lose 2 win rmt

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ok, since my old thread got locked (again, third locked rmt) i'll have to do this all over again. but this time i'll try not getting it locked (by the way, the person who locked my other thread, may you tell me what i did wrong there so i can understand why it was locked) ok, enough talk, time to see the team again.
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Banette (F) @ Focus Sash
Ability: Insomnia
EVs: 252 Atk/252 Def/4 SAtk
Brave nature (+Atk, -Spd)
- Shadow Sneak
- Will-o-wisp
- Destiny Bond
- Trick Room

Given to me in my old thread, this banette lead strategy is simple, trick room up, then destiny bond if he gets hit and activates focus sash. wil-o-wisp is there to cripple pokemon who would benefit from t-r, and shadow sneak to attack first against slower opponents sped up in trick room

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Rampardos (M) @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk/6 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Head Smash
- Earthquake
- Stone Edge
- Crunch

The minute banette trick rooms and bonds with the opponent, rampardos comes in. with its bulky attack stat and coverage, it is a guaranteed 2/3hko with head smash. earthquake and stone edge for STAB and crunch to deal with Ghost types who switch in to him.

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Weezing (M) @ Black Sludge
Ability: Levitate
EVs: 252 Def/252 SAtk/6 SDef
Modest nature (+SAtk, -Atk)
- Thunderbolt
- Flamethrower
- Hidden Power [Ground]
- Haze

Ahh, my suicide hazer. haze to stop stat boosters from sweeping too early, flamethrower and Thunderbolt to hurt Gyarados. HP Ground to hurt Heatran switch ins
dpmfb251.png

Celebi @ Leftovers
Ability: Natural Cure
Nature: Bold (+Def, -Atk)
EV: 252 HP / 220 Def / 36 Spe
-Grass Knot
-Recover
-Hidden Power [Fire]
-Leech Seed

Pretty good answer for bulky waters, Gyarados, and Lucario. Hell, even Scizor can lose to HP Fire variants, although it won't OHKO and Leech Seed for stalling a Blissey out.

dpmfa392.png

Infernape @ Life Orb
Ability: Blaze
Nature: Naive (+Spe, -SpD)
EV: 172 Atk / 144 SpA / 192 Spe
-Fire Blast
-Close Combat
-ThunderPunch
-Grass Knot

This set is a wall breaking machine. Use your fire move on switchins, who will often be Gyarados, follow up with ThunderPunch for the KO. Grass Knot for bulky waters, Close Combat for Blissey/Tyranitar.
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Togekiss @ Choice Scarf
Ability: Serene Grace
Nature: Modest (+SpA, -Atk) / Timid (+Spe, -Atk)
EV: 252 SpA / 4 SpD / 252 Spe
-Air Slash
-Flamethrower
-Aura Sphere
-Trick

Pretty simple, spam Air Slash and hope for a flinch. Rest of the moves are for coverage,and Trick to disable a wall(Blissey).

I am hoping this'll be the thread that doesn't get closed, and that with your help my team will florish as i am useless at team building and actually battling.
edit 3:changed team with blasphemy1's ideas
 
Okay, so you made some sets yourself.
.........................
You know there's a such thing as a strategy dex in smogon?
Follow that, play for a while, get more experience, then come back.

Linoone absolutely cannot be used in OU, way to much steel types and ghosts. It's attack is not that high even after a Belly Drum.

The celebi set is disgusting!
The Togekiss set just suck! It needs Air Slash!!

Just go to the strategy dex, press OU or BL, pick 6 pokemons that can work well together, pick their sets, try the team, change it a bit if you don't like it, then post the team here.

I remember how much my first team sucked. I had choice scarf on blissey and Skarm and Jolteon. LOL
You'll get better eventually.
 
I agree with the preceding post. As a beginning trainer, it is usually recommended that you try using sets from the Smogon StrategyDex until you are far along enough were you are knowledgeable enough to create your own sets.

http://www.smogon.com/dp/articles/team_support

The above guide describes ways to provide overall team support throughout a single team. I'd like you to look through the guide and see if it helps you out in any way. If you have any further questions after that, let me know.

Also, you may want to try joining the Battling 101 tutoring program here at Smogon, which will help teach you the very basics of pokemon and help you become a good battler.

