[LLAMA] Deck Knight vs waterwarrior

3v3 Singles
Enforced 2 Day DQ Time for players, 3 for referees.
Each player has one DQ warning a match. Go over once, you will use your warning. Go over twice, you will be DQed. This will be at the discretion of the player or one of the hosts if the player takes too long. Referees going over DQ will probably be sacked and replaced.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
One Mega Evolution
Switch = OK
Abilities = ALL
Items = ON; you do not have to have the item in possession but the item must not be banned, similar to SICK (Banned Items: Soul Dew, Dark Stone, Light Stone, Diancite, Prison Bottle).
Arena: ASB Tournament Arena
If there are matches still going on come Sunday the 24th of May at Midnight (GMT +00:00), then the DQ Times of those matches will shorten to 1 Day Player, 1 Day Referee.

Team Deck Knight:
639.png
Terrakion [Castle Crashers] (U)
NATURE
: Jolly (+Spe, -Spa, +18% Acc)

TYPE: Rock / Fighting
ABILITIES: Justified (H)

STATS
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 125 (+)
Size Class: 4
Weight Class: 6
Base Rank Total: 21

EC: N/A
MC: 0
AC: 5/5

ATTACKS (40/XX)
Close Combat
Double Kick
Helping Hand
Leer
Quick Attack
Quick Guard
Rock Slide
Sacred Sword
Smack Down
Stone Edge
Swords Dance
Take Down
Work Up
(13)

<Tutor Moves>
Block
Iron Head
Stealth Rock
Superpower
Zen Headbutt
(5)

<TM Moves>
Aerial Ace
Double Team
Earthquake
Focus Blast
Giga Impact
Hidden Power (Fire)
Hyper Beam
Poison Jab
Protect
Reflect
Rest
Roar
Rock Polish
Rock Tomb
Safeguard
Sandstorm
Sleep Talk
Substitute
Swagger
Taunt
Toxic
X-Scissor
(22)
[40]
6.png
6-mega-x.png
6-mega-y.png
Charizard [Fire Emblem] (M)
NATURE
: Hasty (+Spe, -Def, +15% Acc [All Formes])

TYPE: Fire / Flying [Fire / Dragon (Mega X)]
ABILITIES: Blaze / Solar Power (H) / Tough Claws (Mega X) / Drought (Mega Y)

STATS (NORMAL)
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 115 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

STATS (MEGA X)
HP: 100
Atk: Rank 5
Def: Rank 3 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 115 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 24

STATS (MEGA Y)
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 7
SpD: Rank 4
Spe: 115 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

ATTACKS (40/XX)
Air Slash
Dragon Claw
Dragon Rage
Ember
Fire Spin
Flare Blitz
Growl
Heat Wave
Leer
Metal Claw
Rage
Scary Face
Scratch
Shadow Claw
Smokescreen
Fire Fang
(16)

Counter
Dragon Dance
Dragon Pulse
Dragon Rush
Focus Punch
(5)

Fire Punch
Iron Tail
Outrage
Thunder Punch
(4)

Brick Break
Earthquake
Endure
Fly
Fire Blast
Focus Blast
Giga Impact
Protect
Roar
Rock Slide
Roost
Solar Beam
Substitute
Sunny Day
Will-O-Wisp
(15)
[40]
205.png
Forretress [Full Metal Alchemist] (F)
NATURE
: Sassy (+SpD, -Spe, -10% Eva)

TYPE: Bug / Steel
ABILITIES: Sturdy / Overcoat (H)

STATS
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 34 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (40/XX)
Bide
Bug Bite
Explosion
Gyro Ball
Heavy Slam
Magnet Rise
Natural Gift
Payback
Protect
Rapid Spin
Self-Destruct
Spikes
Tackle
Take Down
Toxic Spikes
Zap Cannon
(16)

Endure
Flail
Pin Missile
Power Trick
Revenge
Sand Tomb
Stealth Rock
(7)

Gravity
Pain Split
Giga Drain
(3)

<TM Moves>
Curse
Dig
Earthquake
Giga Impact
Light Screen
Reflect
Rest
Rock Slide
Sandstorm
Sleep Talk
Struggle Bug
Substitute
Toxic
Volt Switch
(14)
[40]

Team waterwarrior:
448.gif

Lucario [Carl's Hat] (M)
Type: Fighting/ Steel
Nature: Hasty (+15% Spe, -1 Def, +12% Acc)

Abilities: Steadfast/ Inner Focus/ Justified (H)/ Adaptability (Mega)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
lucario-mega.gif

Stats:
HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 129 (+)
+19% Acc
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: 6/6
MC:0
AC: 5/5

