Let's Get This Started!

First, allow me to introduce myself. I'm Shadow Tectike, or ST for short. I'm not new to the OU Metagame, I've been around for a while. I've been taking breaks here and there, so returning this time around left me a little rusty in regards to team building. I used to battle on Shoddy, under the same name, but when I lost my computer (may it Rest in Peace) I decided I'd return to Wi-Fi battling. If any of you remember me from Shoddy, feel free to say hi, or something.

Now, this team. I decided I'd start something up with Wi-Fi with a pretty standard OU team, featuring some of my favourite Pokemon, but also at a competitive standard. Feel free to view this team as an offensive team, or however you want to stereotype it.

Team Building

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First off, I knew that I wanted a returning old friend, a Gyarados. Naturally, that would mean picking a set, and you'll see that later, obviously.

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With Gyarados decided, I wanted a different sort of Pokemon for a change, instead of the average Pokemon someone like myself would pick. I decided to have a brainstorm, and I realised I already had a Pokemon that would work for me. So I picked up my Breloom and that was that.

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Now, I needed to point myself in the direction of a lead. Seeing as many of the most common leads hate a certain Pokemon, I decided to look into what a Jirachi could do for me. Needless to say, I was more than happy with what it brings to the team.

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With half of the team coming together, I saw that I needed to patch up a few holes. The first was a worrying ghost threat, seeing as Breloom can't touch it, and Gengar and Rotom can hit Gyarados with Thunderbolt, or burn the whole team. I decided to go for one of my favourite GSC Pokemon, a good ol' Tyranitar. Tyranitar also patches up a few weaknesses that Breloom has, and none of the team drastically mind Sandstorm.

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Now, I needed to patch up a fear of Fire, in this team. I also figured I'd need some sort of revenge killer, and Will-o-Wisp absorber. Heatran pretty much covered this role from the start.

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The team was coming together, but I knew that I could do with a certain...something. I wasn't quite sure what it was, apart from the fact that the topic of a wall never crossed my mind. I decided I'd look into it all, and figured... I could do with a partner to Heatran to cover his weaknesses, but also patch up some of the weaknesses in the team already. This is where Latias comes in.

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Latias was recently banished to the Uber tier again to join her blue brother; Latios. Due to this I needed to replace my Bait-Latias with a new member of the team. I asked for suggestions and I was happy to try out a Gengar addition to the team.

So, this is the team before we get down and dirty with the facts, the sets and the awesome montage music that should play in your head as you read this.

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v2.
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On to the Team!

The Lead
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@ Choice Scarf
Jolly Nature
Ability: Serene Grace
80 HP / 252 Atk / 176 Spe

Iron Head
Trick
Stealth Rock
U-turn

Ah, Jirachi. This is the standard lead set from the Analysis page, simply because it's all that's needed as a lead. I'm sure you all know how this works, cripple an opposing lead, prevent Stealth Rock being set up, set up your own Rocks, switch out to an appropriate Pokemon, or all of the options listed. There's nothing quite as amusing as watching an opponent constantly flinch.

Jirachi can switch out to Gyarados who can set up easily early on into the game, especially if it's switching out from a lead Infernape, Heatran or achieved its purpose for now. I honestly love this set, it achieves so much in terms of leading, and Trick can cripple walls who stand in the team's way, or a set-up Pokemon who absolutely wants to get a few boosts (CurseLax is an example).

Synergy:

Ground - Gyarados, Gengar, Breloom
Fire - Gyarados, Tyranitar, Heatran

Early Set-Up
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@ Leftovers
Adamant Nature
Ability: Intimidate
156 HP/72 Atk/96 Def/184 Spe

Dragon Dance
Taunt
Waterfall
Stone Edge

Where to start...? Simply put, this is a nice early-game 'set up and dent' Pokemon, usually getting a bit of a sweep. This is also a check to a lot of Pokemon that Jirachi is forced out by, including Heatran and usually Lead Infernape. He can come in and get a Dragon Dance up on the switch, and go from there. Taunt stops Skarmory handling this set, easily, along with various other phazers, set-up Pokemon etc.

