• Smogon Premier League is here and the team collection is now available. Support your team!

Pet Mod Legends Z-A OU

Should Heavy-Duty Boots be allowed


  • Total voters
    177
  • Poll closed .

View attachment 795479Mega Staraptor — Moxie (over Tough Claws)


This is the change I feel most strongly about. If Staraptor keeps Tough Claws, it would become the sixth Mega in the format to receive that ability. At that point, it starts to feel oversaturated and honestly a bit lazy — especially when Staraptor already hits extremely hard without needing generic contact boosts.


Moxie gives Staraptor a much more distinct identity as a snowballing breaker that rewards aggressive positioning and correct predictions. The set in my paste plays into this by forcing trades early and turning them into momentum later. If Tough Claws is removed, I also think Intimidate or even Oblivious could be interesting alternatives that differentiate it without just inflating damage numbers.

View attachment 795488
Staraptor (M) @ Staraptite
Ability: Moxie
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Brave Bird
- Close Combat
- Knock Off

Oh heck yeah, never thought of that ability but it fits Star sooooo well and would definitely be an upgrade ! If that is added, I swear I'm gonna be the happiest person in life
 
Please give Mega Absol Z Sharpness. It would be so much better in the meta and it's whole dex entry just talks about how sharp it is. Why does it have Technician in the first place anyway? It makes no sense thematically, unlike Sharpness, which I can guarantee it will get in the end. I don't know how everyone is so oblivious to this.

Guys just listen to this (dex entry):
"Using fur that it has made into sharp, clawlike shapes, it cuts down foes with a single blow. This is an act of kindness to keep them from suffering."
 
Last edited:
Please give Mega Absol Z Sharpness. It would be so much better in the meta and it's whole dex entry just talks about how sharp it is. Why does it have Technician in the first place anyway? It makes no sense thematically, unlike Sharpness, which I can guarantee it will get in the end. I don't know how everyone is so oblivious to this.

Guys just listen to this (dex entry):
"Using fur that it has made into sharp, clawlike shapes, it cuts down foes with a single blow. This is an act of kindness to keep them from suffering."
Absol actually wouldn’t benefit that much from Sharpness. All you’d get from it would be Night Slash, Psycho Cut, and X-Scissor, and only Psycho Cut slightly benefits Absol as Night Slash would still be worse than Knock Off and X-Scissor would only be useful for Dark types, which Absol has Close Combat for. Close Combat fills the role of hitting Dark and Fighting types neutrally at least.
And Technician has its use in giving Mega Absol a more reliable STAB priority in Shadow Sneak.
 
For fun I'd like to propose potential changes to Megas that I'd personally think have the potential to flourish in this post DLC meta:

Mega Dragonite: Soul-Heart > Sheer Force, Mega Dragonite has suffered this DLC. Not only has the dreaded Dragon-Slayer Magearna return, but it's spot for Draco Merchant has been challenged/absconded by the likes of the LatiTwins, but most importantly Mega Garchomp Z. So my proposition for an ability change is to differentiate Dragonite from other Special Dragons by focusing more on its Flying Stab + expansive move pool with Sheer Force. Both Air Slash, and Hurricane benefit from Sheer Force, and considering Dragonite has no native way of boosting its power on the special side Sheer Force allows for a more organic, less snowball way of doing such. Not only does this benefit all out offensive Dragonite, but it also benefit more support oriented sets. Overall a better ability choice in my opinion.

Mega Clefable: Serene Grace > Magic Guard, admittedly I don't know what Mega Clefable's ability was prior to the DLC, but it's obvious now that Serene Grace Mega Clefable has no real place in the meta. It's been generations since Togekiss could be considered a OU caliber mon, and that's what Mega Clefable currently is. Just give it back Magic Guard, and let it be Maybe better Clefable.

Mega Delphox: Levitate > Dazzling, this Mega like many others got shafted by the DLC. 5 new Pokemon introduced to the meta that natively outspeed it is rough to say the least, and because of this priority has been given an extra emphasize when team building to deal with such speedy threats. So let's make Delphox immune to priority. Being able to stiff Sucker Punch, Extremespeed(RIP Genesect), Prankster Thunder Wave, and Aqua Jet/Water Shuriken is potentially big game that lets Delphox standout from the pack. Perhaps this could lead to Double Boost sets featuring Agility and Nasty Plot that if pulled off is game winning. Even giving Agility a reason to be used is interesting enough to try.

