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Quality Control Lizardon (Charizard) [QC 1/2]

RauSakura

On my PLZA grind era
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[SET]
Sun Sweeper (Charizard) @ Choice Specs
Ability: Solar Power
Level: 50
Tera Type: Ghost
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Weather Ball
- Overheat
- Air Slash / Dragon Pulse


[SET COMMENTS]
- Charizard is one of the strongest sweepers in the metagame thanks to the sun, Solar Power, and Choice Specs. With these damage multipliers, Charizard is capable of OHKOing and 2HKOing the entire metagame with its Fire-type attacks.
- Heat Wave is Charizard's most used attack, providing good spread damage. Weather Ball provides consistent single target damage while weather is active and is unaffected by Wide Guard. Overheat deals significant damage against bulkier foes such as Ursaluna-B at the cost of decreasing Charizard's damage output after each use. Air Slash threatens Fighting-types like Sneasler as well as Grass-types like Sinistcha while rain is active. Dragon Pulse can be used instead of Air Slash to threaten Dragon-types like Dragonite and Dragapult who resist Charizard's Fire-type attacks.
- Choice Specs is the most commonly used item to significantly increase Charizard's damage allowing it to 2HKO Pokemon who resist its Fire-type attacks such as Incineroar and Tyranitar in the sun. Notably Choice Specs helps Charizard to OHKO Assault Vest Archaludon and Porygon2 in the sun with Overheat.
- Tera Ghost provides Charizard with an immunity to Fake Out so it can continue to deal massive damage uninterrupted and it sheds Charizard's weaknesses to Water- and Electric-type attacks such as Basculegion-M's Wave Crash and Archaludon's Electro Shot.


[STRATEGY COMMENTS]

Teambuilding
============
- Charizard is a powerful wallbreaker solely used on teams which can set the sun consistently in order to activate Solar Power and to increase the damage of its Fire-type attacks. With its high speed tier Charizard outruns the majority of the metagame, however it struggles against faster foes that threaten to KO or disrupt Charizard such as Garchomp and Alolan Ninetales so it appreciates Tailwind support. Charizard also greatly appreciates damage mitigation as well as redirection since it is unable to use Protect and is relatively frail. Partner Fake Out users can also provide Charizard with opportunities to deal devastating damage without taking damage in return.
- Torkoal is Charizard's primary partner providing sun with its Drought ability. Torkoal can additionally support Charizard's damage further with Helping Hand and it can finish off weak foes with its own Fire-type attacks. Eject Pack Torkoal can also reset the sun easily after it uses Overheat or is Intimidated.
- Jumpluff is commonly paired with Charizard. Charizard and Jumpluff both benefit from the Sun, as Charizard's power output skyrockets and Jumpluff outspeeds the entire metagame thanks to Chlorophyll. This allows Jumpluff to support Charizard by setting up Tailwind as well as disrupting foes with Sleep Powder before they can attack. Jumpluff is also capable of redirecting attacks with Rage Powder. If the sun expires or it is overridden, Jumpluff can use Sunny Day to reset it. Jumpluff additionally can heal Charizard and the rest of the team with Pollen Puff.
- Incineroar is also often found on teams with Charizard where it provides disruption with Fake Out and damage reduction with Intimidate allowing Charizard to survive Rock Slide from Garchomp after Intimidate.
- Charizard is significantly threatened by Pelipper and Basculegion-M. Pelipper overrides sun with its Drizzle meanwhile Basculegion-M outspeeds Charizard with Choice Scarf and while rain is active. Additionally both easily KO Charizard with their Water-type attacks.
- Tyranitar and Excadrill are also very problematic. Tyranitar sets sandstorm and takes little damage from Charizard and Excadrill outspeeds Charizard in sandstorm. They both easily threaten Charizard with Rock Slide.
- Bulky partners like Porygon2 can support Charizard by switching into opposing attacks as well as setting Trick Room for Ursaluna another common partner for Charizard. Ursaluna, when under Trick Room, can move before Pelipper, Basculegion-M, Tyranitar and Excadrill and threaten them with Facade and Headlong Rush. Incineroar also functions well with these Trick Room partners threatening to KO Basculegion-M with Knock Off as well as reducing the damage dealt by Tyranitar and Excadrill. Torkoal can also help mitigate these threats by resetting Sun to disable Swift Swim and Sand Rush as well as weakening the damage of Water-type attacks as well as reducing Tyranitar's special bulk. Incineroar is also capable of removing crucial defensive items such as Focus Sash and Assault Vest with Knock Off so Charizard can pick them off.