I'd be lying if I said that Gyarados did an 'average' job in battle. He does a fantastic one. Of course, being forced out by certain threats is never a nice thing, but it happens. I usually try to have the rest of the team cover Gyarados in terms of disadvantages and flaws. 25% damage from Stealth Rock isn't a nice experience, but I haven't found a decent Rapid Spinner that fits this team, at all, while the rest of the team doesn't really hate Stealth rock.

Synergy:

Electric - Breloom
Rock - Breloom, Jirachi

The Sleeper Mushroom With a Punch!

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@ Toxic Orb
Impish Nature
Ability: Poison Heal
236 HP/248 Def/24 Spe

Spore
Focus Punch
Substitute
Leech Seed

Before I say anything else, I must say this; I know, I could have gone with a different set instead of pure SubSeeding Punch madness. However, this really works with this team, and I mean really. Ghosts are a fear, but I can Spore, set up a Leech Seed and good ol' Tyranitar comes in and kills off pretty much every Ghost-type in existence, barring Spiritomb (Heatran handles that).

Obvious strategy is to get up a Substitute, allowing a Leech Seed to help out in healing myself, draining the enemy and even negating their leftovers (or more-so, if Sandstorm is in effect, by then). This thing's pretty bulky, and that really makes it fun to use. Obviously there are points where the Standard offensive Sub Spore Breloom would be useful, but there are less of those points than there are of points where I know this is just a brilliant set.

Each weakness that Breloom has is covered, pretty well, and even in the Sandstorm, it heals off more damage than is lost, always annoying my opponent. Breloom could be considered the star of this team, supported well by Latias and Tyranitar, and even Gyarados.

Synergy:

Fire - Gyarados, Heatran, Tyranitar
Psychic - Heatran, Tyranitar, Jirachi
Flying - Heatran, Tyranitar, Jirachi
Poison - Heatran, Jirachi, Gengar
Ice - Jirachi, Heatran

Support Baiter #1

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@ Expert Belt
Hasty Nature
Ability: Sand Stream
252 Atk/48 SpA/208 Spe

Crunch
Pursuit
Earthquake
Fire Blast

Usually, when people see a Tyranitar, they expect a set-up sweeper, Tyraniboah or a MixTar. This is none of those sets, really. Many of you will be aware that this is built in a way that counters some of its usual counters. This is the first 'Bait' Pokemon of the team, and works with Latias pretty well to cover the bases. As I said before, Ghosts cause Breloom problems, and this is the Pokemon that sends those Ghost-types to the other side. Pursuit Trapping is obvious, and it really handles Psychic and Ghost-types. Crunch handles other Latias, although a Pursuit is just as good. Superpower is a BRILLIANT move, in my opinion. Sure, it has that recoil effect of lowering Attack and Defense, but I'm hardly going to run around using it consecutively. No, this irons out the flaws of the team pretty well.

Obviously, Tyranitar (or ARNOLD as it's called, for no reason whatsoever) doesn't appreciate Bulky Water-types, or Ground-types, but they're handled decently, too, with this team.

As of now, this set has been updated. Earthquake covers Rock, Steel, Fire and Poison types, and unlike Superpower doesn't end up crippling Tyranitar's physical stats. Fire Blast hasn't missed as much as I expected, and even when it does it isn't a major crippling moment as it's usually against a Pokemon that can't do much in return. Tyranitar might miss out on a sure-fire way to kill Blissey, but not only is she already handled by a lot of this team (be it Taunt and set-up fodder, a chance for Breloom to laugh at her or a Trick use to cripple her), she is still hit hard by a Crunch for whatever reason she stays in, or if I predict a switch; Pursuit. ARNOLD (I really love this name, now) has improved in supporting the offense for this team, and giving a well rounded check for Pokemon it's meant to handle.

