Its_A_Random
A distant memory
Hi, Battle finished in under 3 Hours, post you may.
Welcome to this battle between Lord Jesseus & Maxim. Here's the rules & whatnot.
1v1 Singles
1 Day DQ Time
0 Recoveries, 5 Chills per Pokemon max.
Switch=(Word)
Abilities=All
Items=Off
Arena: Arid Desert
The region is intensely hot and dry. Nothing but endless sand and the occasional eroded stone can be seen. The default weather condition is Strong Sunlight, but it may occasionally change to Sandstorm. Rain and Hail cannot be used in any way, the environment is far too arid. This extends to any water or Ice attacks which require a source.
Teams, which are auto-released, since this is a 1v1...
Cubone [Rho] (Male)
Occasionally goes by alternate nickname "Boner"
Nature: Brave (+Atk, -Spe)
Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-15%)
EC: 5/6
MC: 3
DC: 0/5
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Battle Armour (DW): (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Attacks:
Bone Club
Growl
Tail Whip
Headbutt
Leer
Focus Energy
Bonemerang
Rage
Belly Drum
Detect
Skull Bash
Smack Down
Aerial Ace
Fire Blast
Boulderdash [Origin] (M)
Modest Nature (Sp. Atk increased by *, Attack decreased by *)
Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 110
EC:4/9
MC:0
DC:2/5
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Attacks:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Metal Sound
Earth Power
Protect
Energy Ball
Flamethrower
Hidden Power Water 6
Toxic
ORDER OF OPERATIONS
1. Maxim issues actions.
2. LJ issues actions.
3. I ref.
4. LJ issues actions.
5. Maxim issues actions.
6. I ref.
7. Repeat from Step 1 until a winner is found.
That's about it. Looking forward to some clean fighting, starting with Maxim's actions! (NOTE: Flavour is turned off for the round, since it's a 1 Day DQ, & my flavour is often tl;dr)
Welcome to this battle between Lord Jesseus & Maxim. Here's the rules & whatnot.
1v1 Singles
1 Day DQ Time
0 Recoveries, 5 Chills per Pokemon max.
Switch=(Word)
Abilities=All
Items=Off
Arena: Arid Desert
The region is intensely hot and dry. Nothing but endless sand and the occasional eroded stone can be seen. The default weather condition is Strong Sunlight, but it may occasionally change to Sandstorm. Rain and Hail cannot be used in any way, the environment is far too arid. This extends to any water or Ice attacks which require a source.
Teams, which are auto-released, since this is a 1v1...
Cubone [Rho] (Male)
Occasionally goes by alternate nickname "Boner"
Nature: Brave (+Atk, -Spe)
Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-15%)
EC: 5/6
MC: 3
DC: 0/5
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Battle Armour (DW): (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Attacks:
Bone Club
Growl
Tail Whip
Headbutt
Leer
Focus Energy
Bonemerang
Rage
Belly Drum
Detect
Skull Bash
Smack Down
Aerial Ace
Fire Blast
Boulderdash [Origin] (M)
Modest Nature (Sp. Atk increased by *, Attack decreased by *)
Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 110
EC:4/9
MC:0
DC:2/5
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Attacks:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Metal Sound
Earth Power
Protect
Energy Ball
Flamethrower
Hidden Power Water 6
Toxic
ORDER OF OPERATIONS
1. Maxim issues actions.
2. LJ issues actions.
3. I ref.
4. LJ issues actions.
5. Maxim issues actions.
6. I ref.
7. Repeat from Step 1 until a winner is found.
That's about it. Looking forward to some clean fighting, starting with Maxim's actions! (NOTE: Flavour is turned off for the round, since it's a 1 Day DQ, & my flavour is often tl;dr)