TSRD
Gale Wing Srock
this post will magically post flavor and matchup things once I have time to do so
EDIT: BATTLE RULES
3v3 Singles
Enforced 2 Day DQ Time for players, 3 for referees. Each player has one DQ warning a match. Go over once, you will use your warning. Go over twice, you will be DQed. This will be at the discretion of the player or one of the hosts if the player takes too long. Referees going over DQ will probably be sacked and replaced.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
One Mega Evolution
Switch = OK
Abilities = ALL
Items = ON; you do not have to have the item in possession but the item must not be banned, similar to SICK (Banned Items: Soul Dew, Dark Stone, Light Stone, Diancite, Prison Bottle).
Arena: ASB Tournament Arena
TSRD's mons
Types
-1 Energy Cost on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks cannot be used as a catchall for Disabling, Binding, or redirecting opposing attacks.
Abilities
Pixilate [Toggle] (Mega)
By default, this Pokémon's Normal-type moves are Fairy-type moves, and have their Base Attack Power increased by two.
When toggled, this Pokémon's Normal-type attacks have their Base Attack Power increased by two.
Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves.
If a Pokémon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the Base Attack Power boosts of the abilities do not stack.
Synchronize [Passive]
Pokémon with this ability mentally link their condition to an opposing Pokémon and, when afflicted with the major status ailments Burn, Poison, or Paralysis,
will share their status condition with the opponent. Pokémon will not be afflicted with status conditions to which they are immune by virtue of typing, ability, etc.
Telepathy [Passive] (Unlocked)
This Pokémon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake.
They are still affected by an opponents spread damage attacks.
Trace [Trigger]
When entering into battle, this Pokémon can replace Trace with an ability on one of its opponents for six Energy. The ability remains on the Pokémon for six actions.
When the copied ability fades, the user regains Trace. This effect only triggers if the ability to be copied is specified when the Pokémon is sent out. Wonder Guard cannot be Traced.
Trace Command: Replace Trace with the target Ability for six actions. When the copied ability fades, the user regains Trace.
Command Type: Ability | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Stats
Normal:
|HP: 100|Atk: 2|Def: 3|SpA: 5|SpD: 4|Spe: 92|Size: 3|Weight: 3|BRT: 21|
|EC: 9/9|MC: 0|DC: 5/5|KOC: 0|Nature: Timid (+Spe,-Atk) [+10% Accuracy]
Mega:
|HP: 100|Atk: 2|Def: 3|SpA: 7|SpD: 5|Spe: 115|Size: 3|Weight: 3|BRT: 25|
|EC: 9/9|MC: 0|DC: 5/5|KOC: 0|Nature: Timid (+Spe,-Atk) [+15% Accuracy]
Moves (40)
Level Up (16)
Calm Mind
Confusion
Disarming Voice
Double Team
Draining Kiss
Growl
Heal Pulse
Healing Wish
Imprison
Lucky Chant
Magical Leaf
Misty Terrain
Moonblast
Stored Power
Teleport
Wish
Egg (5)
Destiny Bond
Disable
Encore
Skill Swap
Will-O-Wisp
TM/HM (12)
Energy Ball
Focus Blast
Light Screen
Protect
Psyshock
Reflect
Rest
Shadow Ball
Substitute
Taunt
Thunderbolt
Torment
Tutor (7)
Endure
Hyper Voice
Icy Wind
Magic Coat
Pain Split
Sleep Talk
Snatch
Types
Ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Immune to Sandstorm damage. Immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities
Adaptability [Passive] (Mega)
Moves that match this Pokémon's type have their Base Attack Power increased by two.
Inner Focus [Passive]
When an opponent attempts to flinch this Pokémon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified [Passive] (Unlocked)
This Pokémon's body reacts to dark energy, invigorating its passions.
When hit by a Dark-type move, the Pokémon's attack will increase one stage. A boost gained this way will be maintained at the end of each round.
Steadfast [Passive]
If this Pokémon is flinched, it becomes aware of the speed difference and increases Speed by one stage to make up the difference. This Speed boost is maintained at the end of each round.