Synergy:

Fighting - Gyarados, Gengar
Water - Gyarados, Breloom
Ground - Gyarados, Gengar, Breloom
Grass - Gengar, Breloom, Heatran, Jirachi
Bug - Gyarados, Heatran, Gengar
Steel - Gyarados, Heatran, Jirachi

The Firey Revenge Killer

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@ Choice Scarf
Naive Nature
Ability: Flash Fire
4 Atk/252 SpA/252 Spe

Fire Blast
Dragon Pulse
Earth Power
Explosion

I'd like to point out the reason why I have Dragon Pulse. It gives some decent Neutral coverage, and still hits Dragons if I predict them switching in.

This is your standard Scarfed Heatran. It makes a great revenge killer, Fire absorber, and definitely a Spiritomb counter. This covers the final hole that stops Breloom, while also doing decently well against a range of other Pokemon. Explosion is around simply for when it's time for Heatran to detonate at the end of its use for either a free switch in, or to take out something that stands in the way of the team. This is usually pretty rare, as I don't mind facing Blissey, a common Pokemon to explode on, with this team, and I always love to keep Heatran around to revenge kill or to handle Will-o-Wisping Spiritombs.

Obviously other Heatran coming in on a flamethrower, if I fail to predict it or just didn't expect it to appear, can be problematic, but Latias or Gyarados can come in to pick that off as it'll either try to predict who I'll switch to, or Earth Power to pick off my Heatran. In both of these scenarios, Gyarados and Latias are safe options to go for.

I'm aware that the number of ground weaknesses on this team is something of a worry, but each Pokemon that resists is a reliable Pokemon to handle whatever wants to hit me.

Synergy:

Water - Gyarados, , Breloom
Ground - Gyarados, Gengar, Breloom
Fighting - Gyarados, Gengar

Support Baiter #2

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@ Expert Belt
Timid Nature
Ability: Levitate
4 HP/252 SpA/252 Spe

Protect
Shadow Ball
Focus Blast
Hidden Power Fire


The second part of the 'Baiter Club'. This Gengar is the current replacement for Latias.

In a similar method to Latias, Gengar can lure in Scizor and similar and dispose of it. Protect allows Gengar to scout the incoming move and then it can be dealt with accordingly. If Pursuit has been chosen, Gengar can swiftly KO with Hidden Power Fire. If it's Bullet Punch, I switch in Heatran or Gyarados.

Gengar doesn't pair as well with Tyranitar as Latias used to, but it is a suitable replacement for the time being. Dragon Dance Salamence users also have a habit of biting the bait and using Outrage against this Gengar allowing Heatran to swiftly KO with Dragon Pulse.

The idea is not to reveal this Gengar too soon, as if it was a Choiced Gengar. This strategy allows me to bring in Gengar later and cause a 'concern' period. Usually, Gengar hitting the field means that the opponent's team should have been completely revealed and also allowing Breloom to soon set up and punch through the remains of the opponent's team.

Synergy:

Psychic - Heatran, Tyranitar, Jirachi
Ghost - Heatran, Tyranitar
Dark - Heatran, Tyranitar, Breloom

We pay respect to those who are no longer with us:

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@ Expert Belt
Timid Nature
Ability: Levitate
4 HP/252 SpA/252 Spe

Dragon Pulse
Surf
Thunderbolt
Hidden Power Fire

Latias was the original second part of the 'Baiter Club'. She risked her health to support the team, usually removing the general threats and giving her excellent typing to Heatran.

In feigning a Choice item, Latias was able to lure in Scizor who would then try to either Pursuit or U-turn for a kill. When this was attempted, Latias could KO with Hidden Power Fire.

When partnered with Tyranitar, Latias was able to easily dispatch a lot (and I mean a lot) of threats.

Having been banished to the Uber tier, a previous check to Infernape is no longer with us and I've had to replace Latias. We will miss her and hopefully the testing for the current (and similar) Gengar set goes well.

Closing Words

So that's the team. I have to say, I had a lot of joy building and testing this team, and I really love every Pokemon I have in it. I obviously thank the Article Writers for adding the sets I've used to the respective Pokemon's analysis page, and I would appreciate it if you could help improve this team, point out what this team can struggle against, or just a basic rate.
 
