ASB Loki Arena
Description: The Norse god Loki, being the trickster he is, has come to the ASB arena, ready to mess with trainers' minds! End of each round (OP for Round 1), the red draws an RNG number equal to the number of different types the Trainers' Pokemon have. (Ie if it's a 1v1 between a Chandelure and a Toxicroak, the RNG would be to four, the types being Ghost, Poison, Fighting, and Fire). During that round, each Pokemon receives STAB on any attacks it has that are the result of the roll. If a Pokemon is the same type as the type selected, that Pikemon gets an additional +3 STAB Bonus. Additionally, all Pokemon will receive a move of that type:
Normal- Return
Grass- Seed Bomb
Water- Scald
Fire- Fire Punch
Electric- Thunder Punch
Fighting- Submission
Steel- Iron Head
Psychic- Psyshock
Dark- Dark Pulse
Bug- X-Scissor
Poison- Poison Jab
Ice- Ice Punch
Flying- Fly
Earth- Drill Run
Rock- Rock Slide
Ghost- Shadow Ball
Dragon- Dragon Claw
As it is the ASB Arena, all other effects that apply to the ASB Arena still apply to Loki Arena.
My face really screams ''Douche'', doesnt it?
RNG FOR TYPES:
1 = Grass
2 = Fire
3 = Poison
4 = Ghost
5 = Water
RNG = 3.
Now all pokemon got STAB/EXTRA STAB on Poison moves and they all know Poison Jab
The foolish mortal Complications sends out his first pokemon and equips a training item, Entei does the same and orders.
Description: The Norse god Loki, being the trickster he is, has come to the ASB arena, ready to mess with trainers' minds! End of each round (OP for Round 1), the red draws an RNG number equal to the number of different types the Trainers' Pokemon have. (Ie if it's a 1v1 between a Chandelure and a Toxicroak, the RNG would be to four, the types being Ghost, Poison, Fighting, and Fire). During that round, each Pokemon receives STAB on any attacks it has that are the result of the roll. If a Pokemon is the same type as the type selected, that Pikemon gets an additional +3 STAB Bonus. Additionally, all Pokemon will receive a move of that type:
Normal- Return
Grass- Seed Bomb
Water- Scald
Fire- Fire Punch
Electric- Thunder Punch
Fighting- Submission
Steel- Iron Head
Psychic- Psyshock
Dark- Dark Pulse
Bug- X-Scissor
Poison- Poison Jab
Ice- Ice Punch
Flying- Fly
Earth- Drill Run
Rock- Rock Slide
Ghost- Shadow Ball
Dragon- Dragon Claw
As it is the ASB Arena, all other effects that apply to the ASB Arena still apply to Loki Arena.
Complications said:Muchas gracias mi amigo :D
Litwick (Seth) (M)*
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Nature: Timid (+Spe, 5% Acc boost, -Atk
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flame Body
Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.*
Flash Fire
Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.*
Shadow Tag (DW Locked)
Innate
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.*
Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 23 (20x1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Ember (*)
Astonish (*)
Minimize (*)
Smog (*)
Fire Spin (*)
Confuse Ray (*)
Night Shade (*)
Will-O-Wisp (*)
Flame Burst (*)
Imprison (*)
Acid Armor
Endure (*)
Clear Smog (*)
Fire Blast (*)
Solar Beam (*)
Protect (*)
Budew (Lust) (F)*
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Nature: Bold (+Def, -Atk)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Natural Cure
Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.*
Poison Point
Can be Disabled
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).*
Leaf Guard (DW Locked)
Innate
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Absorb (*)
Growth (*)
Water Sport (*)
Stun Spore (*)
Mega Drain (*)
Worry Seed (*)
Leaf Storm (*)
Spikes (*)
Synthesis (*)
Sludge Bomb (*)
Shadow Ball (*)
Solarbeam (*)
Frillish (Lir) (M)*
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Nature: Modest (+SAtk, -Atk)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Water Absorb
Innate
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.*
Cursed Body
Innate
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Damp (DW, Locked)
Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Bubble(*)
Water Sport (*)
Absorb (*)
Night Shade (*)
Bubblebeam (*)
Recover (*)
Water Pulse (*)
Acid Armor (*)
Confuse Ray (*)
Pain Split (*)
Ice Beam (*)
Shadow Ball (*)
Scald (*)
I coulda counter-teed but I'm not that kind of person :P
Again thanks a ton for reffing.
Entei999 said:![]()
Budew [Roserade] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Natural Cure: (Innate) This Pokémon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokémon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokémon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokémon. When disabled, all of this Pokémon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard: (DW; Not Unlocked) (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Leaf Storm
Giga Drain
Spikes
Toxic
SolarBeam
Sludge Bomb
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Treecko (M)
Nature: Timid (+15% Speed, +23% Accuracy, -1 Atk)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Unburden (DW; Not yet Unlocked) (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 81 (70*1.15)(+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Leer
Pound
Absorb
Quick Attack
Pursuit
Screech
Leaf Storm
Magical Leaf
Synthesis
SolarBeam
Energy Ball
Protect
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Charmander [Charizard] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power: (DW; Not yet Unlocked) (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/9
MC: 2
DC: 1/5
Attacks:
Growl
Scratch
Ember
SmokeScreen
Dragon Rage
Scary Face
Fire Fang
Metal Claw
Rage
Leer
Flare Blitz
Dragon Pulse
Ancient Power
Overheat
Fire Blast
Sunny Day

My face really screams ''Douche'', doesnt it?
RNG FOR TYPES:
1 = Grass
2 = Fire
3 = Poison
4 = Ghost
5 = Water
RNG = 3.
Now all pokemon got STAB/EXTRA STAB on Poison moves and they all know Poison Jab
The foolish mortal Complications sends out his first pokemon and equips a training item, Entei does the same and orders.