Left 4 Dead 2

Did anyone else pick this up? I enjoyed playing the demo and I broke down and pre-ordered it about an hour before release so that I could get the 10% discount and freebies (baseball bat in L4D2 and Bill's hat in TF2).

I find that campaign modes tend to oscillate between "immensely dull" and "absolutely thrilling," especially on the first campaign (Dead Center) where the odd-numbered chapters are dark, cramped, and confusing and the even-numbered chapters have really wild crescendos. I consider this a definite improvement over the first game, where "crescendo" usually meant "hiding under a pipe spamming autoshotgun and melee." There's also an option to play campaigns in "realism mode," which disables the glowing outlines around teammates and items. (There are also some other tweaks to this game mode, examples being that bodyshots do reduced damage and the witch can instantly kill players regardless of difficulty.) I've actually come to enjoy realism mode quite a bit, as it doesn't allow you to just breeze through levels: if you want to find items in realism mode, you really need to comb areas looking for them, rather than just having the team scatter and glance through rooms before moving on.

The new toys (both for survivor and infected) are quite fun to play with, especially the new melee weapons. It's really nice to have a larger number of usable weapons, as in L4D the hunting rifle was absolute rubbish whereas in L4D2 both sniper rifles are actually quite useful. The new special infected are also quite a lot of fun and offer the infected team a myriad of options in versus, which is refreshing after L4D in which there were really only two infected configurations that you got to play with (playing around the boomer, or trying to get a third hunter). The scoring for versus has also been heavily adjusted so that scores are primarily based on distance (with a small bonus for making it 100% of the way through the level), which is nice since wiping right before the safe room still gets you more points than wiping at the level start.

There's also a new versus mode, scavenge, in which the survivors run around a static map looking for gas cans to fill a vehicle at the center of the map. Rounds are usually short (it typically takes less than 30 minutes to finish a best-of-three game) and incredibly fast-paced. My favorite scavenge map is Death Center, which takes place in an open, multi-tiered mall. Here, you can have part of the team run to the upper tiers to obtain gas and run it part of the way before tossing it down for teammates on the ground floor to finish the trip. This gas tank relay seems reminiscent of old-school capture the flag. In my mind, the new scavenge mode alone is worth the price of admission.

If you haven't bought yet, you have several options. The game sells for $50 on Steam and at most retailers. Newegg sells boxed copies for $40. Retail copies still need to be activated through Steam, but they're a good option if you like having a physical copy or are on metered bandwidth (the game is a 6 GB download if you get it through Steam). If you're looking to acquire the game for considerably cheaper, you can go in with three other people and buy the four pack on Steam, which gets you four copies for the price of three. If you split the cost evenly between four people, it works out to $37.50 per person. DirectGameKeys is also selling the game for $35, although they're currently out of stock and they tend to sell out quickly when they do get the product in stock.

Feel free to add me on Steam if you'd like. I'm a L4D vet and I prefer to play with people who have mics (especially when playing versus games or realism mode) but don't mind playing with people who are inexperienced, especially in campaign mode. You can also join the Smogon Steam group.
 
Man, don't you hate it when you make a nice thread and people don't post in it?

I would have come here earlier if you told me that you made a thread :3

Anyways, Left $ Dead 2 PC is $30 at GameStop right now and $37 on Steam for the next 24 hours.

I enjoy this game so much better than the original Left 4 Dead and it's what Left 4 Dead should have been when it was first released, the new special infected bring new and enhanced gameplay. The new weapons and new weapon placement also helps make it the game that "gives you a different and unique experience every time you play."

I hosted a 4 pack for some bros (hi jc_rcw) and it ended up costing me $33.75 in the end.

Great deal, the new maps are excellent and everything seems balanced from the start. Versus is amazing if you can get a friends-only game together and everyone has mics; otherwise you usually end up with people that have no microphones and quit when they lose. I seem to enjoy campaign the most anyways...

Also here's a pick of me playing with some bros from Smogon:

lol-1.png


edit: jc please call me pika instead
 
I was initially against L4D2 (joined the boycott and all that), but realized how l4d was gonna die and if I wanted to keep playing I'd have to buy it. I don't regret it though, the game is amazing, and has a different vibe to it. I'm having a lot of fun with survival and scavenge for some reason, and haven't played versus that much, which saddens me.

If you guys have the chance pick it up today since it's discounted and let's get some games together :D

Btw skarm owes me 26 cents from the 4pack don't ever send him money.