This is a very cool team and very well presented. I'm happy to see that Breloom getting some use. Like with many teams, Salamence is a huge threat. The Dragon Dancer with Fire Blast can completely wreck your whole team, your best chance being to lock it into Outrage for Heatran to revenge kill. Gyarados can also Intimidate but as you mentioned, its an early game sweeper, so may not be around later in the game when Salamence is likely to come into play. While certainly not a sure fire fix, simply maxing out Jirachi's Speed EVs will allow you to tie with +1 Salamence if you still have the Scarf, hopefully revenge killing it with Iron Head.

I'm not gonna' lie, I'm having some trouble with fixing your Salamence problems without opening you up to some new ones. Probably the easiest fix is to replace Breloom with Scizor. Choice Band or bulky Swords Dancer, I'm not sure. The Choice Bander is obviously a great check to Salamence but your team sort of lends itself to a Scizor sweep with Tyranitar / Latias taking care of Rotom-A. The only problem with this would be Gyarados, which could be a reason to use Swords Dance + U-turn if you were to use Scizor. Another option would be to use a regular Shuca Berry Heatran lead and have a physical Choice Scarf Jirachi for revenge killing both Gyarados and Salamence, although still unreliable. Yet another idea would be to replace your own Gyarados with Calm Mind Suicune, one with Ice Beam. The choice is entirely up to you, I'm just throwing out suggestions.

Two more things to think about are Earthquake on Tyranitar over Superpower. The main reason for this is Calm Mind Jirachi, who is extremely annoying and should be taken care of as quickly as possible. If you let it get enough Calm Minds, Heatran with only Flamethrower won't be able to kill it. If Jirachi has already Tricked its Scarf, pardon my French, but you're screwed. The other suggestions is Dragon Pulse > Draco Meteor on Latias. I'd imagine its easier to OHKO Scizor with Hidden Power Fire if you are not at -2 Special Attack. Dragon Pulse is just more reliable in general. Good luck.
 
Hey how are you doing Shadow Tectike,

What I first notice about your team and offensive threats, Dragon Dancing Salamence comes up really high on your offensive threat list, After one Dragon Dance It's able to destroy your whole team. What could probably be the best story line for you is the other player Dragon dancing, you go to Gyarados, It dies to an Outrage, definitly if SR is up on the field; Which you always have to take into account. Then you might either go to Jirachi and Iron head it, or a better choice going to Heatran and just finishing it off with the Dragon Pulse. What I think can to be fairly useful, that isn't really much of a big change is trying to either hopefully break the Speed tie with Salamence, Is you might want to change your Current Jirachi EVs into 4 Hp / 252 Att / 252 Spd. Salamence won't be able to do much since when you outspeed it you can either go for the Iron Head and the 2HKO or just trick it so he'll Earth Quake then you can go to Either Latias for Gyarados to just deny the attack.

On Breloom, I honestly think you could change it reason being it just doesn't work and fit well with Sandstorm. It's also too slow like most of your physical sweepers for example Bait Tyranitar and BulkyDos. Breloom has kind of a stallish set which doesn't really help your team since your whole team is all offensive attackers. What I have in mind you could change is probably something that resembles Brelooms synergy is Lucario. Now what it helps that Breloom couldn't really do by itself is take care of your ghost problem, with this now you're able to Crunch in a switchin and hopfully outspeed it unless if it's scarfed. Here's the set you might want to check out:

Lucario @ Life Orb
Nature: Adamant
EVs: 4 Def / 252 Att / 252 Speed
Moveset: Close Combat, Crunch, Swords Dance, Extreme Speed

Explanation of the set:
Close Combat is usually for the other Steel types and Dark types it's Lucarios strongest physical stab move. Crunch is for you to deal with other Ghosts that you said above in your Rate My Team that you had a problem with when you had Breloom previously. Swords Dance is to produce a possibly sweep with Lucario and it definitly helps during late game. Extreme Speed is the priority move to use for anything that comes in trying to outspeed you and stop Lucario from sweeping.

