Thanks to emillight, Meteordash, Kennedy, Eli, and Sectonia for letting me bounce ideas off of them while writing/coding this!
Current Ability Assignments
Clefable-Mega: Serene Grace
I opted for Serene Grace over Aerilate or Magic Guard because its Pokedex entry describes it being very timid, and I also feel like Aerilate is way too anticipated/overdone. Open to other ideas though.
Victreebel-Mega: Corrosion
It's constantly described as being able to corrode steel with its venom, so I felt like this was somewhat anticipated. I also changed Corrosion to hit Steel-types neutrally to make it more than just an ability decided via flavor.
Starmie-Mega: Pure Power,
-40 Atk
I feel like this was pretty expected. It gets the typical 40% Attack stat boost every other Huge/Pure Power Pokemon got in PLZA.
Dragonite-Mega: Soul-Heart
HEAR ME OUT!!!!! Its Mega Pokedex entry is
Mega Evolution has excessively powered up this Pokémon's feelings of kindness. It finishes off its opponents with mercy in its heart. , so I felt like Soul-Heart fits this perfectly.
Meganium-Mega: Triage
I feel like most people expected Flower Veil, and while I'm open to that, I couldn't really go off of its Pokedex entry because it only says something about having strong Solar Beams. This felt balanced by it not learning Draining Kiss (because priority Fairy STAB is insane with 145 Special Attack).
Feraligatr-Mega: Dragon's Maw
While I feel like most people anticipated Strong Jaw or Tough Claws as an ability, I'll be blunt: I
hate Strong Jaw as an ability. It's so lame on everything that isn't Bruxish because all of the bite moves that are common have 65 Base Power and are still pretty meh when boosted. Dragon's Maw still plays off of the Mega Pokedex entry about Mega Feraligatr's jaw fin being 10x stronger than its normal jaw in concept and directly benefits Feraligatr's new STAB.
Skarmory-Mega: Tough Claws
This felt kinda hand-in-hand, or should I say hand-in-talon. Open to suggestions.
Gallade-Mega: Sharpness
What? This isn't a new mega?! Inner Focus sucks.
Froslass-Mega: Snow Warning
While I think most people were expecting some typical Ghost ability (Shadow Tag, Cursed Body, etc) or Refrigerate, I wanted to give a creative spin on Froslass-Mega's design and dex entry while still still giving it something it could directly benefit from. Snow will help boost its Defense and let it hit its Blizzards.
Emboar-Mega: Supreme Overlord
Another somewhat expected one, Mega Emboar's entry is
Brandishing a blazing flame shaped like a serpentine spear, it rushes in to rescue its imperiled allies., which fits pretty aptly. Open to suggestions though.
Excadrill-Mega: Mold Breaker
I couldn't really think of an ability for this but I also didn't want to give it something that would make it awfully broken (i.e. Sand Rush), so I just settled on Mold Breaker. Open to suggestions.
Audino-Mega: Regenerator
What? This isn't a new mega either?! Healer is worse than Inner Focus.
Scolipede-Mega: Merciless
I was really lost on what to give this, so I just decided on Merciless because its pokedex entry says that
its venom makes it stronger. Open to suggestions.
Scrafty-Mega: Moxie
I had the opposite issue on Scrafty. It has like 4 or 5 abilities it could justifiably have. Shed Skin, Intimidate, and Moxie all fit lore and dex wise, but I opted away from Intimidate because double Intimidate seems like hell and a free Dragon Dance simultaneously. I also thought of Rough Skin because its mega dex entry says
its shed skin becomes rough, but I wasn't sure. Open to input here too!
Eelektross-Mega: Levitate
As much as I wanted to give this Transistor or Electric Surge, one of my friends pointed out to me that all of the other Levitate Megas kept Levitate post-Mega Evolution, so I kept it here for now. I still think another ability is better so feel free to provide input.
Chandelure-Mega: Flash Fire
Every single ability I thought of for this would make it insanely broken (Shadow Tag, Wonder Guard to name a few), so I just opted to keep Flash Fire. Open to suggestions.
