Cool find! I confirmed this happens, but the process can be simplified a bit. All you have to do is:I'm fairly sure I just found either a very weird mechanic, or a very broken bug.
If you:
- Approach an alpha without engaging
- Save the game
- Engage the alpha (my tests were by hitting it with an attack) (EDIT: It seems it might also occur by just aggro'ing too.)
- Close the game
- Reload the game
- Engage the alpha again
The alpha will now take far more damage than it did in the initial battle. In my testing, it's been consistently close to double the damage they'd take in the initial fight. I tested on both static and randomly generated alphas.
I'm thinking there's some sort of bug with the 252 HP evs it's meant to have not generating? I'd be very curious to see if someone else is interested in looking deeper into this odd behavior.
- Approach an alpha to load it (best not to aggro so you can save right away, but doesn't matter either way).
- Save the game.
- Close and reopen the game.
It doesn't affect the EVs because you can catch it after it takes the higher damage and see that it still has 252 HP EVs.
While playing, I suspected the alpha Pokémon have some property that makes them take less damage and deal more damage. It's possible this attribute isn't saved which is why we are seeing this phenomenon. It might be possible to match some of our modifiers by comparing damage before and after rebooting on an alpha Pokémon.
Below was an example of Ice Fang damage from full HP before and after rebooting the game.
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