Stats
Normal:
|HP: 100|Atk: 4|Def: 3|SpA: 3|SpD: 3|Spe: 104|Size: 3|Weight: 4|BRT: 20|
|EC: 6/6|MC: 0|DC: 5/5|KOC: 0|Nature: Jolly (+Spe,-SpA) [+12% Accuracy]
Mega:
|HP: 100|Atk: 6|Def: 3|SpA: 4|SpD: 3|Spe: 129|Size: 3|Weight: 4|BRT: 24|
|EC: 6/6|MC: 0|DC: 5/5|KOC: 0|Nature: Jolly (+Spe,-SpA) [+19% Accuracy]
Moves (40)
Level Up (21)
Aura Sphere
Bone Rush
Close Combat
Copycat
Counter
Dark Pulse
Detect
Dragon Pulse
Endure
Extreme Speed
Feint
Force Palm
Foresight
Me First
Metal Claw
Metal Sound
Power-Up Punch
Quick Attack
Reversal
Screech
Swords Dance
Egg (5)
Agility
Blaze Kick
Crunch
High Jump Kick
Iron Defense
TM/HM (12)
Brick Break
Dig
Double Team
Earthquake
Focus Punch
Iron Tail
Rest
Roar
Rock Slide
Sleep Talk
Stone Edge
Substitute
Tutor (2)
Ice Punch
Magnet Rise
Types
Immune to Burn status. Brighten Command.
Brighten Command: For the next six actions, all this Pokémon's attacks will have their accuracy increased by one stage.
Type Exclusive commands can only be used by Pokémon that are naturally that type, and are still available if the Pokémon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 energy per action to 5 per action.
Abilities
Water Absorb [Passive]
This Pokémon absorbs water attacks instead of taking damage from them, recovering 50% of the damage the water attack would have done.
Stats
|HP: 100|Atk: 4|Def: 5|SpA: 5|SpD: 4|Spe: 60|Size: 4|Weight: 5|BRT: 23|
|EC: 0/0|MC: 0|DC: 0/0|KOC: 0|Nature: Sassy (+SpD,-Spe) [-10% Evasion]
Moves (40)
Level Up (11)
Explosion
Flame Charge
Flare Blitz
Haze
Mist
Overheat
Scald
Steam Eruption
Take Down
Water Pulse
Weather Ball
TM/HM (25)
Brick Break
Double Team
Earthquake
Flash Cannon
Focus Blast
Giga Impact
Gyro Ball
Hyper Beam
Incinerate
Protect
Rest
Roar
Rock Slide
Sandstorm
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Solar Beam
Stone Edge
Substitute
Sunny Day
Swagger
Toxic
Will-O-Wisp
Tutor (4)
Earth Power
Heat Wave
Snore
Superpower
Gale's mons
Landorus [Gramps] [M]
NATURE: Hasty (+15% Speed, +16% Accuracy (I), +13% Accuracy (T), -1 Def)
TYPE: Ground/Flying
ABILITIES: Sand Force (I) / Sheer Force (I) [H] / Intimidate (T)
STATS (INCARNATE)
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 117 (+)
Size Class: 3
Weight Class: 4
Base Rank total: 22
STATS (THERIAN)
HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 105 (+)
Size Class: 3
Weight Class: 4
Base Rank total: 22
EC: N/A
MC: 0
AC: N/A
ATTACKS (40/XX)
<Level-Up Moves> [10, 4]
Outrage
Hammer Arm
Fissure
Block
Mud Shot
Rock Tomb
Imprison
Punishment
Bulldoze
Rock Throw
Rock Slide
Earthquake
Sandstorm
Stone Edge
<Egg Moves>
-
<Tutor Moves> [5]
Earth Power
Iron Tail
Knock Off
Stealth Rock
Super Power
<TM Moves> [21]
Hidden Power[Flying]
Hyper Beam
Protect
Smack Down
Dig
Psychic
Brick Break
Double Team
Sludge Wave
Facade
Rest
Sleep Talk
Substitute
Focus Blast
Explosion
Payback
Giga Impact
Grass Knot
U-Turn
Fly
Rock Smash
Gardevoir [Jenny] [M]
NATURE: Bold (+1 Def, -1 Atk)
TYPE: Psychic / Fairy
ABILITIES: Synchronize / Trace / Telepathy (H) / Pixilate (M)
STATS
HP 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank total: 21
Stats (Mega):
HP 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank total: 25
EC: 9/9
MC: 0
AC: 5/5
ATTACKS (40/101)
<Level-Up Moves> [14, 2]
Moonblast
Stored Power
Misty Terrain
Healing Wish
Growl
Confusion
Double Team
Teleport
Disarming Voice
Wish
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind
Psychic
Imprison
