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Pet Mod Legends Z-A OU

Should Heavy-Duty Boots be allowed


  • Total voters
    177
  • Poll closed .
please excuse my ignorance for a second
why were we talking about altering Mega Manectric's ability? why was Mega Audino's ability altered as well? I thought this was about playtesting with the new Megas ZA introduced instead of modifying mediocre abilities on old Mega Evolutions (you could bring up Mega Houndoom, Mega Slowbro, Mega Steelix)
Mega Gallade and Mega Ampharos could be tossed in there but atl their abilities didn't exist when they dropped
 
please excuse my ignorance for a second
why were we talking about altering Mega Manectric's ability? why was Mega Audino's ability altered as well? I thought this was about playtesting with the new Megas ZA introduced instead of modifying mediocre abilities on old Mega Evolutions (you could bring up Mega Houndoom, Mega Slowbro, Mega Steelix)
Mega Gallade and Mega Ampharos could be tossed in there but atl their abilities didn't exist when they dropped
I thought the point was to make it a realistic or at least a guess at what abilities *could* be, and so I get why Audino may be changed, or Gallade might get sharpness (added to base gallade recently). But I don't see most old pokemon being changed, like Manetric and Gengar, and so I don't think there's much point in changing them. Only really new abilities given or old practically useless ones swapped out.
 
Just want to chime in here that I think unresisted unpunishable (like no helmet contact etc) STAB Volt Switch from 135 spatk (and 135 speed) seems really unhealthy.

But I also don't think ground types are the only reason why Mega Mane is low viability. I think that there are also non-ground type fat mons out there that Mane struggle to do much against. But this ties to earlier unhealthy part because teams shouldn't be limited to these fat counters / checks.

Mane won't get perfect Volt Switch predictions all the time, and can lose momentum once some other move is picked.

So perhaps I may suggest Magic Guard ? ... I'm not sure if this is also unhealthy, but I don't think its a good idea to take away what balances out Volt Switch. Or perhaps a custom ability that makes it immune to hazards but it can still be affected by other things (so a less potent MG),

Also: Since there's a lot of focus on buffing lower viablity Megas, then I think the broken banned Megas should be nerfed to the point of balancing out some S rank / A+ threats that are hard to deal with.
How the actual fuck is it logical to give the electric dog fucking MAGIC GUARD???
I understand you want to buff it somewhat but at least let it make sense, It's like trying to give Drampa fucking Core Enforcer
 
:Meganium: Mega Meganium
Fairy garden(?
Effect: On switch-in, summons Misty Terrain. During Misty Terrain, Spe is 1.25x.
Reasoning: Nobody uses this Mega. At first it could do something with Triage, but when it was given Leaf Guard its viable uses collapsed. The idea for this custom ability is to emulate Miraidon's Hadron Engine, but with a Mist field so it retains immunity to status like its current ability; the increase is to Speed instead of Special Attack like Hadron because that would demand more care, and +25% instead of +33% because raising Speed is more game-breaking than raising Sp. Atk.
 
please excuse my ignorance for a second
why were we talking about altering Mega Manectric's ability? why was Mega Audino's ability altered as well? I thought this was about playtesting with the new Megas ZA introduced instead of modifying mediocre abilities on old Mega Evolutions (you could bring up Mega Houndoom, Mega Slowbro, Mega Steelix)
Mega Gallade and Mega Ampharos could be tossed in there but atl their abilities didn't exist when they dropped
Some old megas got their ability altered for this meta because this is a more for fun type of meta.
And yeah more than just Audino was changed. Gallade got Sharpness and Ampharos got Fluffy.
I personally think Mega Manectric should get Electric type scrappy/mind’s eye and someone is suggesting giving Mega Manectric Strong Jaw.
 
please excuse my ignorance for a second
why were we talking about altering Mega Manectric's ability? why was Mega Audino's ability altered as well? I thought this was about playtesting with the new Megas ZA introduced instead of modifying mediocre abilities on old Mega Evolutions (you could bring up Mega Houndoom, Mega Slowbro, Mega Steelix)
Mega Gallade and Mega Ampharos could be tossed in there but atl their abilities didn't exist when they dropped

I brought this up way way earlier in the Discord but got mobbed by *a lot* of hate from a ton of different users, for saying what you are saying lol .

Not sure what you mean here by Mega Ampharos, as it has had Mold Breaker since its introduction in Gen6, iirc.


I thought the point was to make it a realistic or at least a guess at what abilities *could* be, and so I get why Audino may be changed, or Gallade might get sharpness (added to base gallade recently). But I don't see most old pokemon being changed, like Manetric and Gengar, and so I don't think there's much point in changing them. Only really new abilities given or old practically useless ones swapped out.
Also I don't get what you mean by M Audino wanting to be changed, as its always had Regenerator so why don't we keep it?

How the actual fuck is it logical to give the electric dog fucking MAGIC GUARD???
I understand you want to buff it somewhat but at least let it make sense, It's like trying to give Drampa fucking Core Enforcer
Well Core Enforcer is a move, and that's a massive precedent change from changing abilities. And an electric field could make sense for Magic Guard, or just change the name :-p .

But anyways the logic is addressing the whole previously discussed issue of Volt Switch + Overheat + removal of hp ice vs. Garchomp or Excadrill. MMane would give up alot of momentum once it gets it wrong, and this likely means more hazard damage including tspikes, or being Scalded by Slowbro for instance if they predict you are using Overheat due to Excadrill in the back.
MGuard would make the support requirement alot less from MMane's team.

But anyways, people are already bringing up whether we should touch the Megas we already have past knowledge on, and I'm tending to agree with them. So this is all kind of moot.

:Meganium: Mega Meganium
Fairy garden(?
Effect: On switch-in, summons Misty Terrain. During Misty Terrain, Spe is 1.25x.
Reasoning: Nobody uses this Mega. At first it could do something with Triage, but when it was given Leaf Guard its viable uses collapsed. The idea for this custom ability is to emulate Miraidon's Hadron Engine, but with a Mist field so it retains immunity to status like its current ability; the increase is to Speed instead of Special Attack like Hadron because that would demand more care, and +25% instead of +33% because raising Speed is more game-breaking than raising Sp. Atk.


And just want to say I think this is a super cool idea, awesome brainstorming imo.
 
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