On Tyranitar you said that you prefer Superpower and that it's a brilliant move yet you don't explain why other then it helps killing Steel types, but what Else you could use is Earthquake rather then Super power. Reason being due to Lucario or Breloom you're not going to have a Blissey problem and Earthquake hits way more harder on some Steel types for example Jirachi and Metagross. Also you don't explain why you have Flamethrower rather then Fire Blast. Fire Blast is a more powerful alternative that OHKOes Skarmory with 252 HP / 64 Atk / 176 Def / 16 Spe EVs after Stealth Rock damage. The only bad part about it which isn't really that horrible is the -15% accuracy from the regular Flamethrower accuracy which brings it to 85% in total but then the power of the fire attack increases which is what you might want to try.

Good luck with this team in the future, and hope you take consideration into my analysis.
 
Thanks for the rates. I'll definitely try out Lucario. I've had experience with him in the past, and he's one my favourite Fighting-types, I just wasn't sure if it would fit into my team. I'm glad someone suggested to try him.

I'll also try out the new EV Spread for Jirachi. Hopefully it can patch up the Salamence issue that has been pointed out, at least better than it currently is.

On Tyranitar, I had Superpower because it handled Blissey (which I couldn't risk facing too often in the event of Breloom being reserved, or in this case, Lucario). Reason I didn't explain that too much was because the Analysis page explained it all, too. Flamethrower instead of Fire Blast is due to the fact that I didn't like the thought of Fire Blast missing. But I'll definitely try this out.

I thank you both for your suggestions, and I'll update the original post soon, after doing some tests.
 
Ok, I've tested the suggestions, and here are the results:

I've yet to face a Dragon Dance Salamence, so sadly I can't comment on that, so more testing of the Jirachi could give something, there.

Lucario doesn't seem to work compared to Breloom. I'm aware this will seem random, but allow me to explain. Lucario seems to never have the part to sweep late-game, the rest of the team seems to do that and leave him alone. Upon comparing the uses of Breloom and Lucario, I also noticed that Breloom seems to do much more with the support the team gives him, always finds a use and always completes that use.

The changes to Tyranitar work brilliantly, so I really have to thank you for the suggestions there, I'll be updating the first post with the moveset changes.
 
It think that Breloom can be replaced with a Choice Band Lucario. At first I was thinking that Heatran could be replaced with choice specs lucario but Heatran's synergy with the team was too valuable to pass up. The choice band is actually like a harder hitting version of the choice specs with more coverage than scizor. If you're used to using choice specs it's really easy to use and is often very surprising for the opponent. The moveset should be: Close Combat ~ Crunch ~ Ice Punch ~ Extremespeed/Bullet Punch. The coverage provided is ridiculous and good predictions can put gaping holes into your opponent. If you do go for lucario it is advisable that you keep either gyarados or latias alive for a long time given the 4 weaknesses to ground, Fighting Types will also cause problems so even more reason to keep gyarados and latias alive. Hopefully Gyarados's early rampage will rid you of ground/fighting types. The only thing this set lacks is a good scouting move, but Gyarados should do that for you.
It is only a suggestion and there is no denying that breloom works well so it's up to you.
 
Tried the Choice Band Lucario, and the same thing applies as the Swords Dance late-game Lucario. It just doesn't do for this team. If this team was slightly more revolvant around supporting Lucario, then maybe. However this team supports the current Pokemon, and mainly Breloom. I've yet to lose using the listed team, but the Lucario versions just don't work for me, sadly. I just find the Breloom always completing its job compared to any kind of Lucario who just doesn't, even late-game because the rest of the team handles what it usually would. So, for now Breloom's keeping its spot.

I'm still open to suggestions and rates, of course. Always happy to try out other Pokemon and sets for this team.
 
I think you'd like something more powerful than Gyarados right off the bat for this team, considering you said its your opener after Jirachi more often than not. LO Starmie fits the bill for this team IMO better than Gyarados. Starmie covers the same offensive threats that Gyarados is aimed to cover (like Infernape and Heatran) but also hits much harder from the onset without a boost. Hydro Pump / Ice Beam / Thunderbolt / Recover would give you way more offensive power at the onset, and is often tough for opposing offensive teams to handle. Also, if Starmie does get Pursuited by say Tyranitar, you have an easy setup for Breloom. Starmie is just an overall better attacker for this team and lure.

