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Pet Mod Legends Z-A OU

Should Heavy-Duty Boots be allowed


  • Total voters
    177
  • Poll closed .
alright time for another wall of text.

I would like to also request that the actual OU tier is cleaned up a bit. And by that i mean remove stuff that is clearly not OU. :meltan:, :thievul:, :swalot:. and :quilfish: are all very clearly not OU, but still listed as such probably because thats the default.

:falinks: (mega) this is the only mon where i genuinely want a reason as to why it was given its ability. Become a Body Press merchant? Sure, but im pretty sure Mega Chesnaught and Mega Hawlucha do that better (hey, base Chesnaught is probably the better body presser anyway). I get that giving Falinks something broken like Speed Boost would be too broken, and Simple might make it too matchup fishy, but Dauntless Shield is not it. If this was Gen 8 Dauntless Shield that activated every time you switched in, I would understand, but afaik its not. Heck, I would even say Mirror Armor might not be so bad given :rotom-wash: and :cofagrigus: gaining Parting Shot and new Intimidate users like :staraptor: and :overqwil:. Overall i would like at least an explanation for this.

:aerodactyl-mega: this guy literally doesnt need to exist anymore and its kinda sad

:chimecho: (mega) pretty awesome mega tbh, well deserved and will likely see quite a lot of play in the future

:glimmora: (mega) ok, giving this thing rocky payload makes its rock moves hit like a truck, but we're still opting for this over Meciless? Okay sure, this ability means Glimmora doesnt need to run from every Poison and Steel type in the tier, but Merciless feels too much of a slam dunk to pass up on.

:scovillain: (mega) Contrary is fine, but im geniunely wondering if Speed Boost would be more beneficial? This is less of a suggestion and more like a question, since we've already seen the horrors that come from Mega Blaziken, but thats Mega Blaziken.

:meowstic: (mega) ok fine i was wrong about what i said about this thing... and tbh i dont have much else to say since ive yet to see it. Although having different movesets but the same mega is really funny because only the female gets Earth Power which means this is the only mega with different movepools, which is actually a pretty cool niche.

anyways bye
 
Unrelated to this thread but Pokemon should have an item that turns off holders ability. Many mons like Gollisopod, Regigigas and Slaking would love it. Also a good item for "trick" mind games.
 
Unrelated to this thread but Pokemon should have an item that turns off holders ability. Many mons like Gollisopod, Regigigas and Slaking would love it. Also a good item for "trick" mind games.
Basically a reverse klutz, and unfortunately that will be denied as an item like that is not in the Legend ZA games nor does it appear anywhere else.

EDIT: Also regigigas and slaking aren't in this meta + if you want to use golisopod with a good ability, use its mega.
 
didnt realise we were lying about poison coverage being good in the current meta (you hit 2 mons, the only mon running poison coverage is mgren) and the larger movepool here. only three things victreebel got going for it are growth, tspikes, and sap and the latter is giving gholdengo the freest switchin and healblock of any tier ever probably.

im being serious about the sap thing, needing a wishpasser is kinda dire like it can only touch ghold with knock which is really sad. at least knock + tspikes is a good combo and is probably the sole thing keeping this mon worth using over better megas icl. having prio sap only gets you so far if you do literally nothing else

dont really appreciate the shade when its brought with this lack of depth
Well being neutral to Gunk Shot, Poison Jab, Iron Head, Bullet Punch, Flash Cannon, and Make It Rain is nice.
And you can at least Knock Off Gholdengo on defensive spreads. Being a bit Gholdengo weak is worth the insane value of Strength Sap, and Victreebel gets more milage than Meganium ever could.
Not only do you hit all those same threats with Giga Drain, but Strength Sap lets you wall majority of physical attackers and lets you heal to full most of the time. The fact that it can switch into Baxcalibur’s Icicle Crash as a Grass type, then Strength Sap Baxcalibur back to full HP while lowering its Atk so the next Icicle Crash does less highlights its merit. The only thing Meganium would do in that situation that actual involves Triage is hoping the Baxcalibur was at low enough HP. Same with Dragonite, Zeraora, Mega Absol Z, Blaziken, Physical Genesect, Scizor, etc.
Mega Meganium only finds Triage useful when picking off Pokemon that are at low enough HP, or when itself is at low HP and needs to heal in an emergency. Victreebel uses Triage to stop physical attackers in their tracks, even when they aren’t at 1 HP, and can do that whole picking off weakened Pokemon too.
Not only that, it can also sweep too. It gets Sword Dance and Growth. That means it can boost up to break past Pokemon. It probably isn’t great at sweeping since one relies on Leech Life and the other Sun, but some sweeping potential is better than none.
 