Strategy Comments
============
- Charizard is a hyper offensive sweeper which aims to deal as much damage as it can with its Fire-type attacks. It excels in matchups where the opponent lacks ways to override the sun or when Charizard can deal damage before it is damaged by foes.
- Opposing weather is by far Charizard's greatest weakness. To counter this, Torkoal should be kept in the back often so it can be switched in to override the opposing weather. Otherwise relying on the Trick Room mode from Porygon2 and Ursaluna is best since the core has a better matchup against weather. Hard Trick Room teams featuring Hatterene and Indeedee-F are also difficult for Charizard to overcome. Incineroar works well in this matchup to take hits while stalling out turns until Trick Room expires. Porygon2 can also reverse Trick Room and Ursaluna can potentially make use of the set-up Trick Room to sweep.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/rausakura.589964/
Quality checked by:
https://www.smogon.com/forums/members/gephicka.553122/
https://www.smogon.com/forums/members/pengu.650323/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
Last edited:
Note for whoever qcs this, I struggled a lot to talk about the partners since imo they don't particularly help against Charizard's weaknesses but rather just let it do more damage. There are other partners Charizard gets used with but that is firstly a different set (Choice Scarf) and they see significantly less usage than the ones I have mentioned in my analysis.
 
good work so far— i think i would like just a bit more detail all around on this.
ping for recheck when implemented!
add remove highlight comment optional note
[SET]
Sun Sweeper (Charizard) @ Choice Specs
Ability: Solar Power
Level: 50
Tera Type: Ghost
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Weather Ball
- Overheat
- Air Slash / Dragon Pulse


[SET COMMENTS]
- Charizard is one of the strongest sweepers in the metagame thanks to the sun, Solar Power, and Choice Specs. With these damage multipliers, Charizard is capable of OHKOing and 2HKOing the entire metagame with its Fire-type attacks.
- Heat Wave provides consistent spread damage and Weather Ball provides consistent single target damage. Overheat provides the greatest single target damage at the cost of decreasing Charizard's damage output after each use. (talk a little more here about when you would use each move, if there are any specific calcs you hit with each move— especially with overheat?) Air Slash threatens Fighting-types like Sneasler as well as Grass-types like Sinistcha while rain is active. Dragon Pulse can be used instead of Air Slash to threaten Dragon-types like Dragonite and Dragapult who resist Charizard's Fire-type attacks.
- Choice Specs significantly increases Charizard's damage allowing it to OHKO Assault Vest Archaludon in the sun with Overheat. (i don't really think this is enough detail to warrant its own full bullet, i would recommend just folding this into the moves section or expanding on it if you can think of any way to do that)
- Tera Ghost sheds Charizard's weaknesses to Water- and Electric-type attacks such as Basculegion-M's Wave Crash and Archaludon's Electro Shot while providing Charizard with an immunity to Fake Out so it can continue to deal massive damage uninterrupted. (this is more of a GP note, but the way that you phrase this implies that the fake out immunity is secondary to getting rid of zard's resistances, when the opposite is the case)


[STRATEGY COMMENTS]

Teambuilding
============
- Charizard is a powerful wallbreaker solely used on teams which rely on the sun. It heavily relies on the sun to activate Solar Power and to increase the damage of its Fire-type attacks. (you're repeating yourself here a bit, merge the first two sentances) With its highly contested speed stat, Charizard is also reliant on partners that can provide speed control. (address what exactly is in the base 100 speed tier that zard cares about/the threats that outspeed & threaten it) Charizard also greatly appreciates damage mitigation as well as redirection since it is unable to use Protect.
- Torkoal is Charizard's primary partner providing sun with its Drought ability. Torkoal can additionally support Charizard's damage further with Helping Hand and it can finish off weak foes with its own Fire-type attacks.
- Jumpluff is also commonly paired with Charizard. Since Charizard will likely be used while the sun is active, Jumpluff outspeeds the entire metagame thanks to Chlorophyll. This allows Jumpluff to support Charizard by setting up Tailwind as well as disrupting foes with Sleep Powder before they can attack. Jumpluff is also capable of redirecting attacks with Rage Powder. (i would address that jumpluff can also set sunny day for zard here on lead— iirc the OG marco team had sunny day pluff)
- Incineroar is also often found on teams with Charizard where it provides disruption with Fake Out and damage reduction with Intimidate increasing Charizard's survivability. (this feels a bit weak, zard is so frail w. solar power chip it basically dies to everything anyways— i think this could use some expansion it's a little undercooked— what mons does incin specifically help zard handle?)
- Charizard is significantly threatened by Pelipper and Basculegion-M. Pelipper overrides sun with its Drizzle meanwhile Basculegion-M outspeeds Charizard while rain is active. Additionally both easily KO Charizard with their Water-type attacks.
- Tyranitar and Excadrill are also very problematic. Tyranitar sets sandstorm and takes little damage from Charizard and Excadrill outspeeds Charizard in sandstorm. They both easily threaten Charizard with Rock Slide.
- Partners like Porygon2 can support Charizard by switching into their attacks as well as setting Trick Room for Ursaluna another common partner on Charizard. Ursaluna can move before Charizard's threats while Trick Room is active, threatening with Facade and Headlong Rush.
(for the partners: i would recommend figuring out all of the mons that zard struggles to handle and addressing how those partners deal with those mons, makes your explanation for stuff like the TR mode & incin much more cohesive overall)



