[LLAMA R2] IAR v SubwayJ

Hello all and welcome to this spectacular battle here in the LLAMA tournament. Here we have IAR, the Ground gym leader, Raiding expert, and guy in charge of things and stuff. He's here off a loss, and it is make-or-break time for IAR if he wants to make it out of his pool. Across the ring is SubwayJ, who subbed in for someone who probably has a name, I'm sure of it. Subway unfortunately also inherited what's-his-face's losing record, and it is also make-or-break time for Subway in his LLAMA debut. Everyone knows who these people are, and I'm not good at flavor, so here's the rules.

BATTLE RULES
3v3 Singles
Enforced 2 Day DQ Time for players, 3 for referees.
Each player has one DQ warning a match. Go over once, you will use your warning. Go over twice, you will be DQed. This will be at the discretion of the player or one of the hosts if the player takes too long. Referees going over DQ will probably be sacked and replaced.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
One Mega Evolution
Switch = OK
Abilities = ALL
Items = ON; you do not have to have the item in possession but the item must not be banned, similar to SICK (Banned Items: Soul Dew, Dark Stone, Light Stone, Diancite, Prison Bottle).
Arena: ASB Tournament Arena
If there are matches still going on come Thursday the 26th of March at Midnight (GMT +00:00), then the DQ Times of those matches will shorten to 1 Day Player, 1 Day Referee.

Here's SubwayJ's team;

Shurit the Lucario (♂)

Type:


Nature: Hasty (+Speed, -Defence)

Abilities:

Steadfast:
(Passive)
Inner Focus: (Passive)
Justified: (Passive)
Adaptability: (Passive) (MEGA)

Stats:

HP: 100
Attack: Rank 4
Defence: Rank 2 (-)
Special Attack: Rank 4
Special Defense: Rank 3
Speed: 104 (+) [+12% Evasion]
Base Rank Total: 20
Size Class: 3
Weight Class: 4


Stats (Mega):

HP: 100
Attack: Rank 6
Defence: Rank 2 (-)
Special Attack: Rank 5
Special Defense: Rank 3
Speed: 129 (+) [+19% Accuracy]
Base Rank Total: 24
Size Class: 3
Weight Class: 4


Evolution Counters: 6/6
Ability Counters: 5/5
Move Counters: 0

Moves:

Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Copycat
Screech
Extreme Speed
Dragon Pulse
Close Combat
Aura Sphere
Dark Pulse
Detect
Metal Claw
Power-Up Punch
Swords Dance
Bone Rush
Me First
Metal Sound

Blaze Kick
Bullet Punch
Crunch
High Jump Kick
Vacuum Wave

Dig
Psychic
Focus Blast
Stone Edge
Poison Jab
Flash Cannon
Substitute

Drain Punch
Ice Punch
Iron Tail
Magnet Rise
Thunder Punch
Zen Headbutt

Bonemerang

Total Moves: 40

Olivander the Trevenant (♂)

Type:


Nature: Brave (+Attack, -Speed)

Abilities:

Natural Cure:
(Passive)
Frisk: (Passive)
Harvest: (Passive)

Stats:

HP: 100
Attack: Rank 5 (+)
Defence: Rank 3
Special Attack: Rank 3
Special Defense: Rank 3
Speed: 48 (-) [-10% Evasion]
Base Rank Total: 18
Size Class: 3
Weight Class: 3


Evolution Counters: 6/6
Ability Counters: 5/5
Move Counters: 0

Moves:

Horn Leech
Tackle
Confuse Ray
Astonish
Growth
Ingrain
Feint Attack
Leech Seed
Phantom Force
Wood Hammer
Shadow Claw

Bestow
Grudge
Imprison
Venom Drench

Protect
Solar Beam
Earthquake
Dig
Psychic
Reflect
Thief
Focus Blast
Will-O-Wisp
Giga Impact
Rock Slide
X-Scissor
Poison Jab
Substitute
Trick Room
Dark Pulse

Drain Punch
Foul Play
Giga Drain
Magic Coat
Pain Split
Seed Bomb
Skill Swap
Trick
Worry Seed


Total Moves: 40

Nekroz the Kyurem (-)

Type:


Nature: Hasty (+Speed, -Defence)

Abilities:

Pressure:
(Passive)

Stats:

