INTRO
Gravity is a move that is rarely seen in competitive play, but I thought it could be a useful strategy in the current ou metagame. Using gravity made ou a much more enjoyable tier for me, as it was fun to abuse its effects. I was able to break 1400 elo on the ou ladder using this team. (granted, I haven't played ou since ORAS was introduced prior to making this team) While solid overall, I think it could use some improvement.
Effects of Gravity
- All flying type pokemon become grounded (They're Flying Type still remains, however)
- The effects of air balloon and levitate nullified
- The moves, Bounce, Fly, Splash (lol), Jump Kick, High Jump Kick, Sky Drop, and Magnet Rise will fail. If the opponent is in the semi-invulnerable state of Bounce, Fly, or Sky Drop, the move is cancelled. Foes affected by Magnet Rise will be grounded.
- Evasion of all pokemon is lowered by 2 stages, meaning any move with 60 accuracy or above will always hit under gravity.
- These effects last for 4 turns after the move is used.
THE TEAM
Landorus-Therian @ Earth Plate / Lum Berry
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Gravity
- Earthquake
- Stone Edge / Knock Off
- U-turn
Since I decided I wanted to make a gravity team, I needed, well, a gravity user! Landorus-I was banned unfortunately, :( (much to my surprise) so I went with Landorus-T. Landorus-T is a good user of gravity, because of STAB Earthquake. Stone Edge has has perfect accuracy under gravity. Knock Off can replace stone edge for utility. Landorus can effectively lure in Skarmory and Rotom, use Gravity on the switch, and KO them the following turn.Landorus-Therian @ Earth Plate / Lum Berry
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Gravity
- Earthquake
- Stone Edge / Knock Off
- U-turn
252 Atk Earth Plate Landorus-T Earthquake vs. 252 HP / 172+ Def Skarmory: 254-302 (76 - 90.4%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Earth Plate Landorus-T Earthquake vs. 252 HP / 172+ Def Skarmory: 254-302 (76 - 90.4%) -- 18.8% chance to OHKO after Stealth Rock
252 Atk Earth Plate Landorus-T Earthquake vs. 248 HP / 216+ Def Rotom-W: 302-356 (99.6 - 117.4%) -- guaranteed OHKO after Stealth Rock
252 Atk Earth Plate Landorus-T Earthquake vs. 0 HP / 0 Def Latios: 256-303 (85.6 - 101.3%) -- 87.5% chance to OHKO after Stealth Rock
252 Atk Earth Plate Landorus-T Earthquake vs. 252 HP / 0 Def Bronzong: 374-444 (110.6 - 131.3%) -- guaranteed OHKO
252 Atk Earth Plate Landorus-T Earthquake vs. 252 HP / 252+ Def Bronzong: 276-326 (81.6 - 96.4%) -- 18.8% chance to OHKO after Stealth Rock
252 Atk Earth Plate Landorus-T Earthquake vs. 252 HP / 172+ Def Skarmory: 254-302 (76 - 90.4%) -- 18.8% chance to OHKO after Stealth Rock
252 Atk Earth Plate Landorus-T Earthquake vs. 248 HP / 216+ Def Rotom-W: 302-356 (99.6 - 117.4%) -- guaranteed OHKO after Stealth Rock
252 Atk Earth Plate Landorus-T Earthquake vs. 0 HP / 0 Def Latios: 256-303 (85.6 - 101.3%) -- 87.5% chance to OHKO after Stealth Rock
252 Atk Earth Plate Landorus-T Earthquake vs. 252 HP / 0 Def Bronzong: 374-444 (110.6 - 131.3%) -- guaranteed OHKO
252 Atk Earth Plate Landorus-T Earthquake vs. 252 HP / 252+ Def Bronzong: 276-326 (81.6 - 96.4%) -- 18.8% chance to OHKO after Stealth Rock
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Gravity
- Hydro Pump
- Psyshock / Thunder
- Blizzard / Rapid Spin
252 SpA Life Orb Starmie Blizzard vs. 252 HP / 0 SpD Zapdos: 283-335 (73.6 - 87.2%) -- 87.5% chance to OHKO after Stealth Rock
252 SpA Life Orb Starmie Blizzard vs. 0 HP / 4 SpD Latios: 239-283 (79.9 - 94.6%) -- 50% chance to OHKO after Stealth Rock
252 SpA Life Orb Starmie Blizzard vs. 0 HP / 4 SpD Serperior: 270-320 (92.7 - 109.9%) -- guaranteed OHKO after Stealth Rock