Mega Greninja: Protean > Technician, Protean my guess was the nerf to Mega Greninja pre DLC when it was the fastest thing alive. We’ll post DLC is here, and there are now 5 new Pokemon faster than it, two being Electric and one being Fighting, and Mega Greninja stocks are down. So in order to compete Greninja needs a boost in power that isn’t farming for a Battle Bond boost. Greninja’s movepool is great for Technician with the biggest appeal being a boost to Water Shuriken. Heck Technician could even give way for Physical Greninja. Something needs to change or else this Mega is dropping imo.

Mega Drampa: Drizzle > Berserk, Mega Tasugiri is the better Drizzle user currently, and really Drampa hardly benefits from Rain anyways. Moltres-G was prevented from getting Roost because of how broken of an interaction self recovery is with Berserk. Drampa neither has 90 Speed or Agility. I see no reason to not let Drampa farm boost if it can. With Lucario Z, Chomp Z, and Magearna in the format might as well let it try.

Those are my suggestions. Sorry for poor formatting. Love you all. Be nice!
 
For fun I'd like to propose potential changes to Megas that I'd personally think have the potential to flourish in this post DLC meta:

Mega Dragonite: Soul-Heart > Sheer Force, Mega Dragonite has suffered this DLC. Not only has the dreaded Dragon-Slayer Magearna return, but it's spot for Draco Merchant has been challenged/absconded by the likes of the LatiTwins, but most importantly Mega Garchomp Z. So my proposition for an ability change is to differentiate Dragonite from other Special Dragons by focusing more on its Flying Stab + expansive move pool with Sheer Force. Both Air Slash, and Hurricane benefit from Sheer Force, and considering Dragonite has no native way of boosting its power on the special side Sheer Force allows for a more organic, less snowball way of doing such. Not only does this benefit all out offensive Dragonite, but it also benefit more support oriented sets. Overall a better ability choice in my opinion.

Mega Clefable: Serene Grace > Magic Guard, admittedly I don't know what Mega Clefable's ability was prior to the DLC, but it's obvious now that Serene Grace Mega Clefable has no real place in the meta. It's been generations since Togekiss could be considered a OU caliber mon, and that's what Mega Clefable currently is. Just give it back Magic Guard, and let it be Maybe better Clefable.

Mega Delphox: Levitate > Dazzling, this Mega like many others got shafted by the DLC. 5 new Pokemon introduced to the meta that natively outspeed it is rough to say the least, and because of this priority has been given an extra emphasize when team building to deal with such speedy threats. So let's make Delphox immune to priority. Being able to stiff Sucker Punch, Extremespeed(RIP Genesect), Prankster Thunder Wave, and Aqua Jet/Water Shuriken is potentially big game that lets Delphox standout from the pack. Perhaps this could lead to Double Boost sets featuring Agility and Nasty Plot that if pulled off is game winning. Even giving Agility a reason to be used is interesting enough to try.

Mega Greninja: Protean > Technician, Protean my guess was the nerf to Mega Greninja pre DLC when it was the fastest thing alive. We’ll post DLC is here, and there are now 5 new Pokemon faster than it, two being Electric and one being Fighting, and Mega Greninja stocks are down. So in order to compete Greninja needs a boost in power that isn’t farming for a Battle Bond boost. Greninja’s movepool is great for Technician with the biggest appeal being a boost to Water Shuriken. Heck Technician could even give way for Physical Greninja. Something needs to change or else this Mega is dropping imo.

Mega Drampa: Drizzle > Berserk, Mega Tasugiri is the better Drizzle user currently, and really Drampa hardly benefits from Rain anyways. Moltres-G was prevented from getting Roost because of how broken of an interaction self recovery is with Berserk. Drampa neither has 90 Speed or Agility. I see no reason to not let Drampa farm boost if it can. With Lucario Z, Chomp Z, and Magearna in the format might as well let it try.