HP: 120
Attack: Rank 5
Defence: Rank 2
Special Attack: Rank 5
Special Defense: Rank 3
Speed: 110 (+) [+14% Accuracy]
Base Rank Total: 24
Size Class: 5
Weight Class: 7


Move Counters: 0

Moves:

Icy Wind
Dragon Rage
Imprison
Ancient Power
Ice Beam
Glaciate
Dragon Pulse
Endeavor
Blizzard
Outrage

Draco Meteor
Earth Power
Iron Head
Roost
Signal Beam
Zen Headbutt
Sleep Talk

Dragon Claw
Toxic
Hail
Light Screen
Protect
Psychic
Shadow Ball
Reflect
Focus Blast
Shadow Claw
Payback
Stone Edge
Rock Slide
Dragon Tail
Substitute
Flash Cannon
Fly
Giga Impact
Hyper Beam
Hidden Power (Grass)
Safeguard
Facade
Rest

Total Moves: 40


And here's IAR's team;

Kangaskhan [] (F)
NATURE: Adamant (+Atk, -SpA)

TYPE: Normal
ABILITIES: Early Bird / Scrappy / Inner Focus (H) / Parental Bond (Mega)

STATS (NORMAL)
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 90
Size Class: 4
Weight Class: 4
Base Rank Total: 18

STATS (MEGA)
HP: 110
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 23

EC: N/A
MC: 0
AC: 5/5

ATTACKS (40/117)
Bite
Comet Punch
Crunch
Dizzy Punch
Double Hit
Endure
Fake Out
Leer
Mega Punch
Outrage
Rage
Reversal
Sucker Punch
Tail Whip

Counter
Disable
Endeavour
Focus Energy
Focus Punch

Aqua Tail
Drain Punch
Fire Punch
Ice Punch
Spite
Thunder Punch

Brick Break
Bide
Dig
Earthquake
Power-Up Punch
Protect
Rest
Roar
Rock Slide
Safeguard
Shadow Claw
Sleep Talk
Substitute
Toxic
Water Gun

Sableye [] (F)
NATURE: Brave (+Atk, -Spe, -10% Eva)

TYPE: Ghost / Dark
ABILITIES: Keen Eye / Stall / Prankster (H) / Magic Bounce (Mega)

STATS (NORMAL)
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16

STATS (MEGA)
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 4
Spe: 17 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 18

EC: N/A
MC: 0
AC: 5/5

ATTACKS (40/112)
Astonish
Detect
Fake Out
Feint Attack
Foresight
Foul Play
Fury Swipes
Knock Off
Leer
Mean Look
Night Shade
Power Gem
Punishment
Scratch
Shadow Ball
Shadow Claw
Shadow Sneak
Zen Headbutt

Feint
Imprison
Metal Burst
Recover
Sucker Punch
Trick

Fire Punch
Ice Punch
Low Kick
Magic Coat
Pain Split
Thunder Punch

Dig
Payback
Poison Jab
Rest
Sleep Talk
Substitute
Taunt
Torment
Toxic
Will-O-Wisp

Togekiss [] (F)
NATURE: Timid (+Spe, -Atk, +10% Acc)

TYPE: Fairy / Flying
ABILITIES: Hustle / Serene Grace / Super Luck (H)

STATS
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

ATTACKS (40/120)
After You
Air Slash
Ancient Power
Aura Sphere
Baton Pass
Bestow
Charm
Encore
Extreme Speed
Fairy Wind
Follow Me
Growl
Magical Leaf
Metronome
Safeguard
Sky Attack
Sweet Kiss
Yawn

Extrasensory
Future Sight
Mirror Move
Morning Sun
Psycho Shift

Endeavour
Heat Wave
Magic Coat
Signal Beam

Dazzling Gleam
Defog
Endure
Hidden Power (Ground)
Hyper Beam
Protect
Rest
Roost
Shadow Ball
Sleep Talk
Solar Beam
Substitute
Toxic


And our bestest friend CDXCIV will decide who sends out first.
<rickheg> !choose IAR SubwayJ
<CDXCIV> rickheg: IAR

Its_A_Random sends out and equips
SubwayJ sends out, equips, and orders
IAR counter-orders
I ref poorly but well enough.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Yeah I have had enough waiting... It just turns out that I was destined to win by default this round... :(

Calling DQ
 

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