252 SpA Life Orb Starmie Blizzard vs. 0 HP / 0 SpD Multiscale Dragonite: 263-309 (81.4 - 95.6%) -- guaranteed OHKO after Stealth Rock (Ice Beam can't guarantee OHKO after Stealth Rock)
252 SpA Life Orb Starmie Blizzard vs. 0 HP / 4 SpD Latios: 239-283 (79.9 - 94.6%) -- 50% chance to OHKO after Stealth Rock
252 SpA Life Orb Starmie Blizzard vs. 0 HP / 4 SpD Serperior: 270-320 (92.7 - 109.9%) -- guaranteed OHKO after Stealth Rock
252 SpA Life Orb Starmie Blizzard vs. 0 HP / 0 SpD Multiscale Dragonite: 263-309 (81.4 - 95.6%) -- guaranteed OHKO after Stealth Rock (Ice Beam can't guarantee OHKO after Stealth Rock)
Infernape @ Life Orb
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Focus Blast
- Vacuum Wave
- Grass Knot / Nasty Plot / Hidden Power [Ice]
252 SpA Life Orb Infernape Grass Knot (60 BP) vs. 88 HP / 0 SpD Azumarill: 177-208 (48.7 - 57.3%) -- guaranteed 2HKO after Stealth Rock
252 SpA Life Orb Infernape Grass Knot (60 BP) vs. 92 HP / 0 SpD Azumarill: 177-208 (48.6 - 57.1%) -- guaranteed 2HKO after Stealth Rock
252 SpA Life Orb Infernape Grass Knot (80 BP) vs. 252 HP / 24 SpD Slowbro: 229-270 (58.1 - 68.5%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Infernape Grass Knot (80 BP) vs. 252 HP / 0 SpD Assault Vest Slowbro: 159-187 (40.3 - 47.4%) -- 48% chance to 2HKO after Stealth Rock
252 SpA Life Orb Infernape Grass Knot (100 BP) vs. 252 HP / 0 SpD Mega Slowbro: 294-346 (74.6 - 87.8%) -- 6.3% chance to OHKO after Stealth Rock
252 SpA Life Orb Infernape Grass Knot (100 BP) vs. 100 HP / 0 SpD Mega Swampert: 447-530 (122.1 - 144.8%) -- guaranteed OHKO
252 SpA Life Orb Infernape Grass Knot (120 BP) vs. 252 HP / 112 SpD Hippowdon: 330-390 (78.5 - 92.8%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Infernape Grass Knot (60 BP) vs. 0 HP / 4 SpD Keldeo: 161-190 (49.8 - 58.8%) -- guaranteed 2HKO after Stealth Rock
252 SpA Life Orb Infernape Grass Knot (80 BP) vs. 248 HP / 16 SpD Starmie: 221-260 (68.4 - 80.4%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Infernape Grass Knot (80 BP) vs. 4 HP / 0 SpD Starmie: 224-265 (85.4 - 101.1%) -- 81.3% chance to OHKO after Stealth Rock
252 SpA Life Orb Infernape Vacuum Wave vs. 4 HP / 0 SpD Crawdaunt: 237-281 (88.4 - 104.8%) -- guaranteed OHKO after Stealth Rock
252 SpA Life Orb Infernape Grass Knot (60 BP) vs. 92 HP / 0 SpD Azumarill: 177-208 (48.6 - 57.1%) -- guaranteed 2HKO after Stealth Rock
252 SpA Life Orb Infernape Grass Knot (80 BP) vs. 252 HP / 24 SpD Slowbro: 229-270 (58.1 - 68.5%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Infernape Grass Knot (80 BP) vs. 252 HP / 0 SpD Assault Vest Slowbro: 159-187 (40.3 - 47.4%) -- 48% chance to 2HKO after Stealth Rock
252 SpA Life Orb Infernape Grass Knot (100 BP) vs. 252 HP / 0 SpD Mega Slowbro: 294-346 (74.6 - 87.8%) -- 6.3% chance to OHKO after Stealth Rock
252 SpA Life Orb Infernape Grass Knot (100 BP) vs. 100 HP / 0 SpD Mega Swampert: 447-530 (122.1 - 144.8%) -- guaranteed OHKO
252 SpA Life Orb Infernape Grass Knot (120 BP) vs. 252 HP / 112 SpD Hippowdon: 330-390 (78.5 - 92.8%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Infernape Grass Knot (60 BP) vs. 0 HP / 4 SpD Keldeo: 161-190 (49.8 - 58.8%) -- guaranteed 2HKO after Stealth Rock
252 SpA Life Orb Infernape Grass Knot (80 BP) vs. 248 HP / 16 SpD Starmie: 221-260 (68.4 - 80.4%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Infernape Grass Knot (80 BP) vs. 4 HP / 0 SpD Starmie: 224-265 (85.4 - 101.1%) -- 81.3% chance to OHKO after Stealth Rock
252 SpA Life Orb Infernape Vacuum Wave vs. 4 HP / 0 SpD Crawdaunt: 237-281 (88.4 - 104.8%) -- guaranteed OHKO after Stealth Rock
