Hey everyone! I've just made and tested my new VGC team, and I personally think it's the best one I've made so far! However, I still feel like there are minor issues that I just can't seem to fix. If one of you guys could help me on that, it'd be wonderful! This team's specialty is that I put a non-mega Abomasnow on it, and it actually puts in work! It is not the central focus of the team, however, it is just a supporting member. Anyway, my team building process went as follows:
(P.S: Sorry, I forgot what the EVs on all these Pokemon were for due to doing so many calcs for each and every one of them. Just trust the stats unless you feel that some EVs are super out of place, thanks)
Metagross @ Metagrossite
Ability: Clear Body
Level: 50
EVs: 36 HP / 252 Atk / 220 Spe
Jolly Nature
- Iron Head
- Bullet Punch
- Protect
- Zen Headbutt
Tapu Fini @ Wiki Berry
Ability: Misty Surge
Level: 50
EVs: 252 HP / 100 Def / 52 SpA / 60 SpD / 44 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Protect
- Muddy Water
- Ice Beam/Swagger (Played with both, couldn't figure out which was better)
This is the initial core I built the whole team around. I know Mega Gross works much better with Tapu Lele for boosted Zen Headbutts, but Lele prevents Metagross from using Bullet Punch, which is a very useful priority move. Tapu Fini works well with Metagross, as their types check each other's weaknesses. Misty Terrain also prevents Metagross from being crippled by a burn or paralysis. Fini can also Swagger boost Metagross to unreal attack levels, which makes the pairing much better.
Landorus-Therian @ Choice Band
Ability: Intimidate
Level: 50
EVs: 68 HP / 252 Atk / 188 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Explosion
Now we all know it's not a 2018 Pokemon team without Lando-T. At the time, I was realizing how tough it would be to take care of Tapu Koko, other Landorus, and Heatran (Muddy Water just isn't strong enough to kill it). I ended up deciding on a CB Landorus in order to better break fat Pokemon. Explosion basically kills any offensive Pokemon that isn't a resist, which could eliminate other threats to Metagross. I decided against a Scarf set because of some of the Pokemon I added in later.
Abomasnow @ Eject Button
Ability: Snow Warning
Level: 50
EVs: 252 HP / 60 Atk / 36 Def / 28 SpA / 132 SpD
Relaxed Nature
- Protect
- Giga Drain
- Icy Wind
- Ice Shard
This set is what makes me love this team so much. First off, I needed a grass type in order to consistently check Koko, Lando-T, etc. More importantly, this thing is my team's best anti-rain Pokemon. It set up hail to stop Swampert/Ludicolo from being boosted, and if Abomasnow is hit, it will switch out into something that can take advantage of the opponent's lack of weather control. The moves on Abomasnow are pretty self explanatory, but I don't know if I should swap Icy Wind for Blizzard, as both moves are incredibly useful. I do actually remember that the EVs are here to survive Pelipper's Hurricane and comfortably take Swampert's Ice Punch, while being able to kill a Lando-T with Icy Wind + Ice Shard.
Drifblim @ Misty Seed
Ability: Unburden
Level: 50
EVs: 4 HP / 220 Def / 60 SpA / 164 SpD / 60 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Tailwind
- Protect
- Hidden Power [Ice]
This is the main reason why i decided on a CB Lando over Scarf. Tailwind supports basically my entire team, making things like Abomasnow and Fini much more threatening. The Speed & SpA are for outspending/putting Scarf Landorus in range of Ice Shard. Shadow Ball is also great for 2HKOing the likes of Metagross and Aegislash, and almost killing Tapu Lele. Otherwise a very standard set.
Kommo-o @ Kommonium Z
Ability: Bulletproof
Level: 50
EVs: 100 HP / 172 Atk / 4 SpA / 4 SpD / 228 Spe
Bashful Nature
- Clanging Scales
- Close Combat
- Poison Jab
- Protect
Finally, Kommo-O was put on the team as a means of wearing down and breaking tough-to-beat mons. It counters Mega Gengar and Charizard-Y, which my team struggled with up until now. I chose a special Kommo-O to be able to deal with Fairies more consistently, having access to a +1 Poison Jab and such. I know that Clanging Scales would do less damage in Fini's terrain, but I the only time I would use it outside of the Z-Move would be against Flying Pokemon, who aren't protected by the terrain. There was no stat I wanted to lower on Kommo-O, so I figured a Neutral Nature would work best with what I wanted.
And that's it! As for why I think this team isn't perfect just yet, I have a few reasons. For one, I'm bringing Mega Metagross to less than half of my games, and as such I think that maybe I should find another win-con that would suit the team better. Secondly, Cresselia is a huge pain for literally every Pokemon on the squad, as nothing can break it outside of constant U-turns and Iron Heads. Finally, I can't decide on moves for some of my Pokemon (i.e. Icy Wind vs. Blizzard, Ice Beam vs. Swagger, Zen Headbutt vs. Stomping Tantrum). I know this team is so close, and it just needs a tiny bit of polishing. Thanks for reading through all this, and if you could help I would be very appreciative. Thank you!
I forgot to save any replays for the team, so I'll post some as I play more games.
(P.S: Sorry, I forgot what the EVs on all these Pokemon were for due to doing so many calcs for each and every one of them. Just trust the stats unless you feel that some EVs are super out of place, thanks)