Also why are you guys so dead on that screenshot.
 
What, there was a THREAD on this? I kept an eye out and mustve missed it lol.
I found the campaigns all pretty fun, but do realize I started it all straight off on Advanced Realism. Havent done Expert Realism but I probably will eventually.

Grenade Launcher + Magnum are the beastliness.
Anyway add me on steam if you want heh, but I already have most of you guys through the smogon tf2 group. We should pubstomp sometime. I mean I already do pubstomp with Starbutts and co but if you guys wanna pubstomp and need someone drop me an invite!

Charger4lyfe.
 
Oh yeah, I picked this baby up from GameStop. Got my baseball bat for the look. I first launched myself into the midst of the co-op online campaign with my buddies, and it was such a super fun time. The Dark Carnival campaign seemed to be the most challenging b/c we kept dying in the middle of the 3rd stage where there were unlimited waves of hordes coming out to us.

Melee weapons were essentially overpowering in the Easy and Normal modes. On the Advance and Expert modes the use of melee weapons are more discouraged due to the increasing damage that the infected can do to you. These weapons can easily pushes back waves of hordes with the shove and hack & slash options. However, the Special Infected are created to take the advantage of player who depend solely on melee weapons. Boomer explodes on contact;Charger can easily pin down the player;Hunter can also pin player down from great distance; Jockey can evade fairly well due to its size and jump on the player;Smoker can snipe from afar;Spitter also releases acid upon death. So I'll take back my opinion of the melee weapons being too overpowered, b/c the implements of the Special Infected had essentially balanced out that factor.

The Realism mode was a new addition and was pretty damn challenging too b/c you can no longer see the halo of other players, but you can still see the halo of the item (but only when you're real close to them). To survive in Realism mode meant utilizing greater team work. Everyone playing on Realism mode had to use their speakers to communicate where they are if they happened to get separated from the group. Oh, and the Witch would be able to OHK you instantly in Realism mode, not sure if it's on Expert mode as well. The common infected would become more harder to kill b/c of the realism theme, and you had to head shot them for the greater chance of killing.

I really love the addition of 5 campaigns from the original 4 campaigns. The new additions of Special Infected were pretty nice. Chargers, Jockeys, and Spitters had made the game really more fun and challenging. The replay value is very much higher on L4D2, although L4D had good replay values too. This game was worth spending the money on. If you have access to this baby, grab it now!
 
This thread needs more discussion, I really need some motivation to play so I won't feel I wasted money here.

There is one thing that really bothers me about this game: it loses all sense of survival horror. In the first game I really felt the survivors struggle, and the entire scenario felt so real. The writings on the safe house walls, the church guy, everything meshed together so well. The survivors feel more realistic and you can easily sense the synergy between them. This game loses all of that, coming off completely as an arcade-style game. The vibe just isn't right. Writings are reduced to bitching about CEDA and the army and nothing of the difficulty to survive, the survivors are really dull with little emotion (except maybe Ellis, he's a character but maybe too stereotyped) with no real connection between them, and the areas are completely random and ill-suited for what the first game set the series to be. So overall all the added content and goodies doesn't balance the complete overhaul of setting and aura. Of course, this is all in my opinion.

Gameplay is soooo similar to the first game that I can hardly sit a campaign anymore; while it was definitely addictive and fun in L4D1, the above factors make transitioning these qualities over to enjoy this. It doesn't help that the campaigns are stretched out excessively and try way-way too hard to throw variety into each level (you can easily cross 6 different environments in one chapter).

Versus mode is unbareable anymore. Those extra special infected make for too many threats for survivors to cover effectively (everytime I've played the infected dominated, no matter which team played). Topped with the above level complaints, it's not a good combo.

What I do love though is Scavanger mode. There is a lot of strategy involved in this mode, where teamwork excels over reading body language. I find it very enjoyable.

Maybe the game would be better if I could get my friends into it so we could really co-op it (one has it, but he has the exact same views of the game that I do). Realism isn't worth playing without human players so I've only touched it for like half a chapter. I don't think this will be a miracle cure though so please give other ways to persuade me into playing.

I'm on 360, not the greatest player (haven't hardly played Adv+, Realism, or Versus) but I certainly know what I'm doing. Gamertag is Veedrock. I'm rather picky about my friends list so I won't add anybody I don't know well on here. Edit here: Wasn't too clear; I'll definitely add to play games and if we play consistantly I'll keep you added, but otherwise you won't be on the list long (most every stranger I add never plays beyond our initial play).
 