<Egg Moves> [5]
Disable
Encore
Shadow Sneak
Skill Swap
Destiny Bond
<Tutor Moves> [4]
Hyper Voice
Icy Wind
Magic Coat
Pain Split
<Prev Gen TM Moves> [1]
Endure
<TM Moves> [14]
Thunderbolt
Thunder Wave
Substitute
Will-O-Wisp
Torment
Shadow Ball
Protect
Trick Room
Hidden Power[Fire]
Hyper Beam
Grass Knot
Rest
Sleep Talk
Taunt
Greninja [Recca] [M]
NATURE: Hasty (+15% Speed, +23% Accuracy, -1 Def)
TYPE: Water/Dark
ABILITIES: Torrent/Protean[H]
STATS
HP 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 141 (+)
Size Class: 3
Weight Class: 3
Base Rank total: 21
EC: 9/9
MC: 0
AC: 5/5
ATTACKS (40/73)
<Level-Up Moves> [13, 6]
Night Slash
Role Play
Mat Block
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Shadow Sneak
Fling
Spikes
Water Shuriken
Extrasensory
Bounce
Hydro Pump
Double Team
<Egg Moves> [5]
Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Water Sport
<Tutor Moves> [3]
Gunk Shot
Low Kick
Icy Wind
<TM Moves> [13]
Hidden Power[Steel]
Blizzard
Ice Beam
Hyper Beam
Dig
Rock Slide
Grass Knot
U-Turn
Substitute
Dark Pulse
Scald
Protect
Taunt
Coinflip (literal, with heads=TSRD, tails=Gale)(was tails) says Gale sends out and equips first.
TSRD sends out equips orders.
Gale orders.
I ref.
Gale Wing Srock
this post will magically post flavor and matchup things once I have time to do so
EDIT: BATTLE RULES
3v3 Singles
Enforced 2 Day DQ Time for players, 3 for referees. Each player has one DQ warning a match. Go over once, you will use your warning. Go over twice, you will be DQed. This will be at the discretion of the player or one of the hosts if the player takes too long. Referees going over DQ will probably be sacked and replaced.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
One Mega Evolution
Switch = OK
Abilities = ALL
Items = ON; you do not have to have the item in possession but the item must not be banned, similar to SICK (Banned Items: Soul Dew, Dark Stone, Light Stone, Diancite, Prison Bottle).
Arena: ASB Tournament Arena
TSRD's mons
Types
Abilities
Pixilate [Toggle] (Mega)
By default, this Pokémon's Normal-type moves are Fairy-type moves, and have their Base Attack Power increased by two.
When toggled, this Pokémon's Normal-type attacks have their Base Attack Power increased by two.
Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves.
If a Pokémon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the Base Attack Power boosts of the abilities do not stack.
Synchronize [Passive]
Pokémon with this ability mentally link their condition to an opposing Pokémon and, when afflicted with the major status ailments Burn, Poison, or Paralysis,
will share their status condition with the opponent. Pokémon will not be afflicted with status conditions to which they are immune by virtue of typing, ability, etc.
Telepathy [Passive] (Unlocked)
This Pokémon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake.
They are still affected by an opponents spread damage attacks.
Trace [Trigger]
When entering into battle, this Pokémon can replace Trace with an ability on one of its opponents for six Energy. The ability remains on the Pokémon for six actions.
When the copied ability fades, the user regains Trace. This effect only triggers if the ability to be copied is specified when the Pokémon is sent out. Wonder Guard cannot be Traced.
Trace Command: Replace Trace with the target Ability for six actions. When the copied ability fades, the user regains Trace.
