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(Little) Things that annoy you in Pokémon

i dont get where starmie being elegant comes from because it's never had an elegant role, but rather the role of being a weirdo alien people are fascinated about
it also isnt even animated elegantly, its usually doing some weird helicopter shit with the back star

I've never really thought much of Starmie at all before Legends Z-A, but if you had asked me to describe Starmie in a word beforehand, I probably would have used the word elegant? Like Esserise pointed out, it has visual imagery associated with grace - geometric shapes, the gem, ocean and stars association, and so on - but for me personally, my main form of engaging with Pokemon as a series has always been the games (even as a really young kid, I could not stand the 'mons just saying their own name over and over) - and if that's the only place you're seeing Starmie, I think the association makes more sense? It's the ace of Misty, and generally you'd associate swimming with graceful movement before weird alien nonsense. The still sprites/models don't do a lot to express how Starmie moves, and for the gen 5 sprite, I would have chalked up the helicopter spin to BW sprites being hyperactive in general rather than anything intrinsic to Starmie. There's the dex entries, which are consistent about it being a strange little freak, but I don't think most players pay much attention to those or take them too seriously, myself included.

I'm getting into tangent territory now, but I'm very glad to have my perception of Starmie shattered - I find it so much more interesting knowing that it's just kind of a weird maybe-an-alien than I did before as kind of just another 'mon. It makes so many things about the 'mon click into place for me - why does it have Analytic when it's fast? Because it's studying everything on this strange world it's found itself on. Why does it have such a huge movepool, even by Psychic standards? It's another tokukatsu reference - all of the Gen 1 kaijus have that in common. It's made me appreciate the design so much more than I did before - a more 'standard' Mega would not have accomplished this at all.
 
The tokusatsu stuff with Starmie prompts me to mention that Mega Feraligatr may also be a Kamen Rider reference:

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I’ve been following some posts about Mega Feraligatr from SoulSilverArt on twitter and I think I’ve warmed up to the design more (particularly with the observation that crocodiles carry their young in their mouths, which Mega Feraligatr inverts by having the Totodile head envelope Feraligatr’s actual head), but I still just can’t quite get 100% on-board with it. To be clear, my misgivings have nothing to do with it being silly or humorous — I like when Game Freak are silly and humorous. They’re really quite good at that.

No, I think it’s because it comes off as silly, but it feels like it’s supposed to be cool. Now, we know that Game Freak deliberately try to not make Pokémon too “cool” or “cute” or any one thing — I remember an interview with Sugimori where he talked about adding certain details to detract from a Pokémon’s coolness or cuteness whenever he felt like the design was overdoing it — but the hinge hood just doesn’t give me the vibe that that’s what it’s meant to be doing, because if you simply alter Mega Feraligatr’s pose slightly, suddenly it looks honestly pretty cool, as seen in these renders from Lewtwo and CardnIH, respectively:

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Like, that’s actually baller. That’s cash money. Looking at those images, I love this thing. And it’s all in the expression and posing. Which unfortunately, Mega Feraligatr by default doesn’t do so well with the hood just sticking straight up, perpendicular to the sky. I really believe it is simply that one detail that causes a cascade failure for the design as a whole. Literally just tilt it down a few degrees and it would be saved.
 
The tokusatsu stuff with Starmie prompts me to mention that Mega Feraligatr may also be a Kamen Rider reference:


I’ve been following some posts about Mega Feraligatr from SoulSilverArt on twitter and I think I’ve warmed up to the design more (particularly with the observation that crocodiles carry their young in their mouths, which Mega Feraligatr inverts by having the Totodile head envelope Feraligatr’s actual head), but I still just can’t quite get 100% on-board with it. To be clear, my misgivings have nothing to do with it being silly or humorous — I like when Game Freak are silly and humorous. They’re really quite good at that.

