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Pet Mod Like A Muse To Flame (Slate 12 Submissions)

Our vote count so far with both submitters pitching in is three votes for both entries! Since doing a tiebreaker would be redundant at this point, instead we've made the callous decision to postpone the deadline of voting to tomorrow instead...get your votes in before it's too late!
 
THE VOTES ARE NOW CLOSED!!! Thank you everyone for voting...but it's time to see who the identities of these multiple forms are! And this time, since this is the last slate before the hiatus...we have a tall tale about each of them.
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"Lucy Beverlore, a gardener from Eterna City, kind of wished she hadn't gone into that spooky forest behind the Old Chateau. She was only trying to find some herbs for her beautiful garden, which were only found in the Mystic Glade, and she thought this was the right turn for sure. But then...she saw a mist filled with mystical powers in the distance, emitted by what appeared to be a unicorn with two heads on either side. Lucy was obviously horrified by this and tried to escape, but the mist kept on getting closer and closer...until, it overtook her entire body. She felt the mist enter her heart...and Lucy fell into great pain, as she saw her hands...turning into claws?! That couldn't be right...but her entire body was getting bigger, muscular, and more redder, as her clothes could not handle the pressure. Her lustrous green hair extended to her entire body...and her teeth grew sharper and sharper. Eventually, the transformed Lucy's mind was overtaken...and at that moment, her humanity was gone. The forest had taken her over on a path to which there was no return...she was no longer Lucy...she was now just another monster of the Mystic Glade, ironically the very forest she was trying to reach, known only as...Werjack! Now, today, Werjack reverts to her human self to wander around the glade and draw in prey with her innocent looks...before transforming under the mist to tear them apart, limb by limb. But strangely, she always wears the same clothes that she wore prior to this fateful moment...perhaps, the sole remaining bit of Lucy's mind, desperately trying to take control."
Werjack, the winner of Design A was made by G-Luke, and is a Grass/Normal Special Attacker that turns into a physical Grass/Dark wallbreaker when Misty Terrain is active. This makes her a perfect partner with Twonicorn!

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"Once upon a time, there lived a brilliant mouse who amazed the world by learning the most difficult to master magic trick from an early age. Fairy-type Pokémon from far and wide come to witness the tricks of Maugick, the master magician. Thought to have been the master of the sleight of hand, Maugick purposefully sealed himself inside his mask upon realizing that more evil Pokémon were visiting him than good. But...it proved to be a costly mistake. The mask, said to be provided by some kind of hooded Palpitoad, was cursed to have an ancient dragon, known only as the "Beastmaster", sealed inside of it that was said to make anything struck by it's magical breath willing to hide behind their shells for all eternity. The dragon ended up keeping Maugick inside the mask with no escape, and thus the Pokémon world's greatest magician vanished without a trace, with no-one knowing the truth behind his shortcomings. Ironically, it is said that if Maugick had not disappeared, traditional magicians would have never existed, and no-one would ever know how to pull a rabbit out of a hat. In battle, a fatal blow will free him from the mask briefly...but should he suffer another in his true form, the dragon's spirit will take over and ravage the area around it against his will."
Meanwhile, for Design B, it will know be known as Maugick, who was made by PalpitoadChamp! This Pokémon needs to be killed three times in order to destroy it fully, but every time it is defeated, it gets stronger and stronger, starting as a Steel-type, then becoming a Steel/Fairy type, and finally a Dragon/Fairy type.
And thus...we have reached the point of the Pet Mod where we have passed slate #10. Therefore, we will now go on a hiatus until further notice...But stay tuned for when we come back, for we WILL be back before at the end of the year! (In fact, it might not last as long as you'd expected) We might as well use this opportunity to look back through the past ten slates so far...
SO...WHAT WENT RIGHT?
● Loads and loads of submissions for our 33 new Pokémon: Each Pokémon has it's own unique role and typing in the metagame. Like, who would expect a Pokémon named "Conventionally Attractive Kong" to be in this metagame?
●The previous winners were taken into account for the submissions, and so no Pokémon feels truly crept in power...well, unless you count the fact that this metagame has two Dark/Poison types and two Ground/Dark types!
● We also had constant attention across the whole duration of the Pet Mod up to this point, with people from far and wide contributing their submissions.