Command Type: Ability | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Stats
Normal:
|HP: 100|Atk: 2|Def: 3|SpA: 5|SpD: 4|Spe: 92|Size: 3|Weight: 3|BRT: 21|
|EC: 9/9|MC: 0|DC: 5/5|KOC: 0|Nature: Timid (+Spe,-Atk) [+10% Accuracy]
Mega:
|HP: 100|Atk: 2|Def: 3|SpA: 7|SpD: 5|Spe: 115|Size: 3|Weight: 3|BRT: 25|
|EC: 9/9|MC: 0|DC: 5/5|KOC: 0|Nature: Timid (+Spe,-Atk) [+15% Accuracy]
Moves (40)
Level Up (16)
Calm Mind
Confusion
Disarming Voice
Double Team
Draining Kiss
Growl
Heal Pulse
Healing Wish
Imprison
Lucky Chant
Magical Leaf
Misty Terrain
Moonblast
Stored Power
Teleport
Wish
Egg (5)
Destiny Bond
Disable
Encore
Skill Swap
Will-O-Wisp
TM/HM (12)
Energy Ball
Focus Blast
Light Screen
Protect
Psyshock
Reflect
Rest
Shadow Ball
Substitute
Taunt
Thunderbolt
Torment
Tutor (7)
Endure
Hyper Voice
Icy Wind
Magic Coat
Pain Split
Sleep Talk
Snatch
Types
Abilities
Adaptability [Passive] (Mega)
Moves that match this Pokémon's type have their Base Attack Power increased by two.
Inner Focus [Passive]
When an opponent attempts to flinch this Pokémon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified [Passive] (Unlocked)
This Pokémon's body reacts to dark energy, invigorating its passions.
When hit by a Dark-type move, the Pokémon's attack will increase one stage. A boost gained this way will be maintained at the end of each round.
Steadfast [Passive]
If this Pokémon is flinched, it becomes aware of the speed difference and increases Speed by one stage to make up the difference. This Speed boost is maintained at the end of each round.
Stats
Normal:
|HP: 100|Atk: 4|Def: 3|SpA: 3|SpD: 3|Spe: 104|Size: 3|Weight: 4|BRT: 20|
|EC: 6/6|MC: 0|DC: 5/5|KOC: 0|Nature: Jolly (+Spe,-SpA) [+12% Accuracy]
Mega:
|HP: 100|Atk: 6|Def: 3|SpA: 4|SpD: 3|Spe: 129|Size: 3|Weight: 4|BRT: 24|
|EC: 6/6|MC: 0|DC: 5/5|KOC: 0|Nature: Jolly (+Spe,-SpA) [+19% Accuracy]
Moves (40)
Level Up (21)
Aura Sphere
Bone Rush
Close Combat
Copycat
Counter
Dark Pulse
Detect
Dragon Pulse
Endure
Extreme Speed
Feint
Force Palm
Foresight
Me First
Metal Claw
Metal Sound
Power-Up Punch
Quick Attack
Reversal
Screech
Swords Dance
Egg (5)
Agility
Blaze Kick
Crunch
High Jump Kick
Iron Defense
TM/HM (12)
Brick Break
Dig
Double Team
Earthquake
Focus Punch
Iron Tail
Rest
Roar
Rock Slide
Sleep Talk
Stone Edge
Substitute
Tutor (2)
Ice Punch
Magnet Rise
Types
Brighten Command: For the next six actions, all this Pokémon's attacks will have their accuracy increased by one stage.
Type Exclusive commands can only be used by Pokémon that are naturally that type, and are still available if the Pokémon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities
Water Absorb [Passive]
This Pokémon absorbs water attacks instead of taking damage from them, recovering 50% of the damage the water attack would have done.
