League of Shadows
BW2 UU Stall
Intro
Hey there, it's Zarco. I've always been a balanced/semistall/bulky offense type of player, occasionally dabbling in very offensive teams but never trying a stall team. After making a series of teams that ended up being pretty defensive, I decided I really wanted to try hard stall. So, I hit up my buddy Dug and we decided UU would be a fun tier to try, and we just started building the team. It's only been a couple of days but I really like the team and it plays extremely solidly. The name was just random yammering inspired by The Dark Knight Rises being so freaking amazing, but the goal of the team is simply to wait and find openings to do crucial little things- get an extra layer, status a wall, pass off a wish- that can eventually send even the mightiest of teams over the brink. So, I guess it kinda works (aside from just sounding cool, which is obviously the most important thing). Without further ado, here's the team at a glance:
At a Glance:
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~Roserade~Umbreon~~Suicune~~~Bronzong~~~Sableye~~~Hitmontop~
Teambuilding:
In Depth:
Bronzong @ Lefties (was Iron Ball)
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
IVs: 0 Spd
- Toxic (was Trick)
- Stealth Rock
- Gyro Ball
- Earthquake
(switched over to Standard Tank set from Trick/Iron Ball at the request of Pokemazter) Bronzong's generally my lead because of rocks. It does OK against pretty much every common lead choice, and gets me my rocks early game. It helps out with Raikou and walls Flygon, and spread Toxic as well. It and Suicune are my only options against Togekiss, which is a huge threat. I often fodder it before anything else because mid-to-late game its usefulness really falters. It's pretty standard and an all-around good tank and rocks setter.
Roserade @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 136 SDef / 120 Def
Calm Nature
- Spikes
- Giga Drain
- Sludge Bomb
- Rest
Roserade switches in on bulky waters and walls and can set up spikes, which is crucial to win. Often a big threat is best dealt with by forcing it out and making sure it can't come back in as much as it would like, or at all in a fortunate case. I'll even fodder Roserade or let it get crippled for extra layers, since they are so important. I'm considering Synthesis, but Roserade already plays very hit-and-run (or, spikes-and-run, rather) so Rest is good. The attacks on this thing are basically negligible because they only rarely get used, so we went with the classic dual STAB and moved on.
Umbreon @ Leftovers
Trait: Synchronize
EVs: 252 HP / 252 SDef / 4 Def
Calm Nature
- Heal Bell
- Wish
- Protect
- Foul Play
Umbreon Umbreon Umbreon. This is pretty much my favorite thing of all time. Aside from huge 4MSS, it does its job extremely well and is the cornerstone of this team. It prevents opposing stall from statusing me, removes sleep from Suicune or a Sleep Powder fodder, and heals up anything that gets a bit low on HP. It can take on Gothitelle, Raikou, Nidoking, Chandelure (aside from Specs Overheat, which I can divert over to Suicune), and countless other special attackers with its bulk and whittle them down. Protect is important for getting my own wishes and keeping this guy healthy, and is also very useful against Mienshao's HJK (with some prediction). Foul Play (as requested by the almighty Dug, god bless his soul) prevents me from being Taunt bait but hits very hard against many physical attackers (notably OHKOing Victini and 2HKOing a lot of fighting types) and usually hits at least as hard as payback against special attackers because even Zapdos and Raikou, for example, have a higher attack stat than Umbreon himself when using a base 95 move. The lack of Toxic hurts once in a while, but synchronize can nab me it once in a blue moon combined with Heal Bell and there's nothing I can afford to give up on this set.
Suicune @ Leftovers
Trait: Pressure
EVs: 252 HP / 4 SDef / 252 Def
Bold Nature
- Rest
- Sleep Talk
- Roar
- Scald
Restalk/Roar Suicune is one of the most solid Pokemon in UU. Scald can burn things for me and eliminate Rhyperior, Fire-types, and weakened attackers like Heracross or Mienshao, and Roar deals with setup users. Phazing allows me to rack up hazards doubly on opponents- both on the thing I roar out and again when they switch in the original thing- so it's huge in beating a whole bunch of teams. Suicune serves as my main check to a lot of physical attackers like Honchkrow, Victini, Darmanitan, Arcanine, and Azumarill, and helps me take on strong attackers that can only hit it neutrally like the aforementioned fighting types. All in all I'm very happy with this set as it does what I need and is very resilient. If I had another phazer or two I'd consider CroCune but as it is I need Roar and it's been working for me.