AND WHAT WENT WRONG?
●Well, certainly, the most important problem of this mod was that very few people submitted submissions for it. We've had loads of cases where a design won by default because only PalpitoadChamp submitted a design for it...and I'm talking about you, slate #6.
●Speaking of PalpitoadChamp, nearly half of the Pet Mod's winners were designed by him. That's not to say he's bad, however, his submissions were truly the most unique ones of the lot!
●But also, the fact that, since this Pet Mod never got programmed into DragonHaven, no-one got the opportunity to test out the metagame and see the most dangerous threats that had to be nerfed.

Of course, your opinions may vary, considering this is the first full Pet Mod I've ever run....
WHILE THE HIATUS IS GOING ON....
I still need someone to help program the metagame into Dragonhaven, and someone to put a council together to see which of the 33 Pokémon in the metagame are overpowered and need to be nerfed! Notify me on Discord if you have what it takes...good luck!
BUT IT'S NOT OVER...WE WILL RETURN.
SO DON'T DROP YOUR BRUSHES YET!
 
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Today, librarians were alarmed when they noticed that the Like A Muse To Flame database had just gained 60 empty entries on top of the 40 that are currently in the database. (This counts both the submissions themselves and their form changes) It makes them wonder...if the hiatus is going to end sooner than we'd thought.
BE PREPARED...
THE MUSES WILL BE COMING BACK...VERY SOON!
 
SLATE 11: WE'RE BACK, BABY!!!
“Welcome back to Like A Muse to Flame! We’re so glad to be back from it’s hiatus, and it gives us the perfect opportunity to talk about how surprising these Pet Mod Slates have been. Unless they have been warned in advance, you literally don’t know what you have to make next…or if your submission for that slate will even get any votes at all. While we’d spend hours listing all the Pet Mods in detail this way, a good example is the ones where you get freedom in the first slate…but then have to use a template in the second, much like this one. A notable example is JumpHeart’s Do Not Use: The Pet Mod: The Musical. In the first slate, you could make anything you’d wish, and I barely missed on making a good Fakemon for the game. Then Slate 2 came along, and forced you to submit one of eight existing Pokémon to nerf, no questions asked…which was the sole reason why I sat out of that one. To be honest, modifying existing Pokémon without giving them anything new like a new form or an evolution isn’t exactly my jam.”
Therefore, for our first post-hiatus slate, we are going back to the basics....or at least, starting with no theme at all. These three sprites are just itching to join the metagame, but it's up to you to decide their actual identities first!
DESIGN A:
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DESIGN B:
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DESIGN C:
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You have until Sunday the 26th of September to cast your submissions...GOOD LUCK!
HELP STILL WANTED....AND A NOTE ABOUT THE PRE-HIATUS SLATES
We are still looking for someone who can code the custom moves and abilities into DragonHaven, and someone who can look at all the winners and see who needs to be nerfed! Contact me on the Discord if you have what it takes...but, additionally, since the metagame was never coded in prior to the hiatus...we are splitting it into two main ladders!
The Pre-Hiatus ladder will have all of the winners from slates 1-10, while the Post-Hiatus ladder will have everyone in it! The post-hiatus sprites will also have a darker colour on the database so that they can easily be identified from the pre-hiatus sprites. Stay tuned for more information....
 
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Name: Jhinx
Type: Psychic/Flying
Abilities: Sand Force // Sand Stream
Stats: 90/105/115/130/130/90
Weight: 300.0 kg
Movepool: Protect, Facade, Rest, Sleep Talk, Snore, Endure, Substitute, Confide, Tera Blast, Hyper Beam, Giga Impact, Metronome, Sandstorm, Psychic, Psyshock, Confusion, Eerie Spell, Psychic Fangs, Bite, Leer, Fire Fang, Thunder Fang, Crunch, Psycho Cut, Slash, Air Slash, Air Cutter, Brave Bird, Fly, Sky Drop, Toxic, Sunny Day, Earthquake, Earth Power, Bulldoze, Scorching Sands, Miracle Eye, Terrain Pulse, Nasty Plot, Skill Swap, Rock Slide, Rock Tomb, Bulk Up, Agility, Stored Power
Flavor: Sphinx guy with desert power
Competitive: Has insane Kyurem level stats, but it has to chose between no ability in Sand Force and an ability that chips itself. It's also boots locked, helping its greed for Tera. NP + Psychic/Air Slash/EP is a very effective set.

