Legend Hunt Beta #1: Geodude6

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Legend Hunt: Zeraora

News all over the area is talk of the laboratory that was underneath Lumiose City imploding. No one can really precise the cause of the explosion at this point. However, there were talks of an abnormally high voltage reading in the facility moments before the disaster. This same drastic energy spike has been spotted a couple of days later by one of Professor Sycamore's teams in Coastal Kalos, moments before the last reading from that lab as well. Professor Sycamore has sent you and your Pokemon to investigate the scene, now that he is convinced it is not a mere coincidence.

Arena: Submerged Laboratory
The scattered remains of the research laboratory float around nearby, although you are fighting in still water. The presence of the wires and metal alone make you uneasy, as you can see Zeraora's lightning flow with excessive potency.
  • Abilities and Types that are immune to Electric-type Damage on Pokemon that are not Legend Zeraora are ignored.
  • When an Electric-type move deals damage, all Pokemon that did not take damage take 5 damage, except for Electric-types.

Legendary Pokemon

Zeraora [-]
STAGE:
*****
NATURE: Quirky
TYPE: Electric
ABILITIES: Volt Absorb / Spark Receiver
- Spark Receiver (Trait): When this Pokemon deals damage with an Electric-typed move, it recovers 2 HP per Pokemon that took damage.

Enrage: +2 DMG to all outgoing attacks.

STATS
HP: 180
Atk: 6
Def: 5
SpA: 6
SpD: 5
Spe: 143
Size Class: 3
Weight Class: 3

SIGNATURE ACTIONS
Call for Friends (Recharge 2): Zeraora releases a quick current through the water, requesting assistance. At the end of the round, a Lanturn (S) and Arctozolt (S) will enter the fight. They order first in the next round.

Energy Spike: Zeraora releases a draining shockwave. All of Zeraora’s enemies lose 15 energy, and Zeraora heals for 25 HP. This can only be done while Electric Terrain is active.

Overload: Zeraora saps a large amount of energy from the water, overflowing itself with power. The next Electric-type move Zeraora uses has its BAP doubled. This can only be done while Electric Terrain is active.

Quick Charge (Recharge 1): Zeraora fires a diffusing bolt at an enemy. This bolt does 10 fixed damage, has perfect accuracy, and sets Electric Terrain for 6 actions.

Crusher Bolt (Enrage): Zeraora hurtles at an enemy, causing massive damage and paralyzing the target. Crusher Bolt is a 15 BAP Physical attack, 100% Accuracy, and has a 100% chance to paralyze on hit.

MOVES
Acrobatics
Aerial Ace
Agility
Assurance
Aura Sphere
Blaze Kick
Bounce
Brick Break
Brutal Swing
Bulk Up
Calm Mind
Charge
Close Combat
Confide
Discharge
Double Team
Drain Punch
Dual Chop
Echoed Voice
Electric Terrain
Electro Ball
Electroweb
Endeavor
Endure
Facade
Fake Out
False Swipe
Fire Punch
Fling
Focus Blast
Focus Punch
Frustration
Fury Swipes
Giga Impact
Grass Knot
Helping Hand
Hidden Power Ice
Hone Claws
Hyper Beam
Iron Tail
Knock Off
Laser Focus
Low Kick
Low Sweep
Mega Kick
Mega Punch
Outrage
Pay Day
Plasma Fists
Play Rough
Power-Up Punch
Protect
Quick Attack
Quick Guard
Rest
Return
Revenge
Reversal
Round
Scary Face
Scratch
Shock Wave
Slash
Sleep Talk
Snarl
Snatch
Snore
Spark
Substitute
Superpower
Swift
Taunt
Throat Chop
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Volt Switch
Wild Charge
Work Up

Summons

Lanturn [F]
STAGE:
***
NATURE: Serious
TYPE: Water / Electric
ABILITIES: Volt Absorb / Illuminate / Water Absorb

