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Facility Little Leaders: TheEver & epicdrill

Axew @ Pomeg Berry, Type: Null @ Destiny Knot

:sv/axew:
Dragon Rage, Dragon Rage
IF Mudbray has Protection, THEN Harden.
IF Mudbray is to use Bide, THEN ignore all subs for the remainder of the step on the first instance and Counter the second instance.
IF Mudbray is to use Earthquake, THEN Counter.

:sv/type-null:
Return, Return
IF Dunsparce has Protection, THEN Swords Dance.
IF Dunsparce is to use Counter, THEN Razor Wind.
IF Dunsparce has more remaining HP than Type: Null, THEN Frustration.
IF Dunsparce is to use Bide, THEN ignore all subs for the remainder of the step on the first instance and Protect the second instance.
 
:ss/duraludon: :steel gem:

Reflect - Solar Beam

:ss/mudbray:

Sunny Day - Toxic

:ss/dunsparce:

Body Slam+Rock Smash - Body Slam

Start of turn, if Type:Null is paralyzed, use Poison Jab


Team epicdrill and TheEver
:onix: Onix :enigma stone: Enigma Stone
Rock Head / Sturdy / Weak Armor
At the end of the last step of each round, if any Pokemon has consumed a Berry this round, The user creates a Decoy with 1 HP.
When the user creates a Field Condition, if the user has a Decoy, raise the user's Attack and Special Attack stages by one (1) each for their next three (3) turns.
HP: 75/75
EN: 100/100
4/11/2/4/81 S7 W6
Chill 2 Recovery 1 Combo 1
:axew: Axew :pomeg berry: Pomeg Berry
Rivalry / Mold Breaker / Unnerve
At the start of the first step of each round, if no other Pokemon, including inactive Pokemon, are Fainted, the user's currently-Paired opponents drop their held items.
When an opponent creates a condition on the user, if there are any Sleeping Pokemon in play, put a Poison marker on every Poison condition in play.
HP: 80/80
EN: 100/100
6/5/2/5/57 S1 W2
Chill 2 Recovery 1 Combo 1
:type null: Type:Null :destiny knot: Destiny Knot
Battle Armor
When the user creates a Field Condition if there is a Pokemon in play that has yet to attack this round (so far), inflict Sealed on the user's currently-Paired opponents, declaring their last-executed action (if any).
When the user heals HP, except from a Play Power, if there are any Paralyzed Pokemon in play, put a Poison marker on every Poison condition in play.
HP: 95/95
EN: 100/100
8/7/6/7/59 S4 W5
Chill 2 Recovery 1 Combo 1
Team Little Leaders
:duraludon: Duraludon :steel gem: Steel Gem
Light Metal / Heavy Metal / Stalwart
HP: 85/85
EN: 100/100
6/8/9/6/85 S3 W3
Chill 2 Recovery 1 Combo 1
:mudbray: Mudbray
Own Tempo / Stamina / Inner Focus
HP: 85/85
EN: 100/100
7/5/3/6/45 S2 W5
Chill 2 Recovery 1 Combo 1
:dunsparce: Dunsparce
Serene Grace / Run Away / Rattled
HP: 95/95
EN: 100/100
5/5/4/5/52 S3 W2
Chill 2 Recovery 1 Combo 1​
Speed Order: Duraludon-Onix-Type:Null-Axew-Dunsparce-Mudbray
1717278947555.png

:axew: ate its Pomeg Berry and had its max HP raised to 95

Step 1
:duraludon: used Reflect
-10 EN
:duraludon: created a Screen protecting its team (8s)

:onix: used Earthquake
-7 EN
Crit: No (268)
(10+3+4-11)*1.5=9 DMG

:type-null: used Return
-7 EN
Crit: No (433)
8+3+8-11=8 DMG

:axew: used Dragon Rage
-5 EN
:mudbray: took 15 DMG

:dunsparce: used Body Slam+Rock Smash
-20 EN
Crit: No (227)
(9+5-7)*1.5=11 DMG
Effect: Yes (70)
:type-null: was Paralyzed (2) and received -1 DEF (3t)

:mudbray: used Sunny Day
-10 EN
The weather became Sunny (5r)

Step 2
:duraludon: began charging
:duraludon: used Solar Beam
-8 EN
Crit: No (324)
(12+9-4-1)*2=32 DMG
:onix: took 26 HP DMG and 6 EN DMG

:onix: used Rock Blast
-7 EN
Hit: Yes (547)
Hit Count: 5 (595)
Crit: No (103), No (176), No (161), No (219), No (451)
(3+3+4-11)*0.75=1 DMG
(3*0.75)=2 DMGx4

:axew: used Dragon Rage
-5 EN
:mudbray: took 15 DMG

:dunsparce: used Poison Jab
-6 EN
Crit: No (446)
8+5-7+4=10 DMG
Effect: No (388)

:mudbray: used Toxic
-7 EN
Hit: Yes (184)
:axew: was badly Poisoned (2)

:type-null: used Frustration
-7 EN
Crit: No (600)
10+3+8-11=10 DMG

:axew: took 2 Poison DMG

:axew:'s Poison worsened (4)
:type-null:'s Paralysis worsened (3)
:onix: created a Decoy with 1 HP
Team epicdrill and TheEver
:onix: Onix :enigma stone: Enigma Stone
Rock Head / Sturdy / Weak Armor
At the end of the last step of each round, if any Pokemon has consumed a Berry this round, The user creates a Decoy with 1 HP.
When the user creates a Field Condition, if the user has a Decoy, raise the user's Attack and Special Attack stages by one (1) each for their next three (3) turns.
HP: 49/75
EN: 80/100
4/11/2/4/81 S7 W6
Chill 2 Recovery 1 Combo 1
Decoy (1 HP)
:axew: Axew
Rivalry / Mold Breaker / Unnerve
At the start of the first step of each round, if no other Pokemon, including inactive Pokemon, are Fainted, the user's currently-Paired opponents drop their held items.
When an opponent creates a condition on the user, if there are any Sleeping Pokemon in play, put a Poison marker on every Poison condition in play.
HP: 80/80
EN: 90/100
6/5/2/5/57 S1 W2
Chill 2 Recovery 1 Combo 1
Bad Poison (4)
:type null: Type:Null :destiny knot: Destiny Knot
Battle Armor
When the user creates a Field Condition if there is a Pokemon in play that has yet to attack this round (so far), inflict Sealed on the user's currently-Paired opponents, declaring their last-executed action (if any).
When the user heals HP, except from a Play Power, if there are any Paralyzed Pokemon in play, put a Poison marker on every Poison condition in play.
HP: 74/95
EN: 86/100
8/7/6/7/59 S4 W5
Chill 2 Recovery 1 Combo 1
Paralyzed (3)
-1 DEF (2t)
Team Little Leaders
Sun (4r)
Reflect (6s)
:duraludon: Duraludon :steel gem: Steel Gem
Light Metal / Heavy Metal / Stalwart
HP: 67/85
EN: 82/100
6/8/9/6/85 S3 W3
Chill 2 Recovery 1 Combo 1
:mudbray: Mudbray
Own Tempo / Stamina / Inner Focus
HP: 55/85
EN: 83/100
7/5/3/6/45 S2 W5
Chill 2 Recovery 1 Combo 1
:dunsparce: Dunsparce
Serene Grace / Run Away / Rattled
HP: 79/95
EN: 74/100
5/5/4/5/52 S3 W2
Chill 2 Recovery 1 Combo 0​
Little Leaders to order
epicdrill and TheEver to order​
 
:ss/duraludon: :steel gem:

Dragon Pulse - Solar Beam

Once, at start of step, if Onix is to use Rock Blast in combination, use Protect and push back orders
Start of priority +1, if Onix has Protection and Onix does not have a decoy, use Dragon Cheer
Start of priority +1, if Onix has Protection and Onix has a decoy, use Roar
Start of priority +1, if Onix is to use Rock Blast and Onix is faster than Duraludon and Onix does not have a decoy, use Flash Cannon

:ss/mudbray:

Earthquake - Earthquake

Start of step 2, if Axew is to use a Dragon-Type attack, use Protect
Start of step, if Axew is to use Counter, use Earth Power
Start of turn, if Axew has a positive Crit stage, use Roar and push back orders
Start of turn, if Axew has a positive Attack stage, use Roar and push back orders

:ss/dunsparce:

Thief - Poison Jab

Start of turn, if Type:Null has Protection, use Hyper Drill and push back orders
Start of turn, if Type:Null is to use Razor Wind, use Scale Shot and push back orders
Start of turn, if Type:Null is to use Facade and Dunsparce is faster than Type:Null, use Dig and push back orders
Once, at start of turn, if Type:Null is to use Rest on any step but no more than twice this round, use Nightmare and push back orders
 
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