Those are my suggestions. Sorry for poor formatting. Love you all. Be nice!
Drampa needs something to boost damage, if anything. Berserk helps, although I don't think that will be enough.
 
Drampa needs something to boost damage, if anything. Berserk helps, although I don't think that will be enough.
I agree, because yeah 160 special attack is strong but without anyway to boost its damage (nvm it does get calm mind but still) its just feels so outclassed compared to most of the new mega's. I really hope sometime soon it does get like nasty plot
 
I agree, because yeah 160 special attack is strong but without anyway to boost its damage (nvm it does get calm mind but still) its just feels so outclassed compared to most of the new mega's. I really hope sometime soon it does get like nasty plot
I believe that defensive/Utility Mega Drampa is the only way to use this mon now. Berserk at the very least allows it to play the defensive role while building power to be a genuine threat. Unfortunately the current meta is not kind to a Normal/Dragon type. This is better than Drizzle at the very least.
 
While we’re at it.
:Chesnaught:
Ability: Dauntless Shield
Still asking for Mega Chesnaught to get Dauntless Shield. The DLC introduced a ton of new threats and some competition. Such as Mega Golisopod, which gets a very similar stat distribution (idk why GameFreak keeps making Megas with similar stats), but also has Regenerator. Even without Regenerator, Golisopod has a vastly superior defensive typing, higher Atk, and access to moves like U-turn.
With Dauntless Shield, that 172 Def increases to extreme heights. Letting you both tank physical hits even better, and fire off powerful Body Presses even without investment.
252+ Atk Baxcalibur Icicle Spear (5 hits) vs. +1 252 HP / 0 Def Chesnaught-Mega: 210-250 (55.2 - 65.7%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Baxcalibur Icicle Spear (5 hits) vs. 252 HP / 0 Def Chesnaught-Mega: 310-370 (81.5 - 97.3%) -- approx. 1.6% chance to OHKO after Stealth Rock
0 Def Chesnaught-Mega Body Press vs. 0 HP / 0 Def Baxcalibur: 300-354 (80.8 - 95.4%) -- guaranteed 2HKO
+1 0 Def Chesnaught-Mega Body Press vs. 0 HP / 0 Def Baxcalibur: 446-528 (120.2 - 142.3%) -- guaranteed OHKO
It’s a pretty stark difference in bulk and power.
And Bulletproof is nice, it doesn’t benefit from it that much. Mega Lucario Z can use Flash Cannon, Gengar can use Sludge Wave, and Gholdengo can Make It Rain or run Hex. It’s a minor inconvience for most Pokemon and only hinders Darkrai running Sludge Bomb over Ice Beam.

:Falinks:
Ability: Scrappy or As One (Glastrier)
Mega Falinks even before the DLC was not very good. It was effectively a worse version of Mega Charizard X. Brass Bond making Rocky Helmet/Rough Skin deal tons of recoil damage to it, No Retreat being a 1 time Dragon Dance, having only 1 STAB, no Roost, etc. It needs more to make itself stand out, and Dauntless Shield only helps a bit.
Now with the DLC, there are a few more intimidate Pokemon, Dondozo, a lot more Status moves.
Unfortunately, Run Away doesn't let Falinks switch out after No Retreat, which majorly sucks since you otherwise could have a psuedo Shed Shell so that Falinks can set up No Retreat and escape to fight another day early on, or escape after being intimidated multiple times.
And with no custom abilities, it's kind of hard on Mega Falinks since you can't invent a new ability to solve all its issues.
Scrappy is probably the best option that fits Falinks and at least solves some of the issues it has. Being that your opponent can just switch endlessly with an intimidate Pokemon until your Falinks got -6 and you can't switch. Or even just intimidating once ruining your whole No Retreat. Additionally, Scrappy just lets Falinks spam its STAB Close Combat against Ghost types like Annihilape, Gholdengo, Mega Absol Z, Yamask-twins, etc..
Alternatively, give Mega Falinks As One. It's combining all the Falinks into 1 mecha. So it fits nicely, but also it's Moxie+. You bypass Chople Berry and As One gets protection from Mummy/Wandering Spirit.

