Giving some opinions on the Megas and their ability choices.
I can see Magic Guard being the "lazy" cop out answer, but ngl I can't think of much reason why I'd run Mega Clefable right now if I gain a SR weakness. I think Serene Grace is actually fun, but I do not know if Clefable gets Air Slash in ZA, which would make Serene Grace extremely great. Right now though I guess it's a Moonblast spammer to farm SpA drops, which I don't think is worth the evolution. It does seem as if Movepool changes are off the table though (which sucks given how much of the envelope we are pushing with abilities).
I am actually a fan of the classic theorized Chlorophyll, Victreebel imo doesn't get too much mileage out of Corrosion as it currently stands, I think it's hard to justify it as a Mega otherwise. I do REALLY appreciate the idea that new Corrosion let's you ignore Steel type immunity for attacking moves as well. I guess it's hard to justify a dedicated Sun sweeper for a poor weather.
Self Explanatory.
I stand behind Soul-Heart even if it's a bit weird flavour wise. Fully abusing the special stat investment is the best call here, wasting 145 SpA would be a crime. In that vein I also fully reject the notion of Aerialate, because this would just be regular DDance Dragonite but more cracked. If Soul-Heart is rejected by the community I stand behind the often suggested No Guard as well, even if it now outclasses Pidgeot in the process.
Triage goes crazy but the fact that Meganium can't set up at all sucks ass. Priority Draining Kiss imo wouldn't too bad to get though since we can't set up, so if moves are being given out I'd support that. Solid stuff.
Even if it's cope, this is the right call while still being somewhat realistic in being what is possible. Anyway, Feraligatr is nutso with SD Scale Shot, I don't think anything can switch into it.
Tough Claws is great, Good as Gold would have been a funny alternative but imo Tough Claws is good here, cements Skarm as a CRAZY wallbreaker.
Snow Warning gives it the utility it needs to justify using it as your dedicated Ice type and as your special attacking Mega. The bulk boost, Aurora Veil + Blizzard cranking up its damage all makes this Pokémon worth the slot as a phenomenal breaker.
Supreme Overlord is gas....no SD and no STAB priority kinda really sucks but I truly believe this is the ability for this Pokémon. It really is just anti Gambit to me.
I agree that Sand Rush makes this Pokémon utterly broken, I also think Sand Force makes this just ok. I don't like Tough Claws at all even if it's flavorful. I like Mold Breaker as a true stallbreaker, but we want to move away from that, I think Stamina is somewhat flavorful of an option that really leverages Excadrill 's new defensive utility and makes it exceptionally good at spinning. Is this based solely on a reply to a blunder tweet? Yes. But I think it works well, and you need Stamina to work a drill like that anyway.
Scolipede is hard to buff in retrospect. I see Tinted Lens as a major cop out, and doesn't even fit flavor wise anyway. I think just lie how we buffed Corrosion, we should buff Merciless so that it gives all physical moves a 20% Poison chance as well. Scolipede can't afford to drop a move for Toxic for rely on 20% chances on Gunk alone, while I also don't want to fully shot on PTouch or if even TChain. This just makes Scolipede a really hard Pokémon to switch into overall which it needs to justify being a wallbreaker with.
I think Moxie is ultimately fine, but Intimidate or Shed Skin takes advantage of its bulky nature better. Moxie is really nice but works when you are fast enough to threaten a true snowball, which I am not sure if Scrafty can. Scrafty's slow ass needs that extra DD anyway.
Transistor would be insane, but if you guys want to do something that isn't Levitate I am on board with Electric Surge or even Electromorphisis on this guy as well. Just ensure it can't Rising Voltage if Terrain wins.
Chandelure is cool, but imo it already has a hard time in a Nat Dex based meta (Pursuit), and Delphox and Charizard Y makes running it as you defacto Fire Mega option somewhat not ideal. All of Chandelure's dex entries in Gen 9 mention either drawing in soul for power or burning, so I think it's Mega ability should incorporate that, while promoting something cool like Wisp usage.
New Ability: Soul Siphen - Ghost type moves heal user for 50% of the damage dealt. If target is burnt all moves used heal for 50%.
tuff. No words.
Levitate is 100% the right call. The defensive utility this already powerful wallbreaker has gives it the ability to switch in and beat a large amount of mons (Ting-Lu get fucked).
I'm not a fan of this at all, as I feel this is not only too strong with Nasty Plot. I think a solid consistent reasonable ability would be more preferable.
I wanted to say make it Punk Rock but this thing is weak as shit man give it Drought fuck it. (I like Adaptability).
I too also prefer Regenerator over Adaptability, we don't have one, and it makes Drag really good as a pivot and defensive Mega. I can see it competing heavily with Pex and Glowing, but eating up a Mega slot puts it at a big disadvantage.
The lore sounds fun. An anti Mega Mega sounds cool as hell and really helps justify it as your offensive Fairy and as a Mega Evolution.
Contrary is good. I also think Simple is low-key a really good idea as well. Nasty Plot with Stored Power makes it an immediate threat, as does things like Calm Mind and Bulk Up sets. No Guard is dummy awful, it would literally only be a sleep spammer. Auto Trick Room is a bad idea from Pet Mod experience but I think it might be ok with the amount of cost it is to dedicate yourself to Mega Malamar, esp since the Mega slot of so highly coveted on Trick Room. I still am not up with it though.
Bro TOUGH CLAWS IS RIGHT THERE NOOO. I get it, Tough Claws can be seen as potentially broken, and Skill Link isn't awful, though I'd rather Technician. It's still a decent guy.
This is very good, Flying Fighting is great. 118 Speed is great. Bulk is great. SD sets will be great. I love Hawlucha. I look forward to seeing it play out.
Drizzle is an excellent option on Drampa, immediately makes it a strong and potent threat on its own and still makes it a decent setter for teams, though I think it has a better shot in Doubles for team support.
Trailblaze on this is crack, better Parental Bond is very cool. I'll say however that I feel less inclined to run No Retreat on this guy, as CC it's best STAB option, nearly necessitates switching out after a single usage. So that is pretty disappointing all things considered.
I like the concept, and while I did vote for Boots initially, you can consider myimd changed on keeping it, makes the metagame very unique and interesting without necessarily making it unbearable to play. Hazard Control is slim but not non existent.
I don't like changing the old megas but ZA is all about Megas so I can probably close my eyes, but altering non Mega Pokémon should be out of the question. At that point you can do anything ever in this Pet Mod, so every restriction we have so far would feel extremely arbitrary.














New Ability: Soul Siphen - Ghost type moves heal user for 50% of the damage dealt. If target is burnt all moves used heal for 50%.











I like the concept, and while I did vote for Boots initially, you can consider myimd changed on keeping it, makes the metagame very unique and interesting without necessarily making it unbearable to play. Hazard Control is slim but not non existent.
I don't like changing the old megas but ZA is all about Megas so I can probably close my eyes, but altering non Mega Pokémon should be out of the question. At that point you can do anything ever in this Pet Mod, so every restriction we have so far would feel extremely arbitrary.
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