Sableye @ Leftovers
Trait: Prankster
EVs: 252 HP / 120 Def / 136 SDef
Calm Nature
- Night Shade
- Taunt
- Will-O-Wisp
- Recover
Sableye is an altogether fantastic Pokemon. Priority Taunt beats pokemon reliant on status or setup and blocks entry hazard setup which can limit my switching. It's yet another check to fighting Pokemon with Will-o-Wisp. He spinblocks and can easily beat all spinners barring Blastoise, who simply requires a bit of prediction and caution to beat. Taunt/WoW/Recover is a fantastic option to break opposing stall in a similar fashion to similar Mew or Jellicent sets, and priority Recovery means it will rarely die on accident. Sableye is pretty fantastic, but I have noticed it can't really cripple most specially-attacking things that can set up on it unless I take some serious damage. Thus, things like Venomoth can be a big threat.
Hitmontop @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Rapid Spin
- Toxic
- Close Combat
- Sucker Punch
Hitmontop was kind of thrown on, but intimidate is very useful and gives my team another major physical wall. Each move on it is relatively straightforward. Rapid Spin protects me from hazards which is crucial in maintaining the ability to switch between my walls. Toxic is my best weapon vs. most spinblockers on the switchin (foresight is really situational and Hitmontop is too slow to stay in on things like Chandelure or Mismagius) and helps beat bulky things that I want to wear down. Close Combat is a reliable STAB and the defense drop isn't big because I usually switch out soon enough. HJK fails against its major checks anyways, and can be a major liability. Either way it gives my team a bit of offensive pressure to abuse hazards and take out stalling machines like opposing Umbreon or Snorlax. Sucker punch is my only priority on this team, which helps take out sweepers that are at a small nub of health like Yanmega. I'm considering Stone Edge over it because it beats Chandelure on the switch-in but I can usually toxic it as it switches in, then deal with it without too much hassle.
Importable:
So that's pretty much it! Please comment/rate/etc., I'd be very appreciative!
BW2 UU Stall
Intro
Hey there, it's Zarco. I've always been a balanced/semistall/bulky offense type of player, occasionally dabbling in very offensive teams but never trying a stall team. After making a series of teams that ended up being pretty defensive, I decided I really wanted to try hard stall. So, I hit up my buddy Dug and we decided UU would be a fun tier to try, and we just started building the team. It's only been a couple of days but I really like the team and it plays extremely solidly. The name was just random yammering inspired by The Dark Knight Rises being so freaking amazing, but the goal of the team is simply to wait and find openings to do crucial little things- get an extra layer, status a wall, pass off a wish- that can eventually send even the mightiest of teams over the brink. So, I guess it kinda works (aside from just sounding cool, which is obviously the most important thing). Without further ado, here's the team at a glance:
At a Glance:
~Roserade~Umbreon~~Suicune~~~Bronzong~~~Sableye~~~Hitmontop~
Teambuilding:
So I started out with Umbreon because he is simply so effective against special attackers, and gets heal bell and wish which acts as the cornerstone of stall synergy in my limited experience. I love wishpassing, and Umbreon is one of the best UU walls, so it was a no-brainer.
Next I wanted hazards. Seeing as rocks are common and easily fit on a team, I knew my spiker had to be picked first. Dug and I were both adamant about Roserade, the best defensive spiker in UU and a good wall in its own right.
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With two special walls and no bulky water in our repertoire, Dug suggested Slowbro. I rejected it because, as good as Slowbro is, it compounds a bug (and therefore Heracross, the monster that he is) weakness. Blastoise came to mind for rapid spin support and access to roar but something about it turned us off- it has a lack of recovery and mediocre overall bulk. I suggested Suicune, which is just as bulky and can phaze for us to abuse hazards and stop sweepers.
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Now we looked for a spinblocker to help spikes abuse and fighting resistance to take on big threats to our current members like Mienshao or, again, Heracross. I suggested Golurk for rocks or the all-bulky Dusclops, but Dug suggested Sableye, and I loved the idea. I had never used it, but it's a great staller and can wallbreak similarly to taunt Jellicent, another pokemon I had recently fell in love with. Being able to stop sweepers with priority WoW was the clincher and a legend was born.
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And now we needed to fit in a Stealth Rocker. We played around with a few ideas, but then I realized we had no Steel-type. To combine these we picked Registeel, but at the last second I thought of something huge- Trick. We tried to work in priority-trick onto Sableye but it didn't seem solid enough and so we picked Bronzong over Registeel. It boasts a neutrality to fighting (since Sableye can't switch in on Megahorns and Registeel falls to CC, neither counter Heracross) and a ground immunity to help deal with Flygon and friends.
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To finish off the team, we looked at rapid spinners. We decided on Hitmontop for some reason or another, but it checks almost all physical attackers with Intimidate including the all-threatening Heracross, resists bug and rock moves, and can supply some offensive pressure (which this team obviously lacks) with its fighting typing, which helps immensely against Umbreon and Snorlax.