Strategy Comments
============
- Charizard is a hyper offensive sweeper which aims to deal as much damage as it can with its Fire-type attacks. It excels in matchups where the opponent lacks ways to override the sun or when Charizard can deal damage before it is damaged by foes.
- Charizard should often be lead when foes cannot override the sun or when opposing teams lack Fire-type resistances. Charizard functions better during the late-game when facing rain or Trick Room strategies. When facing these teams, rain or Trick Room should be stalled out to allow Charizard to switch in and clean up foes without fear of damage reduction or being heavily damaged before it can attack. (i feel like everything you say in this bullet is repeated in the other two bullets here, i think i would just cut it altogether— you shouldn't be bringing zard into rain unless they have the most jank rain team of all time that somehow loses to zard)
- Opposing weather is by far Charizard's greatest weakness. To counter this, Torkoal should be kept in the back often so it can be switched in to override the opposing weather. Otherwise relying on the Trick Room mode from Porygon2 and Ursaluna is best since the core has a better matchup against weather. Hard Trick Room teams featuring Hatterene and Indeedee-F are also difficult for Charizard to overcome. Incineroar works well in this matchup to take hits while stalling out turns until Trick Room expires.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/rausakura.589964/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
i was hating here for no reason here, it was fine as is.
- Choice Specs is the most commonly used item to significantly increase Charizard's damage allowing it to OHKO Assault Vest Archaludon and Porygon2 (i think this is a good shout to really demonstrate how stupidly strong zard is) in the sun with Overheat with the downside of restricting Charizard's move choice.

you may mark 1/2 when implemented
gephicka_qc.gif
 
I do want to see this quickly before GP (sorry for the late check!)
add remove comment highlight
[SET]
Sun Sweeper (Charizard) @ Choice Specs
Ability: Solar Power
Level: 50
Tera Type: Ghost
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Weather Ball
- Overheat
- Air Slash / Dragon Pulse


[SET COMMENTS]
- Charizard is one of the strongest sweepers in the metagame thanks to the sun, Solar Power, and Choice Specs. With these damage multipliers, Charizard is capable of OHKOing and 2HKOing the entire metagame with its Fire-type attacks.
- Heat Wave is Charizard's most used attack, providing provides consistent spread damage (maybe remove the use of "consistent" here because of Heat Wave's imperfect accuracy). Weather Ball provides consistent single target Fire-type damage while weather sun is active and is unaffected by Wide Guard (Up to you based upon importance, but I would add another sentence talking about how when against Rain, Weather Ball is able to hit Pokemon like Incineroar hard). Overheat deals significant damage against bulkier foes such as Ursaluna-B at the cost of decreasing Charizard's damage output after each use. Air Slash threatens Fighting-types like Sneasler as well as Grass-types like Sinistcha while rain is active. Dragon Pulse can be used instead of Air Slash to threaten Dragon-types like Dragonite and Dragapult who resist Charizard's Fire-type attacks.
- Choice Specs is the most commonly used item to significantly increase Charizard's damage allowing it to OHKO Assault Vest Archaludon and Porygon2 in the sun with Overheat. (here, really accentuate how zard can just run through resists; that's probably something you can sneak in at the beginning of the sentence)
- Tera Ghost provides Charizard with an immunity to Fake Out so it can continue to deal massive damage uninterrupted and it sheds Charizard's weaknesses to Water- and Electric-type attacks such as Basculegion-M's Wave Crash and Archaludon's Electro Shot.