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 60 Atk / 8 Def / 216 SpA / 224 SpD
Quiet Nature
- Giga Drain / Leaf Storm
- Hidden Power [Fire] / Rock Slide / Sludge Bomb
- Earthquake / Focus Blast
- Knock Off / Rock Slide
Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Stone Edge
- Superpower / Ice Punch
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 228 SpD / 32 Spe
Careful Nature
- Stealth Rock
- Gravity
- Iron Head
- U-turn / Body Slam / Healing Wish
Heatran worked great as a check to Clefable, but in the end it made me more weak to Earthquake spam. I also missed my third Gravity setter while using Heatran.
Metagross is a good pokemon overall with access to Gravity and Earthquake. The problem with Metagross was that his time was more limited on the field. He was also more prone to being beat by Clefable than any other steel Gravity setter I had. I needed a more defensive pokemon and Metagross just didn't cut it.
THREATS
Ground Types in general: If my opponent has a ground type, I must be careful using Gravity, as they have the opportunity to spam Earthquake if Tangrowth has been eliminated. Against teams with ground types, I need to preserve Ferrothorn and Tangrowth.
Sticky Web: Starmie is left outsped with Sticky Web. Using Gravity will make Landorus-T affected by Sticky Web, so I have to be careful of that. Luckily, Infernape has priority and Tangrowth and Ferrothorn don't really mind it.
Spikes / Toxic Spikes: My team is pretty scared of these because under Gravity, they affect Landorus, shortening his longevity.
CONCLUSION
Gravity is a unique strategy that can be a lot of fun and very effective if used correctly. It can be a double-edged sword at times, however because your opponents moves will most likely always hit. (unless they have inferno or zap cannon, or something, lol) They can also abuse this to spam Earthquake. I tried my best to keep my options open under Gravity and limit the opponent's.I kinda wish the team had a spiker/toxic spiker, as they would hurt Flying Types under gravity, (RIP Charizard) but with the abundance of Defog, I decided it wasn't worth it. This is my first RMT, though I am not new to competitive battling. Let me know what improvements I could make to the team to make it better, and thank you!
Landorus-Therian (M) @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Gravity
- Earthquake
- Stone Edge
- U-turn
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Gravity
- Hydro Pump
- Psyshock
- Blizzard
Infernape @ Life Orb
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Focus Blast
- Vacuum Wave
- Grass Knot
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 32 Atk / 8 Def / 216 SpA / 224 SpD
Quiet Nature
- Giga Drain
- Hidden Power [Fire]
- Earthquake
- Knock Off
Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Stone Edge
- Superpower
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Gravity
- Earthquake
- Stone Edge
- U-turn
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Gravity
- Hydro Pump
- Psyshock
- Blizzard
Infernape @ Life Orb
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Focus Blast
- Vacuum Wave
- Grass Knot
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 32 Atk / 8 Def / 216 SpA / 224 SpD
Quiet Nature
- Giga Drain
- Hidden Power [Fire]
- Earthquake
- Knock Off
Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Stone Edge
- Superpower
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 228 SpD / 32 Spe
Careful Nature
- Stealth Rock
- Gravity
- Iron Head
- Body Slam
Ability: Serene Grace
EVs: 248 HP / 228 SpD / 32 Spe
Careful Nature
- Stealth Rock
- Gravity
- Iron Head
- Body Slam
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