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Next I wanted hazards. Seeing as rocks are common and easily fit on a team, I knew my spiker had to be picked first. Dug and I were both adamant about Roserade, the best defensive spiker in UU and a good wall in its own right.
With two special walls and no bulky water in our repertoire, Dug suggested Slowbro. I rejected it because, as good as Slowbro is, it compounds a bug (and therefore Heracross, the monster that he is) weakness. Blastoise came to mind for rapid spin support and access to roar but something about it turned us off- it has a lack of recovery and mediocre overall bulk. I suggested Suicune, which is just as bulky and can phaze for us to abuse hazards and stop sweepers.
Now we looked for a spinblocker to help spikes abuse and fighting resistance to take on big threats to our current members like Mienshao or, again, Heracross. I suggested Golurk for rocks or the all-bulky Dusclops, but Dug suggested Sableye, and I loved the idea. I had never used it, but it's a great staller and can wallbreak similarly to taunt Jellicent, another pokemon I had recently fell in love with. Being able to stop sweepers with priority WoW was the clincher and a legend was born.
And now we needed to fit in a Stealth Rocker. We played around with a few ideas, but then I realized we had no Steel-type. To combine these we picked Registeel, but at the last second I thought of something huge- Trick. We tried to work in priority-trick onto Sableye but it didn't seem solid enough and so we picked Bronzong over Registeel. It boasts a neutrality to fighting (since Sableye can't switch in on Megahorns and Registeel falls to CC, neither counter Heracross) and a ground immunity to help deal with Flygon and friends.
To finish off the team, we looked at rapid spinners. We decided on Hitmontop for some reason or another, but it checks almost all physical attackers with Intimidate including the all-threatening Heracross, resists bug and rock moves, and can supply some offensive pressure (which this team obviously lacks) with its fighting typing, which helps immensely against Umbreon and Snorlax.
In Depth:
Bronzong @ Lefties (was Iron Ball)
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
IVs: 0 Spd
- Toxic (was Trick)
- Stealth Rock
- Gyro Ball
- Earthquake
(switched over to Standard Tank set from Trick/Iron Ball at the request of Pokemazter) Bronzong's generally my lead because of rocks. It does OK against pretty much every common lead choice, and gets me my rocks early game. It helps out with Raikou and walls Flygon, and spread Toxic as well. It and Suicune are my only options against Togekiss, which is a huge threat. I often fodder it before anything else because mid-to-late game its usefulness really falters. It's pretty standard and an all-around good tank and rocks setter.
Roserade @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 136 SDef / 120 Def
Calm Nature
- Spikes
- Giga Drain
- Sludge Bomb
- Rest
Roserade switches in on bulky waters and walls and can set up spikes, which is crucial to win. Often a big threat is best dealt with by forcing it out and making sure it can't come back in as much as it would like, or at all in a fortunate case. I'll even fodder Roserade or let it get crippled for extra layers, since they are so important. I'm considering Synthesis, but Roserade already plays very hit-and-run (or, spikes-and-run, rather) so Rest is good. The attacks on this thing are basically negligible because they only rarely get used, so we went with the classic dual STAB and moved on.
Umbreon @ Leftovers
Trait: Synchronize
EVs: 252 HP / 252 SDef / 4 Def
Calm Nature
- Heal Bell
- Wish
- Protect
- Foul Play
Umbreon Umbreon Umbreon. This is pretty much my favorite thing of all time. Aside from huge 4MSS, it does its job extremely well and is the cornerstone of this team. It prevents opposing stall from statusing me, removes sleep from Suicune or a Sleep Powder fodder, and heals up anything that gets a bit low on HP. It can take on Gothitelle, Raikou, Nidoking, Chandelure (aside from Specs Overheat, which I can divert over to Suicune), and countless other special attackers with its bulk and whittle them down. Protect is important for getting my own wishes and keeping this guy healthy, and is also very useful against Mienshao's HJK (with some prediction). Foul Play (as requested by the almighty Dug, god bless his soul) prevents me from being Taunt bait but hits very hard against many physical attackers (notably OHKOing Victini and 2HKOing a lot of fighting types) and usually hits at least as hard as payback against special attackers because even Zapdos and Raikou, for example, have a higher attack stat than Umbreon himself when using a base 95 move. The lack of Toxic hurts once in a while, but synchronize can nab me it once in a blue moon combined with Heal Bell and there's nothing I can afford to give up on this set.