[STRATEGY COMMENTS]

Teambuilding
============
- Charizard is a powerful wallbreaker solely used on teams which rely on can set the sun consistently in order to activate Solar Power and to increase the damage of its Fire-type attacks moves (important to note that air slash / dpulse both still get boosted by solar power). With its high speed tier Charizard outruns the majority of the metagame, however it struggles against faster foes that threaten to KO or disrupt Charizard such as Garchomp and Alolan Ninetales so it appreciates Tailwind support. Charizard also greatly appreciates damage mitigation as well as redirection since it is unable to use Protect and is relatively frail. (I do want to see something on Fake Out, as it creates opportunities for Charizard to attack without being in fear of getting KOd)
- Torkoal is Charizard's primary partner providing sun with its Drought ability. Torkoal can additionally support Charizard's damage further with Helping Hand and it can finish off weak foes with its own Fire-type attacks. (would be nice to talk about how eject pack Torkoal can safely bring in Charizard)
- Jumpluff is commonly paired with Charizard. Since Charizard will likely be used while the sun is active, Jumpluff outspeeds the entire metagame thanks to Chlorophyll (while I understand what is being said, it is hard to read. Probably rephrase it something like, "Charizard and Jumpluff both benefit from the Sun, as Charizard's power output skyrockets and Jumpluff becomes able to outspeed the entire metagame thanks to Chlorophyll"). This allows Jumpluff to support Charizard by setting up Tailwind as well as disrupting foes with Sleep Powder before they can attack. Jumpluff is also capable of redirecting attacks with Rage Powder. If the sun expires or it is overridden, Jumpluff can use Sunny Day to reset it. (While less important for a frail mon like zard, pluff can also pollen puff to heal zard after multiple turns of solar power chip)
- Incineroar is also often found on teams with Charizard where it provides disruption with Fake Out and damage reduction with Intimidate allowing Charizard to survive Rock Slide from Garchomp after Intimidate.
- Charizard is significantly threatened by Pelipper and Basculegion-M. Pelipper overrides sun with its Drizzle meanwhile Basculegion-M outspeeds Charizard while rain is active (or with scarf!). Additionally both easily KO Charizard with their Water-type attacks.
- Tyranitar and Excadrill are also very problematic. Tyranitar sets sandstorm and takes little damage from Charizard and Excadrill outspeeds Charizard in sandstorm. They both easily threaten Charizard with Rock Slide.
- Bulky partners like Porygon2 can support Charizard by switching into their opposing attacks as well as setting Trick Room for Ursaluna another common partner for Charizard. Ursaluna, when under Trick Room, can move before Pelipper, Basculegion-M, Tyranitar and Excadrill while Trick Room is active, and threatening threaten them with Facade and Headlong Rush. Incineroar also functions well with these Trick Room partners threatening to KO Basculegion-M with Knock Off as well as reducing the damage dealt by Tyranitar and Excadrill. (really important to mention Torkoal here; it can override Rain and Sand, forcing Pelipper to use a weaker Fire-type Weather Ball and lowering the power of Water-type attacks. Additionally, Torkoal's Sun running over Tyranitar's Sand not only weakens Tyranitar's bulk, but also allows Zard to outrun Excadrill. Also very niche but could talk about Incineroar's Knock Off crucially removing Tyranitar's Assault Vest)



Strategy Comments
============
- Charizard is a hyper offensive sweeper which aims to deal as much damage as it can with its Fire-type attacks. It excels in matchups where the opponent lacks ways to override the sun or when Charizard can deal damage before it is damaged by foes.
- Opposing weather is by far Charizard's greatest weakness. To counter this, Torkoal should be kept in the back often so it can be switched in to override the opposing weather. Otherwise relying on the Trick Room mode from Porygon2 and Ursaluna is best since the core has a better matchup against weather. Hard Trick Room teams featuring Hatterene and Indeedee-F are also difficult for Charizard to overcome. Incineroar works well in this matchup to take hits while stalling out turns until Trick Room expires. (would like to see mention of your own Porygon2 and Ursaluna here, as Porygon2 can reverse opposing Trick Room while Ursaluna can abuse opposing Trick Room)

[CREDITS]
Written by:
https://www.smogon.com/forums/members/rausakura.589964/
Quality checked by:
https://www.smogon.com/forums/members/gephicka.553122/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
Pengu implemented most of this! There was a few things I didn't do since those corrections changed my meaning.

Weather Ball provides consistent single target Fire-type damage while weather sun is active and is unaffected by Wide Guard (Up to you based upon importance, but I would add another sentence talking about how when against Rain, Weather Ball is able to hit Pokemon like Incineroar hard).
I didn't implement this since I wanted to imply zard can still deal strong damage with water/rock/ice type weather ball in rain, sand and snow

Charizard is a powerful wallbreaker solely used on teams which rely on can set the sun consistently in order to activate Solar Power and to increase the damage of its Fire-type attacks moves (important to note that air slash / dpulse both still get boosted by solar power).
I didn't implement this either since my point was sun not only activates solar power but boosts fire damage too
 
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