ATTACKS (40/XX)
ExtremeSpeed
Dragon Pulse
Close Combat
Aura Sphere
Dark Pulse
Quick Attack
Foresight
Detect
Metal Claw
Counter
Feint
Power-Up Punch
Swords Dance
Force Palm
Me First
Bone Rush
Metal Sound
Endure
Reversal
Copycat
Screech

Agility
Blaze Kick
Cross Chop
Crunch
High Jump Kick

Ice Punch
Iron Tail
Magnet Rise
Thunder Punch

Toxic
Earthquake
Dig
Psychic
Focus Blast
Shadow Claw
Stone Edge
Poison Jab
Substitute
Flash Cannon
149.gif

Dragonite [Paul] (M)
Type: Dragon/Flying
Nature: Quiet (+1 SpA, -15% Spe, -10% evasion)

Abilities: Inner Focus/Multiscale (Unlocked)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5

ATTACKS (40/XX)
Hurricane
Fire Punch
Thunder Punch
Wrap
Roost
Leer
Thunder Wave
Twister
Agility
Dragon Rage
Slam
Aqua Tail
Dragon Rush
Outrage
Hyper Beam

Aqua Jet
Dragon Dance
Dragon Pulse
Extreme Speed
Iron Tail
Light Screen

Draco Meteor
Endure
Heat Wave
Ice Punch

Dragon Claw
Toxic
Ice Beam
Protect
Thunderbolt
Earthquake
Brick Break
Flamethrower
Reflect
Bide
Focus Blast
Stone Edge
Substitute
Fly

Hydro Pump
094.gif

Gengar [Carl's Victims] (F)
NATURE: Timid (+15% Speed, -1 Atk, +19% Acc)

TYPE: Ghost/Poison
ABILITIES: Levitate/ Shadow Tag (Mega)

STATS (NORMAL)
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

094-mega.gif

STATS (MEGA)
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 7
SpD: Rank 3
Spe: 150 (+)
+26% Acc
Size Class: 3
Weight Class: 3
Base Rank Total: 23

EC: 9/9
MC: 0
AC: 5/5

ATTACKS (40/XX)
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Punch
Shadow Ball
Dream Eater
Dark Pulse
Destiny Bond
Hex

Disable
Explosion
Perish Song
Smog
Will-o-Wisp

Counter
Endure
Foul Play
Giga Drain
Pain Split
Snatch

Toxic
Venoshock
Taunt
Hyper Beam
Protect
Thunder
Psychic
Double Team
Torment
Bide
Focus Blast
Energy Ball
Substitute
Dazzling Gleam

Sludge Wave

[11:48:37] Avnomke 1=Deck 2=WW
[11:48:39] Avnomke roll 2
[11:48:41] ASBot Rolled between 1 and 2: 2

waterwarrior sends out first.
 
Right then!

I send Castle Crashers @ Everstone

Begin with Sandstorm, followed by Stealth Rock, end with Rock Slide.

If Dragonite uses Thunder Wave and is not already Taunted, Taunt and push actions back.
If Dragonite uses Reflect and is not already Taunted, use Taunt and push actions back.
If Dragonite uses Earthquake, Reflect on the first instance and push actions back.
 
HOLY SHIT I THOUGHT I HAD THIS THREAD WATCHED AAAAHHHH SORRYYYYYY

Hydro Pump -> Focus Blast -> Hydro Pump

Assuming no misses, we're going to be in a very good position here, but this seems like a grand time for Murphy's law...
 
Round 1
WW vs Deck
149.png
vs
639.png

82|HP|31
76|EN|75

Stealth Rock|Status|Fine
5/3/5/4|Stats|6/3/2/3
Sandstorm 3r

waterwarrior's gambit pays off, as all of Dragonite's attacks land squarely on Terrakion, one even scoring a critical hit! However, Deck has set up a sandstorm, along with some pesky rocks for Dragonite to deal with...
Terrakion used Sandstorm!
-9 en

Dragonite used Hydro Pump!
Hit? (<961) 685 yes
Crit? (<76) 725 no
-8 en
-(11+2-2+3)*1.5=21 hp Terrakion

-2 hp Dragonite

----------

Terrakion used Stealth Rock!
-11 en

Dragonite used Focus Blast!
Hit? (<841) 749 yes
-SpD? (<121) 717 no
Crit? (<76) 7 yes
-8 en
-(12+3+2-2+3)*1.5=27 hp Terrakion

-2 hp Dragonite

----------

Terrakion use Rock Slide!
Crit? (<76) 489 no
-5 en
-(8+3+1+4.5)*1.5/2=12.375 hp Dragonite

Dragonite used Hydro Pump!
Hit? (<961) 627 yes
Crit? (<76) 606 no
-8 en
-(11+2-2+3)*1.5=21 hp Terrakion

-2 hp Dragonite
 
Alright, let's get this Terrakion out of here!