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Name: Knooze
Type: Steel/Poison
Abilities: Liquid Ooze // Heavy Metal
Stats: 90/70/120/80/80/20
Weight: 580.0 kg
Movepool: Protect, Facade, Rest, Sleep Talk, Snore, Endure, Substitute, Confide, Tera Blast, Hyper Beam, Giga Impact, Metronome, Recover, Toxic, Sludge, Sludge Bomb, Sludge Wave, Heavy Slam, Iron Head, Gunk Shot, Poison Jab, Taunt, Stealth Rock, Acid, Acid Spray, Acid Armor, Hard Press, Swords Dance, Rock Slide, Strength, Rock Smash, Stomping Tantrum, Hex
Flavor: Ooze in knight armor
Competitive: Steel/Poison wall with good stats & recovery, but it's rather passive and lacks much for utility besides Rocks and Taunt.

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Name: Pterois Volitans
Type: Fighting/Ghost
Abilities: Eighth Wonder of the World (While this Pokemon is active, Dark-type Physical moves, Ground-type Special moves, and Poison-type Status moves fail ala Damp.)
Stats: 89/111/34/73/91/52
Weight: 11037.0 kg
Movepool: Protect, Facade, Rest, Snore, Endure, Substitute, Confide, Tera Blast, Hyper Beam, Giga Impact, Metronome, Superpower, Brick Break, Triple Kick, Shadow Claw, Shadow Force, Phantom Force, Astral Barrage, Work Up, Secret Sword, Aura Sphere, Shock Wave, Discharge, Flamethrower, Spark, Calm Mind, Thirty-Nine and a Half Foot Pole, Pounce, Signal Beam, Muddy Water, Brine, Waterfall, Yawn, Worry Seed, String Shot, Soak, Power Trick, Power Trip, Dig, Horn Leech, Scorching Sands, Baton Pass, Recycle, Magic Coat, Pulverizing Pancake, Toxic Thread, Embargo, Torment, Disable, Flower Shield, Wide Guard, Trailblaze, Fell Stinger
(Thirty-Nine and a Half Foot Pole: Fairy, Physical, 15 BP, 100 Acc, 15 (24) PP, Has +1 priority. Hits 2-5 times.)
Flavor: Okay, but what is that?
Competitive: Really strong offensive type with high attack, but lacks speed and physical bulk. Also has a very odd movepool with lots of unique coverage and utility. If someone else submits something better, I'm definitely voting for it.
 
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Name: Chainion
Type: Electric/Normal
Abilities: Quick Feet / Intimidate / Motor Drive
Stats: 75/80/65/95/75/125
Weight: 162 kg
Movepool: Protect, Facade, Rest, Sleep Talk, Snore, Endure, Substitute, Confide, Tera Blast, Hyper Beam, Giga Impact, Metronome, Thunder Shock, Spark, Thunder Fang, Wild Charge, Supercell Slam, Thunderbolt, Thunder, Volt Switch, Chain Lightning, Tail Whip, Tackle, Tail Slap, Body Slam, Hyper Voice, Extreme Speed, Double-Edge, Roar, Fake Out, Quick Attack, Super Fang, U-Turn, Crunch, Iron Head, Bite, Fire Fang, Ice Fang, Earthquake, Calm Mind, Psychic, Psychic Fangs, Pounce, Lunge, Rain Dance,
Flavor: hey, wait a minute...
Competitive: i'm just gonna be funny and make a fast special pivot / breaker that.. does something a little fucked up.

Chain Lightning: 70 BP, 100% Accuracy, 16 PP, Special Move, Electric Type. This move is used again after 2 turns, like Future Sight.
I don't know what I was doing lol
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Name: Sloppler
Type: Ghost / Flying
Abilities: Illusion / Natural Cure // Flare Boost
Stats: 105/90/80/70/80/115
Weight: 19.2586721⁄3, kg
Movepool: Protect, Facade, Rest, Sleep Talk, Snore, Endure, Substitute, Confide, Tera Blast, Hyper Beam, Giga Impact, Metronome, Oblivion Wing, Air Slash, Hurricane, Acrobatics, Dual Wingbeat, Drill Peck, Gust, Air Cutter, Peck, Pluck, Roost, Defog, Tailwind, Shadow Punch, Shadow Claw, Shadow Sneak, Poltergeist, Shadow Ball, Hex, Infernal Parade, Destiny Bond, Grudge, Curse, Explosion, Body Slam, Double-Edge, Whirlwind, Celebrate, Baton Pass, Thunderbolt, Thunder, Icy Wind, Ice Spinner, U-Turn, Pin Missile, Bulk Up, Brick Break, Flamethrower, Flare Blitz, Fire Punch, Sunny Day, Will-O-Wisp, Psychic, Zen Headbutt, Waterfall. Bug Buzz,
Flavor: Lol Funny Random XD.
Competitive: I'm just doing whatever. Illusion Mon but it plays like a weird fucked up Drifblim with extra physical prowess, but you always have Flare Boost if you want to hit off of your significantly cooler special.
 