STATS
HP: 55
Atk: 3
Def: 2
SpA: 4
SpD: 3
Spe: 33
Size Class: 2
Weight Class: 2

MOVES
Agility
Amnesia
Aqua Ring
Attract
Blizzard
Bounce
Brine
Bubble
Bubble Beam
Captivate
Charge
Charge Beam
Confide
Confuse Ray
Curse
Dazzling Gleam
Discharge
Dive
Double Team
Eerie Impulse
Electro Ball
Endure
Facade
Flail
Flash
Frustration
Giga Impact
Hail
Hidden Power Fire
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Ion Deluge
Mist
Natural Gift
Protect
Psybeam
Rain Dance
Rest
Return
Round
Scald
Screech
Secret Power
Shock Wave
Signal Beam
Sleep Talk
Snore
Soak
Spark
Spit Up
Spotlight
Stockpile
Substitute
Supersonic
Surf
Swagger
Swallow
Take Down
Thunder
Thunder Wave
Thunderbolt
Toxic
Volt Switch
Water Gun
Water Pulse
Waterfall
Whirlpool
Wild Charge
Zap Cannon

Arctozolt [M]
STAGE:
***
NATURE: Serious
TYPE: Electric / Ice
ABILITIES: Volt Absorb / Static / Slush Rush

STATS
HP: 45
Atk: 5
Def: 3
SpA: 4
SpD: 3
Spe: 27
Size Class: 4
Weight Class: 5

MOVES
Ancient Power
Avalanche
Blizzard
Body Slam
Bolt Beak
Bulldoze
Charge
Discharge
Echoed Voice
Electro Ball
Endure
Facade
Freeze-Dry
Giga Impact
Hail
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Ice Fang
Icicle Crash
Icicle Spear
Icy Wind
Iron Tail
Low Kick
Mega Kick
Mega Punch
Payback
Pluck
Powder Snow
Protect
Rain Dance
Rest
Rock Blast
Rock Slide
Rock Tomb
Round
Slam
Sleep Talk
Snore
Stomping Tantrum
Stone Edge
Substitute
Surf
Taunt
Thunder
Thunderbolt
Thunder Fang
Thunder Punch
Thunder Shock
Thunder Wave
Wild Charge


Geodude6's Team

Sableye (F)
Stage 3*
Types: Dark/Ghost

Abilities:
Keen Eye / Stall / Prankster / Magic Bounce (Mega Sableye only)

Nature: Serious (no effect on stats)

Stats: (Normal Sableye)
HP: 80
Atk: Rank 4
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 50
Size Class: 1
Weight Class: 2

Stats: (Mega Sableye)
HP: 80
Atk: Rank 4
Def: Rank 6
SpA: Rank 4
SpD: Rank 5
Spe: 20
Size Class: 1
Weight Class: 5

Attacks:
Aerial Ace
Ally Switch
Astonish
Attract
Body Slam
Brick Break
Calm Mind
Captivate
Confide
Confuse Ray
Cut
Dark Pulse
Dazzling Gleam
Detect
Dig
Disable
Double Team
Drain Punch
Dream Eater
Embargo
Encore
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Flash
Flatter
Fling
Focus Punch
Foresight
Foul Play
Frustration
Fury Swipes
Gyro Ball
Helping Hand
Hex
Hidden Power [Ground]
Hone Claws
Ice Punch
Icy Wind
Imprison
Incinerate
Knock Off
Leer
Low Kick
Low Sweep
Mean Look
Mega Kick
Mega Punch
Metal Burst
Metronome
Moonlight
Nasty Plot
Natural Gift
Night Shade
Payback
Poison Jab
Power Gem
Power-Up Punch
Protect
Psychic
Psych Up
Punishment
Quash
Rain Dance
Recover
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Scratch
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Sleep Talk
Snarl
Snatch
Snore
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder Punch
Torment
Toxic
Trick
Water Pulse
Will-O-Wisp
Wonder Room
Zen Headbutt