:Pyroar:
Ability: Tinted Lens
Mega Pyroar is so ass and is in desperate need of a broken ass ability. Even with Orichalcum Pulse but for SpA, it was still pretty ass. And Mega Pyroar has only gotten worse with the DLC too. Heatran pre-Mega walls its STABs and either Mega Evolve to avoid Earth Power or using an Air Balloon. Attempting to use its Fire STAB can cause Baxcalibur to gain +1 Atk. Tons of fast Pokemon outspeed it now. Simply having Drought and there being like 1 good Sun abuser (and you know being outclassed by Mega Charizard Y) ain't cutting it any more.
Tinted Lens is just here as a "busted but not too busted ability" ability for Mega Pyroar. Was gonna give it Contrary, but we already have 2 other Contrary Megas. It doesn't fit thematically, but we have Triage Victreebel and Soul-Heart Dragonite. Plus it fits in spirit like Guard Dog Golisopod.
Gameplay wise, this makes Mega Pyroar's life a bit easier. You get to hit everything besides Flash Fire Chandelure/Ceruledge for at least neutral with your STABs. Namely you hit Tyranitar for neutral damage with your STABs and can hit Heatran with your Normal STAB without worrying about Air Balloon or Earth Eater.
You also can hit Fire resists without worrying about x2 resists like Dondozo, Latios, Garchomp, and Gyarados. That especially helps since Mega Pyroar can break through those otherwise resists better with Fire Blast/Overheat.
252 SpA Tinted Lens Pyroar-Mega Fire Blast vs. 252 HP / 4 SpD Dondozo: 252-298 (50 - 59.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Pyroar-Mega Hyper Voice vs. 252 HP / 4 SpD Dondozo: 207-244 (41 - 48.4%) -- 10.9% chance to 2HKO after Stealth Rock and Leftovers recovery
And due to Mega Pyroar being really hazards weak, it appreciates not being forced out as often.

Personally, I'd given Pyroar "King of Pride Rock" that lets it ignore Stealth Rock and hit Rock types super effectively.
 
just wanna say that Battle Bond Greninja, and specifically Battle Bond Greninja, has access to Nasty Plot, but not Vacuum Wave. So if you try to ladder with a Greninja that has Battle Bond and Vacuum Wave in the same moveset, its not allowed, but Vacuum Wave and Torrent/Protean is allowed. But also Battle Bond Greninja can use Nasty Plot on ladder, despite Battle Bond never been accessible with Nasty Plot.

Therefore, Battle Bond Greninja has a secret complex ban where it cannot use Vacuum Wave, while other Greninja's can.
 
:Falinks:
Ability: Scrappy or As One (Glastrier)
Mega Falinks even before the DLC was not very good. It was effectively a worse version of Mega Charizard X. Brass Bond making Rocky Helmet/Rough Skin deal tons of recoil damage to it, No Retreat being a 1 time Dragon Dance, having only 1 STAB, no Roost, etc. It needs more to make itself stand out, and Dauntless Shield only helps a bit.
Now with the DLC, there are a few more intimidate Pokemon, Dondozo, a lot more Status moves.
Unfortunately, Run Away doesn't let Falinks switch out after No Retreat, which majorly sucks since you otherwise could have a psuedo Shed Shell so that Falinks can set up No Retreat and escape to fight another day early on, or escape after being intimidated multiple times.
And with no custom abilities, it's kind of hard on Mega Falinks since you can't invent a new ability to solve all its issues.
Scrappy is probably the best option that fits Falinks and at least solves some of the issues it has. Being that your opponent can just switch endlessly with an intimidate Pokemon until your Falinks got -6 and you can't switch. Or even just intimidating once ruining your whole No Retreat. Additionally, Scrappy just lets Falinks spam its STAB Close Combat against Ghost types like Annihilape, Gholdengo, Mega Absol Z, Yamask-twins, etc..
Alternatively, give Mega Falinks As One. It's combining all the Falinks into 1 mecha. So it fits nicely, but also it's Moxie+. You bypass Chople Berry and As One gets protection from Mummy/Wandering Spirit.

