:adam: Let's Take It Slow :adam:






Ok, so this is my 3rd team I have posted on these threads. My first 2 werent that great so I put some thought into this one and think it should work out pretty nicely. *NOTE* I battle competitively with my friends, but we DO NOT use choice items or legendaries(Including Mew, Celebi, Jirachi, etc...Pokemon with 100 in every stat).

Adam(Reuniclus) @ Life Orb
Nature: Quiet
Ability: Magic Guard
EVs: 252 HP/252 SpA/ 4 Def
-Trick Room
-Psychic
-Focus Blast
-Shadow Ball
--Reuniclus is my Trick Room lead. He has a great HP stat, awesome Special Attack, and decent bulk to get TR set up right away. Magic Guard is one of the best abilities in the game I think because it allows Reuniclus to avoid any damage not dealt from attacks...therefore allowing him to switch in and not worry about entry hazards or weather damage...or Life Orb Recoil! Its resistance to Fighting types to make up for Ferrothorn and Porygon2's weakness. Shadow Ball for good coverage and Focus Blast is for you Tyranitar!

Jacob(Ferrothorn) @ Leftovers
Nature: Relaxed
Ability: Iron Barbs
EVs: 252 HP/252 SpD/4 Def
-Power Whip
-Leech Seed
-Gyro Ball
-Stealth Rock
--Ferrothorn is my go to guy when it comes to defense. His amazing bulk and many resistances make ferrothorn an awesome wall. When TR is in play, he is one of the fastest pokemon in the game with 20 base speed, Took out Curse for Leech Seed(Thanks NixHex) to annoy Pokemon even more lol. And I will pretty much always be able to set up a stealth rock unless hit by a fire move. Power Whip and Gyro Ball for great STAB moves.

Orville(Porygon2) @ Eviolite
Nature: Sassy
Ability: Trace
EVs: 252 HP/252 Def/4 SpA
-Trick Room
-Recover
-Ice Beam
-Thunderbolt
--Porygon2 is my 2nd Trick Room user. With Eviolite, he is amazing. Its already good defenses 85/90/95 are boosted by 50%! Which makes this guy very very capable of taking multiple hits and getting TR set up. Its immunity to Ghost is great for helping out my Reuniclus and Dusklops weakness. This is a pretty standard moveset for Porygon2 so there isnt much to say other than Ice Beam is great for those pesky Dragon types and Thunderbolt + Trace ability is my Gyarados counter. Recover for instant recovery.

Patrick(Machamp) @ Black Belt
Nature: Brave
Ability: No Guard
EVs: 252 HP/252 Atk/4 Def
-Bulk Up
-Bullet Punch
-Dynamic Punch
-Stone Edge
--130 base Atk stat, No Guard ability, 100% accurate Dynamic Punch. Thats all there is to say. Machamp is a physical beast with low speed making him a huge threat under TR. Decent bulk and an awesome base Atk stat make Bulk Up a very nice move to have along with his signature move Dynamic Punch. Machamp serves as my physical attacker with a great resistance to make up for my weakness to Dark (Reuniclus/Dusklops). With Stone Edge(Thanks to GtM for the suggestion) I can hit the likes of the very annoying Volcorona/Gyrados, and if TR goes down, then Bullet Punch is a great priority move on this slow but powerful fella.

Robert(Azumarill) @ Life Orb
Nature: Brave
Ability: Huge Power
EVs: 252 HP/252 Atk/4 SpD
-Aqua Jet
-Waterfall
-Ice Punch
-SuperPower
--This is my secret weapon. Azumarill is very overlooked because of its mediocre stats...but with a great ability like Huge Power, you should definitely be prepared. With a Brave nature and 252 Atk EVs, Azumarills attack reaches 218...double that with Huge Power and you get 436...plus Life Orb! Azumarill serves as my hard hitter in the late game. When TR starts wearing down its nice to have Aqua Jet as a powerful STAB priority move. Waterfall is another very strong STAB move while Ice Punch and SuperPower will definitely put a dent in things (Dragons and/or Ferrothorn).

Lloyd(Dusklops) @ Eviolite
Nature: Calm
Ability: Pressure
EVs: 252 HP/252 Def/4 SpD
-Trick Room
-Pain Split
-Wil-O-Wisp
-Night Shade
--Dusklops is my 3rd Trick Room user and my staller. Dusklops's amazing 40/130/130 defenses make him very hard to wear down with the Eviolite boost...putting his defenses at base 195! Great TR user due to his extremely low speed. He isnt much of an attacker so Night Shade is a good move to have on him to always dish out either 50 or 100 damage each time. Wil-O-Wisp is great to have to make physical attackers useless...and when Dusklops health is finally getting down to red, Pain Split. Pressure is an awesome ability when it comes to stalling to wear down opponents PP.
Well, thats it! I think its a pretty good team but Im still learning and any comments and feedback would be great! Let me know what you guys think!