There is one thing that really bothers me about this game: it loses all sense of survival horror. In the first game I really felt the survivors struggle, and the entire scenario felt so real. The writings on the safe house walls, the church guy, everything meshed together so well. The survivors feel more realistic and you can easily sense the synergy between them. This game loses all of that, coming off completely as an arcade-style game. The vibe just isn't right. Writings are reduced to bitching about CEDA and the army and nothing of the difficulty to survive, the survivors are really dull with little emotion (except maybe Ellis, he's a character but maybe too stereotyped) with no real connection between them, and the areas are completely random and ill-suited for what the first game set the series to be. So overall all the added content and goodies doesn't balance the complete overhaul of setting and aura. Of course, this is all in my opinion.
My view has always been "gameplay before atmosphere," especially when it comes to multiplayer games. In L4D, my favorite campaign was crash course. It's terrible for campaign mode, the landscape is barren, there's nothing atmospheric about it, and the safe room walls are littered with highly amusing graffiti. Why do I like it? Because it's well-optimized for versus mode and it's one of the few campaigns where you can play a versus match that doesn't last over an hour.

The "grim atmosphere" is cool the first time that you play through a campaign, but after about ten hours of gameplay or so, it wears off and the only thing the game has to stand on is gameplay. Fortunately, L4D2 offers just that in the form of realism and scavenge.
Versus mode is unbareable anymore. Those extra special infected make for too many threats for survivors to cover effectively (everytime I've played the infected dominated, no matter which team played).
You realize that this was Valve's intent, right? In the previous game, with the way the health bonus, the assumption was that you would always make it to the safe room, and the only question was how much health you'd pull through. In L4D2, it's supposed to be a struggle to make it to the safe room, and if the survivor teams are constantly winning, that's a problem because then the only tiebreaker is damage. Also bear in mind that you can still get lots of points when you die. If you wipe right outside the level end, you can still get 90% of the possible points. I think that versus was mean to be a test of when the survivors would get wiped out, rather than whether they would get wiped out.
Maybe the game would be better if I could get my friends into it so we could really co-op it
I think that this may be your problem. This game wasn't really meant to be played alone. Given the choice between playing with randoms and playing with bots, I'll chose the former almost every time. Just join a random realism lobby sometime. Your mileage will vary, but it will almost always be better than bots.
I'm rather picky about my friends list so I won't add anybody I don't know well on here.
I think that this may hurt you when it comes to L4D2. I'm pretty liberal about who I have on Steam friends: if someone sends me a request, I accept it, no questions asked, and if I go to a LAN party or something, I'm going to add everyone that I play with. I've got to say that it's nice to be able to load up L4D2, check my friends list, and find that a dozen of my friends are already playing, with usually at least one of them playing a game with an open slot. I've also found that if I'm ever playing a game and someone drops, one of my friends will come in to replace the person who dropped. If you want to be selective with who you "friend," that's up to you, but you may do so at your own expense. I can afford to be liberal with Steam friends due to the sorting options that it offers me (I usually use the group view) but I'm not really sure how XBL works with regard to that sort of thing.
What I do love though is Scavanger mode. There is a lot of strategy involved in this mode, where teamwork excels over reading body language. I find it very enjoyable.
Scavenge mode should be more than enough to make this game enjoyable. I'm certain that I could enjoy playing nothing but scavenge mode and still have fun with this game. One could argue that it's only one game mode with only six maps, but if you look at competitive Counter-Strike, it's just one game mode with fewer than six maps, and people have been enjoying it for over a decade. If you find scavenge enjoyable and think that everything else the game has to offer is dull or unimpressive, I don't see any reason to play anything else other than scavenge.
 
Yeah, your post made sense once I got to the part where you said you're playing alone. Left 4 Dead was never survival horror. The first game was also arcade-styled. The game is about the experiences you share with the other players more than anything else. Also, aside from the characters, every single aspect of the game is much improved over the first. The first Left 4 Dead was completely broken at many points due to the overreliance on "crouch in corner + melee/shoot until wave is over". The dynamic crescendos really help with this. The new infected are also a great deterrant to camping.

Oh and completely disagree on your versus issue. I had the closest game I ever had.