Absolutely love the idea of As One as an ability for Mega Falinks. Thematic, Unique, Powerful. I know people in general don’t like giving normal mons legendaries signature abilities, but we’ve already done it with Drizzle and Drought so really why not.
 
Absol actually wouldn’t benefit that much from Sharpness. All you’d get from it would be Night Slash, Psycho Cut, and X-Scissor, and only Psycho Cut slightly benefits Absol as Night Slash would still be worse than Knock Off and X-Scissor would only be useful for Dark types, which Absol has Close Combat for. Close Combat fills the role of hitting Dark and Fighting types neutrally at least.
And Technician has its use in giving Mega Absol a more reliable STAB priority in Shadow Sneak.
It would get actual Ghost STAB and would actually be able to OHKO Mega Starmie. Sharpness would literally power up both of its STABs and only weaken Sneak, which you have 151 base Speed like come on. It has Shadow Claw and it's wing thing is literally a shadow claw. Please give this guy Sharpness it makes more sense and would make it better. Like bro you can't tell me powering up both it's STABs to 105 bp is not better than having 60 bp Sneak.
 
Absolutely love the idea of As One as an ability for Mega Falinks. Thematic, Unique, Powerful. I know people in general don’t like giving normal mons legendaries signature abilities, but we’ve already done it with Drizzle and Drought so really why not.

As one is a much more specific ability though being specifically tied to calyryx and referencing the fact they are fusions. Drought and drizzle obviously are thematic for Groudon and Kyogre but weather control isn't exclusive to them, so giving more pokemon the ability makes sense. As one is specifically a fusion of the two abilities that the fusing pokemon have. Additionally as one can't be copied, swapped, replaced or suppressed unlike drizzle and drought its directly tied to the form change

Also as one is technically programmed as two separate abilities. It would be kind of weird to give something as one (glastierier) since ya know, they aren't glasterier....

I do think scrappy is a fine choice, defiant honestly could be solid as well as it still effectively gives it an intimitade immunity as well as a way to boost attack higher

I know it is unlikely and not completely fitting but parental bond would be fun. Basically would function like it did with brass bond (which I miss dearly, falinks was underrated pre dlc) and I don't think falinks has any of the moves that are problematic on kanga
 
It would get actual Ghost STAB and would actually be able to OHKO Mega Starmie. Sharpness would literally power up both of its STABs and only weaken Sneak, which you have 151 base Speed like come on. It has Shadow Claw and it's wing thing is literally a shadow claw. Please give this guy Sharpness it makes more sense and would make it better. Like bro you can't tell me powering up both it's STABs to 105 bp is not better than having 60 bp Sneak.

So we really need to buff absol z? It seems really strong and one of the most common megas in my experience probably just behind golisopod and garchomp

Now og mega absol on the other hand....yeah rip that guy gamefreak really screwed over the og mega absol by making z pretty much a straight upgraded version
 
So we really need to buff absol z? It seems really strong and one of the most common megas in my experience probably just behind golisopod and garchomp

Now og mega absol on the other hand....yeah rip that guy gamefreak really screwed over the og mega absol by making z pretty much a straight upgraded version
I'm just so annoyed that we have a perfect ability thematically, and intead we're giving it a worse ability. It's my favorite Mega of all time and I'm biased alright...
 
It would get actual Ghost STAB and would actually be able to OHKO Mega Starmie. Sharpness would literally power up both of its STABs and only weaken Sneak, which you have 151 base Speed like come on. It has Shadow Claw and it's wing thing is literally a shadow claw. Please give this guy Sharpness it makes more sense and would make it better.
Shadow Claw isn't boosted by Sharpness. Only Night Slash is. And about Starmie
252 Atk Absol-Mega-Z Knock Off vs. 0 HP / 0 Def Starmie-Mega: 234-276 (89.6 - 105.7%) -- guaranteed OHKO after Stealth Rock
You can OHKO with Knock Off anyways after Stealth Rock. And Shadow Sneak with the Technician Boost ensures Mega Starmie can't Aqua Jet while also making it so Mega Starmie can't just throw a Bulk Up or Sub with a Sucker Punch.
252 Atk Technician Absol-Mega-Z Shadow Sneak vs. 0 HP / 0 Def Starmie-Mega: 216-254 (82.7 - 97.3%) -- 62.5% chance to OHKO after Stealth Rock
 