Earthquake -> Brick Break -> Earthquake
If Reflect, change that action to Brick Break and push back
If P/E move, change that action to Roost and push back. Do not activate consecutively.
If damaging Rock-type combo, change that action to Protect and push back
 
Stone Edge ~ Double Team (2 clones) ~ Stone Edge + Take Down

Rather miffed that blocked moves get nullified as subs.... going with the safest option.
 
Last edited:
Round 2
WW vs Deck
149.png
vs
639.png

50|HP|KO
63|EN|KO

Stealth Rock|Status|KO
5/3/5/4|Stats|6/3/2/3
Sandstorm 2r

Dragonite dispatches Terrakion, despite Deck's efforts to keep the terracott warrior alive.
Terrakion used Stone Edge!
Hit? (<1177) 842 yes
Crit? (<151) 230 no
-6 en
-(10+3+1+4.5)*1.5=27.75 hp Dragonite

Dragonite used Earthquake!
Crit? (<76) 894 no
-7 en
-(10+2+3)*1.5=22.5 hp Terrakion

-2 hp Dragonite

----------

Terrakion use Double Team!
-8 en
+2 clones

Dragonite used Brick Break!
Hit? (<401) 265 yes
-6 en
-(8+2+3)*1.5=19.5 hp Terrakion
KO

-2 hp Dragonite
 
Up next, time for Charizard @ Charizardite X!

No need to keep our foe in suspense, Mega Evolve on A1.

Begin with Dragon Rush, followed by Dragon Rush, and end with Dragon Rush
If Dragonite uses Reflect, change any instances of Dragon Rush after that action with Dragon Pulse.
If Dragonite uses Thunder Wave and you are not already behind a Substitute, Substitute (20 HP) and push actions back.
If Dragonite uses a P/E move with greater than 0 protective/evasive priority and you are not already behind a Substitute, Substitute (20 HP) and push actions back.
 
Suspense? You realize that if you Mega Evolve at all, it's always before A1, right? @_@

Anyways, no suspense here, believe it or not- just crush it and leave Gengar to clean it off!

Draco Meteor -> Outrage + ExtremeSpeed -> cooldown (Outrage + Outrage)
 
Pre-Round Statistics...
Team waterwarrior...

dragonite.gif

Dragonite [Paul] (F) @ Expert Belt
Inner Focus/Multiscale
HP: 50
EN: 63
5/3/5/4/69 (-10% Evasion...)
Status: Fine...
Extra Effects: None...

Field Effects: Stealth Rocks...

Team Deck Knight...
charizard-megax.gif

Charizard [Fire Emblem]
(M) @ Charizardite X
Blaze/Solar Power/Tough Claws
HP: 100
EN: 100
5/3/4/3/115 (+15% Accuracy...)
Status: Fine...
Extra Effects: None...

Field Effects: None...


Stadium Effects: Sandstorm (2 rounds...)

Calculations...

Charizard mega evolved into Mega Charizard X...

Action 1...

Charizard used Dragon Rush...
Crit Roll: 571 < 625 = Yes...
((10 + 3 + 3 + 7.5 + 2 - 4.5) * 1.5) = 31.5 HP...
-6 EN...

Dragonite used Draco Meteor...
Hit Roll: 3326 < 9000 = Yes...
Crit Roll: 2687 > 625 = No...
((13 + 3 + 7.5 + 2 - 4.5) * 1.5) = 31.5 HP...
Dragonite's Special Attack fell by 2 stages...
-9 EN...

Charizard lost 2 HP due to effects of Sandstorm...
Dragonite lost 2 HP due to effects of Sandstorm...

Action 2...

Dragonite used Outrage + Extreme Speed Combination...
Crit Roll: 6085 > 625 = No...
((16 + 3 + 7.5 + 2 - 4.5) * 1.5) = 36 HP...
-20 EN...

Charizard used Dragon Rush...
Crit Roll: 5240 > 625 = No...
((10 + 3 + 7.5 + 2 - 4.5) * 1.5) = 27 HP...
-10 EN...

Dragonite Fainted...

Charizard lost 2 HP due to effects of Sandstorm...

Post-Round Statistics...
Team waterwarrior...

dragonite.gif

Dragonite [Paul] (F) @ Expert Belt
Inner Focus/Multiscale
HP: -11
EN: 34
5/3/5/4/69 (-10% Evasion...)
Status: Fainted...
Extra Effects: None...

