[SET]
Sun Sweeper (Charizard) @ Choice Specs
Ability: Solar Power
Level: 50
Tera Type: Ghost
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Weather Ball
- Overheat
- Air Slash / Dragon Pulse
[SET COMMENTS]
- Charizard is one of the strongest sweepers in the metagame thanks to the sun, Solar Power, and Choice Specs. With these damage multipliers, Charizard is capable of OHKOing and 2HKOing the entire metagame with its Fire-type attacks.
- Heat Wave provides consistent spread damage and Weather Ball provides consistent single target damage. Overheat provides the greatest single target damage at the cost of decreasing Charizard's damage output after each use. Air Slash threatens Fighting-types like Sneasler as well as Grass-types like Sinistcha while rain is active. Dragon Pulse can be used instead of Air Slash to threaten Dragon-types like Dragonite and Dragapult who resist Charizard's Fire-type attacks.
- Choice Specs significantly increases Charizard's damage allowing it to OHKO Assault Vest Archaludon in the sun with Overheat.
- Tera Ghost sheds Charizard's weaknesses to Water- and Electric-type attacks such as Basculegion-M's Wave Crash and Archaludon's Electro Shot while providing Charizard with an immunity to Fake Out so it can continue to deal massive damage uninterrupted.
[STRATEGY COMMENTS]
Teambuilding
============
- Charizard is a powerful wallbreaker solely used on teams which rely on the sun. It heavily relies on the sun to activate Solar Power and to increase the damage of its Fire-type attacks. With its highly contested speed stat, Charizard is also reliant on partners that can provide speed control. Charizard also greatly appreciates damage mitigation as well as redirection since it is unable to use Protect.
- Torkoal is Charizard's primary partner providing sun with its Drought ability. Torkoal can additionally support Charizard's damage further with Helping Hand and it can finish off weak foes with its own Fire-type attacks.
- Jumpluff is also commonly paired with Charizard. Since Charizard will likely be used while the sun is active, Jumpluff outspeeds the entire metagame thanks to Chlorophyll. This allows Jumpluff to support Charizard by setting up Tailwind as well as disrupting foes with Sleep Powder before they can attack. Jumpluff is also capable of redirecting attacks with Rage Powder.
- Incineroar is also often found on teams with Charizard where it provides disruption with Fake Out and damage reduction with Intimidate increasing Charizard's survivability.
- Charizard is significantly threatened by Pelipper and Basculegion-M. Pelipper overrides sun with its Drizzle meanwhile Basculegion-M outspeeds Charizard while rain is active. Additionally both easily KO Charizard with their Water-type attacks.
- Tyranitar and Excadrill are also very problematic. Tyranitar sets sandstorm and takes little damage from Charizard and Excadrill outspeeds Charizard in sandstorm. They both easily threaten Charizard with Rock Slide.
- Partners like Porygon2 can support Charizard by switching into their attacks as well as setting Trick Room for Ursaluna another common partner on Charizard. Ursaluna can move before Charizard's threats while Trick Room is active, threatening with Facade and Headlong Rush.
Strategy Comments
============
- Charizard is a hyper offensive sweeper which aims to deal as much damage as it can with its Fire-type attacks. It excels in matchups where the opponent lacks ways to override the sun or when Charizard can deal damage before it is damaged by foes.
- Charizard should often be lead when foes cannot override the sun or when opposing teams lack Fire-type resistances. Charizard functions better during the late-game when facing rain or Trick Room strategies. When facing these teams, rain or Trick Room should be stalled out to allow Charizard to switch in and clean up foes without fear of damage reduction or being heavily damaged before it can attack.
- Opposing weather is by far Charizard's greatest weakness. To counter this, Torkoal should be kept in the back often so it can be switched in to override the opposing weather. Otherwise relying on the Trick Room mode from Porygon2 and Ursaluna is best since the core has a better matchup against weather. Hard Trick Room teams featuring Hatterene and Indeedee-F are also difficult for Charizard to overcome. Incineroar works well in this matchup to take hits while stalling out turns until Trick Room expires.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/rausakura.589964/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
Sun Sweeper (Charizard) @ Choice Specs
Ability: Solar Power
Level: 50
Tera Type: Ghost
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Weather Ball
- Overheat
- Air Slash / Dragon Pulse
[SET COMMENTS]
- Charizard is one of the strongest sweepers in the metagame thanks to the sun, Solar Power, and Choice Specs. With these damage multipliers, Charizard is capable of OHKOing and 2HKOing the entire metagame with its Fire-type attacks.
