APPROVED BY ARCTICBLAST, TREECKO, JOIM, YOUR MOM
One day, a very lucky and very generous Meowth hit it big on the slots and cashed out a Pay Day so large that every Pokemon received
1. So what did they decide to do? Go shopping!
At the PokeMall, an eager salesman lured in the Pokemon with his advertisement for "TM Value Packs". Each value pack contained 10 TMs and cost only 1 Bitcoin! This amazing 10-for-1 deal could not be passed up, and many Pokemon began to buy. After the Pokemon made their purchases, they held the shiny cases in their hands, fins, hooves, etc, excited to learn their new moves.
But something strange happened when they opened the cases …
Rule #1: Pokemon can "buy" a value pack of TMs for 1 Bitcoin and use any of the 10 TMs in that pack.
Rule #2: Once Pokemon have made their purchase, they cannot learn any other TMs.
Terms & Conditions: All moves learned naturally or in school are not affected. This includes level-up, egg, events, and tutor. But no tricksy thinking you can breed TM moves, you false little hobbit. HMs function like normal. Standard clauses apply. No Ubers. Not valid with any other offers. Void where prohibited.
Bitcoins are non-transferable.
If you opt not to spend one, it goes back in the bank account for another day.
Let's look at Thundurus as an example on how this might work for him.
Thundurus would like to buy some better Ice coverage than Hidden Power, so he shells out his Bitcoin for Value Pack #2 so he can use Ice Beam.
Uh oh, do you know what that means? Since Thunderbolt is not learned naturally, he can no longer run it! But all is not lost. He learns the move Discharge via level-up, giving him a theoretical moveset like this:
~Ice Beam (VP2)
~Taunt/Rain Dance (VP2)
~Discharge/Thunder
~Nasty Plot
But Thundurus might also want to run a Volt Switch set instead because he likes to hit-and-run. So he may also look at Value Pack #8 for something like this:
~Volt Switch (VP8)
~Frost Breath (VP8)
~Thunder Wave (VP8)
~Knock Off/Filler
See how it works?
<- This guy is not going to like this.
Since Gliscor learns both Earthquake and Protect via TMs, he now has to choose which value pack he would rather buy. Protect is in VP2, Earthquake is in VP3, and Toxic is in VP1. Protect surely benefits him with his Toxic Heal ability, but if he doesn't have Earthquake, the only Ground-type STAB he can run is either Sand Tomb or Earth Power. Luckily, he learns Knock Off as a level-up move, and if he chooses VP2 for Protect, he also gets Taunt, Roost, and Light Screen, a move he may find useful.
<- This guy can gain new coverage, but lose some in the process.
Gengar, unlike Gliscor, learns great STAB moves naturally, so it has some flexibility when it comes to shopping for a value pack. Oddly enough, a move it might consider, Fire Blast, is in a value pack with Sludge Bomb, something it doesn't need. However, you'll also notice that Sludge Wave is also in this pack:
~Fire Blast/Flamethrower (VP4)
~Sludge Wave (VP4)
~Shadow Ball
~Filler
Sure, it can hit Steel-types hard, but with the type changes this gen, Ghost is neutral against Steel, so is that his best Value Pack choice? We can see Focus Blast is in VP6, along with Energy Ball and Scald. That opens up even more coverage for the ghost. Or, if he wants to run Substitute+Disable, he has to buy VP9, but at least he'll still have Shadow Ball and Sludge Bomb.
<- This guy is like a ninja in a shuriken shop. So many choices!
What to do? Since he keeps Hydro Pump as a level-up move, he can pick a pack that compliments Water coverage the best. Will it be VP3 with Thunderbolt, Earthquake, Psychic, and Shadow Ball? Or VP10 to get Dark Pulse back plus Dazzling Gleam and Flash Cannon? No matter what he's getting STAB so it comes down to coverage.


At the PokeMall, an eager salesman lured in the Pokemon with his advertisement for "TM Value Packs". Each value pack contained 10 TMs and cost only 1 Bitcoin! This amazing 10-for-1 deal could not be passed up, and many Pokemon began to buy. After the Pokemon made their purchases, they held the shiny cases in their hands, fins, hooves, etc, excited to learn their new moves.










