Hey people, I'm here with another RMT after a few months. The title is taken from the song which shares the same name, lol. This time, I made a rain team and it's sort of because I wanted to abuse hydration vaporeon which is by far, my favorite pokemon besides haxrachi. These two will always go together in my teams haha. This team is quite new though I've played with it. The results are pretty good! But I'll be glad to take any constructive opinions as I feel that something is still lacking.
Without further ado, here's the team:
Best politoed picture ever..
Politoed @ Choice Scarf
Modest, 252 sp.atk/252 speed/4 def
Drizzle
- Surf
- Ice Beam
- Hypnosis
- Focus Blast
Modest, 252 sp.atk/252 speed/4 def
Drizzle
- Surf
- Ice Beam
- Hypnosis
- Focus Blast
Drizzle toed - the staple for all rain teams. As much as I hate to say it, it's really a deadweight at times, aye. But we can't do without it so he's in. Anyway, the moves and ev spread is simple. Hit fast and hard and gtfo. Ice beam ohko lead brelooms and politoed helps in killing rampaging excadrills. Hypnosis is for certain bitchy leads like lead ferrothorn as focus blast won't really hurt it much. The only problem is hypnosis's high chance of missing. Seriously, it's so annoying that I always feel like plucking my hair out whenever it misses or my heart will just sink immediately.
Vaporeon @ leftovers
Bold, 248hp/252def/8 speed
Hydration
- Scald
- Toxic
- Haze
- Rest
Bold, 248hp/252def/8 speed
Hydration
- Scald
- Toxic
- Haze
- Rest
Presenting to all, Hydration vaporeon who currently occupies a very significant portion in my heart now. It's like the new Milotic so now no one can complain about vaporeon not having instant recovery and with rain being so common these days, it really isn't a huge issue. Immunity to status whilst in the rain and being able to hit harder than milotic with its fantastic base 110 sp. atk. Rest is damn troll in the rain as imagine you hit vaporeon till it's left with say 3% and it will just rest itself to full and wakes up instantly. The moves are standard and don't really require much explanation. The slight speed creep is for jellicent to prevent getting taunted by it before I toxic it. I use haze as I dislike the negative priority on roar. With haze, it shuts down any attempts to set up such as by the likes of reuniclus whatever and it still bypasses substitutes. Furthermore, it helps in shutting down bp teams. Smeargles who try to spore vaporeon ends up failing real badly whilst espeon can't magic bounce my haze, unlike roar which can strangely be reflected back at you and phaze you instead (how stupid, argh).
Jirachi @ Leftovers
Careful, 252hp/220sp def/ 36 speed
Serene Grace
- Wish
- Stealth Rock
- Body Slam/T-wave
- Iron Head
Careful, 252hp/220sp def/ 36 speed
Serene Grace
- Wish
- Stealth Rock
- Body Slam/T-wave
- Iron Head
Standard special wall jirachi here to sponge hits from the likes of latios, hydreigon and dragonite to a certain extent here. It also helps in getting rid of stupid calm mind reuniclus and virizions. SR for entry hazard support and in getting rid of dragonite's multiscale. Otherwise, everything about it is really standard and you guys should have seen enough of haxrachi so I shan't elaborate too much. Occasionally I would prefer the immediate effect of t-wave as body slam is sort of luck dependent. Even though serene grace helps, it still isn't a guaranteed factor. Although this also means missing the chance to paralyse ground types. Both have seen their fair amount of uses thus the slash between the two.
Conkeldurr @ Leftovers
Adamant, 200 atk/252 sp. def/56 hp
- Bulk Up
- Drain Punch
- Mach Punch
- Payback
Adamant, 200 atk/252 sp. def/56 hp
- Bulk Up
- Drain Punch
- Mach Punch
- Payback
Once again, a standard hard hitting conkeldurr who is one of the best fighting types ever created in my opinion. It's really awesome. I use stone edge for predicted salamence, dragonite, gyarados and tornadus switch-in to my conkeldurr although the high miss rate pisses me off as at times, all I need is the stupid gyarados/dnite/salamence dead and I'd have a much easier time and stone edge just freaking misses -__- But other then that, no complaints about this guy except how gliscor just comes in and walls it like free. But gliscor is not an issue as even the toxic orb flinging variant completely fails against vaporeon. He also serves as my physical sweeper of course. Payback helps hit incoming gengar, froslass switch-ins and can stall out non-taunt variants of gliscors. (There aren't many nice images of conkeldurr..=/)
(Ignore the mew and pikachu, LOL)
Dragonite @ Leftovers
Quiet 224hp/252 sp. atk/32 speed
- Hurricane
- Thunder
- Roost
- Brick Break
Quiet 224hp/252 sp. atk/32 speed
- Hurricane
- Thunder
- Roost
- Brick Break
Dragonite is my rain abuser. Hurricane and Thunder is perfectly accurate in the rain and hits things like celebi, conkeldurr and toxicroak for super effective damage. Roost assists in keeping multiscale intact, along with wish support from jirachi. Brick break helps 2hko tyranitar that switches into it. Although dragonite is hopelessly slow, it does have pretty good bulk although I feel that the EVs can be further improved as I find it a little iffy. Nonetheless, it's suggested by smogon so I trust it. So far, it has been working relatively well and been taking and surviving some hits which I thought it could have not.
Latias @ leftovers
Timid 252hp/4sp.atk/252 speed
- Calm Mind
- Dragon Pulse
- Recover
- Roar/ Reflect Type
Self-explanatory EV spread..max survivability plus speed since its speed is its biggest selling point along with the bulk. In addition, it can still counter rotom-w, celebi and acts as a pivot against sun teams in general. Moveset is easy to understand; calm mind for set-up, dragon pulse as its STAB choice of attack, recover for surviving and roar for phazing. Reflect type is an interesting option in allowing latias to troll. It is able to either escape unscathed from its counters by copying their typing or set-up while their STAB fails against latias miserably. It has been tested and it works decently too. Latias is pretty underrated this gen for unknown reasons but it is as solid as its brother latios albeit serving a rather different role.
~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.
So yup, this is the team! I seriously thought through it long and hard before finally coming up with this. However, I still feel that it can be improved further. The problem with this team is I'm using a lot of moves which have accuracy problems and it's very frustrating whenever a crucial move misses. I strongly dislike random crits that take out my key pokemon as well. VERY ANNOYING. I duno if the moves can be changed or something. Hell, even TOXIC misses rather often and I've no idea why since draco meteor hits almost all the time, argh.
I'd really want to retain vaporeon. The rest I'll open it up to the floor to debate and decide. Please help thank you! Much appreciated :))
EDITS:
Change of HP Grass back to hypnosis. Hypnosis is more useful although the accuracy sucks to the max. Replaced rotom-w and latias with celebi and dragonite respectively.
EDITS:
Change of HP Grass back to hypnosis. Hypnosis is more useful although the accuracy sucks to the max. Replaced rotom-w and latias with celebi and dragonite respectively.
I tried payback and the results were pretty satisfying. Well, at least it doesn't miss like stone edge -.- Jirachi can usually come in on a dnite and cripple it. Unless it has earthquake, jirachi can flinch it to death.