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Name: Ironin
Type:
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Abilities: Mirror Armor / Heavy Metal / Earth Eater (HA)
Stats: 60 / 70 / 150 / 70 / 90 / 40 (BST: 480)
Weight: 350 kg
Movepool: Seismic Toss, Iron Head, Flash Cannon, Iron Defense, Thunder Wave, Body Press, Close Combat, Low Sweep, Karate Chop, Spin Out, Focus Blast, Steel Beam, Rock Tomb, Rock Slide, Stone Edge, Tackle, Screech, Leer, Metal Sound, Metal Burst, Brick Break, Sandstorm, Sunny Day, Rain Dance, Fire Punch, Thunder Punch, Ice Punch, Spikes, Stealth Rock, Metal Claw, Bullet Punch, Smart Strike, Steel Roller, Hyper Beam, Giga Impact, Take Down, Facade, Substitute, Tera Blast, Protect, Endure, Sleep Talk, Rest
Flavor: Could've given it a fun secondary typing, but this is all I've got. Some sorta Mega Man boss. Knight Man?
Role: Defensive Steel. Physical bulk is pretty good, not so much its Special bulk. Also a bit passive and can't do much other than Seismic Toss stuff and/or click Stealth Rock or Spikes, but it does have Body Press if you wanna use it.

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Name: Ameebuh
Type:
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Abilities: Costar / Regenerator (HA)
Stats: 60 / 46 / 74 / 99 / 91 / 120 (BST: 495)
Weight: 0.1 kg
Movepool: Tackle, Leer, Echoed Voice, Tri Attack, Water Gun, Water Pulse, Hydro Cannon, Surf, Energy Ball, Absorb, Mega Drain, Extreme Speed, Quick Attack, Giga Drain, Rain Dance, Work Up, Double-Edge, Ice Beam, Icy Wind, Blizzard, Hydro Pump, Liquidation, Bubble Beam, Bubble, Swift, Hyper Beam, Giga Impact, Take Down, Facade, Substitute, Tera Blast, Protect, Endure, Sleep Talk, Rest
Custom Element: Mitosis (Water-type Status move, 16 PP, increases the user's Special Attack and Speed by 1 stage.)
Flavor: this sprite is wack. It's a mitochondria/cell/amoeba thing.
Role: Fast offensive Regen mon that should have a more diverse niche compared to the mod's current Normal and Water types. It is quite frail and can be easily revenge-killed by priority, however. Its SpA isn't the greatest either, but it has amazing speed and a boosting move in Mitosis.
 
SUBMISSIONS ARE NOW CLOSED!
What a show for the first post-hiatus slate! A last second entry prevents any default winners from occurring, so it's time to vote, time to decide who these three Pokémon really are! Here are your options for each entry:
DESIGN A:
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PalpitoadChamp's Jhinx
Cyaneedle's Chainion
DESIGN B:
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PalpitoadChamp's Knooze
Low-Key's Ironin
DESIGN C:
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PalpitoadChamp's Pterois Volitans
Cyaneedle's Sloppler
Low-Key's Ameebuh

Remember, for this vote, the topmost submission of each design in your vote will count as two votes, and you cannot put your own submission as the top vote. For example, if you were to copy the above text exactly, then Jhinx, Knooze, and Pterois Volitans would get two votes instead of one. The submissions with the most votes in each design will enter the metagame.
Voting will last until tomorrow, hopefully...GOOD LUCK!
 
VOTING IS NOW CLOSED! That's the most voters we've ever seen so far, this post-hiatus boogaloo is really kicking off to an awesome start! But now, let's see who these Pokémon really are...