R1: 500 vs 525
R2: 1125 vs 1125
R3: x vs x+10
R4: x vs x+40
R5: x vs x-200

Was really amazing. Of course, I had 7 other people I knew in there. We played Scavenge a few times and were adjusting the teams as we played that to balance and we switched to Versus it turned out really well.

I would never play Left 4 Dead 2 with strangers. I almost want to grab a 360 version so I can play with the Smogonites on 360 like zerowing and Fish. All my friends have it on Steam so that's where I grabbed it. I wish they had a discount for owners of the PC version =P
 
Hi.

I pre ordered this game on steam before launch day and have been playing it since it was released, I think it's much better than Left 4 Dead 1 (which I also own).The melee weapons make the game much more fun as do the new special infected. The new scavenge mode is really fun although I disagree about the team work, the few times I've played each survivor has gone off on their own and not helped any incapacitated survivors, their only objective being to get the gas cans.

Unfortunately the general online community aren't so great, with lots of people killing themselves then quitting or just not working as a team. So I'm looking for some guys to play the game with me (I normally play normal / versus). My steam can be found here and I'm a member of the smogon steam community.
 
Well, i've been playing this game for quite some time now and find it extremely improved over L4D1... but that's beating the dead horse so i'll stop there. The main question i want to ask it...

Why would people prefer L4D1 over L4D2? Is there a chance that people will dislike L4D2 and continue to play L4D1?

I really don't see any reasons, but that's probably because i enjoy the newer version much more then the previous one, so it puzzled me to see people playing l4d1 instead of l4d2 in the Cyber Cafe i went to.
 
Can someone who owns L4D1 PLEASE tell me how to pick up guns and also campaign mode
cos seriously I've tried every button and also options and google and IT DOESN'T WORK
 
@ Akuchi: Check this video. In it at least they say that you have to stay still until your hand goes out, first then you can pick them. Dunno though if it's for Campaign too, since I don't own the game (sadly).
 
Can someone who owns L4D1 PLEASE tell me how to pick up guns and also campaign mode
cos seriously I've tried every button and also options and google and IT DOESN'T WORK
By default, it's mapped to he E button. You have to be close enough to pick it up though. You'll know you are when your hand goes out to take it.
 
Well, i've been playing this game for quite some time now and find it extremely improved over L4D1... but that's beating the dead horse so i'll stop there. The main question i want to ask it...

Why would people prefer L4D1 over L4D2? Is there a chance that people will dislike L4D2 and continue to play L4D1?

I really don't see any reasons, but that's probably because i enjoy the newer version much more then the previous one, so it puzzled me to see people playing l4d1 instead of l4d2 in the Cyber Cafe i went to.
Well, L4D2 has 6 SI, and you can only have 4 of them at a time. This means that there are some places in versus mode where your team could run into trouble because they didn't get a smoker spawn at a part of the campaign where there's a good smoker pull location. Sure, you could try to get a smoker spawn from the level start and just save the spawn until that part, but that's not much fun, as you're playing 3v4 until that point. There's also the issue of L4D2 having two "chip damage" SI and forcing at least one on you, versus L4D, which puts no restrictions on what you can spawn. In L4D, you could spawn four hunters with enough patience (though usually three hunters plus a smoker was just as viable and a lot more feasible), and you would always have a minimum of three incap SI (since you could only have one boomer). In L4D2, you're always stuck with one slot being delegated solely to boomer/spitter, and if you're unlucky you could get both. There are also some who prefer L4D's scoring for versus. In L4D, if you breeze through the level without having to use any medkits, and the opposing team just barely manages to hobble through the door with small slivers of HP and no spare medkits, the scores will reflect that. In L4D2, your score is based on one thing only: the amount of distance you traveled. Sure, there is a tie-breaker based on damage, but it accounts for a rather small amount of points, and I'm pretty sure that things get pretty screwy when car-punching tanks enter the picture, as these register as thousands of damage per hit.

In L4D, you had roughly a 50% chance of spawning as hunter, whereas in L4D2, that chance is reduced to a puny 17%. This is definitely a disappointment to those who enjoy playing hunter. Hunter was a great SI because it was a major part of versus (comprising half the team) so you got lots of chances to practice it and it also had a tremendously high skill ceiling. However, L4D2 offers you fewer opportunities to hone hunter skills, and fewer chances to exhibit them as well. The new SI are all basically "point and click." The spitter is highly situational and the jockey is basically just a ghetto hunter with a lower skill ceiling. Also, I might be mistaken here, but I'm pretty sure that in L4D2, it isn't possible for hunters to un-crouch after leaping, meaning that they've basically been nerfed and a lot of the skills people honed when playing L4D are now partially obsolete in the new game.

