Leet VS Lou, it's nearly 4:AM and I'm a UC Whore

Rules:

1v1 singles
1 day dq
2 subs
5 chills/2 recovers
all abilities
items on
switch lol
asb arena

Lou's mons

LouisCyphre said:
[a]Necturine[/a]
DFEel.png

Necturine ♀ - Ira
Nature: Rash (SpA: +1, SpD: -1)
Type: Grass / Ghost
Grass Type - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost Type - Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation - (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
(DW) Telepathy - (Dormant) - (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2 (-)
Spe: 51

Height Class: 1
Weight Class: 1
BRT: 13

EC: 0 / 6
MC: 0
DC: 0 / 5

16 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Shadow Sneak, Vine Whip
Special Moves - Future Sight, Giga Drain, Hex, Ominous Wind
Status Moves - Gravity, Ingrain, Leer, Protect, Rest, Torment, Toxic Spikes, Substitute, Will-O-Wisp
Sketch Move - Sketch
[a]Cubone[/a]
104.gif

Cubone ♂ - Boris
Nature: Brave (Atk: +1, Spe -5, Evasion -10%))
Type: Ground
Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


Abilities:
Rock Head - (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightningrod - (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
(DW) Battle Armor - (Dormant) - (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)

Height Class: 1
Weight Class: 1
BRT: 13

EC: 0 / 6
MC: 0
DC: 0 / 5

18 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bone Club, Bonemerang, Double Kick, Headbutt, Rage, Rock Slide, Smach Down
Special Moves - Fire Blast, Ice Beam
Status Moves - Detect, Focus Energy, Endure, Growl, Leer, Perish Song, Protect, Substitute, Tail Whip
[a]Duskull[/a]
355.gif

Duskull ♂ - Lucient
Nature: Brave (Atk: +1, Spe -4, Evasion -10%))
Type: Ghost
Ghost Type - Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate - (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 80
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 21 (-)

Height Class: 1
Weight Class: 2
BRT: 12

EC: 0 / 9
MC: 0

18 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Astonish, Pursuit, Shadow Sneak
Special Moves - Ice Beam, Night Shade, Ominous Wind, Shadow Ball
Status Moves - Confuse Ray, Destiny Bond, Disable, Foresight, Grudge, Imprison, Leer, Skill Swap, Taunt, Trick Room, Will-O-Wisp


Leet's mon
Leethoof said:
425.png

Zephyr (Drifloon) (M)
Nature: Mild (+1 SpA, -1 Def)

Type: Ghost/Flying
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Aftermath: (Innate) TIf this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
Flare Boost (DW Locked): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 3/6
MC: 0
DC: 3/5

Attacks:
Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex
Ominous Wind
Stockpile
Shadow Ball
Baton Pass
Explosion

Defog
Weather Ball
Disable
Destiny Bond

Pain Split
Tailwind

Will-o-wisp
Telekinesis
Thunderbolt


Lou
Leet
Me
 
lucient @ exp share

lucient - ice beam | shadow sneak | ice beam
if zephyr uses imprison, trick room and start using ice beam.
 
see the thing is you have imprison and im the one who is scared of it

zephyr @ exp share

zephyr: shadow ball -> ominous wind -> shadow ball
 
425.png

100 HP
69 EN
Status: None
2/1/3/2/70
S/W: 2/2
Aftermath/Unburden
Exp Share


355.gif

80 HP
100 EN
Status: None
3/3/2/3/21
S/W: 1/2
Levitiate
EXP.Share


Round 1:
Drifloon uses Shadow Ball!
To Crit <625, 3929 no
Effect <2000, 5981 no
8+3*1.5=16.5 Damage to Duskull
-5 Energy

Duskull uses Ice Beam!
To Crit <625, 1949 no
To Freeze <1000, 6729 no
10*1.5=15 Damage to Drifloon
-7 Energy

Round 2:
Duskull uses Shadow Sneak
To Crit <625, 5201 no
4+3+3*1.5=15 Damage to Drifloon
-3 Energy

Drifloon uses Ominous Wind
To Crit <625, 8490 no
Effect <1000, 7721 no
4+3*1.5=10.5 Damage to Duskull
-3 Energy


Round 3:
Drifloon uses Shadow Ball!
To Crit <625, 1120 no
Effect <2000, 3727 no
8+3*1.5=16.5 Damage to Duskull
-5 Energy

Duskull uses Ice Beam!
To Crit <625, 9914 no
To Freeze <1000, 3529 no
10*1.5=15 Damage to Drifloon
-7 Energy


Drifloon: 15+15+15=45 Damage Taken
5+3+5=13 Energy Used
Duskull: 16.5+10.5+16.5=43.5=44 Damage Taken
7+3+7=17 Energy used




425.png

54 HP
87 EN
Status: None
2/1/3/2/70
S/W: 2/2
Aftermath/Unburden
Exp Share


355.gif

35 HP
83 EN
Status: None
3/3/2/3/21
S/W: 1/2
Levitiate
Exp Share
__________________



wooooooooooooooooooooo I'm tired
 
ominous wind -> shadow ball -> shadow ball
if my attack is imprisoned, then use hex
if my attack is disabled, then use thunderbolt
 
should have just spammed shadow ball and subbed for imprison

lucient - shadow sneak | shadow sneak | shadow sneak + night shade

get dunked
 
425.png

54 HP
87 EN
Status: None
2/1/3/2/70
S/W: 2/2
Aftermath/Unburden
Exp Share


355.gif

35 HP
83 EN
Status: None
3/3/2/3/21
S/W: 1/2
Levitiate
Exp Share


Round 1:
Duskull uses Shadow Sneak
To Crit <625, 1949 no
4+3+3*1.5=15 Damage to Drifloon
-3 Energy

Drifloon uses Ominous Wind
To Crit <625, 1133 no
Effect <1000, 3951 no
4+3*1.5=10.5 Damage to Duskull
-3 Energy

Round 2:
Duskull uses Shadow Sneak
To Crit <625, 5902 no
4+3+3*1.5=15 Damage to Drifloon
-7 Energy

Drifloon uses Shadow Ball!
To Crit <625, 6654 no
Effect <2000, 8166 no
8+3*1.5=16.5 Damage to Duskull
-5 Energy


Round 3:
Duskull uses ]Death!
It's a kill!

Duskull uses Ice Beam!
To Crit <625, 9914 no
To Freeze <1000, 3529 no
10*1.5=15 Damage to Drifloon
-7 Energy


Drifloon: 15+15+15=45 Damage Taken
5+3+5=13 Energy Used
Duskull: 16.5+10.5+16.5=43.5=44 Damage Taken
7+3+7=17 Energy used




425.png

KO HP
KO EN
Status: None
2/1/3/2/70
S/W: 2/2
Aftermath/Unburden
Exp Share


355.gif

Win HP
Win EN
Status: None
3/3/2/3/21
S/W: 1/2
Levitiate
Exp Share
__________________



wooooooooooooooooooooo I'm tired


Rewards:

Me 2 UC

Leethoof: 1 CC
1 EC 3 MC 1 DC

Lou: 1 CC
1 EC 3 MC 1 DC 1 KOC
 
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