The shards are quite clearly broken when you dig them up yet in the post minigame screen they aren't.
If it means anything, Legends added a signature for it that is speculated to work like Jungle Healing in the main gamesBesides this, Cresselia's movepool seems odd to me: it has moves like Safeguard that can prevent sleeping, and some tutor moves with thematic appropriateness like Dream Eater (if one takes the name literally and it removes the Bad Dreams in usage); on the other hand, it lacks abilities or much for moves that would allow her to actually remove Sleep from teammates besides itself, moreso having ways she can to act in spite of Sleep like Snore and Sleep Talk. The closest she has in this aspect is Lunar Dance, which will cure a recipient of Status including Sleep, but also faints her in the process so she can't do it again if Darkrai's still in play to cause more issues (even outside gameplay context, it gives the sense the move exhausts her enough to need a long rest).
I would have expected maybe a signature version of Heal Bell, since admittedly most of the existing/generic means of sleep prevention don't match Cresselia from a flavor/aesthetic standpoint. This would be the most basic way to implement it, but other options could include ability options akin to Healer or Sweet Veil (or again, reskinned equivalents for Cresselia). These also wouldn't be out of place from a gameplay stand point on the defensive Support Cresselia plays as, adding a bit of Cleric utility would probably do it well and be in line with what's there. Only other small nitpick is something like Featherdance would suit it well even if not particularly useful.
Psychic/Fairy is the newIf the devs want, turning Cresselia into a Psychic/Fairy and Darkrai into a Dark/Ghost would give them an advantage and weakness against each other. Another Psychic/Fairy would be overkill at this point, but that didn't stop Rapidash or Hatterene.
Honestly, it still irks me, and I've complained about this before, but this still bothers me that the Lake Guardians aren’t Fairy type, especially since their names are Pixie, Elf, Gnome, and Sprite creatures associated with fey. They are way more Fey than the Tapus, and especially Gardevoir, who really does not scream Fairy to me, I think it is honestly better as a pure Psychic design wise. Mismagius is more Fairy like to me, since it is based off witches, creatures with magic and associated with the fey.the devs want, turning Cresselia into a Psychic/Fairy and Darkrai into a Dark/Ghost would give them an advantage and weakness against each other. Another Psychic/Fairy would be overkill at this point, but that didn't stop Rapidash or Hatterene.
This is interesting because of what it says about 'default' typings. Seven of the eleven Water/Rock Pokemon are essentially locked into that typing from conception because they 1) live or spend a lot of time in the water, which makes you a Water-type in Pokemon 95% of the time and 2) are extinct or otherwise ancient (but non-legendary), which made you a Rock-type 95% of the time until the Gen 8 fossils departed from that design philosophy.Incidentally the most popular dual typing of Rock? Water. There's 11 of those in total. Weird right?
So looking into this led me to this bulbapedia entry, which is very interesting. Most common dual-types, in order:Rock/Ground is kind of fun because I think that as time's gone they have done more to try & differentiate them since...well, gen 2. Fun fact, despite all the groaning we do about every single Rock/Ground type is either a gen 1 pokemon (the Golem line, Rhydon line, Onix), related to a gen 1 pokemon (Rhyperior) or are Larvitar & Pupitar. It definitely seems like them being lumped together was mostly just some gen 1 jank; since then they let rock types be more based on rocks without worrying how they'd tie in with ground, playing up their jagged or rough nature while ground types trends towards more stuff like clay, mud or sand associations, or living in the ground itself.
Incidentally the most popular dual typing of Rock? Water. There's 11 of those in total. Weird right?
Yeah I forget that the Zubat line's typing is unique all the time. Same with the Gastly line. Honestly Gen 1 probably skewed a lot of people's perceptions about the Poison type in general.A lot of it probably is generational. Both in terms of literal generations and also just, generations, of fandom.
I feel like if yo uwere to do an informal poll, knee-jerk reaction would probably have people complain about Poison/Flygin, Water/Poison and perhaps even Water/Flying because Zubat, Tentacool & Wingull have so ingrained themselves in our brains, even though objectively the typings themselves are quite rare. The zubat line is the ONLY one in the former but I always catch myself thinking there's way more just because the type it's associated with is so strong and stands out but not in a way that makes it *unique* (this, to be clear, might just be a me-problem). There's 4 water/poisons but one becomes a dragon and another other is on again/off again rare
Hugin mentioned grass/poison and that's another good example, both of the generational trend and as you said perceptoins about poisonYeah I forget that the Zubat line's typing is unique all the time. Same with the Gastly line. Honestly Gen 1 probably skewed a lot of people's perceptions about the Poison type in general.
I haven't gotten to this part of the game yet but isn't it explained that he was admitted due to his incredible talent for handling Pokemon quite literally centuries ahead of everyone else? Or at the very least even if not directly explained it's highly suggested with how good he is relative to nearly every other character in the game, being 1 of 2 NPCs with a full team of 6So there was a little thing with Ingo in Legends Arceus that bugged me.
not that he was there, or that he was a faller or anything like that, just that they didn't go into any detail about the fact that he joined the Pearl Clan
That's kind of really notable and they don't talk about it at all. He's a stranger with amnesia, who probably appeared from nowhere (at BEST they saw him land from a wormhole) and strange clothes but they let him into their clan and he eventually became a Warden to one of the ten most sacred Pokemon in the land. That's...pretty substnatial amount of trust required on their part that they don't get into at all, in a game whose kinda-sorta theme is about trust and being open to other ideas. Iridia has to be convicned that the Balm thing would work at all, and is wary of us but what about Ingo? What was that process like?? And while the timeline of Ingo being here isn't reall laid out iirc I feel like he's had to have been around since before Galactic showed up 2 years prior.
Just a missed opportunity, I feel.
Pretty much. Same reason why the player was trusted early on.I haven't gotten to this part of the game yet but isn't it explained that he was admitted due to his incredible talent for handling Pokemon? Or at the very least even if not directly explained it's highly suggested with how good he is relative to nearly every other character in the game, being 1 of 2 NPCs with a full team of 6
The part I remember them saying this with was when he sets up the battle ...thing...at the dojo (portal?) and just a general comment on "he's pretty good with pokemon huh?"I haven't gotten to this part of the game yet but isn't it explained that he was admitted due to his incredible talent for handling Pokemon quite literally centuries ahead of everyone else? Or at the very least even if not directly explained it's highly suggested with how good he is relative to nearly every other character in the game, being 1 of 2 NPCs with a full team of 6
It took until Gen 7 for the number of Poison types introduced after Gen 1 to exceed the number of Poison types introduced in Gen 1.Hugin mentioned grass/poison and that's another good example, both of the generational trend and as you said perceptoins about poison
it goes...
Gen 1: almost everything goes here
Gen 2: nothing
Gen 3: Roselia
Gen 4: 2 extensions to Roselia's line
Gen 5: Foonguss & Amoonguss
Gens 6-8: Nothing
Gen 1 was by far & away the "kindest" to poison. It has a ton of them and in a variety of dual typings. And since they've been around so long, they tend to show up a lot, so it attaches to people more.