We can add +moves to the game? Some ideas to this are
1 A pokemon that mega evolve boost their move BP by 20%, after each use, the next turn their relaize a normal move, and each mega gain a extra Custom +Move that make their return to their base form and can no longer become mega again (but another mega stone holder can)
2 +Moves as a combination of mega-stones and Z-crystal or like ultranekrozium for be more clear
3 +Add a Extra stadistic to both players that at as a Megameter, each turn it gain +20 points at the start of it, any pokemon can use +Moves (extra 20% boost) but their lose -10 (unless is a mega) of that meter each time is used, if the meter reach 100, you can start a Mega Evolution, each turn a Megapokemon is not in the pokeball (couting the turn is activated), it deplete the meter by -30 and the +20 each turn is not added, and when reach 0, the mega devolve and you can mega evolve the same or another pokemon when it reach 100 again.Also if needed, Z-Megas lose -50 instead of -30
 
We can add +moves to the game?
actually really like this idea, here's my take on it

Each player starts out with a mega bar that functions similarly to how the bar in game works. this one would have 8 pips, and on each turn a player can either:
--Spend 2 pips to use a Plus Move (varying effects, like instant charge up or just dealing more damage)
--Mega Evolve one pokemon, which will spend 1 pip at the end of each turn
While a mon is Mega Evolved, you cannot gain pips, however all of the Mega Evolved mon's moves automatically become Plus Moves.
You gain 1 pip each turn by using a non-plus move; 2 if the move requires either a charge turn or rest turn.
Z Megas consume 2 pips per turn; if at any point there is only one pip left at turn end they de-Mega.
The timer pauses if the Mega Evolved mon is not on the field, but it is still unable to gain pips.
 
Plus Moves won't be added, the idea of the metagame is to try out the new Megas and Pokémon in ZA in a format similar to Champions. Not only is this difficult to code and has little to base it on it also isn't the intention of the metagame.
 
We can add +moves to the game? Some ideas to this are
1 A pokemon that mega evolve boost their move BP by 20%, after each use, the next turn their relaize a normal move, and each mega gain a extra Custom +Move that make their return to their base form and can no longer become mega again (but another mega stone holder can)
2 +Moves as a combination of mega-stones and Z-crystal or like ultranekrozium for be more clear
3 +Add a Extra stadistic to both players that at as a Megameter, each turn it gain +20 points at the start of it, any pokemon can use +Moves (extra 20% boost) but their lose -10 (unless is a mega) of that meter each time is used, if the meter reach 100, you can start a Mega Evolution, each turn a Megapokemon is not in the pokeball (couting the turn is activated), it deplete the meter by -30 and the +20 each turn is not added, and when reach 0, the mega devolve and you can mega evolve the same or another pokemon when it reach 100 again.Also if needed, Z-Megas lose -50 instead of -30
Couple things.

1) The way moves work in ZA is such that normal moves do 66% of their normal damage, [P+] Moves do 80% and super effective [P+] Moves do 100% of damage as usual. This is definitely just supposed to be a mechanic to reimburse some strategy into and slow down the real time battling. Unfortunately it also has the side effect of making most megas bad on in-game pvp, but that's wholly unrelated.

2) Applying to both this and the mega bar suggestion from the other user, while unique ideas, are beyond the scope of what the tier is for and the council have multiple times ruled out system changes, even ones that are less intensive than this.
 
Mega Evolution: Mega Raichu X
New Ability: Galvanize
Reasoning: levitate is not really benifical for a mono electric type with bare bulk, yes no weakness is cool and all but it is never pratically good on Mega Raichu X stat, yes I am aware of hidden ability of Mega Raichu X being able to raise attack by 1 stage when Volt Tackle is used and isn't blocked or immuned I think, It is decent and all but recoil is very high and running it as your main damage source feels really like double edge sword compared to Mega Raichu Y's transistor and higher damaging stat and as well as speed it is highly outclassed by it special twin, so I present you Galvanize right now signature ability of Alolan Golem, this turn user normal moves to electric type moves and give them 1.2x power bonus so basically Mega Raichu X stab option will be increased by a lot noticeble normal move he have Body Slam (92 BP and 30 percent to paralyze target stab) Double Edge (144 electric stab better then volt tackle) return and frustartation (122 base power stab favorable nukes) and most importantly Extreme Speed (96 base power stab with +2 priority) this will seriously buff Mega Raichu X and his stab options and meta could use a good extreme speeder with high speed tier so please give our boy Galvanize it is solid but not broken can we please do voting on discord server pretty please?
 
