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Survey closes March 15 11:59 P.M. -5.
Watchlist Update
Assurance:
When set into the second moveslot, Assurance reaches 120 BP (before STAB) with no drawbacks. The move’s raw power has made it become the premier Dark STAB of choice in the fast paced games of the Linked format, even over Knock Off, getting more value from pure KO potential over the utility of removing items. The most notable user of Assurance is Kingambit, but other Dark types such as Weavile, Tyranitar and Lokix can also make great use of Assurance as well.
If Assurance were restricted from being linked, the Dark types would become a little less strong in general, defaulting to other weaker options.
Belly Drum:
Belly Drum is limited by distribution on low to mid speed-mons. Users offen require speed support, and while Belly Drum often thuds into the popular Unaware-mons, it can be extremely potent on the right builds, such as Trick Room Azurmarill or Iron Hands.
Dragapult:
The fastest mon in the format. No one set is especially overwhelming, but the danger lies in Dragapult’s variety of options. The Will o’ + Hex set answers are completely different than Dragon Dance + Dragon Darts, or Sub + Dragon Dance or Sub + Thunder Wave. Pult is also great screen setter, the best Sunny Day setter, or can utilize attack + U-Turn to pivot. It can bypass Screens and Subs with Infiltrator, or it can block Parting Shot with Clear Body. Pult is all around challenging to predict.
Electric Terrain:
Quark Drive mons were the dominant force in the earliest version of the Linked meta, but that was when Booster Energy was legal.
duckycrater laid out a persuasive argument as to why Electric Terrain did not need restricted in the same vein as Sunny Day, largely owning to Rillaboom emerging as a strong meta presence, as well as the Quark Drive mons being vulnerable to priority. While it can be argued priority spam should not be mandatory for ladder success, Rillaboom and priority in general are indeed meta-defining.
On one hand, detricated ETerrain setters are generally worse than Dragapult is at setting Sunny Day. Many electric types only have Volt Switch as a pivoting move, so mons like Regieleki need Explosion to grab momentum against Ground types. Mew and Zapdos have U-Turn, but are not especially fast and thus become a vulnerability against Taunt users, or simply being outsped and KO’d.
One the other hand, if unrestricted, Iron Moth, a fantastic breaker with its Acid Spray + Fiery Dance set, would become overwhelmingly threatening once again, and would likely require an individual ban. Similarly, Iron Valiant could self set more viably, even linking ETerrain together with Calm Mind for a pseudo-Quiver Dance.
We encourage you all to pine in if you believe Electric Terrain was premature in being restricted. If the consensus is strong, we may be moved to reconsider.
Endeavor:
The priority immune Tsareena has surprisingly emerged as a meta threat with an innovative Endure and Salac Berry set, followed up with a linked Endeavor + Rapid Spin to OHKO anything that isn’t a Ghost type or holding Rocky Helmet, while simultaneously accruing more speed boosts and clearing the field of hazards. Endeavor has also seen other uses in mildly cheesy Curse, Final Gambit or any random attack strats for quick breaking. Is Endeavor mere quirky meta cheese or a legit threat? You decide.
Heat Rock:
How does sun feel as an archetype at this point? Restricting Sunny Day only limited Sun teams a single turn of momentum loss, however, the loss of Chlorophyll does limit greatly the archetype’s speed advantage. If sun still feels overbearing, banning Heat Rock is the logical next course of action.
Hoopa-Unbound:
Hyperspace Fury + Lash Out is pretty unwallable, and Hoopa’s middling speed can be patched up by any of Trick Room, Tailwind, Sticky Web or paralysis support. Despite this, it is always vulnerable to being revenged by priority.
Iron Moth:
The moth cannot gain a Quark Drive boost nearly as easily as before, yet it remains a solid breaker with Acid Spray and Fiery Dance. Unlike main breakers, it does have unable defensive checks in things like Heatran, Skeledirge, and Goodra-H, or something as simple as Covert Cloak. Its speed isn’t so great that it cannot be forced out by something faster or priority.
Light Clay:
A few people have brought up double screens, and specifically Light Clay, as deserving being watchlisted given how it enables bulky set up. However, screens may be considered the defensive ying to linked attacks’ yang. There are many options for counterplay to screens including Defog, Court Change, Tidy Up, Focus Energy, Brick Break, Psy Fangs, Dragapult, Ogerpon, Hoopa and simply boosting or attacking twice. If a majority finds screens oppressive, we will consider tiering action.
Quick Claw:
Many players on ladder have been infuriated by this luck based item. Quick Claw has emerged as a go-to for bulk mons like Kingambit, Ursaluna and Iron Hands, who are willing to roll the dice for the chance a speed advantage. The proc rate remains the same as standard play, but the rewards for a proc with linked moves is doubled, especially effective given the relative frailty of the format. It only takes one lucky (or unlucky) activation to tip the scales, and evasion strats have been banned for worse odds.
Zamazenta:
The second fastest mon in the meta. While it is much more linear than Dragapult, with Iron Defense + Body Press being its only real set, it basically shuts down all physical attackers and can snowball through any team lacking a Ghost, Unaware, Scarf or special priority. Keep in mind, Zam does have nice meta value in checking Kingambit and Weavile.