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(Little) Things that annoy you in Pokémon

Appreciate the post because now I won't get it.
Eh, I don't know. Surprisingly enough I've seen a fair bit of positive reception for the DLC. I won't buy it myself, but I'd recommend getting more than one opinion and reading/watching a bit more before buying. There is very little backing up the "Everybody who's finished Isle of Armor is disappointed" claim, I've even seen comments of people calling it better than the base game/what it should've been.
 
Yeah I've enjoyed my time with Island of Armor
I am sorry sir, that's illegal. You will have to come with me to the genwunner police.

.....that said, I am having a bit of fun myself but...

UNFORTUNATELY (read this in FSG voice)... they didn't really nail the level scaling at all. Not that I had much hopes but it's the one thing I'd have liked to be surprised on.
 
I am sorry sir, that's illegal. You will have to come with me to the genwunner police.

.....that said, I am having a bit of fun myself but...

UNFORTUNATELY (read this in FSG voice)... they didn't really nail the level scaling at all. Not that I had much hopes but it's the one thing I'd have liked to be surprised on.
Really feel like the Nintendo reps they got to talk to were not as well informed as they should have been

Still progress-based level scaling is better than none, I suppose. Probably should have at least let their teams get upgraded too as they went but...still, Klara's dynamaxed Slowbro is probably the toughest opponent I've gone against. SO that counts for something
 
I am sorry sir, that's illegal. You will have to come with me to the genwunner police.

.....that said, I am having a bit of fun myself but...

UNFORTUNATELY (read this in FSG voice)... they didn't really nail the level scaling at all. Not that I had much hopes but it's the one thing I'd have liked to be surprised on.
Yeah, I noticed. It seems like IGN pulled a GameInformer and gave a false impression of what said scaling was all about
 
Eh, I don't know. Surprisingly enough I've seen a fair bit of positive reception for the DLC. I won't buy it myself, but I'd recommend getting more than one opinion and reading/watching a bit more before buying. There is very little backing up the "Everybody who's finished Isle of Armor is disappointed" claim, I've even seen comments of people calling it better than the base game/what it should've been.
FWIW this isn't even my own opinion since I haven't played it yet, but a groupchat of around 20 people who have all already completed the DLC and have called it the biggest waste of money in the Pokémon franchise.

And they're not overly critical at all, and really like SwSh as a base game. But every single one of them feel scammed.
 
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Probably should have at least let their teams get upgraded too as they went but...still, Klara's dynamaxed Slowbro is probably the toughest opponent I've gone against. SO that counts for something
Did you also get the joy of 3 QuickDraw activations in a row during Dynamax? Wowee
 
Did you also get the joy of 3 QuickDraw activations in a row during Dynamax? Wowee
No she was just really bulky and hit relatively hard. I supppose if I had a ground move she owuld have been toast, but she almost killed my Corviknight!


This is damning with faint praise, I realize, but outside of Leon i never felt challenged. Here most of her pokemon could at least take a hit on the chin and that Slowbro was t h i c c
 
FWIW this isn't even my own opinion since I haven't played it yet, but a groupchat of around 20 people who have all already completed the DLC have called it the biggest waste of money in the Pokémon franchise.

And they're not overly critical at all, and really like SwSh as a base game. But every single one of them feel scammed.

Huh, literally I've gotten the complete opposite impression from perusing through comments sections on a few Pokemon themed hangouts. Aside from the above example I've also seen people who are really happy with how much content they got from this 15 bucks dlc. I haven't seen universal acclaim, but honestly I was expecting a far more brutal and enraged response than I'm currently seeing.

also i literally just saw this so in conjunction with your testimony i haven't the damndest clue what to think
nob808noxi551.jpg
 
Just got the Smash Fighter's Pass. Only 5 characters and 5 stages even though the pass is half the price of the game; feel utterly scammed. Terrible business practise.




... iiiiis all I'd put if I was feeling snarky, but it is a perfectly legitimate criticism to have -- I just feel I should note that once again, like most problems people have with SwSh; this is hardly unique to it and it's just following a trend that the video game industry has unfortunately been doing for a long, long time. And judging by those standards, I've personally been enjoying my time in Isle of Armour a LOT.
 
I got about....7-8 hours out of Armor. And it was surprisingly engaging to me considering I did it all in one day instead of spreading it out.

I've still got some things I want to do here, mostly pokemon related, but I was pleasantly surprised by Armor as a whole. If Tundra can meet those standards I'd say it was definitely worth the $30, even if I don't fully go "in" on some of the extra content like Restricted Battling or taking full advantage of al the battle stuffs.
Frankly I didn't even expect 8 hours, I've paid about as much or less on DLC that "offers" less play time. I'm not necessarily going to call people wrong for thinking its not "worth it", thats always going to be at least a little subjective, but I do find it interesting to see when it does & does not crop up and the context of the fandoms they show up in.





sharpedo chasing you on the open seas is bad tho
 
So in Isle of Armour, there's a new character a little bit nearing the starting area that will completely reset your Pokémon's EVs. Sweet, you might think! It's stupid that she's locked to extra paid content, but at least this honestly kind of basic and obvious function that we had back in Gen 6 with reset bags is in the game!