Mega Evolution: Mega Raichu X
New Ability: Galvanize
Reasoning: levitate is not really benifical for a mono electric type with bare bulk, yes no weakness is cool and all but it is never pratically good on Mega Raichu X stat, yes I am aware of hidden ability of Mega Raichu X being able to raise attack by 1 stage when Volt Tackle is used and isn't blocked or immuned I think, It is decent and all but recoil is very high and running it as your main damage source feels really like double edge sword compared to Mega Raichu Y's transistor and higher damaging stat and as well as speed it is highly outclassed by it special twin, so I present you Galvanize right now signature ability of Alolan Golem, this turn user normal moves to electric type moves and give them 1.2x power bonus so basically Mega Raichu X stab option will be increased by a lot noticeble normal move he have Body Slam (92 BP and 30 percent to paralyze target stab) Double Edge (144 electric stab better then volt tackle) return and frustartation (122 base power stab favorable nukes) and most importantly Extreme Speed (96 base power stab with +2 priority) this will seriously buff Mega Raichu X and his stab options and meta could use a good extreme speeder with high speed tier so please give our boy Galvanize it is solid but not broken can we please do voting on discord server pretty please?
It should be noted that Mega Raichu X would still use Volt Tackle because of that specific interaction with it providing +1 Atk for Mega Raichu X especifically.
This is the improvement Mega Raichu needs though. STAB on Extreme Speed would be massive.
 
nuclear warhead

edit: this isn't a shitpost, this is possible now.
 

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First things first: Doubt it's intentional but the Corrosion ability on Glimmora seems to still have the buff it was given when it was Mega Victreebel's ability both in writing and in gameplay. I think it's a neat buff that should legitimately get added to base game but since we're supposed to be sticking to existing stuff it feels like an oversight.

On that topic, it's time for another long obnoxious wall of ability talk/prediction/suggestions post, thoughts on existing abilities + mostly Megas I'd like to see get their abilities revisited for one reason or another:

:clefable: Clefable-Mega: Unaware - In champions this thing is 100% getting either a custom or a base ability with no in-between and we don't have customs anymore so. The flexibility to become unaware on a magic guard set is at least worth considering i
:dragonite: Dragonite-Mega: No change here but this thing is totally going to be the first fully evolved mon with friend guard and be unusable in singles so enjoy special moxie while you can. Otherwise I like Sheer Force.
:absol-mega: Absol-Mega-Z: Super Luck - lets you do some silly stuff with Focus energy > Sword's dance and caps it's power a bit compared to multiple swords dances alongside technician while still breaking just in a more unique way.
:chimecho: Chimecho-Mega: Punk Rock - Obviously it'd be renamed in-game. Levitate is fine too but they leaned into the sound stuff a lot.
:staraptor: Staraptor-Mega: Wind Rider - 5th tough claws mon and 3rd flying mega with it. Also another Fighting/Flying with this spread after gapdos and lucha. Rider instead gives it a few little options to come in and then a boost to either stay in with or use for extra damage pivoting after setting tailwind to it's team. Either way, more interesting and unique niche.
:froslass: Froslass-Mega: Technician - Been suggested before but boosted frost breath/ominous/icy wind and chilling water suits it's dex entries very well and is a really interesting niche compared to the snow it doesn't actually use too well + we actually have all the snow setters besides ninetales including Mega Abomasnow in this format already compared to sun/rain with none so it's even less useful.
:garchomp-mega: Garchomp-Mega-Z: Levitate - It's totally getting this. Doubt it's balanced but hey it's less crazy than it was on Delphox-Mega and that was fine.
:lucario-mega: Lucario-Mega-Z: Obviously this thing is getting mega launcher but it'd be hella banned with that so thank you for not doing that.
:scrafty: Scrafty-Mega: Lots of cool directions for this one which is exactly why I'm expecting magic bounce part 4
:chesnaught: :delphox: :greninja: Kalos starter trio: Filter / Dazzling / Infiltrator - I presume we're not worried about these three being broken powercreep now they've been powercrept themselves in the DLC and the format power level is unironically high enough to keep up with Ape, Mag AND Sect.
:barbaracle: Barbaracle-Mega: Dazzling - Really fits with the dex entry. Potentially ridiculous nonsense with shell smash which is exactly why i think game freak will randomly do it.
:hawlucha: Hawlucha-Mega: Stamina just fits too well.
:golisopod: Golisopod-Mega: Stakeout - Regen good but this thing has legitimately 0 justification for it compared to the MANY other things we gave Regenerator like Alge.
:drampa: :tatsugiri: Drampa-Mega / Tatsugiri-Mega: Drizzle - Drampa basically just being worse Tatsu now feels bad. Either or can swap. Same kinda goes for :pyroar:
:falinks: Falinks-Mega: Rattled - Suits the little guys and is a nice punish to clicking knock and u-turn. We've never had an actually relevant Rattled user. Especially not one with an omniboost.
:glimmora: Glimmora-Mega: Merciless - I've personally discussed it before but with corrosion/debris pre-mega and the JP starfish pun, Glim is like the only shot we have of this getting distributed.
:baxcalibur: Baxcalibur-Mega: Skill Link - Yeah uh idk how else you fix this guy
 