If you opt not to spend one, it goes back in the bank account for another day.
TM Value Pack #1:
Hone Claws
Dragon Claw
Psyshock
Calm Mind
Roar
Toxic
Hail
Bulk Up
Venoshock
Hidden Power
Good for: Physical Dragons, Special Psychics, Support, Setup, Phaze
TM Value Pack #2:
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Light Screen
Protect
Rain Dance
Roost
Safeguard
Good for: Special Ice, Support, Stallbreakers, Recovery
TM Value Pack #3:
Frustration
SolarBeam
Smack Down
Thunderbolt
Thunder
Earthquake
Return
Dig
Psychic
Shadow Ball
Good for: Physical Normal/Ground, Special Electric/Psychic/Ghost
TM Value Pack #4:
Brick Break
Double Team
Reflect
Sludge Wave
Flamethrower
Sludge Bomb
Sandstorm
Fire Blast
Rock Tomb
Aerial Ace
Good for: Physical Fighting, Special Poison/Fire, Support
TM Value Pack #5:
Torment
Facade
Flame Charge
Rest
Attract
Thief
Low Sweep
Round
Echoed Voice
Overheat
Good for: Physical Normal/Fire, Recovery, Special Fire
TM Value Pack #6:
Ally Switch
Focus Blast
Energy Ball
False Swipe
Scald
Fling
Charge Beam
Sky Drop
Incinerate
Quash
Good for: Special Fighting/Grass/Water, Physical Flying
TM Value Pack #7:
Will-O-Wisp
Acrobatics
Embargo
Explosion
Shadow Claw
Payback
Retaliate
Giga Impact
Rock Polish
Flash
Good for: Physical Normal/Ghost/Flying/Dark, Support, Setup
TM Value Pack #8:
Stone Edge
Volt Switch
Thunder Wave
Gyro Ball
Swords Dance
Struggle Bug
Psych Up
Bulldoze
Frost Breath
Rockslide
Good for: Physical Rock/Steel, Special Electric/Ice, Support, Setup, Momentum
TM Value Pack #9:
X-Scissor
Dragon Tail
Work Up
Poison Jab
Dream Eater
Grass Knot
Swagger
Pluck
U-turn
Substitute
Good for: Physical Bug/Dragon/Poison, Special Grass, Phaze, Support, Setup, Momentum
TM Value Pack #10:
Flash Cannon
Trick Room
Wild Charge
Rock Smash
Snarl
Nature Power
Dark Pulse
Power-Up Punch
Dazzling Gleam
Confide
Good for: Special Steel/Dark/Fairy, Physical Electric/Fighting, Support
Hone Claws
Dragon Claw
Psyshock
Calm Mind
Roar
Toxic
Hail
Bulk Up
Venoshock
Hidden Power
Good for: Physical Dragons, Special Psychics, Support, Setup, Phaze
TM Value Pack #2:
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Light Screen
Protect
Rain Dance
Roost
Safeguard
Good for: Special Ice, Support, Stallbreakers, Recovery
TM Value Pack #3:
Frustration
SolarBeam
Smack Down
Thunderbolt
Thunder
Earthquake
Return
Dig
Psychic
Shadow Ball
Good for: Physical Normal/Ground, Special Electric/Psychic/Ghost
TM Value Pack #4:
Brick Break
Double Team
Reflect
Sludge Wave
Flamethrower
Sludge Bomb
Sandstorm
Fire Blast
Rock Tomb
Aerial Ace
Good for: Physical Fighting, Special Poison/Fire, Support
TM Value Pack #5:
Torment
Facade
Flame Charge
Rest
Attract
Thief
Low Sweep
Round
Echoed Voice
Overheat
Good for: Physical Normal/Fire, Recovery, Special Fire
TM Value Pack #6:
Ally Switch
Focus Blast
Energy Ball
False Swipe
Scald
Fling
Charge Beam
Sky Drop
Incinerate
Quash
Good for: Special Fighting/Grass/Water, Physical Flying
TM Value Pack #7:
Will-O-Wisp
Acrobatics
Embargo
Explosion
Shadow Claw
Payback
Retaliate
Giga Impact
Rock Polish
Flash
Good for: Physical Normal/Ghost/Flying/Dark, Support, Setup
TM Value Pack #8:
Stone Edge
Volt Switch
Thunder Wave
Gyro Ball
Swords Dance
Struggle Bug
Psych Up
Bulldoze
Frost Breath
Rockslide
Good for: Physical Rock/Steel, Special Electric/Ice, Support, Setup, Momentum
TM Value Pack #9:
X-Scissor
Dragon Tail
Work Up
Poison Jab
Dream Eater
Grass Knot
Swagger
Pluck
U-turn
Substitute
Good for: Physical Bug/Dragon/Poison, Special Grass, Phaze, Support, Setup, Momentum
TM Value Pack #10:
Flash Cannon
Trick Room
Wild Charge
Rock Smash
Snarl
Nature Power
Dark Pulse
Power-Up Punch
Dazzling Gleam
Confide
Good for: Special Steel/Dark/Fairy, Physical Electric/Fighting, Support
Let's look at Thundurus as an example on how this might work for him.