No, I think it’s because it comes off as silly, but it feels like it’s supposed to be cool. Now, we know that Game Freak deliberately try to not make Pokémon too “cool” or “cute” or any one thing — I remember an interview with Sugimori where he talked about adding certain details to detract from a Pokémon’s coolness or cuteness whenever he felt like the design was overdoing it — but the hinge hood just doesn’t give me the vibe that that’s what it’s meant to be doing, because if you simply alter Mega Feraligatr’s pose slightly, suddenly it looks honestly pretty cool, as seen in these renders from Lewtwo and CardnIH, respectively:


Like, that’s actually baller. That’s cash money. Looking at those images, I love this thing. And it’s all in the expression and posing. Which unfortunately, Mega Feraligatr by default doesn’t do so well with the hood just sticking straight up, perpendicular to the sky. I really believe it is simply that one detail that causes a cascade failure for the design as a whole. Literally just tilt it down a few degrees and it would be saved.
Heck here’s another example by Doodlelotl on Twitter/Bluesky. This one change makes the design go from a toilet seat lid to an Alligatr hiding under the shrubbery and looking right at you.
It’s still a little silly, it’s a giant Tododile head for Pete’s sake, but also really cool like what everyone loves Feraligatr for.

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This one change does so much for the design that, ngl, I’m disappointed that Gamefreak never stopped and noticed for even a second.
 
i also always saw staryu and starmie as elegant. it's actually very obvious why people would associate that to mons with a huge ass jewel in their core lol. also, alien/mysterious and elegant aren't mutually exclusive concepts at all.

i have learned to appreciate the fact mega starmie harkens back to how the mon was originally imagined, but i think it's kind of pretentious to come here and act like game freak themselves didn't move away from that until now and more towards mysterious and, yes, sometimes pretty glam.

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So funny thing, Misty's usage of Starmie is one reason I DIDN'T think of it as this divine elegant creature, because Misty's tomboyish identity made my kid mind go to "this is a weird thing that 'girly girls' would be freaked out by but boys find cool," plus the lack of a discernible face made it feel a lot more alien/less anthorpomorphic in a similar manner to several of the Ultra Beasts (Nihilego, Blacephelon, Kartana).
 
My thing with Starmie is that I never really thought of it as either particularly elegant or particularly alien. It was mostly just the starfish mon. It's design quirks seemed pretty in line with changes to some other marine animal mons. It had a couple space moments because STARfish, and the back half worked as a propeller to give it that base 115 Speed. Pretty much the same as how e.g. Qwilfish is the pufferfish mon, but its also a naval mine. So I end up finding the Mega a little disappointing since starfish and related animals already have enough going on that could reasonably have been expanded on instead.

Like, for example, referencing an animal that does a much better job at looking graceful and/or alien:
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ZA is alright, ive been having fun but i got a few snags..

1.you cant skip the textbox cutscenes. (like 90% of the cutscenes in the game)

2.i wish you could cancel commands there was a few points where my mons had to take unnessacary hits or couldnt figure out the right spot to use a move.

3.a part of me wishes this game kept the stat and damage calculations from legends arceus.

4. Gamefreak did a really good job with the details in the enviroment but i contsantly got lost in lumiose since every part of it blended in with eachother.
 
My thing with Starmie is that I never really thought of it as either particularly elegant or particularly alien. It was mostly just the starfish mon. It's design quirks seemed pretty in line with changes to some other marine animal mons. It had a couple space moments because STARfish, and the back half worked as a propeller to give it that base 115 Speed. Pretty much the same as how e.g. Qwilfish is the pufferfish mon, but its also a naval mine. So I end up finding the Mega a little disappointing since starfish and related animals already have enough going on that could reasonably have been expanded on instead.

Like, for example, referencing an animal that does a much better job at looking graceful and/or alien:
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That is a feather star, they are barely related to the normal starfish the Staryu line is based. They're more related to crinoids (what the Lileep line is based) than they are to normal starfish or the basket stars the Mareanie line are based on.

3.a part of me wishes this game kept the stat and damage calculations from legends arceus.
God no, PLA's damage calculation was terrible. I enjoy not needing 3+ hits to KO a Pokémon I've got 20 level advantage on.
 
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4. Gamefreak did a really good job with the details in the enviroment but i contsantly got lost in lumiose since every part of it blended in with eachother.
They already name the districts of the city after colors, they could easily use those colors as accents on buildings in that district to provide a visual indicator of where you are.