It would get actual Ghost STAB and would actually be able to OHKO Mega Starmie. Sharpness would literally power up both of its STABs and only weaken Sneak, which you have 151 base Speed like come on. It has Shadow Claw and it's wing thing is literally a shadow claw. Please give this guy Sharpness it makes more sense and would make it better. Like bro you can't tell me powering up both it's STABs to 105 bp is not better than having 60 bp Sneak.
yes please I can totally be trusted with sharpness crit moves + focus energy

also doesn't really matter that claw is unboosted, dark and ghost hit the same things anyway
 
So we really need to buff absol z? It seems really strong and one of the most common megas in my experience probably just behind golisopod and garchomp

Now og mega absol on the other hand....yeah rip that guy gamefreak really screwed over the og mega absol by making z pretty much a straight upgraded version
Absol Y is still better than it was previously simply because Absol Z exists and is better than it on paper. Gives it a turn 1 where people won't click strong normal or fighting moves into it before it reveals it's Y instead of Z and can catch off guard with absol's surprisingly vast special movepool. Plus magic bounce is still good utility.
 
Shadow Claw isn't boosted by Sharpness. Only Night Slash is. And about Starmie
252 Atk Absol-Mega-Z Knock Off vs. 0 HP / 0 Def Starmie-Mega: 234-276 (89.6 - 105.7%) -- guaranteed OHKO after Stealth Rock
You can OHKO with Knock Off anyways after Stealth Rock. And Shadow Sneak with the Technician Boost ensures Mega Starmie can't Aqua Jet while also making it so Mega Starmie can't just throw a Bulk Up or Sub with a Sucker Punch.
252 Atk Technician Absol-Mega-Z Shadow Sneak vs. 0 HP / 0 Def Starmie-Mega: 216-254 (82.7 - 97.3%) -- 62.5% chance to OHKO after Stealth Rock
Damn you're right, my bad. Also needing Rocks to OHKO isn't all that great to begin with but I get your point.
 
yes please I can totally be trusted with sharpness crit moves + focus energy

also doesn't really matter that claw is unboosted, dark and ghost hit the same things anyway
Clefable and Magearna a.k.a. the biggest common roadblocks for Absol not named Mega Golisopod.
 
While we’re at it.
:Chesnaught:
Ability: Dauntless Shield
Still asking for Mega Chesnaught to get Dauntless Shield. The DLC introduced a ton of new threats and some competition. Such as Mega Golisopod, which gets a very similar stat distribution (idk why GameFreak keeps making Megas with similar stats), but also has Regenerator. Even without Regenerator, Golisopod has a vastly superior defensive typing, higher Atk, and access to moves like U-turn.
With Dauntless Shield, that 172 Def increases to extreme heights. Letting you both tank physical hits even better, and fire off powerful Body Presses even without investment.
252+ Atk Baxcalibur Icicle Spear (5 hits) vs. +1 252 HP / 0 Def Chesnaught-Mega: 210-250 (55.2 - 65.7%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Baxcalibur Icicle Spear (5 hits) vs. 252 HP / 0 Def Chesnaught-Mega: 310-370 (81.5 - 97.3%) -- approx. 1.6% chance to OHKO after Stealth Rock
0 Def Chesnaught-Mega Body Press vs. 0 HP / 0 Def Baxcalibur: 300-354 (80.8 - 95.4%) -- guaranteed 2HKO
+1 0 Def Chesnaught-Mega Body Press vs. 0 HP / 0 Def Baxcalibur: 446-528 (120.2 - 142.3%) -- guaranteed OHKO
It’s a pretty stark difference in bulk and power.
And Bulletproof is nice, it doesn’t benefit from it that much. Mega Lucario Z can use Flash Cannon, Gengar can use Sludge Wave, and Gholdengo can Make It Rain or run Hex. It’s a minor inconvience for most Pokemon and only hinders Darkrai running Sludge Bomb over Ice Beam.

