HERE WE GO!
asb arena, 3v3 LC singles
switch=ok
training items
3 day dq
Lionrt sends out equips
Unitas does the same and orders
Lionrt orders
I screw up my reffing
You rage and demand a subref
I cry and get 1 UC :(
asb arena, 3v3 LC singles
switch=ok
training items
3 day dq
Lionrt’s Team said:
Honey (Combee) *
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of 5.
Type: Bug/Flying
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than 4. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Honey Gather: (Innate) This Pokémon emits a scent of sweet honey that lowers all foes' Evasion by 1 Stage.
Hustle: (Locked) (DW) (Can be Activated) This Pokémon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats:
HP: 90
Atk: 3 (+)
Def: 2
SpA: 2
SpD: 2
Spe: 60 (-)
Size Class: 1
Weight Class: 1
EC: 0/6
MC: 0
DC: 0/5
Attacks:Sweet Scent *
Gust *
Bug Bite *
Ominous Wind *
Air Cutter *
Swift *
Endeavor *
Tailwind *
String Shot *
Blaine (Numel) *
Nature: Modest (+1 SpA, -1 Atk)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Oblivious: (Innate) This Pokémon is incapable of being affected by Attract, Cute Charm, or Captivate.
Simple: (Innate) This Pokémon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by 4 stages, Bulk Up boosts Attack and Defense by 2 stages each). Stat boosts and drops still maximize at 6 stages.
Own Tempo: (Locked) (DW) (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokémon also has Tangled Feet, it will raise Accuracy by 1 Stage.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Growl *
Tackle *
Ember *
Magnitude *
Focus Energy *
Takedown *
Flame Burst *
Amnesia *
Lava Plume *
Heat Wave *
AncientPower *
Mud Bomb *
Flamethrower *
Double Team *
Substitute *
Tarquin (Krabby) *
Nature: Careful (+1 SpD, -1 SpA)Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Type: Water
Abilities:
Hyper Cutter: (Innate)This Pokémon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Shell Armor: (Innate) This Pokémon’s thick, bony outer shell prevents it from taking critical hits.
Sheer Force: (Locked) (DW) (Can be Enabled) This Pokémon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by 2, but they will never have a secondary effect.
Stats:
HP: 90
Atk: Rank 4
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 2 (+)
Spe: 50
Size Class: 1
Weight Class: 1
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Mud Sport *
Bubble *
ViceGrip *
Leer *
Harden *
Bubblebeam *
Mud Shot *
Metal Claw *
Stomp *
Guillotine *
Chip Away *
Bide *
Dig *
X Scissor *
Rock Slide *
Brick Break *
Order:Unitas’s team said:
Protowatt [Jethro] (Male)
Nature:Modest (+SpA -Atk)
Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW): (Innate) (Locked) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC:2/6
MC:0
DC:2/5
Attacks:
Level-Up Moves:
Bubble
Charge
Tackle
Thundershock
Detect
Zap Cannon
Egg Moves:
Signal Beam
Counter
Mirror Coat
Muddy Water
Shock Wave
TM Moves:
Substitute
Toxic
Protect
Ice Beam
Scald
Volt Switch
Double Team
Murkrow [Oprah] (Female)
Nature: Serious (No change)
Type: Dark/Flying
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Super Luck: (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Prankster: (DW) (Locked) (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC:3/6
MC:0
DC:3/5
Moves:
Level Up:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Torment
Sucker Punch
Egg Moves:
Roost
Brave Bird
Drill Peck
Confuse Ray
Psycho Shift
Perish Song
Tutor Moves:
Heat Wave
Icy wind
TM Moves:
Taunt
Protect
Shadow Ball
Psychic
Payback
Toxic
Grimer* [Barrabus] (Male)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type: Poison
Typing: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Ability 1: Stench (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Ability 2: Sticky Hold (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Ability 3: Poison Touch (DW) (Unlocked) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 21 (25/1.15) (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC:5/6
MC:
DC:5/5
Attacks:
Level Up:
Posion Gas
Pound
Harden
Mud-Slap
Disable
Sludge
Minimize
Mud Bomb
Gunk Shot
Fling
Acid Armor
Egg Moves:
Curse
Shadow Sneak
Imprison
TM Moves:
Substitue
Payback
Poison Jab
Rock Slide
Flamethrower
Protect
Shadow Ball
Torment
Double Team
Thunderbolt
Toxic
Tutor Moves:
Giga Drain
Pain Split
Ice Punch
Thunderpunch
Lionrt sends out equips
Unitas does the same and orders
Lionrt orders
I screw up my reffing
You rage and demand a subref
I cry and get 1 UC :(