ok, since my old thread got locked (again, third locked rmt) i'll have to do this all over again. but this time i'll try not getting it locked (by the way, the person who locked my other thread, may you tell me what i did wrong there so i can understand why it was locked) ok, enough talk, time to see the team again.
Banette (F) @ Focus Sash
Ability: Insomnia
EVs: 252 Atk/252 Def/4 SAtk
Brave nature (+Atk, -Spd)
- Shadow Sneak
- Will-o-wisp
- Destiny Bond
- Trick Room
Given to me in my old thread, this banette lead strategy is simple, trick room up, then destiny bond if he gets hit and activates focus sash. wil-o-wisp is there to cripple pokemon who would benefit from t-r, and shadow sneak to attack first against slower opponents sped up in trick room
Rampardos (M) @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk/6 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Head Smash
- Earthquake
- Stone Edge
- Crunch
The minute banette trick rooms and bonds with the opponent, rampardos comes in. with its bulky attack stat and coverage, it is a guaranteed 2/3hko with head smash. earthquake and stone edge for STAB and crunch to deal with Ghost types who switch in to him.
Weezing (M) @ Black Sludge
Ability: Levitate
EVs: 252 Def/252 SAtk/6 SDef
Modest nature (+SAtk, -Atk)
- Thunderbolt
- Flamethrower
- Hidden Power [Ground]
- Haze
Ahh, my suicide hazer. haze to stop stat boosters from sweeping too early, flamethrower and Thunderbolt to hurt Gyarados. HP Ground to hurt Heatran switch ins
Celebi @ Leftovers
Ability: Natural Cure
Nature: Bold (+Def, -Atk)
EV: 252 HP / 220 Def / 36 Spe
-Grass Knot
-Recover
-Hidden Power [Fire]
-Leech Seed
Infernape @ Life Orb
Ability: Blaze
Nature: Naive (+Spe, -SpD)
EV: 172 Atk / 144 SpA / 192 Spe
-Fire Blast
-Close Combat
-ThunderPunch
-Grass Knot
Togekiss @ Choice Scarf
Ability: Serene Grace
Nature: Modest (+SpA, -Atk) / Timid (+Spe, -Atk)
EV: 252 SpA / 4 SpD / 252 Spe
-Air Slash
-Flamethrower
-Aura Sphere
-Trick
I am hoping this'll be the thread that doesn't get closed, and that with your help my team will florish as i am useless at team building and actually battling.
edit 3:changed team with blasphemy1's ideas

Banette (F) @ Focus Sash
Ability: Insomnia
EVs: 252 Atk/252 Def/4 SAtk
Brave nature (+Atk, -Spd)
- Shadow Sneak
- Will-o-wisp
- Destiny Bond
- Trick Room
Given to me in my old thread, this banette lead strategy is simple, trick room up, then destiny bond if he gets hit and activates focus sash. wil-o-wisp is there to cripple pokemon who would benefit from t-r, and shadow sneak to attack first against slower opponents sped up in trick room

Rampardos (M) @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk/6 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Head Smash
- Earthquake
- Stone Edge
- Crunch
The minute banette trick rooms and bonds with the opponent, rampardos comes in. with its bulky attack stat and coverage, it is a guaranteed 2/3hko with head smash. earthquake and stone edge for STAB and crunch to deal with Ghost types who switch in to him.

Weezing (M) @ Black Sludge
Ability: Levitate
EVs: 252 Def/252 SAtk/6 SDef
Modest nature (+SAtk, -Atk)
- Thunderbolt
- Flamethrower
- Hidden Power [Ground]
- Haze
Ahh, my suicide hazer. haze to stop stat boosters from sweeping too early, flamethrower and Thunderbolt to hurt Gyarados. HP Ground to hurt Heatran switch ins

Celebi @ Leftovers
Ability: Natural Cure
Nature: Bold (+Def, -Atk)
EV: 252 HP / 220 Def / 36 Spe
-Grass Knot
-Recover
-Hidden Power [Fire]
-Leech Seed
Pretty good answer for bulky waters, Gyarados, and Lucario. Hell, even Scizor can lose to HP Fire variants, although it won't OHKO and Leech Seed for stalling a Blissey out.

Infernape @ Life Orb
Ability: Blaze
Nature: Naive (+Spe, -SpD)
EV: 172 Atk / 144 SpA / 192 Spe
-Fire Blast
-Close Combat
-ThunderPunch
-Grass Knot
This set is a wall breaking machine. Use your fire move on switchins, who will often be Gyarados, follow up with ThunderPunch for the KO. Grass Knot for bulky waters, Close Combat for Blissey/Tyranitar.

Togekiss @ Choice Scarf
Ability: Serene Grace
Nature: Modest (+SpA, -Atk) / Timid (+Spe, -Atk)
EV: 252 SpA / 4 SpD / 252 Spe
-Air Slash
-Flamethrower
-Aura Sphere
-Trick
Pretty simple, spam Air Slash and hope for a flinch. Rest of the moves are for coverage,and Trick to disable a wall(Blissey).
I am hoping this'll be the thread that doesn't get closed, and that with your help my team will florish as i am useless at team building and actually battling.
edit 3:changed team with blasphemy1's ideas