:Darkrai:-Mega: Might be jumping the gun a bit here (since I've only used it a handful of games) but this Pokemon feels like a really nice utility Pokemon. It fulfills a completely different role form base Darkrai - Rather than being a versatile, fast speed control option, it turns into a bulky strong attacker, ala Hoopa or Tyranitar. I think the lack of a secondary typing is pretty nice since it makes it more reliable vs some key targets like Gholdengo. I have found this Pokemon to be an insanely strong Pursuiter thanks to that Bulk and typing - with its Sucker Punch and Knock off also being crazy powerful thanks to the bonuses from Dark Aura, causing some 50/50 mind games vs various mons like Slowking-G, Gholdengo, etc. Last slot can kinda be whatever you need since its main role is as a trapper - Status, SD (ala ND Gambit lol), random coverage, etc. Think this mon has more room to be explored beyond this.
 
Giving mega absol z tough claws would be fatherless behaviour. Honestly I would much rather give it sharpness if there HAS to be an ability change as going through the AAA viability rankings to give top tier abilities to these new megas is bittersweet if not boring (rip Guard Dog golisopod).
 
Giving mega absol z tough claws would be fatherless behaviour. Honestly I would much rather give it sharpness if there HAS to be an ability change as going through the AAA viability rankings to give top tier abilities to these new megas is bittersweet if not boring (rip Guard Dog golisopod).
I think absol is not positioned well with the current power level of the format, and given that it’s the correct time to be flexible or lenient I don’t see why giving it tough claws would be too egregious. Golisopod having regen is unbelievably heinous but hey it’s good that Pod fans are having fun. So either toms of things get banned to have this format resemble a real one or we just buff absol and other mid megas.
 
I think absol is not positioned well with the current power level of the format, and given that it’s the correct time to be flexible or lenient I don’t see why giving it tough claws would be too egregious. Golisopod having regen is unbelievably heinous but hey it’s good that Pod fans are having fun. So either toms of things get banned to have this format resemble a real one or we just buff absol and other mid megas.
not including mega metagross, there would be 5 megas with that ability, It's completely okay to give these new megas viable abilities but I don't think it's unreasonable to ask for it to not have tough claws.
 
not including mega metagross, there would be 5 megas with that ability, It's completely okay to give these new megas viable abilities but I don't think it's unreasonable to ask for it to not have tough claws.
I don’t disagree but 1. It totally could have tough claws based on its design 2. Would see a marginal at best damage increase from using sharpness night slash over knock 3. What absol needs is either better coverage or a way to boost its useful coverage which sharpness wouldn’t do. I think it’s worth giving it tough claws if we’re giving out silly abilities like transistor to Raichu Y and for the sake of having fun until champions. I don’t think there’s another ability that thematically fits with absol that makes it good enough to compete with 70 trillion legendaries
 
I don’t disagree but 1. It totally could have tough claws based on its design 2. Would see a marginal at best damage increase from using sharpness night slash over knock 3. What absol needs is either better coverage or a way to boost its useful coverage which sharpness wouldn’t do. I think it’s worth giving it tough claws if we’re giving out silly abilities like transistor to Raichu Y and for the sake of having fun until champions. I don’t think there’s another ability that thematically fits with absol that makes it good enough to compete with 70 trillion legendaries
I agree that tough claws can be one of the abilities it can have due to its "claw-like shapes". No one is arguing that tough claws would be a major upgrade to it, in fact many fast physical attackers would benefit from that ability as shown in its flexibility in AAA. I think tough claws mega pokemon is a redundant category in current Z-A. I would be willing to compromise if the pool of megas with ability was reduced otherwise i would be more happy to see other abilities used such as not limited to: sword of ruin, intrepid sword, defiant, shadow shield (for sd sets).
 
I agree that tough claws can be one of the abilities it can have due to its "claw-like shapes". No one is arguing that tough claws would be a major upgrade to it, in fact many fast physical attackers would benefit from that ability as shown in its flexibility in AAA. I think tough claws mega pokemon is a redundant category in current Z-A. I would be willing to compromise if the pool of megas with ability was reduced otherwise i would be more happy to see other abilities used such as not limited to: sword of ruin, intrepid sword, defiant, shadow shield (for sd sets).
I’m with you that it’s a bit over saturated, and I agree something like sword of ruin or intrepid sword could be better alternatives for both usability and diversity
 
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