On that note, ZA needs to open the city up for you at a better pace IMO. I'm still early in the game, but my experience so far is that it starts you on rails, opens up 1 street at a time through the tutorial, and then suddenly opens EVERYTHING. I like open worlds, but this one is small and dense, and the early plot points are scattered throughout it. That makes it very easy to get distracted and hard to tell how fast I should be progressing the main quest.
 
They already name the districts of the city after colors, they could easily use those colors as accents on buildings in that district to provide a visual indicator of where you are.

The rooftops of most of the big buildings actually are their respective district’s color… they’re just so muted that they’re not terribly useful as an immediate visual distinction. :tymp:
 
That is a feather star, they are barely related to the normal starfish the Staryu line is based. They're more related to crinoids (what the Lileep line is based) than they are to normal starfish or the basket stars the Mareanie line are based on.
Oh, I'm well aware that feather stars (which are crinoids rather than just related to them, strictly speaking) are split from regular starfish. I figure if we're going to continue insisting spiders and insects are close, we can fool around a little with other phyla. Though Toxapex is very clearly a Crown-of-Thorns starfish, not a basket star.
 
Oh, I'm well aware that feather stars (which are crinoids rather than just related to them, strictly speaking) are split from regular starfish. I figure if we're going to continue insisting spiders and insects are close, we can fool around a little with other phyla. Though Toxapex is very clearly a Crown-of-Thorns starfish, not a basket star.
I mean the difference there is that treating insect and arthropod as synonyms doesn't accidentally include anything the most people wouldn't consider reasonable to call an insect. Including the crinoids as starfish also requires including sea urchins and sea cucumbers as starfish, which I'm pretty sure most people would object to.
 
Can Pokémon games stop acting like they have voice acting? Voices or no voices, I don't care either way, but I very much care when you don't have voices in a scene that was quite clearly designed around having voices.
There's a moment in Z-A in which someone suggests sth dumb, and everyone seemingly agrees until your character is like "ok that's enough", recognizing the irony. Which is sth very hard to convey without voice acting, so that whole scene comes off pretty weird.
 
The Physical Electric Move debacle comes up but I want to express another annoyance: Wild Charge is a very generic move, consists of basically just surrounding yourself with Electricity and slamming the whole body into the opponent with a shot of recoil... a Volt Tackle if you will.

Why is this move still Pikachu's Signature? I don't even mean on the distribution front, I mean its concept is so generic that I don't get what it has to do with this line. I hate Morpeko but Aura Wheel is designed for its mood shift gimmick for example. Volt Tackle feels like the Electric's Electric move while Wild Charge would be the generic coverage option given by TM or non-flavorful Egg Moves ala Hurricane/Air Slash or Draco Meteor/Dragon Pulse.
 
The Physical Electric Move debacle comes up but I want to express another annoyance: Wild Charge is a very generic move, consists of basically just surrounding yourself with Electricity and slamming the whole body into the opponent with a shot of recoil... a Volt Tackle if you will.

Why is this move still Pikachu's Signature? I don't even mean on the distribution front, I mean its concept is so generic that I don't get what it has to do with this line. I hate Morpeko but Aura Wheel is designed for its mood shift gimmick for example. Volt Tackle feels like the Electric's Electric move while Wild Charge would be the generic coverage option given by TM or non-flavorful Egg Moves ala Hurricane/Air Slash or Draco Meteor/Dragon Pulse.
Because honestly, Pikachu is generic. You can give individual members of the species a personality, sure, but the base mon? It's the definition of an electric type with nothing else going for it.

And that's fine, you need those, and arguably the series mascot being generic is a good thing. But every time they try to expand the mon, it's either a specific individual example(all references to Ash's Pikachu, Cosplay Pikachu, etc), or it's stretching it beyond the "generic electric" mold(Surf/Fly) in a way that they presumably don't want to focus on too much.

Any Pikachu signature move is going to have to be something that is just "Electric but more", which immediately invites the question of why Electivire can't learn it.
 
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