You can learn about the Battling 101 program here: http://www.smogon.com/forums/forumdisplay.php?f=42
 
Read the stat guides for all these pokes.

Togekiss @ Leftovers
Calm
252 HP/252 Sp. Atk.
-twave
-air slash
-Aura Sphere
-Roost

Did you get that linoone idea when i was joking about it on shoddy? I learned the fun way, it doesn't work.

And wtf with the frisk banette? you want insomnia for vs. sleep leads.
 
ok, reading above posts.
1234gjy and flashstorm1:I said I was rubbish with celebii sets. its my first try with them. i'll add air slash to togekiss.And i need someone to swap for linoone
I know i'm having troubles with my team, but that is because my strategy is reversed to other peoples (losing to win) so it is confusing.
Luxormaniac:i'll try to look through them all.The linoone idea i have was thought of beforehand, and i'll change banette's ability
thank you all
oh, by the way 1234gjy, WHY is my celebii set disgusting?????????
 
Well to tell you the truth luigiowns the only thing disgusting here is the lack of initiative within the smogon community to help beginners. Comments like what some of you have stated only makes our "smogonite" stereotype come true. On to the team.

The Banette lead looks fine, just have a back up plan for when Trick Room runs out.

For example, instead of Linoone, I would use something fast that can utilize good STAB moves. Something like Choice Scarf Flygon, or Mixed Infernape should work.

Flygon @ Choice Scarf
Ability: Levitate
Nature: Adamant (+Atk, -SpA) or Lonely (+Atk, -Def)
EV: 4 HP / 252 Atk / 252 Spe
-Outrage
-Earthquake
-U-Turn
-Stone Edge / Fire Blast

Simple revenge killer, capable of sweeping late game. Great resistances make this worthwhile.

or

Infernape @ Life Orb
Ability: Blaze
Nature: Naive (+Spe, -SpD)
EV: 172 Atk / 144 SpA / 192 Spe
-Overheat / Fire Blast
-Close Combat
-ThunderPunch / Stone Edge
-Grass Knot

This set is a wall breaking machine. Use your fire move on switchins, who will often be Gyarados, follow up with ThunderPunch for the KO. Grass Knot for bulky waters, Close Combat for Blissey/Tyranitar.

On Weezing, Thunderbolt>Dark Pulse, to hurt Gyarados. HP Ground>Memento to hurt Heatran switchins.

Celebi should be defensive to stop all of the Pt threats.

Celebi @ Leftovers
Ability: Natural Cure
Nature: Bold (+Def, -Atk)
EV: 252 HP / 220 Def / 36 Spe
-Grass Knot
-Recover
-Hidden Power [Fire] / [Ice]
-Thunder Wave / Leech Seed

Pretty good answer for bulky waters, Gyarados, and Lucario. Hell, even Scizor can lose to HP Fire variants, although it won't OHKO. Thunder Wave to slow down Salamence when using HP Fire, or Leech Seed for stalling a Blissey out.

Togekiss is largely outclassed by Zapdos as a bulky flyer, mainly because Zapdos handles Scizor, but you can use it still. I recommend a Choice Scarfer.

Togekiss @ Choice Scarf
Ability: Serene Grace
Nature: Modest (+SpA, -Atk) / Timid (+Spe, -Atk)
EV: 252 SpA / 4 SpD / 252 Spe
-Air Slash
-Flamethrower
-Aura Sphere
-Trick / Shadow Ball

Pretty simple, spam Air Slash and hope for a flinch. Rest of the moves are for coverage, or Trick to disable a wall(Blissey).

Hope I helped without turning your team into the smogon standard.


EDIT: This post is not targetting some of you, many had useful things to say, mainly towards 1234giy.
 
reading posts
blasphemy1: thanks for the help with the teams AND thanks for not making me revert to using unoriginal sets.I will run the infernape and use the movesets for celebii/togekiss and change weezing

thank you for helping me!
 
ok, i have made all changes that everyone has said to do, but i think i should clear things up. first of all, to everybody but blasphemy1, like he said, you wasn't helping that much. But that doesn't matter. as you tryed to help me in your own way. second, to blasphemy1, I know you helped me the most, but saying everyone else is reverting me to the smogonite stereotype isn't helping, even if it is true. So i think we should put this behind us and do our best to help others.
(by the way, this is going to be my only bump)
 
Okay, so you made some sets yourself.
.........................
You know there's a such thing as a strategy dex in smogon?
Follow that, play for a while, get more experience, then come back.