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First up, with six votes in it's name, Design A will now be known as Chainion! Made by Cyaneedle, this Electric/Normal wallbreaker pivot has a unique trick in the form of it's signature move, Chain Lightning, which is used again after two turns! It also has a frightening 125 speed, enough to outspeed everyone in the metagame except Waspier and Petscor, as well as Intimidate!
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Next, with a vote of 8 to 7, Design B will go under the name of Ironin, who was made by Low-Key! He's your classic Defensive Steel type that can use Body Press as Fighting coverage, alongside having access to Thunder Wave. Oh, and watch out for Earth Eater!
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Lastly, Design C, you will be known as...Huh, it's still a mystery! That's right, despite the many voters we got, amazingly both PalpitoadChamp's Pterois Volitans and Cyaneedle's Sloppler tie with seven votes a piece! There's only one way to settle this...A TIEBREAKER IN THE NEXT SLATE!
Thank you for voting! You can find Chainion and Ironin in the database soon: The next slate, our most horrifying one yet, will be starting sooner than that...
 
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SLATE 12: NO...YOU'RE NOT THE ONE....
“It’s nearly Halloween, the spookiest time of the year, and Pokémon has always been celebrating the occasion…even if most of the time they just end up giving out Pokémon TCG booster packs as Trick or Treat candy or giving the Ghost-types their time in the spotlight. But, there were two exceptions to this. During the reveal periods of Legends Arceus and Scarlet and Violet, we got a recorded video where a traveller met their demise at the hands of a brand new Ghost-type, all while the horror in our hearts grew stronger and stronger. First, a traveller of Hisui was viciously attacked by Hisuian Zoroak, who, in kind of a fit of irony, debuted in the past of the region it’s original form’s movie was set in. Then, a wanderer made a foolish choice to trust a Greavard in Paldea. It’s a shame, however, that most of the new Ghost-types of a generation usually get revealed when the game containing them releases…a few weeks AFTER Halloween.”
Rumor has it that this slate is CURSED...these three sprites have been locked away for milleniums, but have been released...so you can decide who they are. BEHOLD...THE THREE MOST SPOOKY DESIGNS YET! *THUNDERCRACK*
DESIGN A:
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DESIGN B:
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DESIGN C:

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You have until Sunday the 2nd of November to cast your submissions...and this time, we managed to get a type counter working in the database so you can see which types need their love...GOOD LUCK...MUAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH!!!!
TIEBREAKER! (NOT PART OF THIS SLATE!)
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Ah, poor unfortunate Design C from the previous slate, you managed to tie, and your identity remains a mystery...decide whether PalpitoadChamp's Pterois Volitans or Cyaneedle's Sloppler is the true identity of this design...BY HALLOWEEN!!! HAHAHAHAHAHAHAHAHAHA!!!
 
self vote for my design (Sloppler)
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Name: Lichortreat
Type: Dark/Grass
Abilities: Anger Point / Harvest / Rotten To The Core
Stats: 90/105/90/65/90/100 (540 BST)
Weight: 31.10 kg
Movepool: Protect, Facade, Rest, Sleep Talk, Snore, Endure, Substitute, Confide, Tera Blast, Hyper Beam, Giga Impact, Metronome, Thief, Bite, Crunch, Lash Out, Knock Off, Pursuit, Darkest Lariat, Foul Play, Dark Pulse, Night Daze, Hone Claws, Taunt, Quash, Memento, Throat Chop, Embargo, Beat Up, Fling, Vine Whip, Bullet Seed, Horn Leech, Seed Bomb, Wood Hammer, Leaf Storm, Energy Ball, Giga Drain, Leaf Blade, Leech Seed, Grass Knot, Trailblaze, Cotton Spore, Grassy Glide, Worry Seed, Rage, Wrap, Present, Bestow, Trick, Poison Jab, Sludge Bomb, Sludge Wave, Toxic, Poison Powder, Revenge, Brick Break, Drain Punch, Outrage, Rage Powder, X-Scissor, Shadow Claw, Shadow Sneak, Shadow Ball, Trick-or-Treat, Fire Punch, Flame Wheel,
Flavor: Evil rotten pumpkin who wants REVENGE.
Competitive: You want Pursuit? Wario show you Pursuit! (Offensive-bulky All-Rounder Pokemon with a relatively weak type that makes it work by punishing super-effective hits.)