Suicune @ Leftovers
Trait: Pressure
EVs: 252 HP / 4 SDef / 252 Def
Bold Nature
- Rest
- Sleep Talk
- Roar
- Scald
Restalk/Roar Suicune is one of the most solid Pokemon in UU. Scald can burn things for me and eliminate Rhyperior, Fire-types, and weakened attackers like Heracross or Mienshao, and Roar deals with setup users. Phazing allows me to rack up hazards doubly on opponents- both on the thing I roar out and again when they switch in the original thing- so it's huge in beating a whole bunch of teams. Suicune serves as my main check to a lot of physical attackers like Honchkrow, Victini, Darmanitan, Arcanine, and Azumarill, and helps me take on strong attackers that can only hit it neutrally like the aforementioned fighting types. All in all I'm very happy with this set as it does what I need and is very resilient. If I had another phazer or two I'd consider CroCune but as it is I need Roar and it's been working for me.
Sableye @ Leftovers
Trait: Prankster
EVs: 252 HP / 120 Def / 136 SDef
Calm Nature
- Night Shade
- Taunt
- Will-O-Wisp
- Recover
Sableye is an altogether fantastic Pokemon. Priority Taunt beats pokemon reliant on status or setup and blocks entry hazard setup which can limit my switching. It's yet another check to fighting Pokemon with Will-o-Wisp. He spinblocks and can easily beat all spinners barring Blastoise, who simply requires a bit of prediction and caution to beat. Taunt/WoW/Recover is a fantastic option to break opposing stall in a similar fashion to similar Mew or Jellicent sets, and priority Recovery means it will rarely die on accident. Sableye is pretty fantastic, but I have noticed it can't really cripple most specially-attacking things that can set up on it unless I take some serious damage. Thus, things like Venomoth can be a big threat.
Hitmontop @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Rapid Spin
- Toxic
- Close Combat
- Sucker Punch
Hitmontop was kind of thrown on, but intimidate is very useful and gives my team another major physical wall. Each move on it is relatively straightforward. Rapid Spin protects me from hazards which is crucial in maintaining the ability to switch between my walls. Toxic is my best weapon vs. most spinblockers on the switchin (foresight is really situational and Hitmontop is too slow to stay in on things like Chandelure or Mismagius) and helps beat bulky things that I want to wear down. Close Combat is a reliable STAB and the defense drop isn't big because I usually switch out soon enough. HJK fails against its major checks anyways, and can be a major liability. Either way it gives my team a bit of offensive pressure to abuse hazards and take out stalling machines like opposing Umbreon or Snorlax. Sucker punch is my only priority on this team, which helps take out sweepers that are at a small nub of health like Yanmega. I'm considering Stone Edge over it because it beats Chandelure on the switch-in but I can usually toxic it as it switches in, then deal with it without too much hassle.
Importable:
Roserade @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 136 SDef / 120 Def
Calm Nature
- Spikes
- Giga Drain
- Sludge Bomb
- Rest
Umbreon @ Leftovers
Trait: Synchronize
EVs: 252 HP / 252 SDef / 4 Def
Calm Nature
- Heal Bell
- Wish
- Protect
- Foul Play
Suicune @ Leftovers
Trait: Pressure
EVs: 252 HP / 4 SDef / 252 Def
Bold Nature
- Rest
- Sleep Talk
- Roar
- Scald
Sableye @ Leftovers
Trait: Prankster
EVs: 252 HP / 120 Def / 136 SDef
Calm Nature
- Night Shade
- Taunt
- Will-O-Wisp
- Recover
Bronzong @ Iron Ball
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
IVs: 0 Spd
- Trick
- Stealth Rock
- Gyro Ball
- Earthquake
Hitmontop @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Rapid Spin
- Toxic
- Close Combat
- Sucker Punch
Trait: Natural Cure
EVs: 252 HP / 136 SDef / 120 Def
Calm Nature
- Spikes
- Giga Drain
- Sludge Bomb
- Rest
Umbreon @ Leftovers
Trait: Synchronize
EVs: 252 HP / 252 SDef / 4 Def
Calm Nature
- Heal Bell
- Wish
- Protect
- Foul Play
Suicune @ Leftovers
Trait: Pressure
EVs: 252 HP / 4 SDef / 252 Def
Bold Nature
- Rest
- Sleep Talk
- Roar
- Scald
Sableye @ Leftovers
Trait: Prankster
EVs: 252 HP / 120 Def / 136 SDef
Calm Nature
- Night Shade
- Taunt
- Will-O-Wisp
- Recover
Bronzong @ Iron Ball
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
IVs: 0 Spd
- Trick
- Stealth Rock
- Gyro Ball
- Earthquake
Hitmontop @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Rapid Spin
- Toxic
- Close Combat
- Sucker Punch
So that's pretty much it! Please comment/rate/etc., I'd be very appreciative!