Linoone absolutely cannot be used in OU, way to much steel types and ghosts. It's attack is not that high even after a Belly Drum.

The celebi set is disgusting!
The Togekiss set just suck! It needs Air Slash!!

Just go to the strategy dex, press OU or BL, pick 6 pokemons that can work well together, pick their sets, try the team, change it a bit if you don't like it, then post the team here.

I remember how much my first team sucked. I had choice scarf on blissey and Skarm and Jolteon. LOL
You'll get better eventually.

Great start by telling him how he sucks. It's not that this team is bad, but it could use work. Alot of work.

First off, you only have one pokemon setting up Trick room. TR (trick room), needs to be on at minimum two pokemon, because if you run a TR team with one pokemon to use TR, then you end up getting a whack crit on your lead and now, you have noone to set up Trick room with.
When I was a brand new supernewb, I ran a Trick room team. It actually worked out well, my walls were very good, so here's a wall that will benefit you quite a bit.

Use Bronzong. Bronzong gives you another Earthquake resist, and is excellent midgame. When your TR runs out, send in Bronzong, and you're good for another 5 turns. Bronzong also sets up SR, a good move to punish switch ins.
Use Bronzong over Weezing, Weezing isn't doing much besides dealing minimal damage (if that), and using Haze, which your team doesn't need because since you're faster than the opponent in Trick room, you'll be able to knock them out before they get strong enough boosts.
 
You know, I really don't see much use of Trick Room outside of Rampardos. If you really want to utilize Trick Room, try looking at this http://www.smogon.com/forums/showthread.php?t=31283. <-- Trick Room Guide.

But considering you don't have much to utilize with Trick Room, I'd just ditch the strategy for this team, especially after blasphemy's suggestions, which will do good for you.

So you don't want to use the same pokemon, I hear ya but sometimes the same shit could be your only chance of covering some weaknesses. Considering you have Gyarados covered with Celebi, and possibly Timid Scarf Togekiss if you go Timid over Modest, try HP Ice > T-Punch on Ape. I'd also go with blasphemy's suggestion on Flygon, because Specs Jolteon can be really troublesome for you outspeeding everyone except the possible Timid Scarf Kiss in which Timid Kiss won't KO back and relying on flinches isn't always a good thing. Flygon goes well with Celebi. Celebi covers Flygon's weakness to Bulky Waters. And Flygon, not so much covering Celebi but it improves the Speed of the combination. Even though blasphemy said either Ape or Flygon (you choosing Ape) I'd try them both and see how that works. Zapdos can be a pain too and Flygon helps this somewhat with Stone Edge.

But you can try the Trick Room set-up as well, I wouldn't want to try to revamp an entire team (which I kind of did and I apologize). Bronzong is a great Trick Room set-up pokemon, consider this over Banette as well. You could use extra Salamence assurance, Heatproof Zong being the best MixMence switch-in in the game and hitting back with Gyro Balls.

Something to consider, hope I helped.
 
Wait a minute, I've just realised something. In all my attempts to make my team good enough for shoddy, I forgot the main central focus of losing to win, but if people want me to change my strategy, i might as well make a whole new team. So, I'll make a different team with everyones suggestions, as changing this teams strategy means having to do it all over aagin, which i don't as it took me 2 weeks to think up the original set, if you understand what i'm saying. But Thanks for helping anyway.
 
Max Speed Rampardos outruns a lot of walls that don't carry Speed, so that actually puts things like Suicune and Hippowdon at an even greater advantage.
If he's TR dependent, run Brave with 252 HP EV's and a 0 Speed IV. His HP stat is the only good thing he has besides his obviously massive attack. The 252 EV's means he could actually live through something long enough to kamikaze with Head Smash.
 
I have a request for this thread to be locked, as i have decided to give up on my cursed team. I am working on another team now, and i don't know if you are allowed more than 1 rmt up at a time, so please lock this thread.
See you in my new RMT!
 
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