Stats
|HP: 100|Atk: 4|Def: 5|SpA: 5|SpD: 4|Spe: 60|Size: 4|Weight: 5|BRT: 23|
|EC: 0/0|MC: 0|DC: 0/0|KOC: 0|Nature: Sassy (+SpD,-Spe) [-10% Evasion]
Moves (40)
Level Up (11)
Explosion
Flame Charge
Flare Blitz
Haze
Mist
Overheat
Scald
Steam Eruption
Take Down
Water Pulse
Weather Ball
TM/HM (25)
Brick Break
Double Team
Earthquake
Flash Cannon
Focus Blast
Giga Impact
Gyro Ball
Hyper Beam
Incinerate
Protect
Rest
Roar
Rock Slide
Sandstorm
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Solar Beam
Stone Edge
Substitute
Sunny Day
Swagger
Toxic
Will-O-Wisp
Tutor (4)
Earth Power
Heat Wave
Snore
Superpower
Gale's mons
Landorus [Gramps] [M]
NATURE: Hasty (+15% Speed, +16% Accuracy (I), +13% Accuracy (T), -1 Def)
TYPE: Ground/Flying
ABILITIES: Sand Force (I) / Sheer Force (I) [H] / Intimidate (T)
STATS (INCARNATE)
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 117 (+)
Size Class: 3
Weight Class: 4
Base Rank total: 22
STATS (THERIAN)
HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 105 (+)
Size Class: 3
Weight Class: 4
Base Rank total: 22
EC: N/A
MC: 0
AC: N/A
ATTACKS (40/XX)
<Level-Up Moves> [10, 4]
Outrage
Hammer Arm
Fissure
Block
Mud Shot
Rock Tomb
Imprison
Punishment
Bulldoze
Rock Throw
Rock Slide
Earthquake
Sandstorm
Stone Edge
<Egg Moves>
-
<Tutor Moves> [5]
Earth Power
Iron Tail
Knock Off
Stealth Rock
Super Power
<TM Moves> [21]
Hidden Power[Flying]
Hyper Beam
Protect
Smack Down
Dig
Psychic
Brick Break
Double Team
Sludge Wave
Facade
Rest
Sleep Talk
Substitute
Focus Blast
Explosion
Payback
Giga Impact
Grass Knot
U-Turn
Fly
Rock Smash
Gardevoir [Jenny] [M]
NATURE: Bold (+1 Def, -1 Atk)
TYPE: Psychic / Fairy
ABILITIES: Synchronize / Trace / Telepathy (H) / Pixilate (M)
STATS
HP 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank total: 21
Stats (Mega):
HP 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank total: 25
EC: 9/9
MC: 0
AC: 5/5
ATTACKS (40/101)
<Level-Up Moves> [14, 2]
Moonblast
Stored Power
Misty Terrain
Healing Wish
Growl
Confusion
Double Team
Teleport
Disarming Voice
Wish
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind
Psychic
Imprison
<Egg Moves> [5]
Disable
Encore
Shadow Sneak
Skill Swap
Destiny Bond
<Tutor Moves> [4]
Hyper Voice
Icy Wind
Magic Coat
Pain Split
<Prev Gen TM Moves> [1]
Endure
<TM Moves> [14]
Thunderbolt
Thunder Wave
Substitute
Will-O-Wisp
Torment
Shadow Ball
Protect
Trick Room
Hidden Power[Fire]
Hyper Beam
Grass Knot
Rest
Sleep Talk
Taunt
Greninja [Recca] [M]
NATURE: Hasty (+15% Speed, +23% Accuracy, -1 Def)
TYPE: Water/Dark
ABILITIES: Torrent/Protean[H]
STATS
HP 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 141 (+)
Size Class: 3
Weight Class: 3
Base Rank total: 21
EC: 9/9
MC: 0
AC: 5/5
ATTACKS (40/73)
<Level-Up Moves> [13, 6]
Night Slash
Role Play
Mat Block
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Shadow Sneak
Fling
Spikes
Water Shuriken
Extrasensory
Bounce
Hydro Pump
Double Team
<Egg Moves> [5]
Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Water Sport
<Tutor Moves> [3]
Gunk Shot
Low Kick
Icy Wind
<TM Moves> [13]
Hidden Power[Steel]
Blizzard
Ice Beam
Hyper Beam
Dig
Rock Slide
Grass Knot
U-Turn
Substitute
Dark Pulse
Scald
Protect
Taunt
Coinflip (literal, with heads=TSRD, tails=Gale)(was tails) says Gale sends out and equips first.
TSRD sends out equips orders.
Gale orders.
I ref.
Last edited: