-mega: Dragon Pulse
-7 en
67 crit no
(9 + 11 + 3 - 5) * 1.5 = 27 damage
Step 3:
:cyclohm: Thunder Bolt
-7 en
92 crit no
(9 +9 + 3 - 8 ) * 1.5 + 4 * 1/2 = 12 damage
:blastoise-mega: Dragon Pulse
-7 en
529 crit no
(9 + 11 + 3 - 5) * 1.5 = 27 damage
:blastoise-mega: paralysis worsened
Battlefield: Mud Sport (5r)​
Team Maxim
:blastoise-mega:Sebastian(Blastoise Mega) :Blastoisinite:Blastoisinite
HP: 66/90 EN: 81/100 Attack: 6 Defen.: 9 Sp.Atk: 11 Sp.Def: 8 Speed: 78
para (3)
Type: Water
Abilities: Torrent, Rain Dish, Mega Launcher
Team AyushKr_PKMN
:cyclohm: Chaos(Cyclohm) :wise glasses: Wise Glasses
HP: 46/100 EN: 79/100 Attack: 5 Defen.: 8 Sp.Atk: 9* Sp.Def: 5 Speed: 80
Type: Dragon/Electric
Abilities: Shield Dust / Static / Damp

Maxim to order
AyushKr_PKMN to order
 
Last edited:
Battlefield: Mud Sport (5r)[/CENTER]
Team Maxim
:blastoise-mega:Sebastian(Blastoise Mega) :Blastoisinite:Blastoisinite
HP: 66/90 EN: 81/100 Attack: 6 Defen.: 9 Sp.Atk: 11 Sp.Def: 8 Speed: 78
para (3)
Type: Water
Abilities: Torrent, Rain Dish, Mega Launcher
Team AyushKr_PKMN
:cyclohm: Chaos(Cyclohm) :wise glasses: Wise Glasses
HP: 46/100 EN: 79/100 Attack: 5 Defen.: 8 Sp.Atk: 9* Sp.Def: 5 Speed: 80
Type: Dragon/Electric
Abilities: Shield Dust / Static / Damp


dice are d600, roll low to hit/crit/effect
1701769186786.png

Step 1:
:cyclohm: eerie impulse
-10 en
:blastoise-mega: - 2 spA (4t)
:blastoise-mega: Dragon Pulse
-7 en
43crit no
(9 + 11 + 3 - 5) * 1.5 - 6 = 21 damage

Step 2:
:cyclohm: High Energy Terrain
-38 en
399 crit no
mud sport is replaced with electric terrain
(14 + 9 + 3+ 2 - 8 ) * 1.5 = 30 damage
:blastoise-mega: Dragon Pulse
-7 en
2 crit yes
(9 + 11 + 3 + 3 - 5) * 1.5 - 6 = 26 damage
:cyclohm: faints!
:blastoise-mega: paralysis worsened
Battlefield: Electric Terrain (3r)​
Team Maxim
:blastoise-mega:Sebastian(Blastoise Mega) :Blastoisinite:Blastoisinite
HP: 36/90 EN: 67/100 Attack: 6 Defen.: 9 Sp.Atk: 11 Sp.Def: 8 Speed: 78
para (4)
-2 spA (2t)
Type: Water
Abilities: Torrent, Rain Dish, Mega Launcher
Team AyushKr_PKMN
:cyclohm: Chaos(Cyclohm) :wise glasses: Wise Glasses
HP: ko/100 EN: 79/100 Attack: 5 Defen.: 8 Sp.Atk: 9* Sp.Def: 5 Speed: 80
Type: Dragon/Electric
Abilities: Shield Dust / Static / Damp

AyushKr_PKMN to send out and order
Maxim to order
 
Fun Fact: Blastoise is one of the few Pokemon who know Counter, Mirror Coat, and Bide. This makes him very useful against foes with no Subs.

:Blastoise-Mega: Blastoise: Fake Out (Kyogre)~Mirror Coat (Kyogre)~Terrain Pulse (Kyogre-But you get Paralyzed)
 
Battlefield: Electric Terrain (3r)[/CENTER]
Team Maxim
:blastoise-mega:Sebastian(Blastoise Mega) :Blastoisinite:Blastoisinite
HP: 36/90 EN: 67/100 Attack: 6 Defen.: 9 Sp.Atk: 11 Sp.Def: 8 Speed: 78
para (4)
-2 spA (2t)
Type: Water
Abilities: Torrent, Rain Dish, Mega Launcher
Team AyushKr_PKMN
:kyogre: Azul(Kyogre) :choice specs: Choice Specs
HP: 95/95 EN: 100/100 Attack: 7 Defen.: 7 Sp.Atk: 17* Sp.Def: 10 Speed: 90
Type: Water
Abilities: Drizzle
:cyclohm: ko


dice are d600, roll low to hit/crit/effect
1701887253996.png

tatsu buffs :kyogre: spA
Rain starts pouring -9 en
Step 1:
:blastoise-mega: Fake Out
-4 en
56 crit no
(4 + 6 - 7) = 3 damage (wow!)
:kyogre: flinched
:blastoise-mega: heals for 2
Step 2:
:kyogre: Thunder
-8 en
417 crit no
(11 + 17+ 2 - 8 ) * 1.5 + 4 = 37 damage
:blastoise-mega: mirror coat
25 en
37 * 1.5 = 56 damage
:blastoise-mega: heals for 2
Step 3:
:kyogre: Thunder
-8 en
583 crit no
(11 + 17+ 2 - 8 ) * 1.5 + 4 = 37 damage
:blastoise-mega: faints!
Battlefield: Electric Terrain (2r), Rain (3r)​
Team Maxim
:blastoise-mega:Sebastian(Blastoise Mega) :Blastoisinite:Blastoisinite
HP: ko/90 EN: 67/100 Attack: 6 Defen.: 9 Sp.Atk: 11 Sp.Def: 8 Speed: 78
para (4)
-2 spA (2t)
Type: Water
Abilities: Torrent, Rain Dish, Mega Launcher
Team AyushKr_PKMN
:kyogre: Azul(Kyogre) :choice specs: Choice Specs
HP: 36/95 EN: 75/100 Attack: 7 Defen.: 7 Sp.Atk: 17* Sp.Def: 10 Speed: 90
spA +1 (1t)
Type: Water
Abilities: Drizzle
:cyclohm: ko

Maxim to send out and order
AyushKr_PKMN order
 
Last edited:
Sending out Caribolt :Caribolt: with Life Orb.

This is what you get for shunning my offering, Kyogre!

Double-Edge~Horn Leech~Horn Leech
1. At start of turn, if Kyogre is under Protection then use Swords Dance and push actions down.
 
Battlefield: Electric Terrain (2r), Rain (3r)
Team Maxim
:caribolt: Autumn(Caribolt) :life orb: Life Orb
HP: 90/90 EN: 100/100 Attack: 9 Defen.: 6 Sp.Atk: 5 Sp.Def: 6 Speed: 106
Type: grass/electric
Abilities: Overgrowth, Galvanize
blastoise ko
Team AyushKr_PKMN
:kyogre: Azul(Kyogre) :choice specs: Choice Specs
HP: 36/95 EN: 75/100 Attack: 7 Defen.: 7 Sp.Atk: 17* Sp.Def: 10 Speed: 90
spA +1 (1t)
Type: Water
Abilities: Drizzle
:cyclohm: ko


dice are d600, roll low to hit/crit/effect
1701949640710.png

Step 1:
:caribolt: Double Edge
-8 en
360 crit no
(12 + 9 + 3 + 3 + 2 + 2 -7) * 1.5 = 36 damage
:caribolt: takes 7 + 3 = 10 damage
:kyogre: faints!
Battlefield: Electric Terrain (1r), Rain (2r)​
Team Maxim
:caribolt: Autumn(Caribolt) :life orb: Life Orb
HP: 80/90 EN: 92/100 Attack: 9 Defen.: 6 Sp.Atk: 5 Sp.Def: 6 Speed: 106
Type: grass/electric
Abilities: Overgrowth, Galvanize
blastoise ko

Team AyushKr_PKMN
:kyogre: Azul(Kyogre) :choice specs: Choice Specs
HP: ko/95 EN: 75/100 Attack: 7 Defen.: 7 Sp.Atk: 17* Sp.Def: 10 Speed: 90
spA +1 (1t)
Type: Water
Abilities: Drizzle
:cyclohm: ko

AyushKr_PKMN to send out and order
Maxim to order
 

Ayush_1

formerly AyushKr_PKMN
:sv/zacian: :shell bell:

Sending out Arya the Zacian :zacian: holding Shell Bell :shell bell:

Poison Jab ~ Poison Jab ~ Poison Jab

IF Caribolt is successfully under the effect of Protection, THEN use Swords Dance!!

IF Decoy Condition exists on Caribolt's side, THEN use Close Combat!!
 
Battlefield: Electric Terrain (1r), Rain (2r)[/CENTER]
Team Maxim
:caribolt: Autumn(Caribolt) :life orb: Life Orb
HP: 80/90 EN: 92/100 Attack: 9 Defen.: 6 Sp.Atk: 5 Sp.Def: 6 Speed: 106
Type: grass/electric
Abilities: Overgrowth, Galvanize
blastoise ko

Team AyushKr_PKMN
:Zacian: Arya(Zacian) :shell bell: Shell Bell
HP: 95/95 EN: 100/100 Attack: 9 Defen.: 8 Sp.Atk: 6 Sp.Def: 8 Speed: 138
Type: Fairy
Abilities: Intrepid Sword
:cyclohm: ko
:kyogre: ko


dice are d600, roll low to hit/crit/effect
1702068480712.png

Zacian and tatsu boost attack!
Step 1:
:zacian: Poison Jab
-6 en
91 crit no
495 effect no
(8 + 9 + 1- 6) * 1.5 + 8 = 26 damage
:caribolt: baffling static
-24 en
:zacian: para 2, confuse (3t)
Step 2:
:caribolt: Horn Leech
-9 en
338 crit no
(8 + 9 + 3 + 3 - 8) = 15 damage
:caribolt: takes 3 damage and heals for 5
:zacian: Poison Jab
-6 en
513 crit no
350 effect no
(8 + 9 + 1- 6) * 1.5 + 8 = 26 damage
:zacian: takes 13 damage
heal for 3
Step 3:
:caribolt: Hyper Drill
-7 en
162 crit no
(10 + 9 + 3 + 2 + 2+ 3 - 8) = 21 damage
:caribolt: takes 3 damage
:zacian: Poison Jab
-6 en
251 crit no
560 effect no
(8 + 9 + 1- 6) * 1.5 + 8 = 26 damage
:zacian: takes 13 damage
heal for 3
para intensifies
Battlefield: Rain (1r)​
Team Maxim
:caribolt: Autumn(Caribolt) :life orb: Life Orb
HP: 1/90 EN: 52/100 Attack: 9 Defen.: 6 Sp.Atk: 5 Sp.Def: 6 Speed: 106
Type: grass/electric
Abilities: Overgrowth, Galvanize
blastoise ko

Team AyushKr_PKMN
:Zacian: Arya(Zacian) :shell bell: Shell Bell
HP: 39/95 EN: 82/100 Attack: 9 Defen.: 8 Sp.Atk: 6 Sp.Def: 8 Speed: 138
Atk +2 (1t)
para (3)
confused (1t)
Type: Fairy
Abilities: Intrepid Sword
:cyclohm: ko
:kyogre: ko

Maxim to order
AyushKr_PKMN to order
 
Last edited:
:Caribolt: Caribolt: Knock Off (Zacian) x3
1. At start of turn, if Zacian is under Protection, then use Sunny Day first instance and Chill second.
2. At start of step if Zacian is to use Quick Attack, then use Quick Attack.
3. Once, at start of step, if Zacian is to use an Attack raising move, then use Charm.
4. At start of turn, if Zacian has less than 1 item, then use Horn Leech
 

Ayush_1

formerly AyushKr_PKMN
:sv/zacian: :shell bell:

Swords Dance ~ Quick Attack ~ Quick Attack

(Note: My insight says that Caribolt uses Charm turn 1 despite being Paralysed, because it is to actually use Swords Dance "at the start of the step")
 
Last edited:
Battlefield: Rain (1r)​
Team Maxim
:caribolt: Autumn(Caribolt) :life orb: Life Orb
HP: 1/90 EN: 52/100 Attack: 9 Defen.: 6 Sp.Atk: 5 Sp.Def: 6 Speed: 106
Type: grass/electric
Abilities: Overgrowth, Galvanize
blastoise ko