Thundurus would like to buy some better Ice coverage than Hidden Power, so he shells out his Bitcoin for Value Pack #2 so he can use Ice Beam.
Uh oh, do you know what that means? Since Thunderbolt is not learned naturally, he can no longer run it! But all is not lost. He learns the move Discharge via level-up, giving him a theoretical moveset like this:
~Ice Beam (VP2)
~Taunt/Rain Dance (VP2)
~Discharge/Thunder
~Nasty Plot
But Thundurus might also want to run a Volt Switch set instead because he likes to hit-and-run. So he may also look at Value Pack #8 for something like this:
~Volt Switch (VP8)
~Frost Breath (VP8)
~Thunder Wave (VP8)
~Knock Off/Filler
See how it works?

Since Gliscor learns both Earthquake and Protect via TMs, he now has to choose which value pack he would rather buy. Protect is in VP2, Earthquake is in VP3, and Toxic is in VP1. Protect surely benefits him with his Toxic Heal ability, but if he doesn't have Earthquake, the only Ground-type STAB he can run is either Sand Tomb or Earth Power. Luckily, he learns Knock Off as a level-up move, and if he chooses VP2 for Protect, he also gets Taunt, Roost, and Light Screen, a move he may find useful.

Gengar, unlike Gliscor, learns great STAB moves naturally, so it has some flexibility when it comes to shopping for a value pack. Oddly enough, a move it might consider, Fire Blast, is in a value pack with Sludge Bomb, something it doesn't need. However, you'll also notice that Sludge Wave is also in this pack:
~Fire Blast/Flamethrower (VP4)
~Sludge Wave (VP4)
~Shadow Ball
~Filler
Sure, it can hit Steel-types hard, but with the type changes this gen, Ghost is neutral against Steel, so is that his best Value Pack choice? We can see Focus Blast is in VP6, along with Energy Ball and Scald. That opens up even more coverage for the ghost. Or, if he wants to run Substitute+Disable, he has to buy VP9, but at least he'll still have Shadow Ball and Sludge Bomb.

What to do? Since he keeps Hydro Pump as a level-up move, he can pick a pack that compliments Water coverage the best. Will it be VP3 with Thunderbolt, Earthquake, Psychic, and Shadow Ball? Or VP10 to get Dark Pulse back plus Dazzling Gleam and Flash Cannon? No matter what he's getting STAB so it comes down to coverage.
Assault Vest/LO Tornadus-T
~Volt Switch (VP8)
~Frost Breath (VP8)
~Air Slash
~Knock Off/Heatwave
Rhyperior
~Trick Room (VP10)
~Stone Edge
~Earthquake
~Hammer Arm/Megahorn
Quick Feet Ursaring
~Facade (VP5)
~Flame Charge (VP5)
~Rest (VP5)
~Sleep Talk
Rotom-W
~Hydro Pump
~Discharge
~Ice Beam (VP2)
~Roost (VP2)
Marowak
~Trick Room (VP10)
~Bonemerang/Bone Rush
~Fire Punch
~Wild Charge (VP10)
~Volt Switch (VP8)
~Frost Breath (VP8)
~Air Slash
~Knock Off/Heatwave
Rhyperior
~Trick Room (VP10)
~Stone Edge
~Earthquake
~Hammer Arm/Megahorn
Quick Feet Ursaring
~Facade (VP5)
~Flame Charge (VP5)
~Rest (VP5)
~Sleep Talk
Rotom-W
~Hydro Pump
~Discharge
~Ice Beam (VP2)
~Roost (VP2)
Marowak
~Trick Room (VP10)
~Bonemerang/Bone Rush
~Fire Punch
~Wild Charge (VP10)
Goes here