- Heat Wave provides consistent spread damage and Weather Ball provides consistent single target damage. Overheat provides the greatest single target damage at the cost of decreasing Charizard's damage output after each use. Air Slash threatens Fighting-types like Sneasler as well as Grass-types like Sinistcha while rain is active. Dragon Pulse can be used instead of Air Slash to threaten Dragon-types like Dragonite and Dragapult who resist Charizard's Fire-type attacks.
- Choice Specs significantly increases Charizard's damage allowing it to OHKO Assault Vest Archaludon in the sun with Overheat.
- Tera Ghost sheds Charizard's weaknesses to Water- and Electric-type attacks such as Basculegion-M's Wave Crash and Archaludon's Electro Shot while providing Charizard with an immunity to Fake Out so it can continue to deal massive damage uninterrupted.
[STRATEGY COMMENTS]
Teambuilding
============
- Charizard is a powerful wallbreaker solely used on teams which rely on the sun. It heavily relies on the sun to activate Solar Power and to increase the damage of its Fire-type attacks. With its highly contested speed stat, Charizard is also reliant on partners that can provide speed control. Charizard also greatly appreciates damage mitigation as well as redirection since it is unable to use Protect.
- Torkoal is Charizard's primary partner providing sun with its Drought ability. Torkoal can additionally support Charizard's damage further with Helping Hand and it can finish off weak foes with its own Fire-type attacks.
- Jumpluff is also commonly paired with Charizard. Since Charizard will likely be used while the sun is active, Jumpluff outspeeds the entire metagame thanks to Chlorophyll. This allows Jumpluff to support Charizard by setting up Tailwind as well as disrupting foes with Sleep Powder before they can attack. Jumpluff is also capable of redirecting attacks with Rage Powder.
- Incineroar is also often found on teams with Charizard where it provides disruption with Fake Out and damage reduction with Intimidate increasing Charizard's survivability.
- Charizard is significantly threatened by Pelipper and Basculegion-M. Pelipper overrides sun with its Drizzle meanwhile Basculegion-M outspeeds Charizard while rain is active. Additionally both easily KO Charizard with their Water-type attacks.
- Tyranitar and Excadrill are also very problematic. Tyranitar sets sandstorm and takes little damage from Charizard and Excadrill outspeeds Charizard in sandstorm. They both easily threaten Charizard with Rock Slide.
- Partners like Porygon2 can support Charizard by switching into their attacks as well as setting Trick Room for Ursaluna another common partner on Charizard. Ursaluna can move before Charizard's threats while Trick Room is active, threatening with Facade and Headlong Rush.
Strategy Comments
============
- Charizard is a hyper offensive sweeper which aims to deal as much damage as it can with its Fire-type attacks. It excels in matchups where the opponent lacks ways to override the sun or when Charizard can deal damage before it is damaged by foes.
- Charizard should often be lead when foes cannot override the sun or when opposing teams lack Fire-type resistances. Charizard functions better during the late-game when facing rain or Trick Room strategies. When facing these teams, rain or Trick Room should be stalled out to allow Charizard to switch in and clean up foes without fear of damage reduction or being heavily damaged before it can attack.
- Opposing weather is by far Charizard's greatest weakness. To counter this, Torkoal should be kept in the back often so it can be switched in to override the opposing weather. Otherwise relying on the Trick Room mode from Porygon2 and Ursaluna is best since the core has a better matchup against weather. Hard Trick Room teams featuring Hatterene and Indeedee-F are also difficult for Charizard to overcome. Incineroar works well in this matchup to take hits while stalling out turns until Trick Room expires.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/rausakura.589964/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
Last edited: