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Dragon Rage, Dragon Rage
IF Mudbray has Protection, THEN Harden.
IF Mudbray is to use Bide, THEN ignore all subs for the remainder of the step on the first instance and Counter the second instance.
IF Mudbray is to use Earthquake, THEN Counter.
Return, Return
IF Dunsparce has Protection, THEN Swords Dance.
IF Dunsparce is to use Counter, THEN Razor Wind.
IF Dunsparce has more remaining HP than Type: Null, THEN Frustration.
IF Dunsparce is to use Bide, THEN ignore all subs for the remainder of the step on the first instance and Protect the second instance.
Start of turn, if Type:Null is paralyzed, use Poison Jab
Team epicdrill and TheEver Onix Enigma Stone
Rock Head / Sturdy / Weak Armor
At the end of the last step of each round, if any Pokemon has consumed a Berry this round, The user creates a Decoy with 1 HP.
When the user creates a Field Condition, if the user has a Decoy, raise the user's Attack and Special Attack stages by one (1) each for their next three (3) turns. HP: 75/75 EN: 100/100
4/11/2/4/81 S7 W6
Chill 2 Recovery 1 Combo 1 Axew Pomeg Berry
Rivalry / Mold Breaker / Unnerve
At the start of the first step of each round, if no other Pokemon, including inactive Pokemon, are Fainted, the user's currently-Paired opponents drop their held items.
When an opponent creates a condition on the user, if there are any Sleeping Pokemon in play, put a Poison marker on every Poison condition in play. HP: 80/80 EN: 100/100
6/5/2/5/57 S1 W2
Chill 2 Recovery 1 Combo 1 Type:Null Destiny Knot
Battle Armor
When the user creates a Field Condition if there is a Pokemon in play that has yet to attack this round (so far), inflict Sealed on the user's currently-Paired opponents, declaring their last-executed action (if any).
When the user heals HP, except from a Play Power, if there are any Paralyzed Pokemon in play, put a Poison marker on every Poison condition in play. HP: 95/95 EN: 100/100
8/7/6/7/59 S4 W5
Chill 2 Recovery 1 Combo 1
Team Little Leaders Duraludon Steel Gem
Light Metal / Heavy Metal / Stalwart HP: 85/85 EN: 100/100
6/8/9/6/85 S3 W3
Chill 2 Recovery 1 Combo 1 Mudbray
Own Tempo / Stamina / Inner Focus HP: 85/85 EN: 100/100
7/5/3/6/45 S2 W5
Chill 2 Recovery 1 Combo 1 Dunsparce
Serene Grace / Run Away / Rattled HP: 95/95 EN: 100/100
5/5/4/5/52 S3 W2
Chill 2 Recovery 1 Combo 1
ate its Pomeg Berry and had its max HP raised to 95
Step 1 used Reflect
-10 EN created a Screen protecting its team (8s)
used Earthquake
-7 EN
Crit: No (268)
(10+3+4-11)*1.5=9 DMG
used Return
-7 EN
Crit: No (433)
8+3+8-11=8 DMG
used Dragon Rage
-5 EN took 15 DMG
used Body Slam+Rock Smash
-20 EN
Crit: No (227)
(9+5-7)*1.5=11 DMG
Effect: Yes (70) was Paralyzed (2) and received -1 DEF (3t)
used Sunny Day
-10 EN
The weather became Sunny (5r)
Step 2 began charging used Solar Beam
-8 EN
Crit: No (324)
(12+9-4-1)*2=32 DMG took 26 HP DMG and 6 EN DMG
used Rock Blast
-7 EN
Hit: Yes (547)
Hit Count: 5 (595)
Crit: No (103), No (176), No (161), No (219), No (451)
(3+3+4-11)*0.75=1 DMG
(3*0.75)=2 DMGx4
used Dragon Rage
-5 EN took 15 DMG
used Poison Jab
-6 EN
Crit: No (446)
8+5-7+4=10 DMG
Effect: No (388)
used Toxic
-7 EN
Hit: Yes (184) was badly Poisoned (2)
used Frustration
-7 EN
Crit: No (600)
10+3+8-11=10 DMG
took 2 Poison DMG
's Poison worsened (4) 's Paralysis worsened (3) created a Decoy with 1 HP
Team epicdrill and TheEver Onix Enigma Stone
Rock Head / Sturdy / Weak Armor
At the end of the last step of each round, if any Pokemon has consumed a Berry this round, The user creates a Decoy with 1 HP.
When the user creates a Field Condition, if the user has a Decoy, raise the user's Attack and Special Attack stages by one (1) each for their next three (3) turns. HP: 49/75 EN: 80/100
4/11/2/4/81 S7 W6
Chill 2 Recovery 1 Combo 1
Decoy (1 HP) Axew
Rivalry / Mold Breaker / Unnerve
At the start of the first step of each round, if no other Pokemon, including inactive Pokemon, are Fainted, the user's currently-Paired opponents drop their held items.
When an opponent creates a condition on the user, if there are any Sleeping Pokemon in play, put a Poison marker on every Poison condition in play. HP: 80/80 EN: 90/100
6/5/2/5/57 S1 W2
Chill 2 Recovery 1 Combo 1
Bad Poison (4) Type:Null Destiny Knot
Battle Armor
When the user creates a Field Condition if there is a Pokemon in play that has yet to attack this round (so far), inflict Sealed on the user's currently-Paired opponents, declaring their last-executed action (if any).
When the user heals HP, except from a Play Power, if there are any Paralyzed Pokemon in play, put a Poison marker on every Poison condition in play. HP: 74/95 EN: 86/100
8/7/6/7/59 S4 W5
Chill 2 Recovery 1 Combo 1
Paralyzed (3)
-1 DEF (2t)
Team Little Leaders
Sun (4r)
Reflect (6s) Duraludon Steel Gem
Light Metal / Heavy Metal / Stalwart HP: 67/85 EN: 82/100
6/8/9/6/85 S3 W3
Chill 2 Recovery 1 Combo 1 Mudbray
Own Tempo / Stamina / Inner Focus HP: 55/85 EN: 83/100
7/5/3/6/45 S2 W5
Chill 2 Recovery 1 Combo 1 Dunsparce
Serene Grace / Run Away / Rattled HP: 79/95 EN: 74/100
5/5/4/5/52 S3 W2
Chill 2 Recovery 1 Combo 0
Once, at start of step, if Onix is to use Rock Blast in combination, use Protect and push back orders
Start of priority +1, if Onix has Protection and Onix does not have a decoy, use Dragon Cheer
Start of priority +1, if Onix has Protection and Onix has a decoy, use Roar
Start of priority +1, if Onix is to use Rock Blast and Onix is faster than Duraludon and Onix does not have a decoy, use Flash Cannon
Earthquake - Earthquake
Start of step 2, if Axew is to use a Dragon-Type attack, use Protect
Start of step, if Axew is to use Counter, use Earth Power
Start of turn, if Axew has a positive Crit stage, use Roar and push back orders
Start of turn, if Axew has a positive Attack stage, use Roar and push back orders
Thief - Poison Jab
Start of turn, if Type:Null has Protection, use Hyper Drill and push back orders
Start of turn, if Type:Null is to use Razor Wind, use Scale Shot and push back orders
Start of turn, if Type:Null is to use Facade and Dunsparce is faster than Type:Null, use Dig and push back orders
Once, at start of turn, if Type:Null is to use Rest on any step but no more than twice this round, use Nightmare and push back orders