... she costs 10 Armourite Orbs for each reset.

Armourite Orbs are the new currency introduced that lets you teach a Pokémon one of the new tutor moves. You're able to get them through Raid battles on the Isle, as well as a couple other things like story events. Basically, while not exactly rare, they do take you a bit to find and use.


And this I think is just emblematic with an issue I've had with the franchise for years. An incredibly basic function, one that in any other game's postgame would just obviously be a click of a button; is locked behind multiple restrictions including gathering a significant amount of a 7th fucking currency after BP, Watts, Bottle Caps and all the rest of the rubbish. This is just unnecessary! I swear, when playing through Isle I was like... oh, actually, this is pretty fun; and they even made it easier to get stuff like Proteins and some of the other stuff like the Mark guy is great, maybe I can get back into this series! And they drop stuff like this and the Cram-O-Matic and the Max Soup requirements and the bizarre Following Pokémon restrictions on me and my motivation just drops like a rock.

Just... just please, Pokémon, I'm begging you. Be goddamn normal and in the postgame offer very basic functions like this for at the very least an extremely low in-game price. This artificial scarcity has been plagueing the franchise for so long now and it feels like it gets worse in every instalment; and you can see why people either don't bother getting into it or just turn to Showdown. Stuff like IV maxing or EV resetting or Regional Form breeding/evolving or getting Apricorn Balls should really, really, really not be this stupidly time-consuming and complicated to attain and it just hurts the franchise and stops people from getting into it in a competitive sense. I'm very happy to put in effort, but when the bar is this high for fundamentals then why on earth would I want to go through all this rigmarole for a single Pokémon when I could just play something else?
 
I don't think there's anything particularly bizarre about the following pokemon restrictions. I am willing to believe that the mainland's wild area is not optimitzed at all for following Pokemon and that the bulk of the rest of the region, which is often of higher graphical detail and such, is even less.

The real question is if Tundra will have following pokemon.
 
I’m of two minds on the hassle of doing things like the EV resetting above. On the one hand, the difficulty of getting good competitive Pokemon absolutely did put me off of trying for a long time. On the other hand, in an RPG about training Pokemon, I really don’t think it makes much sense that these things would be as simple as clicking a button. Doing some amount of work for it is part of the experience. As common as the complaints are around here, I think they’ve finally found a decent balance in recent years, and at least Raid Battles aren’t quite as mindless as just hitting the touchscreen repeatedly and hoping for a Reset Bag.

Finding Max Mushrooms sure is proving to be a nuisance though. I used the scripted ones on the Snorlax from my recent RMT, and I still don’t have enough for Inteleon or Urshifu.
 
Finding Max Mushrooms sure is proving to be a nuisance though. I used the scripted ones on the Snorlax from my recent RMT, and I still don’t have enough for Inteleon or Urshifu.
From what I've heard, the respawn of shrooms is triggered by defeating raids. Try doing a armor raid or two.
 
I’m of two minds on the hassle of doing things like the EV resetting above. On the one hand, the difficulty of getting good competitive Pokemon absolutely did put me off of trying for a long time. On the other hand, in an RPG about training Pokemon, I really don’t think it makes much sense that these things would be as simple as clicking a button. Doing some amount of work for it is part of the experience. As common as the complaints are around here, I think they’ve finally found a decent balance in recent years, and at least Raid Battles aren’t quite as mindless as just hitting the touchscreen repeatedly and hoping for a Reset Bag.

Finding Max Mushrooms sure is proving to be a nuisance though. I used the scripted ones on the Snorlax from my recent RMT, and I still don’t have enough for Inteleon or Urshifu.
I hardly think time consumption like that is worth a bit of 'flavour' at all and I've grown more disillusioned with that excuse over time. How important is that flavour really if it just discourages you from actually playing and enjoying the game? What does it say about the creativity of the game when this is the best they can come up with as a metaphor for training?

Hell, in this case specifically, it's a nonsensical excuse. You're not taking the time to train your Pokémon to reduce their EVs; you're not bringing an item that will allow them to do that; you're just letting someone else click a button for you and she just so happens to ask for 10 ores because she likes them. There's even multiple examples of this -- Nature Mints, Bottle Caps, Move Tutors, Vitamins, G-Max Soup... the only difference between them and clicking a button is the cost, which is not directly linked to 'training your Pokémon'. Precious few things in this game that you use to make your Pokémon stronger have anything to do with training - you're just buying your way to victory.
 