Rotten To The Core: If this Pokemon is hit by a super-effective move, it uses the move Trick-or-Treat on the opponent that hit it.
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Name: Moonerie
Type: Ghost/Fairy
Abilities: Levitate / Marvel Scale / Lunar Beacon
Stats
: 80/50/70/110/130/80 (520 BST)
Weight: 2 kg
Movepool: Protect, Facade, Rest, Sleep Talk, Snore, Endure, Substitute, Confide, Tera Blast, Hyper Beam, Giga Impact, Metronome, Moonlight, Moonblast, Alluring Voice, Confuse Ray, Ominous Wind, Shadow Ball, Shadow Sneak, Poltergeist, Trick-or-Treat, Moonlight, Spikes, Teleport, Trick, Psychic, Psyshock, Extrasensory, Psywave, Eerie Spell, Icy Wind, Reflect, (movepool WIP)
Flavor: The moon's a thing now
Competitive: specially defensive mon with big special attack stat. Can fulfill many roles and can also slow-pivot.

Lunar Beacon: This Pokemon is immune to Fairy-type moves. Heals 25% of its max HP instead. Can be broken by Mold Breaker.

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Name: TERROR404
Type: Fire
Abilities: Mold Breaker / Cursed Body // Analytic
Stats: 99/129/69/99/59/100 (555 BST)
Weight: 9999999999 kg
Movepool: Protect, Facade, Rest, Sleep Talk, Snore, Endure, Substitute, Confide, Tera Blast, Hyper Beam, Giga Impact, Metronome, Will-o-Wisp, Flamethrower, Fire Punch, Flame Wheel, Flare Blitz, Fire Blast, Special Hell, Sunny Day, First Impression, Explosion, Fake Out, Retaliate, Sacred Sword, Revenge, (Movepool WIP)
Flavor: you ever done the genocide route?
Competitive: WIP (Fast Revenge Killer that can account for the opponent switching out OR Staying in.)

Special Hell: Fire Type, Physical move, 75 BP, 100% Accuracy, 8 PP.This move's power is multiplied by 2x if an ally fainted last turn. First-turn out only. This move has +2 Priority.
 
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Self vote for my submission

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Name: Jackler
Type: Grass/Fighting
Abilities: Flash Fire / Frisk // Wind Rider
Stats: 81/91/91/101/81/91
Weight: 80.0 kg
Movepool: Protect, Facade, Rest, Snore, Endure, Substitute, Confide, Tera Blast, Hyper Beam, Giga Impact, Metronome, Superpower, Close Combat, Seed Bomb, Giga Drain, Secret Sword, Sacred Sword, Nasty Plot, Energy Ball, Flamethrower, Trailblaze, Thief, Mind Blown, Moonlight, Moonblast, Air Slash, Slash, Fake Out, Astonish, Scary Face, Trick-or-Treat, Earth Power, Dig, Bulldoze, Growth, Grudge, Leech Seed, Fly, Dark Pulse, Throat Chop, Assurance, Icy Wind, Torment, Toxic, Skill Swap, Trick, Bulk Up, Brick Break, Focus Punch, Hypnosis, Body Slam, Shadow Ball, Phantom Force, Shadow Claw
Flavor: Beware the not so headless horseman who comes every Halloween night to steal candy from babies.
Competitive: NP + Energy Ball/Secret Sword/Flamethrower or SBall makes for strong offense, backed up with recovery via Moonlight/Leech Seed.

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Name: Kackel
Type: Psychic/Poison
Abilities: Synchronize / Mad Hatter / Trace
(Mad Hatter: This Pokemon's attacks deal 1.5x damage to statused Pokemon. While either active Pokemon is confused, all secondary effect chances are doubled.)
Stats: 80/60/95/130/95/101
Weight: 55.0 kg
Movepool: Protect, Facade, Rest, Snore, Endure, Substitute, Confide, Tera Blast, Hyper Beam, Giga Impact, Metronome, Toxic, Hex, Psychic, Psyshock, Stored Power, Zen Headbutt, Sludge Bomb, Sludge Wave, Gunk Shot, Thunder Wave, Hypnosis, Ice Beam, Thunderbolt, Flamethrower, Trick, Switcheroo, Flash, Trick-or-Treat, Shadow Ball, Dark Pulse, Throat Chop, Stomp, Skill Swap, Power Trick, Speed Swap, Power Swap, Yawn, Confused Ray, Confusion, Double Team, Baton Pass, Agility, Moonblast, Moonlight,
Flavor: Witch lady
Competitive: Very potent offensive mon that utilizes one of its various status conditions to deal extra damage. Can also run Trace and steal good abilities depending on how the meta shapes up.