Metagross @ Metagrossite
Ability: Clear Body
Level: 50
EVs: 36 HP / 252 Atk / 220 Spe
Jolly Nature
- Iron Head
- Bullet Punch
- Protect
- Zen Headbutt
Tapu Fini @ Wiki Berry
Ability: Misty Surge
Level: 50
EVs: 252 HP / 100 Def / 52 SpA / 60 SpD / 44 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Protect
- Muddy Water
- Ice Beam/Swagger (Played with both, couldn't figure out which was better)
This is the initial core I built the whole team around. I know Mega Gross works much better with Tapu Lele for boosted Zen Headbutts, but Lele prevents Metagross from using Bullet Punch, which is a very useful priority move. Tapu Fini works well with Metagross, as their types check each other's weaknesses. Misty Terrain also prevents Metagross from being crippled by a burn or paralysis. Fini can also Swagger boost Metagross to unreal attack levels, which makes the pairing much better.

Landorus-Therian @ Choice Band
Ability: Intimidate
Level: 50
EVs: 68 HP / 252 Atk / 188 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Explosion
Now we all know it's not a 2018 Pokemon team without Lando-T. At the time, I was realizing how tough it would be to take care of Tapu Koko, other Landorus, and Heatran (Muddy Water just isn't strong enough to kill it). I ended up deciding on a CB Landorus in order to better break fat Pokemon. Explosion basically kills any offensive Pokemon that isn't a resist, which could eliminate other threats to Metagross. I decided against a Scarf set because of some of the Pokemon I added in later.

Abomasnow @ Eject Button
Ability: Snow Warning
Level: 50
EVs: 252 HP / 60 Atk / 36 Def / 28 SpA / 132 SpD
Relaxed Nature
- Protect
- Giga Drain
- Icy Wind
- Ice Shard
This set is what makes me love this team so much. First off, I needed a grass type in order to consistently check Koko, Lando-T, etc. More importantly, this thing is my team's best anti-rain Pokemon. It set up hail to stop Swampert/Ludicolo from being boosted, and if Abomasnow is hit, it will switch out into something that can take advantage of the opponent's lack of weather control. The moves on Abomasnow are pretty self explanatory, but I don't know if I should swap Icy Wind for Blizzard, as both moves are incredibly useful. I do actually remember that the EVs are here to survive Pelipper's Hurricane and comfortably take Swampert's Ice Punch, while being able to kill a Lando-T with Icy Wind + Ice Shard.

Drifblim @ Misty Seed
Ability: Unburden
Level: 50
EVs: 4 HP / 220 Def / 60 SpA / 164 SpD / 60 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Tailwind
- Protect
- Hidden Power [Ice]
This is the main reason why i decided on a CB Lando over Scarf. Tailwind supports basically my entire team, making things like Abomasnow and Fini much more threatening. The Speed & SpA are for outspending/putting Scarf Landorus in range of Ice Shard. Shadow Ball is also great for 2HKOing the likes of Metagross and Aegislash, and almost killing Tapu Lele. Otherwise a very standard set.

Kommo-o @ Kommonium Z
Ability: Bulletproof
Level: 50
EVs: 100 HP / 172 Atk / 4 SpA / 4 SpD / 228 Spe
Bashful Nature
- Clanging Scales
- Close Combat
- Poison Jab
- Protect
Finally, Kommo-O was put on the team as a means of wearing down and breaking tough-to-beat mons. It counters Mega Gengar and Charizard-Y, which my team struggled with up until now. I chose a special Kommo-O to be able to deal with Fairies more consistently, having access to a +1 Poison Jab and such. I know that Clanging Scales would do less damage in Fini's terrain, but I the only time I would use it outside of the Z-Move would be against Flying Pokemon, who aren't protected by the terrain. There was no stat I wanted to lower on Kommo-O, so I figured a Neutral Nature would work best with what I wanted.
And that's it! As for why I think this team isn't perfect just yet, I have a few reasons. For one, I'm bringing Mega Metagross to less than half of my games, and as such I think that maybe I should find another win-con that would suit the team better. Secondly, Cresselia is a huge pain for literally every Pokemon on the squad, as nothing can break it outside of constant U-turns and Iron Heads. Finally, I can't decide on moves for some of my Pokemon (i.e. Icy Wind vs. Blizzard, Ice Beam vs. Swagger, Zen Headbutt vs. Stomping Tantrum). I know this team is so close, and it just needs a tiny bit of polishing. Thanks for reading through all this, and if you could help I would be very appreciative. Thank you!
I forgot to save any replays for the team, so I'll post some as I play more games.