If you're really having DDMence problems, you can always Scarf Latias. The only real downside is should you replace Gyarados with Starmie, you have a larger Pursuit weakness. Speaking of Latias, replace Surf with Grass Knot. You have more than enough Heatran / Infernape coverage with the combination of Tyranitar and Starmie / Gyarados, and not enough power to hit an incoming Tyranitar. Grass Knot not only hits Tyranitar harder but also will hit Swampert, helping your own Tyranitar out.

Personally, I would say just max out speed on Jirachi, and if you do end up losing the speed tie, just bait the Outrage and let Heatran revenge-kill. Discussing other options would change up the team too much, and I don't wanna do that.

Edit: Just run Fire Blast on Heatran. It's way more powerful and although the accuracy can be shaky, it helps a lot more late-game when you need all the damage you can get. This is coming from someone who has lost in a Smogon Tournament because of a Heatran Fire Blast miss lol.
 
Thanks for the suggestions you gave, Twist of Fate. I'll definitely try out the suggestions and see how they work out. I'm not a fan of the Scarf Latias set on this team, mainly because it's instant Scizor-bait, whereas the Bait Latias set actually handles Scizor pretty well (which would be necessary if Starmie replaces Gyarados, as he's a Pokemon I like to send in against Scizor if possible).

Like I said, I'll definitely test these changes, and I'll get back to you with the results. I look forward to any more suggestions given while I'm testing.

Side-note; I forgot to update the original post with an edit to Latias. I'm finding Dragon Pulse to be a major help on Latias over Draco Meteor. While it misses out on the pure power, it gives more consistency, and still handles Pokemon I'd use it on in the first place.
 
It's been some time since this was posted in...

With Latias leaving OU for the Uber way of life, I'll need to replace her. I'm not too sure on the possible replacements seeing as there are a few roles that Latias gave the team.

Not only did she pair extremely well with Heatran, but, she also provided a check for several Pokemon (Infernape being one of them).

In theory I could use her removal to improve this team against DDMence. Such an example comes in the form of Scarf Starmie or Scarf Gengar (not exactly a great choice).

Can anyone provide some help here?
 
I would use a gengar @ Expert Belt With: Protect/Hp Fire/Focus Blast/Shadow Ball

This helps fake a choice set for gengar as long as you dont use protect you will have the element of surprise. The strategy is t lock into one attack and when they switch in a counter (ie: cbzor) then you just protect and go from there.

Good Luck!
 
Yes either go for Gengar or Rotom-H/W, I'd probably go for Rotom-W with Hidden Power (Fire) as a nice surprise because with Max SpD on Scizor you do 65.1% - 77.9% and with mininum which is MUCH MORE common you do 116.3% - 137.6% which is great and will allow you to take out any Scizors trying to set up.
However Jirachi will wall this set being 3HKO'ed minimum. These are all without Expert Belt though, which would make 2HKO'ing Heatran with Hydro Pump a certainty and OHKO'ing Skarmory with Thunderbolt a certainty with SR damage 97.0% - 115.0%.

The Set I'd Recommend is

Rotom-W @ Expert Belt
EVs: Hp 4/ SpA 252/ Spe 252
Nature: Modest (+SpA -Atk)

Moveset:
-Hydro Pump
-Thunderbolt/Thunder
-Hidden Power (Fire)
-Shadow Ball

This also fakes a choice specs set for Rotom and is very adaptable. As well this could work with a Positive Speed Nature. The Hidden Power (Fire) is the key to this set as almost no one will expect it. Also Rotom's typing is perfect for you team.

EDIT: It also 3HKO's Mence with Thunderbolt and 2HKO's with Thunder 55.9% - 66.4%
 
Sadly, as I may/should have stated before, I'm not open to suggestions regarding any of the Rotom formes. D:

I mainly use Wi-Fi as my method of battling, using Shoddy for testing only. D: If it was the other way around (Not sure how that would work...) I would consider it. =\

I'll be taking the Gengar for more testing soon.
 
Ah yes very sorry, I forgot that Rotom formes were banned. In that case go for the Gengar set suggested.
 
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