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Name: Pokemon.EXE
Type: Dark/Ghost
Abilities: Your Too Slow
(Your Too Slow: Upon switch in, sets Perish Song on all active Pokemon and has this Pokemon say "I'm in your house, [insert battle name of opponent]" in the chat.)
Stats: 50/130/50/130/50/130
Weight: 666.6 kg
Movepool: Slash, Ceaseless Edge, Hyper Realistic Blood, Shadow Ball, Dark Pulse, Assurance, Metronome, Protect, Baton Pass, Perish Song, Lock-On, Guillotine, Nasty Plot, Swords Dance, Belly Drum, Shadow Claw, Shadow Ball, Final Gambit, Spite, Taunt, Bone Rush, Shadow Bone, Bone Club, Bonemerang, Soak, Never-Ending Nightmare
(Hyper Realistic Blood: Dark, Physical, 100 BP, Causes the opposing Pokemon to scream in horror, lowering their Evasion harshly.)
Flavor: Just a look into my sick and twisted mind.
Competitive: Really fast and really strong, but has paper thin bulk and no one can stay in for long, preventing any form of sweeping. BOO!!!!!¡!!! Has a very shallow movepool, but makes up for it with a good typing and nuts offenses.
 
I completely forgot to submit my Luxray side evolution I'm so sad!

Voting for Cyaneedle.

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Name: Jackolure
Type: Ghost/Grass
Abilities: Cursed Body / Harvest | HA: Sleepy Hallow
Sleepy Hallow - Once user used Mind Blown, it's defenses are raised by +1 and it's subsequent Fire type moves do x2 power.
Stats: 57 HP / 118 Atk / 100 Def / 92 SpA / 70 SpD / 93 Spe | BST: 530
Weight: 81.72 kg
Movepool: Protect, Facade, Rest, Sleep Talk, Snore, Endure, Substitute, Confide, Tera Blast, Hyper Beam, Giga Impact, Metronome, Thief, Will-O-Wisp, Mind Blown, Flame Charge, Leech Seed, Mystical Fire, Explosion, Trailblaze, Seed Bomb, Leech Seed, Energy Ball, Bullet Seed, Giga Drain, Wood Hammer, Synthesis, Spite, Astonish, Shadow Ball, Shadow Claw, Poltergeist, Hex, Curse, Shadow Sneak, Phantom Force, Work Up, Stomp, Lash Out, Taunt, Switcheroo, Sucker Punch, Quash, Punishment, Power Trip, Stored Power, Payback
Flavor: Jack O Lantern with Sleepy Hallow lore.
Competitive: A strong mixed attacker with decent coverage in its dual STABs, Fire moves and Dark moves. Physical sets rely on their high base power STABs, while special sets go for it's colourful coverage. Sleepy Hallow combines Mind Blown + Work Up + Stored Power + Flame Charge can be a very funny set if you can pull it off.

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Name: Wichinharur (Witching Hour + Horror)
Type: Dark/Ice
Abilities: Trace / Magician | HA: Curious Medicine
Stats: 116 HP / 96 Atk / 66 Def / 106 SpA / 126 SpD / 56 Spe | BST: 566
Weight: 6.66 kg
Movepool: Protect, Facade, Rest, Sleep Talk, Snore, Endure, Substitute, Confide, Tera Blast, Hyper Beam, Metronome, Slash, Night Slash, Growl, Strength Sap, Dark Pulse, Snarl, Assurance, Foul Play, Crunch, Lick, Throat Chop, Nasty Plot, Topsy Turvy, Ice Beam, Blizzard, Aurora Veil, Icy Wind, Freeze Dry, Icicle Spear, Triple Axel, Snowscape, Ice Shard, Avalanche, Vacuum Wave, Shadow Ball, Trick, Trick Room, Magic Room, Haze, Psyshock, Eerie Spell, Thunder Wave, Skill Swap, Speed Swap, Magic Coat, Psycho Shift, Heal Block, Teleport, Witching Hour*

Witching Hour - 140 BP - Dark - Physical - 8 PP - Slash - 100% Acc - Deals damage two turns after this move is used. (Physical Dark Doom Desire clone)
Flavor: A cold hearted witch that only performs spells during the witching hour. She also lets her familiar fight sometimes.
Competitive: Dark Ice is one of my favourite typing combinations, and I wanted a good enough reason to justify adding it here. So I saw the witch angle and decided that an incredibly bulky slow special wallbreaker was in order. Witching Hour is actually Wichinharur commanding her familiar to disappear and attack later, why it's physical (also for balance reasons )
 
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