There is also the issue of Left 4 Dead having the Crash Course campaign, which is one of the few campaigns you can do a complete versus match on in under an hour. (Dead Center and Swamp Fever aren't terribly long, though.) Also, if you've got a hankering for No Mercy or Blood Harvest, L4D is the only way to enjoy them (unless people have already started porting them over).

All that being said, I still much prefer L4D2, simply based on scavenge mode, which basically beats everything L4D has to offer.
 
I think you missed the #1 difference between L4D and L4D2 which most players will notice and most of the changes you listed were made for: L4D2 has much less places where you are asked to camp. L4D2 is a much more dynamic game than L4D. The addition of the Jockey, Charger, and especially Spitter are to discourage holing up in a corner and melee-ing away. The crescendos reflect that with the new running events as does the level design. Considering how broken Versus got with the finales and the lame spots people found within a month, this is a very welcome change.
 
Hmm, the hunter argument is indeed quite valid, I'm indeed finding it harder to get good spots to pounce + damage from. But since the major thing i disliked about L4D was the camping spots, after reading your post, it's now obvious to me why i prefer L4D2 so much more, since it's not about finding good places to camp anymore.

Thanks for the answers.
 
I played it for the first time 2 days ago, it was on point. The two things I hate most are the boomers and the friggen witches, augh...
 
Here is a news for the up-coming L4D2 add-on DLC in the early Spring of 2010.

Below was originally posted on Steam News.
The link: http://store.steampowered.com/news/3237/

"The Passing" Brings L4D1 Survivors Down South

December 14, 2009 - Valve, creators of best-selling game franchises (such as Half-Life, Portal, Team Fortress, and Counter-Strike) and leading technologies (such as Steam and Source), today announced the first game add-on for its co-operative zombie thriller, Left 4 Dead 2 (L4D2), is in development and targeted for release in early 2010.

Dubbed "The Passing," the first game add-on for L4D2 brings the original Left 4 Dead (L4D1) Survivors down south for a meeting with the L4D2 cast, while delivering new single-player, multiplayer and co-operative gameplay for the PC and Xbox 360.

Targeted for release in early spring, "The Passing" takes place just after the Dead Center campaign of L4D2. Set in a small town in rural Georgia, players assume the role of the L4D2 Survivors as they meet with the L4D1 characters.

In addition to the new co-operative campaign and associated narrative, "The Passing" will include new arenas for Survival, Versus and Scavenge mode and introduce a new co-operative challenge mode of play. The Passing will also include a new "uncommon common" zombie class, melee weapon, and firearm.

"The Passing will become the most important campaign in the Left 4 Dead story, as all the Survivors are being called together in one campaign," said Doug Lombardi, VP of marketing at Valve. "It will also be a huge offering of new gameplay content, with something new for every game mode plus a new uncommon common and weaponry."

Exclusively available for the Xbox 360 and PC, L4D2 sets a new benchmark for co-operative action games. The title adds melee combat to enable deeper co-operative gameplay, with items such as a chainsaws, frying pans, axes, baseball bats, and more.

With the AI Director 2.0, L4D's dynamic gameplay is taken to the next level by giving the Director the ability to procedurally change weather effects, world objects, and pathways in addition to tailoring the enemy population, effects, and sounds to match the players' performance. The result is a unique game session custom fitted to provide a satisfying and uniquely challenging experience each time the game is played.

Finally, with new Survivors, boss zombies, weapons, and items, Left 4 Dead 2 offers a much larger game than the original, featuring more co-operative campaigns, more Versus campaigns, new Survival maps, and the new competitive game mode, Scavenge.

Left 4 Dead 2: The Passing is targeted for release in early spring for the PC and Xbox 360. Pricing will be announced closer to launch.

For more information, please visit www.l4d.com

December 14th, 2009 12:21 PM

Sadly, we won't be able to play as the original L4D1 casts, but instead the L4D2 casts will be meeting with the L4D1 casts. Personally I'm both delighted and saddened by this, as I'm pretty sure there were many people wanting to play as L4D1 casts. Hopefully it shouldn't turn out like the "Crash Course" DLC for L4D1 (just crossing my fingers here). But don't expect much more otherwise.

