There's going to be a small local tournament (with admittedly crappy prizes, which is why I'm going to Pokesav my team like any evil guy). The format is VGC-style, 4v4 Doubles. The ban list is also like VGC's if I'm reading it right. Therefore I would propose the following team:
Electrode@Life Orb/Choice Band/Sash
252 Atk 252 Speed
Hasty
-Explosion
-HP Water
-Thunderbolt
-Taunt
Get in there and Explode. End of story. HP Water is for dealing with Gyara + Rhyperior combos as well as Steelix, and Bolt is for general STAB. I worry about Kyogre + Swift Swimmers and Scarfers, which is why I considered Sash, but it's honestly a lesser option. I'm debating over LO and Band because LO gives more versatility in dealing with opponents (it's too predictable to simply explode after awhile) but Band lets me OHKO anything that doesn't resist, including those fat Ubers like Lugia. Taunt stops Trick Room on Ghosts, which I absolutely cannot afford to have because all except one of my Pokemon depend on their Speed for a living.
Gengar@Life Orb
252 Speed 252 Sp Atk
Timid
-Substitute
-Thunderbolt
-Shadow Ball
-Focus Blast
Gengar leads with Electrode, and serves as a good partner. STAB Shadow Ball solves enemy Ghosts, Focus Blast helps to take Rocks and Steels and Tyranitar, Thunderbolt beats enemy fliers (I'm looking at you Lugia and Skarm). Substitute lets Gengar give itself a safety net in the case that Explosion will likely take out both opposing Pokemon, so it can have more options when dealing with the next two.
Lickilicky@Focus Band/Liechi Berry
252 HP 252 Atk 4 Def
Adamant
-Explosion
-Earthquake
-Return
-Swords Dance
Lickilicky's role is to do damage and boost its attack while waiting for the opportunity to Explode. Being sent in after Electrode, Earthquake is a bog-standard damage dealer that hits all around for good damage while avoiding Gengar, while Return is more focused in its punishment. Swords Dance is the first move I will use if possible however, since it boosts Explosion's damage. I actually look more towards it using Swords Dance then Explosion, quickly ending the match after Electrode's Explosion. Chances are very high that Lickilicky will take punishment, and it might be enough to KO, thus the inclusion of Focus Band as an item choice, but Liechi is equally viable so that I can at least score a +1 Explosion if I use Explosion off the bat in the expectation that Lickilicky gets hammered.
Mewtwo@Leftovers/Sitrus Berry
204 HP 52 SpAtk 252 Speed
Timid
-Calm Mind
-Protect/Substitute
-Shadow Ball
-Aura Sphere
Mewtwo is my standard last mon. This will hopefully beat any Pokemon one-on-one to clinch me my victory. SBall/Aura Sphere has perfect coverage. With 2 CMs I should be able to 2HKO anything with either attack. Protect and Sub are to beat Exploders; Protect gives me extra priority to ensure I survive Explosion, but Sub protects me from status and other debiliating things, and Mewtwo also outspeeds all Exploders on average bar Electrodes. I chose the defensive CM spread because it is extremely likely that Mewtwo needs to take one or two hits while CMing, so a defensive EV spread will better serve this set. Leftys give Mewtwo what little recovery it can obtain without losing coverage or protection. Sitrus Berry is actually an option in VGC format because it takes place at Lv50. 30 HP is actually a lot at Lv50. I intend to redistribute the HP EVs if I actually go through with Sitrus Berry so as to maximise the recovery you can get from it.
Please comment and stuff. I know it does seem pretty flawed on many fronts which is why I'm putting it up for suggestions since I'm not well-versed in Doubles.
Electrode@Life Orb/Choice Band/Sash
252 Atk 252 Speed
Hasty
-Explosion
-HP Water
-Thunderbolt
-Taunt
Get in there and Explode. End of story. HP Water is for dealing with Gyara + Rhyperior combos as well as Steelix, and Bolt is for general STAB. I worry about Kyogre + Swift Swimmers and Scarfers, which is why I considered Sash, but it's honestly a lesser option. I'm debating over LO and Band because LO gives more versatility in dealing with opponents (it's too predictable to simply explode after awhile) but Band lets me OHKO anything that doesn't resist, including those fat Ubers like Lugia. Taunt stops Trick Room on Ghosts, which I absolutely cannot afford to have because all except one of my Pokemon depend on their Speed for a living.
Gengar@Life Orb
252 Speed 252 Sp Atk
Timid
-Substitute
-Thunderbolt
-Shadow Ball
-Focus Blast
Gengar leads with Electrode, and serves as a good partner. STAB Shadow Ball solves enemy Ghosts, Focus Blast helps to take Rocks and Steels and Tyranitar, Thunderbolt beats enemy fliers (I'm looking at you Lugia and Skarm). Substitute lets Gengar give itself a safety net in the case that Explosion will likely take out both opposing Pokemon, so it can have more options when dealing with the next two.
Lickilicky@Focus Band/Liechi Berry
252 HP 252 Atk 4 Def
Adamant
-Explosion
-Earthquake
-Return
-Swords Dance
Lickilicky's role is to do damage and boost its attack while waiting for the opportunity to Explode. Being sent in after Electrode, Earthquake is a bog-standard damage dealer that hits all around for good damage while avoiding Gengar, while Return is more focused in its punishment. Swords Dance is the first move I will use if possible however, since it boosts Explosion's damage. I actually look more towards it using Swords Dance then Explosion, quickly ending the match after Electrode's Explosion. Chances are very high that Lickilicky will take punishment, and it might be enough to KO, thus the inclusion of Focus Band as an item choice, but Liechi is equally viable so that I can at least score a +1 Explosion if I use Explosion off the bat in the expectation that Lickilicky gets hammered.
Mewtwo@Leftovers/Sitrus Berry
204 HP 52 SpAtk 252 Speed
Timid
-Calm Mind
-Protect/Substitute
-Shadow Ball
-Aura Sphere
Mewtwo is my standard last mon. This will hopefully beat any Pokemon one-on-one to clinch me my victory. SBall/Aura Sphere has perfect coverage. With 2 CMs I should be able to 2HKO anything with either attack. Protect and Sub are to beat Exploders; Protect gives me extra priority to ensure I survive Explosion, but Sub protects me from status and other debiliating things, and Mewtwo also outspeeds all Exploders on average bar Electrodes. I chose the defensive CM spread because it is extremely likely that Mewtwo needs to take one or two hits while CMing, so a defensive EV spread will better serve this set. Leftys give Mewtwo what little recovery it can obtain without losing coverage or protection. Sitrus Berry is actually an option in VGC format because it takes place at Lv50. 30 HP is actually a lot at Lv50. I intend to redistribute the HP EVs if I actually go through with Sitrus Berry so as to maximise the recovery you can get from it.
Please comment and stuff. I know it does seem pretty flawed on many fronts which is why I'm putting it up for suggestions since I'm not well-versed in Doubles.