Field Effects: Stealth Rocks...

Team Deck Knight...
charizard-megax.gif

Charizard [Fire Emblem]
(M) @ Charizardite X
Blaze/Solar Power/Tough Claws
HP: 28
EN: 84
5/3/4/3/115 (+15% Accuracy...)
Status: Fine...
Extra Effects: None...

Field Effects: None...


Stadium Effects: Sandstorm (1 round...)
waterwarrior sends out Pokemon and equips...
waterwarrior orders...
Deck Knight orders...
VirajVora refs...
 
Very nice, Paul, but Carl's Victims @ Gengarite will take it from here!

(Mega Evolve) Sludge Wave -> Shadow Ball -> Sludge Wave
If Shadow Claw in a combination, change that action to Substitute (15)
If Fire Emblem is in the evasive stage of a D/E move when you would attack, change that action to Thunder
If Endure, change remaining actions to Smog (Fog) -> Hex -> Venoshock
 
Time to go for broke.

Flare Blitz + Giga Impact ~ Cooldown (Flare Blitz) ~ Fire Punch
 
Pre-Round Statistics
Team waterwarrior

094-mega.gif

Gengar [Carl's Victims] (F) @ Gengaite
Levitate/Shadow Tag
HP: 90
EN: 100
2/3/7/3/150 (+26% Accuracy)
Status: Fine
Extra Effects: None

Field Effects: Stealth Rocks

Team Deck Knight
charizard-megax.gif

Charizard [Fire Emblem]
(M) @ Charizardite X
Blaze/Solar Power/Tough Claws
HP: 28
EN: 84
5/3/4/3/115 (+15% Accuracy)
Status: Fine
Extra Effects: None

Field Effects: None


Stadium Effects: Sandstorm (1 round)

Calculations

Gengar lost 12 HP due to effects of Stealth Rocks

Gengar mega evolved into Mega Gengar

Action 1

Gengar used Sludge Wave
Crit Roll: 9712 > 625 = No
((10 + 3 + 10 - 4.5) * 1) = 18.5 HP
Effect Roll: 465 < 1000 = Yes
Charizard was poisoned
-6 EN

Charizard used Flare Blitz + Giga Impact Combination
Crit Roll: 8206 > 625 = No
((29 + 3 + 7.5 + 4 - 4.5) * 1) = 39 HP
Recoil Damage = 13 HP
Effect Roll: 5748 > 1000 = No
-29.75 EN

Charizard Fainted

Gengar lost 2 HP due to effects of Sandstorm

Sandstorm subsided

Post-Round Statistics
Team waterwarrior

094-mega.gif

Gengar [Carl's Victims] (F) @ Gengaite
Levitate/Shadow Tag
HP: 37
EN: 94
2/3/7/3/150 (+26% Accuracy)
Status: Fine
Extra Effects: None

Field Effects: Stealth Rocks

Team Deck Knight
charizard-megax.gif

Charizard [Fire Emblem]
(M) @ Charizardite X
Blaze/Solar Power/Tough Claws
HP: -4
EN: 54
5/3/4/3/115 (+15% Accuracy)
Status: Fainted
Extra Effects: None

Field Effects: None


Stadium Effects: None

Deck Knight sends out Pokemon and equips
Deck Knight orders
waterwarrior orders
VirajVora refs
 
Last edited by a moderator:
Go Forretress & Rocky Helmet!

Light Screen ~ Payback ~ Gyro Ball

If Gengar Taunts A1, use Gyro Ball + Payback.
If Gengar uses Perish Song and has not used Pain Split previously, use Gyro Ball + Payback.
If Gengar uses Pain Split, Protect in the first instance, Substitute (25 HP) in the second instance, and Protect in the third instance.
 
Kekekekekekeke.... wasn't even gonna use Perish Song to be completely honest, but thanks for the idea!

Substitute (15) -> Perish Song -> Taunt
 
Pre-Round Statistics...
Team waterwarrior...

094-mega.gif

Gengar [Carl's Victims] (F) @ Gengaite
Levitate/Shadow Tag
HP: 37
EN: 94
2/3/7/3/150 (+26% Accuracy...)
Status: Fine...
Extra Effects: None...

Field Effects: Stealth Rocks...

Team Deck Knight...
forretress.gif

Forretress [Full Metal Alchemist] (F) @ Rocky Helmet
Sturdy/Overcoat
HP: 100
EN: 100
3/5/2/3/34 (-10% Evasion...)
Status: Fine...
Extra Effects: None...

Field Effects: None...


Stadium Effects: None...

Calculations...

Action 1...

Gengar used Substitute...
Gengar made a substitute of itself...
-12 EN...