Team AyushKr_PKMN
:Zacian: Arya(Zacian) :shell bell: Shell Bell
HP: 39/95 EN: 82/100 Attack: 9 Defen.: 8 Sp.Atk: 6 Sp.Def: 8 Speed: 138
Atk +2 (1t)
para (3)
confused (1t)
Type: Fairy
Abilities: Intrepid Sword
:cyclohm: ko
:kyogre: ko


dice are d600, roll low to hit/crit/effect
1702199250272.png

Zacian and tatsu boost attack!
Step 1:
:caribolt: charm
-10 en
:zacian: loses their current attack buff
:zacian: swords dance
-14 en
+2 atk (5t)
confusion wears off
Step 2:
:caribolt: quick attack
-3 en
202 crit no
(4 + 9 + 3 - 8) = 8 damage
:caribolt: takes 1 damage and faints!
:zacian: quick attack
-3 en
para intensifies
Battlefield: nada​
Team Maxim
:caribolt: Autumn(Caribolt) :life orb: Life Orb
HP: ko/90 EN: 52/100 Attack: 9 Defen.: 6 Sp.Atk: 5 Sp.Def: 6 Speed: 106
Type: grass/electric
Abilities: Overgrowth, Galvanize
blastoise ko

Team AyushKr_PKMN
:Zacian: Arya(Zacian) :shell bell: Shell Bell
HP: 31/95 EN: 64/100 Attack: 9 Defen.: 8 Sp.Atk: 6 Sp.Def: 8 Speed: 138
Atk +2 (4t)
para (4)
Type: Fairy
Abilities: Intrepid Sword
:cyclohm: ko
:kyogre: ko

Maxim to send out
AyushKr_PKMN to order
Maxim to order
 

Ayush_1

formerly AyushKr_PKMN
:sv/Zacian: :shell bell:

Play Rough ~ Play Rough ~ Play Rough

Check at the start of the turn, Once, IF Reshiram is to use a Speed-boosting move, then use Agility + Swords Dance!!

Check at the start of the turn, IF Reshiram is not under the effect of Protection, AND Reshiram is to not use a Priority Attack, AND Reshiram is not faster than Zacian, THEN use Dig!!
 
Battlefield: nada​
Team Maxim
:reshiram: Lyastra(Reshiram) :shell bell: Shell Bell
HP: 95/95 EN: 100/100 Attack: 8 Defen.: 9 Sp.Atk: 11 Sp.Def: 9 Speed: 90
Type: Dragon/Fire
Abilities: Turboblaze
blastoise ko
caribolt ko

Team AyushKr_PKMN
:Zacian: Arya(Zacian) :shell bell: Shell Bell
HP: 31/95 EN: 64/100 Attack: 9 Defen.: 8 Sp.Atk: 6 Sp.Def: 8 Speed: 138
Atk +2 (4t)
para (4)
Type: Fairy
Abilities: Intrepid Sword
:cyclohm: ko
:kyogre: ko


dice are d600, roll low to hit/crit/effect
1702220112086.png

Step 1:
:reshiram: is faster due to the para
:reshiram: fusion flare
-7 en
4 crit yes
(10 + 11 + 3 +1 + 3 - 8) = 21 damage
:zacian: play rough
-7 en
369 hit
(9 + 9 + 3 - 9) + 8 = 20 damage
heal for 2
Step 2:
:reshiram: fusion flare
-7 en
119 crit no
(10 + 11 + 3 +1 + 3 - 8) = 18 damage
:zacian: faints!
-7 en
Battlefield: nada​

Team Maxim
:reshiram: Lyastra(Reshiram) :shell bell: Shell Bell
HP: 75/95 EN: 86/100 Attack: 8 Defen.: 9 Sp.Atk: 11 Sp.Def: 9 Speed: 90
Type: Dragon/Fire
Abilities: Turboblaze
blastoise ko
caribolt ko
Team AyushKr_PKMN
:Zacian: Arya(Zacian) :shell bell: Shell Bell
HP: ko/95 EN: 64/100 Attack: 9 Defen.: 8 Sp.Atk: 6 Sp.Def: 8 Speed: 138
Atk +2 (4t)
para (4)
Type: Fairy
Abilities: Intrepid Sword
:cyclohm: ko
:kyogre: ko


Maxim wins!
Maxim AyushKr_PKMN +3tc +4rc + rewards based on win streak
HeliosAflame +8 jc (7 rounds played)​
 

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