• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Leftovers and Defensive Items

Status
Not open for further replies.
What should be done with Focus Sash?
No changes
Focus Sash remains active while equipped Pokemon has above 30% HP
Focus Sash remains active if equipped Pokemon has above 50% HP at start of round


What should be done with Focus Band?
Focus Band is active when equipped Pokemon has below 70% HP
No changes
Equipped Pokemon takes no more than 20% maximum HP damage per hit (removing the BAP deduction effect)


Do we think Big Root warrants a discussion for change?
Yes (go back to Discussion while this thread hangs open)
 
Focus Sash:
Focus Sash remains active while equipped Pokemon has above 30% HP
No changes
Focus Sash remains active if equipped Pokemon has above 50% HP at start of round


Focus Band:
Focus Band is active when equipped Pokemon has below 70% HP
Equipped Pokemon takes no more than 20% maximum HP damage per hit (removing the BAP deduction effect)
No Changes


Big Root:
Yes
 
Focus Sash:
Focus Sash remains active while equipped Pokemon has above 30% HP
No changes
Focus Sash remains active if equipped Pokemon has above 50% HP at start of round


Focus Band:
Equipped Pokemon takes no more than 20% maximum HP damage per hit (removing the BAP deduction effect)
Focus Band is active when equipped Pokemon has below 70% HP
No Changes


Big Root:
Yes
 
Suspending this vote until we get a new council, if we get a new council and basically voiding this vote; one member has gone and the others simply have not voted so it makes sense to leave this to the new council (if there is a new one).
 
Sash:
Focus Sash remains active if equipped Pokemon has above 50% HP at start of round
Focus Sash remains active while equipped Pokemon has above 30% HP


Band:
Equipped Pokemon takes no more than 20% maximum HP damage per hit (removing the BAP deduction effect)
Focus Band is active when equipped Pokemon has below 70% HP


Big Root:
Yes
 
Focus Sash:
Focus Sash remains active while equipped Pokemon has above 30% HP
No changes
Focus Sash remains active if equipped Pokemon has above 50% HP at start of round


Focus Band:
Focus Band is active when equipped Pokemon has below 70% HP
Equipped Pokemon takes no more than 20% maximum HP damage per hit (removing the BAP deduction effect)
No Changes


Big Root:
Yes
 
What should be done with Focus Sash?
Focus Sash remains active while equipped Pokemon has above 30% HP
Focus Sash remains active if equipped Pokemon has above 50% HP at start of round
No changes


What should be done with Focus Band?
Equipped Pokemon takes no more than 20% maximum HP damage per hit (removing the BAP deduction effect)
Focus Band is active when equipped Pokemon has below 70% HP
No changes


Do we think Big Root warrants a discussion for change?
Yes

I think the funky option for Band is a good one, it gives it a good functional difference to Sash especially on 90 HP or 4x weak mons. And yes oh god yes we need to fix Big Root Draining Kiss.
 
What should be done with Focus Sash?
Focus Sash remains active while equipped Pokemon has above 30% HP
Focus Sash remains active if equipped Pokemon has above 50% HP at start of round
No changes


What should be done with Focus Band?
Equipped Pokemon takes no more than 20% maximum HP damage per hit (removing the BAP deduction effect)
Focus Band is active when equipped Pokemon has below 70% HP
No changes


Do we think Big Root warrants a discussion for change?
Yes


Worst case scenario we just revisit the matter later and revert stuff to original stuffness.

Also please make band and sash different.
 
What should be done with Focus Sash?
Focus Sash remains active while equipped Pokemon has above 30% HP
Focus Sash remains active if equipped Pokemon has above 50% HP at start of round
No changes


What should be done with Focus Band?
Equipped Pokemon takes no more than 20% maximum HP damage per hit (removing the BAP deduction effect)
Focus Band is active when equipped Pokemon has below 70% HP
No changes


Do we think Big Root warrants a discussion for change?
Yes

That should reach majority on everything I believe with our final choices being:

Focus sash above 30%, no more than 20% max HP/hit and a Big Root discussion.
 
Avnomke or another council member: how about actually calling the vote instead of going back to another thread or at the very least, make it clear or w/e. >_>
 
back to this.

How much should Big Root increase healing from health draining moves?
Doubled health gain, capped at 100%
1.5x health gain
+50% health gain
No change (doubled health gain)

Put the options in order of preference

deadfox081
Dogfish44
Avnomke
AOPSUser
Matezoide
Frosty
Leethoof

How much should Big Root increase the energy costs of health draining moves?
+3 en cost
1.25x en cost
No change (1.5x en cost)
 
Doubled health gain, capped at 100%
No change (doubled health gain)
+50% health gain
1.5x health gain


If someone can tell me the difference between +50% and x1.5 then I'll eat my hat.
 
Status
Not open for further replies.
Back
Top