Edit: We are still not sure if we can play as one of the L4D1 cast just yet, so don't hold me on the account.
 
Whoops, forgot about this ._.'

The "grim atmosphere" is cool the first time that you play through a campaign, but after about ten hours of gameplay or so, it wears off and the only thing the game has to stand on is gameplay. Fortunately, L4D2 offers just that in the form of realism and scavenge.

Playing through it again (all my achievements were on another acount ;-;) the atmosphere still sticks with me. But it certainly wasn't my real issue with this game, so I'll drop this.

You realize that this was Valve's intent, right? In the previous game, with the way the health bonus, the assumption was that you would always make it to the safe room, and the only question was how much health you'd pull through. In L4D2, it's supposed to be a struggle to make it to the safe room, and if the survivor teams are constantly winning, that's a problem because then the only tiebreaker is damage. Also bear in mind that you can still get lots of points when you die. If you wipe right outside the level end, you can still get 90% of the possible points. I think that versus was mean to be a test of when the survivors would get wiped out, rather than whether they would get wiped out.

Thank you. This definitely helped with my attitude towards Versus. After swapping the L4D mindset with this one I didn't have as many issues. I've had some rather close games too (though the score seems to inflate in one team's favor in the finales...).

The game is about the experiences you share with the other players more than anything else.

I have problems doing this when playing with randoms. They usually either don't have mics, don't listen, or are plain unenjoyable. Versus mode only amplifies the issues. However, I'll give that Scavange Mode provides good times 70%+ of the time. Maybe Steam is better for this?

My demons concerning this game are more or less vanquished. I'm sure I'll love this game once I have Steam.
 
Bought it the day L4D2 came out for Xbox 360 and I love it. Much better then L4D1 although the survivor's personalities aren't up to L4D1 ones. Versus is a lot more balanced now (most L4D1 games could be decided by 1 match). Infected are impressive although the Spitter is a tad overpowered in my view. Still, love the game.

my gamertags anduril38 if anyones up for adding me for L4D2.
 
I have problems doing this when playing with randoms. They usually either don't have mics, don't listen, or are plain unenjoyable. Versus mode only amplifies the issues. However, I'll give that Scavange Mode provides good times 70%+ of the time. Maybe Steam is better for this?

My demons concerning this game are more or less vanquished. I'm sure I'll love this game once I have Steam.
Yeah, I've never played with randoms and never plan on playing with randoms so that might be why. I usually grab some friends and round out any empty spots with people I know online or vice versa.
 
Personally, I prefer L4D1. Up until a few days ago, I'd still play a few rounds every night.. Basically, my friends and I would go look for a lobby of 4 other friends waiting to pubstomp.. so we could surprise and crush them :D It is especially satisfying when they trash talk beforehand and tell US not to quit.. and they end up quitting themselves >:3

But back on the subject between L4D1 and 2... They just seem like entirely different games to me, especially the atmosphere. And I liked the old characters better, I actually wanted them to live. The new characters, (Rochelle is the first that comes to mind,) seem so plain ._. Maybe it's just because I live below the Mason-Dixon line ~_~;
L4D2 versus is just not as enjoyable for me, I miss the old scoring..
But I really enjoy scavenge *__*
Still getting used to pouncing as a jockey... even hunter feels really different.
I guess they were preparing you for not being able to find a ridiculous amount of 25 pounce spots with Crash Course... (ugh... crash course....) with the blocked off roofs and all..
Also, the Charger's hitbox is a joke.
 
Versus mode is unbareable anymore. Those extra special infected make for too many threats for survivors to cover effectively (everytime I've played the infected dominated, no matter which team played). Topped with the above level complaints, it's not a good combo.

Put me on the infected team; I GUARANTEE that I will bring the team down with me in a flaming wave of glory (or shame, depending on the team), hahaha.

And, if somehow that fails, I'll tag my trusty friend Kama (who happens to be worse than me... people who have played with me probably doubt that that's possible, but I TOTALLY carry her sometimes) and we can work together to bring the team down. It'll be a team-effort!

Seriously, I hate versus. :( I totally suck at it and I don't really get wtf to do as a zombie, so they just kill me. Well, I like being the jockey, but yeah. :)
 
I suck too so I just do what my friends tell me to do. Also, almost every game I've played has ended up with the survivors getting pretty close to the end. Only one recently where the infected always dominated. Otherwise, my games usually last 1.5 - 2 hours.
 
Back
Top