:Falinks:
Ability: Scrappy or As One (Glastrier)
Mega Falinks even before the DLC was not very good. It was effectively a worse version of Mega Charizard X. Brass Bond making Rocky Helmet/Rough Skin deal tons of recoil damage to it, No Retreat being a 1 time Dragon Dance, having only 1 STAB, no Roost, etc. It needs more to make itself stand out, and Dauntless Shield only helps a bit.
Now with the DLC, there are a few more intimidate Pokemon, Dondozo, a lot more Status moves.
Unfortunately, Run Away doesn't let Falinks switch out after No Retreat, which majorly sucks since you otherwise could have a psuedo Shed Shell so that Falinks can set up No Retreat and escape to fight another day early on, or escape after being intimidated multiple times.
And with no custom abilities, it's kind of hard on Mega Falinks since you can't invent a new ability to solve all its issues.
Scrappy is probably the best option that fits Falinks and at least solves some of the issues it has. Being that your opponent can just switch endlessly with an intimidate Pokemon until your Falinks got -6 and you can't switch. Or even just intimidating once ruining your whole No Retreat. Additionally, Scrappy just lets Falinks spam its STAB Close Combat against Ghost types like Annihilape, Gholdengo, Mega Absol Z, Yamask-twins, etc..
Alternatively, give Mega Falinks As One. It's combining all the Falinks into 1 mecha. So it fits nicely, but also it's Moxie+. You bypass Chople Berry and As One gets protection from Mummy/Wandering Spirit.
I was under the assumption Falinks and Eel had (and enjoy) legend abilities already because we assume they're getting signatures in champs with their trainers being faction leaders. I don't know why Clef and Scol were left out of that. Aside maybe tinted lens being better than legend abilities. Clef definitely deserves a second thought, if it even got a first one with serene grace.

Also can we stop the trend of every new suggestion being "Chesnaught steals someone else's ability". I'm not sure why we keep doing that. I agree all 3 kalos starters deserve something different now they're statistically outclassed (again, these guys cannot catch a break) but these things are going to get, albeit good, regular abilities. Personally I do like Filter/Dazzling/Technician.
 
Clefable and Magearna a.k.a. the biggest common roadblocks for Absol not named Mega Golisopod.
a strong 151 speed mon being walled by things other than completely unrealistic Regen pod is better design than letting it click into everything. And it's not that hard to remove either before trying to sweep.
 
While we're at it, we should buff original Mega Absol and Mega Garchomp too. Since both got "Mega 2" forms, their original forms are very much lacking.

:Absol-Mega:
Ability: Fur Coat
Mega Absol is super lack luster, or the original version is. It wasting a ton of points in SpA it will rarely ever use. That's 40 points of its added BST. So I can definitely say it needs a strong ability, which here would be Fur Coat.
Absol in all its forms actually has the same exact physical bulk as Alolan Persian, with its Mega sharing its Speed stat. So Absol gets that effective 138~ Def, but what separates it from Persian is its untapped movepool and much higher Atk than Persian.
With Fur Coat, Absol isn't immediately KO'd by a light breeze on the physical side of things. U-turn or some uninvested Earthquake from Garchomp no longer sends Absol to an early grave. If can even pull off a Jake Paul and take punched from the elderly.
Not only are you now more easily able to use Sword Dance, but now, Calm Mind sets are an actual possibility now. Same with Wish sets as well.

:Garchomp-Mega:
Ability: Technician
As I'm writing this, I remember suggesting giving Mega Garchomp Technician to mimic the Scyther line. I'll say it again since I nearly forgot and don't know where the original post is.
Anyways, Mega Garchomp has some pretty nice options for Technician. First one people would think of being Scale Shot. You get at minimum a 75 BP Atk that also boosts your Speed, and at max would be stronger than a Choice Band Outrage. Additionally you have Dual Chop for more consistent damage rivalling Outrage without the drawback, Breaking Swipes and Dragon Tail for utility, Bulldoze to lower the opponent's Spe while hitting only slightly less than Earthquake, and Aerial Ace providing Mega Garchomp really solid coverage for its Ground type attacks.
With Technician, og Megachomp would have a serious niche that may give a reason to use it over regular Garchomp.
 
Back
Top