Forretress used Light Screen...
Effects of Light Screen were applied...
-10 EN...

Action 2...

Gengar used Perish Song...
Gengar heard the perish song...
Forretress heard the perish song...
Everyone who heard the perish song will faint in 3 rounds...
-15 EN...

Forretress used Gyro Ball + Payback Combination...
Crit Roll: 2965 > 625 = No...
Gengar's Substitute took the damage...
((22.1 + 4.5 - 4.5) * 1.5) = 33.15 = 15 HP...
Gengar's Substitute broke...
-21 EN...

Action 3...

Gengar used Taunt...
Forretress was taunted...
-10 EN...

Forretress cools down...

Gengar's Perish Count fell to 2...
Forretress's Perish Count fell to 2...

Post-Round Statistics...
Team waterwarrior...

094-mega.gif

Gengar [Carl's Victims] (F) @ Gengaite
Levitate/Shadow Tag
HP: 22
EN: 57
2/3/7/3/150 (+26% Accuracy...)
Status: Fine...
Extra Effects: Perish Count (2...)

Field Effects: Stealth Rocks...

Team Deck Knight...
forretress.gif

Forretress [Full Metal Alchemist] (F) @ Rocky Helmet
Sturdy/Overcoat
HP: 100
EN: 69
3/5/2/3/34 (-10% Evasion...)
Status: Fine...
Extra Effects: Perish Count (2...), Taunted (5 actions...)

Field Effects: None...


Stadium Effects: None...
waterwarrior orders...
Deck Knight orders...
VirajVora refs...
 
Now to seal the deal!

Protect -> Endure -> Protect
If Sand Tomb in a combination A2, change that action to Substitute (15) and the following action to Chill
If Sandstorm in a combination A2, change that action to Substitute (15) and the following action to Chill

Unless I missed something huge, this is basically gg Deck!
 
Alright Forretress, we're going to try something a little unorthodox here. On your second action, I want you to blast Pin Missile into the heart of the Sand Tomb to hit Gengar multiple times and try to trap it after its substitute breaks. If we get lucky and roll a 3 or higher, you should be able to burst it and trap Gengar before it hides like the cowardly shadow that it is.

Heavy Slam ~ Sand Tomb + Pin Missile ~ Cool Down (Gyro Ball)
 
"I would give it illegal combination..."

Pre-Round Statistics...

Team waterwarrior...

094-mega.gif

Gengar [Carl's Victims] (F) @ Gengarite
Levitate/Shadow Tag
HP: 22
EN: 57
2/3/7/3/150 (+26% Accuracy...)
Status: Fine...
Extra Effects: Perish Count (2...)

Field Effects: Stealth Rocks...

Team Deck Knight...
forretress.gif

Forretress [Full Metal Alchemist] (F) @ Rocky Helmet
Sturdy/Overcoat
HP: 100
EN: 69
3/5/2/3/34 (-10% Evasion...)
Status: Fine...
Extra Effects: Perish Count (2...), Taunted (5 actions...)

Field Effects: None...


Stadium Effects: None...

Action 1...

Gengar used Protect...
-11.4 EN...

Forretress used Heavy Slam...
Gengar protected itself...
((8 + 3 + 4.5 - 4.5) * 1) = 11 = 0 HP...
-7.3333 EN...

Action 2...

Gengar used Endure...
-15 EN...

Forretress used Sand Tomb...
Hit Roll: 8907 > 8500 = No...
Forretress's Attack missed...
-5 EN...

Action 3...

Gengar used Protect...
-13.04 EN...

Forretress used Gyro Ball...
Gengar protected itself...
((12.1 + 3 + 4.5 - 4.5) * 1) = 15.1 = 0 HP...
-6 EN...

Gengar's Perish Count fell to 1...
Forretress's Perish Count fell to 1...

Post-Round Statistics...
Team waterwarrior...

094-mega.gif

Gengar [Carl's Victims] (F) @ Gengarite
Levitate/Shadow Tag
HP: 22
EN: 18
2/3/7/3/150 (+26% Accuracy...)
Status: Fine...
Extra Effects: Perish Count (1...)

Field Effects: Stealth Rocks...

Team Deck Knight...
forretress.gif

Forretress [Full Metal Alchemist] (F) @ Rocky Helmet
Sturdy/Overcoat
HP: 100
EN: 51
3/5/2/3/34 (-10% Evasion...)
Status: Fine...
Extra Effects: Perish Count (1...), Taunted (2 actions...)

Field Effects: None...


Stadium Effects: None...
Deck Knight orders...
waterwarrior orders...
Black Heart refs...
 
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