





Probably doesn't seem like a team that's too special. SkarmBliss? Tyranitar plus Gengar? Celebi and Swampert? I just look like your usual OU whore.
However, that's precisely what I tried to avoid with the creation of this team. For one I get tired of the same sets being seen everywhere, and seeing the same pokemon. Usually I try to fix this by using lower-tiered pokemon that are generally overlooked. But even they have become stale and tasteless as they fit certain niches in the metagame, being used for pretty much the same thing over and over again.
While starting this team I decided that everything would be unexpected and still usable. They may be slightly gimmicky, but they aren't terrible none-the-less. So without further wait, let me present the players.

Ability: Sand Stream
EVs: 252 HP/36 Def/220 SDef
Careful nature (+SDef, -SAtk)
- Crunch
- Stealth Rock
- Rest
- Roar
Probably my most coveted Stealth Rock starter in all of DPPtHGSS. Most people don't ever expect Tyranitar to be this bulky. It takes maybe ~35% from LO Heatran's Earth Power, to give you a rough estimate. Anyhow, all this thing does is set up the Rocks and Roar everything away. At low health Rest comes in to heal me(also helps to stall versus stall teams lol), and can be used with Lum Berry to bring me back to 100%. Crunch rounds the set with its ability to lower defense, meaning in some strange stall war(like last person Skarmory vs this beast), I will generally come out on top.

Ability: Keen Eye
EVs: 72 HP/252 Atk/184 Spd
Adamant nature (+Atk, -SAtk)
- Brave Bird
- Steel Wing
- Roost
- Swords Dance
THIS! IS! SD SKARM!!!!
Yes, Swords Dance on Skarmory. People neglect the power of a STAB 120 base power with 2x the power behind it, and they find themselves in trouble more often than you'd think. They complain when Garchomp does it, what's so whrong with Skarmory? ;)
Dual STAB hits with as much power as this little bird can muster. If only I could use physical HP Ground from Advance, I could use Leftovers and not have to worry about Magnezone.....
Whatever. Roost keeps his HP high and SD boosts attack. Generally whenever I bring this out I Brave Bird first to hit stuff like Gengar and Infernape for the OHKO.... hell, even stuff like Latias is made almost completely useless.

Ability: Serene Grace
EVs: 24 HP/252 Def/176 Spd/56 SAtk
Bold nature (+Def, -Atk)
- Fire Blast
- Ice Beam
- Thunderbolt
- Softboiled
One of the more kooky EV spreads I've probably concocted. And even then its not really mine....
The idea of this is to be a check to a multitude of threats in today's metagame. This includes stuff such as Latias, Gyarados(I survive a LO DD Waterfall even after SR), Heatran, and a multitude of others. It also acts as a lure to Scizor and Salamence, who seem to want to try and set up on me. I took the attack EVs from Jabba's Blissey, maxed defense, used 24 HP EVs like Imperfectluck, and poured the rest in speed to hit 190. Outspeeds a lot of random stuff, like Scizors. Softboiled heals and makes sure I stay in top condition to be able to check team threats. Srene Grace helps to abuse my wide plethora of attack side-effects.

Ability: Levitate
EVs: 252 HP/252 Spd/4 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Hidden Power [Fire]
- Protect
- Trick
Gets rid of Toxic Spikes and makes life for general counters harder. People have a hard time figuring out the set since I use both Protect and Trick, so usually I can force away Scizor's thinking I'm MysticGAR and Trick something more appropriate. Starmie seems to like coming into this for some reason.... Shadow Ball OHKOs, so I'm not arguing.

Ability: Torrent
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Waterfall
- Earthquake
- Stone Edge
- Toxic
Completely unexpected. With great bulk, typing, and SR resistance, this thing is hell for most offensive teams since they have a hard time taking it down with just priority. Toxic wears down on general counters, Waterfall + EQ are double STAB while SE hits water-resisting fliers like Gyarados and Salamence. Not much else to say, really. I had some Mamoswine user cuss me out for "cheating" due to using this set. xD


Ability: Natural Cure
EVs: 252 HP/80 Atk/176 Spd
Jolly nature (+Spd, -SAtk)
- Zen Headbutt
- Substitute
- Swords Dance
- Baton Pass
And finally, Baton Pass Celebi. People tend to forget that he can do this, and are generally unprepared for one of my sweepers having +2 Attack and +1 Speed. Zen Headbutt is used so that I can beat Mence switch-ins(Swords Dance as it comes in, SD again as it does w/e, Salac activates, kill). Seed Bomb hits a lot less other than stuff like Tyranitar, but he hasn't been an issue....yet.
I'd like to keep with the general idea of this team, which is playing with fun sets that actually work and are unexpected. Otherwise I'm honestly willing to change anything and I hope that you enjoy reading this as much as I like to play with it! ^^