The flavour is that you have to do some work to get results. Main series Pokemon games aren’t just battle simulators. Setting it up as a series of transactions is weird, sure, but it probably helps them keep the amount of work bearable. 10 Ores for one reset does admittedly seem a bit too expensive.
 
What really makes me mad personally is the story of the Isle of Armor. It has shown practically no difference from what we knew from the trailers and footage reviews. It's not a bad story per se, it just had noting other than what we already knew. It really ticks me.
 
The flavour is that you have to do some work to get results. Main series Pokemon games aren’t just battle simulators. Setting it up as a series of transactions is weird, sure, but it probably helps them keep the amount of work bearable. 10 Ores for one reset does admittedly seem a bit too expensive.
'Bearable' is... far from the word I'd use. The general idea of putting in work to get results is fine, but it means nothing if that work has no worth.
Consider that to even begin breeding, you practically need a 6IV Ditto. This is practically impossible to get without hacking or injecting of some kind; or at best using some kind of manipulation that you're really not supposed to do and the game's developers likely didn't even think was possible. If you don't go for Ditto, you have to spend a good few hours soft resetting or chaining or whatever to get the Pokémon you want with a few perfect IVs, and then maybe a second one. Done that? Cool, grab your destiny knot and everstone and breed for another good bit until god decides that you're allowed to upgrade from 3 perfect IVs to 4 perfect IVs, then repeat the process. Oh, by the way, if you had a specific Hidden Ability you were looking for, make sure to add even more time. Oh and make sure you synchronised the nature too. Lot of variables here for this fun children's game about going on an adventure with your wee dog.
But okay, sure, you've finally managed to do that; you somehow eventually got a 5IV version of the Pokémon you wanted with its HA and everything. Done that? Cool, next step is EV grinding; either you spend a bunch of money on vitamins, or you go out and beat... what, like, 100 Pokémon until you get the stat bonuses you want? And then you've gotta level up. And then you need to get the TRs or TMs or Move Tutors you want. If you've got a special evolution method, make sure to do that too.

You've done all that? Awesome! You've got... a single fucking Pokémon. Do that six times over, and god forbid if you want anything else.

This is a stupid process no-one in their right mind would really want to do and enjoy, and the 'value of work' for which disappears after the first hour or so depending on your tolerance levels. It's mindless, it's boring, and it reduces your work to a cold numbers game rather than anything to do with bonding with your Pokémon or any of the actual lessons or flavour Pokémon tries to say it's about. It goes against literally everything the game should be.

You want a metaphor for work, for growth, for training and getting up to par? We've had that since the beginning, it's called goddamn levelling up and evolving. Especially in the postgame, there's no reason for anything else to be this much of a hassle and frankly I'm not sure why I'm still here. Every game I think maybe, finally, they'll realise and streamline the process and make this less of a hassle. And sometimes they do! Sometimes we get stuff like infinite-use TMs, or easily grindable cash, or nature mints, or egg move tutoring. Almost as if, I don't know, Game Freak themselves realises half this rubbish is pointless but their yearly schedule means they can't change any of their systems and can only barely work around them. And then they, like, forgot about that because then they put in another pointless currency, another pointless grind, another needless complication to a game nominally for 7 year olds.


"You have to do some work to get results" aye, some work. But at some point you gotta remember this isn't a 9 to 5, this is a video game that I want to play and just use my Pokémon. If you made even half this stuff easier or straight-up cut out elements like IVs or the inane restrictions of HAs, nothing of value would be lost, more people would play the game, and more people would enjoy it.
 
Well, okay, there is more flavour than I thought of earlier. Things like natures and IVs exist in part to make each individual Pokemon actually seem like an individual. Different Pokemon of the same species can have different personalities and be good at different things, and that idea is actually implemented in a way in the games, instead of the players being asked to just imagine it. At the level of flavour, it’s very good,* and I’ve always hesitated to get on the “abolish IVs” bandwagon.

*It also allows for a “Pokemon breeder” to be a thing that makes any sense.

But

I’d say IVs are by far the worst of the problems you’ve mentioned, and everything might be fine if they were gone. So axing them might well be the right idea.

But, again, I’m just kind of split on all of this. I really do get a feeling of accomplishment the rare time I breed and train a competitive team. But it is daunting to take that on in the first place, and I don’t know how VGC players do it regularly.
 
What really makes me mad personally is the story of the Isle of Armor. It has shown practically no difference from what we knew from the trailers and footage reviews. It's not a bad story per se, it just had noting other than what we already knew. It really ticks me.
I liked it enough for what it was, but it surprised me how late Kubfu came in it. Granted, I did do a bunch of exploring before actually going to the Dojo so my sense of timing might be off; but I got the impression it'd be with you pretty much from the start.
 
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