Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Icy Wind
- Secret Sword
Keldeo is an absolute BEAST on the field. Secret Sword and Scald can kill almost anything and if you want to take a risk Hydro Pump is there to help you out. Icy wind can take out the likes of Garchomp and Dragonite and such and just generally wrecks anything that it can outspeed. I really like using Keldeo as he has a monstrous Special Attack.
Pinsir @ Pinsirite
Ability: Mold Breaker
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Frustration
- Quick Attack
- Earthquake
- Swords Dance
General Pinsir set here, but once it gets set up it can OHKO or THKO almost anything. Frustration over return is so that any opposing Ditto with their happiness set up high can't do much, QA for priority and Earthquake can kill any pesky fire or electric types that dare cross it. SD helps Pinsir sweep easier, but in most cases usually isn't needed. I'm think about replacing EQ with Close Combat since Exca and Ttar already have it. I'm also considering switching Mold Breaker with Hyper Cutter so I don't get intimidated but TBH I don't think it matters much anyway :P
Excadrill @ Choice Band
Ability: Mold Breaker
EVs: 120 HP / 136 Atk / 252 Spe
Adamant Nature
- Rapid Spin
- Earthquake
- Iron Head
- Rock Slide
The rapid spinner. Excadrill is set up in such away that if Rapid Spin isn't needed, it can still hit hard and fast if needed. Choice Band wasn't first option, but still does it's job anyway. Rock slide is like one of my favourite moves so that's all cool and Iron Head really does away with fairies and he's been on all of my In game teams since B/W so I'm really having a blast using him :)
Tyranitar @ Choice Scarf
Ability: Unnerve
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pursuit
- Crunch
- Earthquake
- Stone Edge
Pursuit trapper for psychics like Alakazam and Lati@s that would otherwise destroy this team. Crunch does excellent STAB damage and stone edge can deal a lot of damage to opponents who don't expect it. Unnerve > Sand Stream because I'm not running a sandstorm team and it would otherwise hinder me though if anyone really cares they can tell me why to run it over Unnerve.
Gengar @ Black Sludge
Ability: Levitate
EVs: 28 HP / 148 SpA / 80 SpD / 252 Spe
Timid Nature
- Substitute
- Shadow Ball
- Will-O-Wisp
- Taunt
Support pokemon for the team. I was initially going to go with Mandibuzz but using her would mean half my team would have a weakness to fairy and electric types so yeah. I really want to get another taunter but I can't think of anything that doesn't give my team 3 weaknesses to something. Even with 252 EVs in Speed, he usually gets outsped so I a desperately looking for a replacement so if anyone wants to suggest one that would be great.
Mamoswine @ Focus Sash
Ability: Oblivious
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Stealth Rock
- Endeavor
- Ice Shard
- Earthquake
Usual lead Pokemon, set up stealth rock, then Ice Shard and Endeavor from there. EQ is just there, it doesn't usually get used much. Sometimes I use Gengar for a lead instead and taunt them (if I can predict it) but most of the time I just roll with Mamo. Ice shard works really nicely on some leads though and endeavor can completely throw them out of whack.
I'd really like to become better at this team because I haven't had that many wins so if anyone could link me to some resources about being a better battler that would help me so much ^_^
QUESTIONS THAT NEED ANSWERING (PLEASE):

Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Icy Wind
- Secret Sword
Keldeo is an absolute BEAST on the field. Secret Sword and Scald can kill almost anything and if you want to take a risk Hydro Pump is there to help you out. Icy wind can take out the likes of Garchomp and Dragonite and such and just generally wrecks anything that it can outspeed. I really like using Keldeo as he has a monstrous Special Attack.
Pinsir @ Pinsirite


Ability: Mold Breaker
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Frustration
- Quick Attack
- Earthquake
- Swords Dance
General Pinsir set here, but once it gets set up it can OHKO or THKO almost anything. Frustration over return is so that any opposing Ditto with their happiness set up high can't do much, QA for priority and Earthquake can kill any pesky fire or electric types that dare cross it. SD helps Pinsir sweep easier, but in most cases usually isn't needed. I'm think about replacing EQ with Close Combat since Exca and Ttar already have it. I'm also considering switching Mold Breaker with Hyper Cutter so I don't get intimidated but TBH I don't think it matters much anyway :P
Excadrill @ Choice Band

Ability: Mold Breaker
EVs: 120 HP / 136 Atk / 252 Spe
Adamant Nature
- Rapid Spin
- Earthquake
- Iron Head
- Rock Slide
The rapid spinner. Excadrill is set up in such away that if Rapid Spin isn't needed, it can still hit hard and fast if needed. Choice Band wasn't first option, but still does it's job anyway. Rock slide is like one of my favourite moves so that's all cool and Iron Head really does away with fairies and he's been on all of my In game teams since B/W so I'm really having a blast using him :)
Tyranitar @ Choice Scarf

Ability: Unnerve
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pursuit
- Crunch
- Earthquake
- Stone Edge
Pursuit trapper for psychics like Alakazam and Lati@s that would otherwise destroy this team. Crunch does excellent STAB damage and stone edge can deal a lot of damage to opponents who don't expect it. Unnerve > Sand Stream because I'm not running a sandstorm team and it would otherwise hinder me though if anyone really cares they can tell me why to run it over Unnerve.
Gengar @ Black Sludge

Ability: Levitate
EVs: 28 HP / 148 SpA / 80 SpD / 252 Spe
Timid Nature
- Substitute
- Shadow Ball
- Will-O-Wisp
- Taunt
Support pokemon for the team. I was initially going to go with Mandibuzz but using her would mean half my team would have a weakness to fairy and electric types so yeah. I really want to get another taunter but I can't think of anything that doesn't give my team 3 weaknesses to something. Even with 252 EVs in Speed, he usually gets outsped so I a desperately looking for a replacement so if anyone wants to suggest one that would be great.
Mamoswine @ Focus Sash

Ability: Oblivious
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Stealth Rock
- Endeavor
- Ice Shard
- Earthquake
Usual lead Pokemon, set up stealth rock, then Ice Shard and Endeavor from there. EQ is just there, it doesn't usually get used much. Sometimes I use Gengar for a lead instead and taunt them (if I can predict it) but most of the time I just roll with Mamo. Ice shard works really nicely on some leads though and endeavor can completely throw them out of whack.
I'd really like to become better at this team because I haven't had that many wins so if anyone could link me to some resources about being a better battler that would help me so much ^_^
QUESTIONS THAT NEED ANSWERING (PLEASE):
- Are there any guides on the forums that could help me become a better battler?
- Mega Manectric absolutely destroys me as it outspeeds everything. How can I counter it?
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