
Modest
Ability:Speed Boost
104 DEF/ 252 SpA/ 152 SPE
~Protect
~Air Slash
~Bug Buzz
~Hypnosis
Protect first turn to scout and get a speed boost. Hypnosis to get a free switch in for Linoone (unless a counter for Linoone switches in, then i go for Electivire or Slowking, depending on what switches in. Slowking for grounds, steels, and rocks. Electivire for anything else that causes trouble for Linoone).
Bug Buzz and Air Slash for type coverage if I'm confident for an OHKO. Focus sash for random Hypnosis misses.

Modest
Ability: Own Tempo
212 HP/ 44 DEF/ 252 SpA
~Nasty Plot
~Surf
~Ice Beam
~Slack Off
Sweeper for Linoone counters. Nasty Plot on switches or weaker foes. Surf and Ice Beam for standard Water-Type coverage. Surf is for those annoying Steelix's and Rock-Types who ruin a Linoone sweep. Ice Beam for coverage. Slack Off is great for longevity for Slowking as he has great SpD and respectable Def. Leftovers aid Slack Off.

Adamant
Ability:Motor Drive
4 HP/ 252 ATK/ 252 SPE
~Cross Chop
~Thunder Punch
~Ice Punch
~Earthquake
My other Linoone counter solver. Great coverage. Thunder Punch for STAB and Gyarados. Ice Punch for threatening Dragons(namely salamence and UBERS maybe). Cross Chop for random Rocks, Steels and Normals. Mainly Rocks and Steels. And Earthquake is there for good measure. I went with Expert Belt over Life Orb because, frankly, i don't like Life Orb. My only exception is on a Tauros because late-game sweeps with Life Orbed Tauros and Return are satisfying :)

Careful
Ability:Clear Body
252 HP/ 100 ATK/ 156 SpD
~Iron Head
~Seismic Toss
~Stealth Rock
~Thunder Wave
A good set-up for Linoone because anything faster than Linoone will eat a Thunder Wave and on the switch, or as a death fodder, i can setup stealth Rocks. Seismic Toss for guaranteed damage. Iron Head over Earthquake and Shadow Claw because Ghosts wall him with Earthquake and Shadow Claw covers more on Type coverage, but has less power than STAB Iron Head. Leftovers for living longer.

Bold
Ability:Levitate
252 HP/ 252 DEF/ 4 SpA
~Pain Split
~Thunderbolt
~Flamethrower
~Will-o-Wisp
Good wall for threatening physical sweepers. Will-o-Wisp physical sweepers or just switch to Registeel for fast specials. Flamethrower for Scizor and Forretress who nearly wall this team. Pain Split for lack of better healing moves. Leftovers for HP recovery. Nothing else is useful as items go.

Adamant
Ability:Gluttony
116 HP/ 252 ATK/ 4 SpD/ 136 SPE
~Seed Bomb
~Belly Drum
~Shadow Claw
~Extreme Speed
The king of this team, Linoone. Now I've watched some You Tube videos, and from what i saw.....Linoone is a Thorn in the side of many teams. Belly Drum on a turn where a Poke cant do severe damage or enough to where i can still get off a Belly Drum, activate Salac Berry and frighten the opponent :) Seed Bomb is there for Waters or Grounds and Rocks that make it through....which i highly doubt. Extreme Speed for a very strong, STABed, and great priority move. It is the main attack of this set. Shadow Claw is for Ghosts(namely Shedinja and other Ghosts who think they can waltz all over this set). Salac Berry for obvious reasons; to handle what Extreme Speed doesn't.