Chesnaught-Mega: Protective Thorns
New ability alert! It feels like the whole point of Mega Chesnaught's design is to discourge coming close to it, so Protective Thorns was designed to keep some aspects from pre-Mega (Bulletproof) and combine it with other flavor elements (Iron Barbs). So this ability is Bulletproof + Iron Barbs.
Delphox-Mega: Levitate
I almost opted for Magic Guard here, but I feel like Levitate is just more fitting design-wise. Open to suggestions.
Greninja-Mega: Battle Bond
This isn't the typical Battle Bond that exists in S/V. It's more akin to the Gen 7 version of Battle Bond. I did this because it's clear this is Game Freak's replacement for Ash-Greninja; when Mega Evolving in game, Mega Greninja's Water Shuriken becomes a 1-hit move and insanely strong. Thus, the new Battle Bond does the following:
After KOing a Pokemon: +1 Atk/SpA/Spe. Water Shuriken while Mega: 75 power, hits 1x.
Pyroar-Mega: Drought
As much as I wanted to think of something more creative to give this, it just sucks so I frankly wanted to give it a bit of a boost in its ability. Open to ideas. I considered doing Unaware to riff off of the "the lion does not concern himself" memes but decided to restrain myself.
Dragalge-Mega: Regenerator
My friends and I were really debating whether it should keep Adaptability or get Regenerator, as its Mega Dex entry is
It spits a liquid that causes the regenerative power of cells to run wild. The liquid is deadly poison to everything other than itself.. Open to feedback on this, but I think one of the two abilities fits best.
Floette-Mega: Ange
Another new ability! Eternal Floette was STORY SPOILERS:
made from absorbing the life force from all of Pokemon around it, and Mega Floette's dex entry says that it absorbs the energy from Mega Evolution and that its flower now attacks Pokemon on its own. Therefore, I made this the ability:
Gain 1/12 of max HP at the end of every turn. If the opposing Pokemon is a Mega Evolution, that Pokemon loses 1/10 max HP every turn and this Pokemon absorbs the HP lost.
Malamar-Mega: Contrary
This was the only non-custom ability this Pokemon could justifiably have with how generally bad its stats are. Open to suggestions.
Barbaracle-Mega: Skill Link
With Shell Smash in its arsenal, I was trying to figure out an ability that wont immediately send this over the edge but is still fun to work with, so I settled on Skill Link, since it will allow Barbaracle to have a more reliable Rock-type STAB. Open to ideas though.
Hawlucha-Mega: Luchador's Pride
New ability! Hawlucha's viability in its base form is very Unburden-centric, so I wanted to take something Speed related into its Mega while incorporating its dex entry (
Mega Evolution has pumped up all its muscles. Hawlucha flexes to show off its strength.) without giving a flat [x]-move power boost. Thus, Luchador's Pride:
This Pokemon's Speed is raised by 1 stage if it attacks and knocks out another Pokemon.
Zygarde-Mega: Power Break
I was initially going to do something based around
Mega Zygarde's in-game boss battle where it ignores every move immunity, but I have since discovered that is story-specific and also frankly still obnoxiously broken, so I just kept Aura Break. Especially now that it will be in the same caliber as Xerneas/Yveltal, its ability won't be entirely useless.
Drampa-Mega: Drizzle
Mega Drampa's dex entry describes it
summoning storm clouds, so this felt kinda like a shoo-in. Open to ideas though.
Falinks-Mega: Brass Bond
Another new ability! Dex entry:
Mega Falinks has taken on the ultimate battle formation, which can be achieved only if the troopers and brass have the strongest of bonds., I wanted to do something similar to Parental Bond, but I feel like Parental Bond doesn't fit this design flavor-wise, so I made a different version:
This Pokemon's damaging moves hit 3x. The second and third hits do 1/10 of the original damage.
. This might seem a bit obnoxious on paper, but Falinks doesnt get any moves like Super Fang or Seismic Toss, so it has a lot less room to abuse this.