Clefable (M)
Stage 3*
Types: Fairy

Abilities:
Cute Charm / Magic Guard / Unaware

Nature: Serious (no effect on stats)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 4
Spe: 60
Size Class: 3
Weight Class: 3

Attacks:
After You
Ally Switch
Amnesia
Aromatherapy
Attract
Baton Pass
Belly Drum
Bestow
Bide
Blizzard
Body Slam
Bounce
Brick Break
Bubble Beam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Copycat
Cosmic Power
Counter
Covet
Curse
Dazzling Gleam
Defense Curl
Detect
Dig
Disarming Voice
Double Slap
Double Team
Double-Edge
Drain Punch
Draining Kiss
Dream Eater
Dynamic Punch
Echoed Voice
Encore
Endure
Facade
Fake Tears
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Frustration
Giga Impact
Grass Knot
Gravity
Growl
Headbutt
Heal Pulse
Healing Wish
Helping Hand
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Imprison
Incinerate
Iron Tail
Life Dew
Light Screen
Lucky Chant
Magical Leaf
Mega Kick
Mega Punch
Meteor Mash
Metronome
Mimic
Minimize
Misty Terrain
Moonblast
Moonlight
Mud-Slap
Mystical Fire
Natural Gift
Nightmare
Play Rough
Pound
Power-Up Punch
Present
Protect
Psych Up
Psychic
Psyshock
Psywave
Rage
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Smash
Rollout
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Sing
Skull Bash
Sleep Talk
Snatch
Snore
Solar Beam
Splash
Spotlight
Stealth Rock
Stored Power
Strength
Submission
Substitute
Sunny Day
Swagger
Sweet Kiss
Take Down
Telekinesis
Teleport
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Tickle
Toxic
Tri Attack
Trick
Uproar
Wake-Up Slap
Water Gun
Water Pulse
Wish
Wonder Room
Work Up
Zap Cannon
Zen Headbutt

Gardevoir (M)
Stage 3*
Types: Psychic/Fairy

Abilities:
Synchronize / Trace / Telepathy / Pixilate (Mega Gardevoir only)

Nature: Serious (no effect on stats)

Stats: (Normal Gardevoir)
HP: 80
Atk: Rank 3
Def: Rank 3
SpA: Rank 6
SpD: Rank 5
Spe: 80
Size Class: 3
Weight Class: 3

Stats: (Mega Gardevoir)
HP: 80
Atk: Rank 4
Def: Rank 3
SpA: Rank 7
SpD: Rank 6
Spe: 100
Size Class: 3
Weight Class: 3

Attacks:
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Disable
Disarming Voice
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Guard Swap
Heal Pulse
Healing Wish
Helping Hand
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Life Dew
Light Screen
Lucky Chant
Magic Room
Magical Leaf
Mean Look
Mega Kick
Mega Punch
Memento
Misty Terrain
Moonblast
Mystical Fire
Natural Gift
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt


Party
:sableye: HP: 80 | EN: 100 | Item: Focus Sash | Stats: 4/4/3/3/50 | Other: -
:clefable: HP: 90 | EN: 100 | Item: Life Orb | Stats: 3/3/4/4/60 | Other: -
:gardevoir: HP: 80 | EN: 100 | Item: Pixie Dust | Stats: 3/3/6/5/80 | Other: -

Boss
:ss/zeraora: HP: 180/180 | Item: Magnet | Stats: 6/5/6/5/143 | Other: -

Zeraora awaits your approach.
Geodude6
 

Geodude6

Look at my shiny CT!
All single-target moves target Zeraora, unless specified otherwise.


Sableye: Knock Off~Foul Play
(2 Subs) IF Zeraora uses (Knock Off OR Fake Out) AND Sableye has not yet used Imprison THEN use Imprison (Fake Out, Knock Off, Protect) and push actions back.

Clefable: Dazzling Gleam~Moonblast
IF the current field is Electric Terrain THEN use Misty Terrain.

Gardevoir: Moonblast~Draining Kiss
 

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