Not sure where to put this, this seems the most appropriate.
To begin: I don't think anybody likes losing. Half the people who play Pokemon everyday lose. If you are a good player you can win much more often than you lose, but - and this is rather an oddity to Pokemon, to be honest - you can lose even if you are better and haven't made any obvious mistakes. I recently played this game which left a deep impression on me. It's a battle fought in UU, where I do my battling.
Whose fault is it that Player A lost? At every point he made a reasonable move, given what he knew of the other guy's team and his own. In fact on turn 1 he even got a large advantage, and he can't complain about Player B letting him set up three layers of spikes unimpeded. But he lost. And he can't blame anyone but himself, because he's the one that picked 6 Pokemon and 24 moves. There wasn't hax in this game either. Maybe he can blame everyone else for letting Porygon-Z land in UU, or for not using Baton Pass Ambipom enough so he wasn't expecting it (not sure what he can do though, in view of Taunt) ... but that's rather stretching the bounds of reason.
This game shows that you can not make a mistake but still lose. This makes Pokemon a rather brutal game. It certainly puts me under a lot of pressure when I play it. I'm competitive by nature and don't just 'don't like' losing - I actively fear it. It's not that bad if I lose a game because my opponent played better than me, or if I get badly haxed, but to lose a game when there's nothing I can do better is just ... troubling.
There once was a time when I played chess competitively. Here I at least had the reassurance that if I don't make a mistake I can't lose, but it still didn't stop competitive chess from being highly stressful. For me, Pokemon increasingly resembles chess. The pressure is also getting worse. When I first started playing I could blame my own lack of knowledge (which also caused me to make bad teams). But as I learned more and more, this excuse for losing became untenable. These days I fear losing enough that I check out the ratings of all my opponents when I play them, my pulse races especially if I'm facing someone highly rated, I play maybe two games a day, and I delayed making this topic for over a week hoping not to reveal my team to other UU players.
How does everyone cope with losing and the pressures of playing?
PS: In case anyone wonders, I'm the one who swept with Porygon-Z in this game. My opponent, who I'm not going to name, was rated well above 1600 on the UU ladder. I can't read his mind, but I can make an educated guess of what his thought process went.
To begin: I don't think anybody likes losing. Half the people who play Pokemon everyday lose. If you are a good player you can win much more often than you lose, but - and this is rather an oddity to Pokemon, to be honest - you can lose even if you are better and haven't made any obvious mistakes. I recently played this game which left a deep impression on me. It's a battle fought in UU, where I do my battling.
Turn 1. Player A sends out Froslass, Player B sends out Uxie. Froslass uses Trick, losing Choice Scarf and gaining Light Clay, while Uxie U-turns out to Cresselia.
Player A has no reason to be unhappy - by removing Light Clay, Uxie is crippled for the match. Player B must have predicted a Taunt that didn't come. At least though he gets a free switch in.
Turn 2. Player A sets up Spikes, Player B uses Thunder Wave.
Since Player B switched in a renowned wall into Froslass, Player A has good reason to suspect a Sub / CM set. Still he's not worried because he's got a Milotic (as yet unrevealed, but we'll see him later). So he sets up Spikes. Player B's Cresslia is actually another Dual Screener (again, we'll see later), so presumably he still expected Taunt and used the move that wouldn't give away his moveset completely - Thunder Wave.
Turn 3. Player A sets up Spikes (2 layers), Player B uses Light Screen.
Without Sub / CM Player A has free rein to lay Spikes so why not? Player B puts his own plans into motion and puts up the first screen.
Turn 4. Player A sets up Spikes (3 layers), Player B uses Reflect.
Similar to the last, except now Player A knows his opponent is running two Dual Screeners so he can expect lots of stat uppers. Nonetheless he has Milotic, who's naturally bulky, so he doesn't have to worry (yet) and besides there's nothing wrong with setting up more Spikes. Screens are up, nothing he can do but stall them out after all. Player B is of course content to put up the other screen.
Turn 5. Player A switches out to Arcanine, Player B switches out to Ambipom. Ambipom recovers with Leftovers.
With 3 layers of spikes and both screens up neither side has any reason to stay in, hence the double switch. Now both sides take stock of the situation. Without entry hazards up Player A has by far the easier time to switch around, giving him a fairly large advantage. Ambipom has Leftovers, and since Player B took the time to Dual Screen Player A can expect Ambipom to be some stat-up variant. Player B's Ambipom is actually a full Baton Passer, so his switching in was a natural choice.
Turn 6. Player A switches out to Cresselia, Player B uses Agility.
Player A must have predicted a Fake Out here - reasonable, since almost all Ambipoms use Fake Out on the first turn. Player B uses the first of the two moves he's going to Baton Pass. Agility first is obvious since it's vital to be faster than the opponent when Baton Passing.
Turn 7. Player A switches out to Milotic, Player B uses Taunt.
Player A, aware of the danger now, goes to Milotic to Haze. Player B, probably expecting a Sub / CM Cresselia as well, uses Taunt to stop it. Instead he ends up Taunting Milotic, which is great for him since Milotic can't Haze now.
The clock is ticking on the dual screens, only 3 / 4 turns left for Light Screen and Reflect respectively ...
Turn 8. Player A switches out to Arcanine, Player B uses Nasty Plot.
Unable to Haze Player A switches to Arcanine. Good choice, since if Player B passes to some mixed sweeper it'd at least suffer Intimidate. He might also be able to bluff Roar, wasting one more turn of the dual screens. Player B, secure in the knowledge that Milotic can't hurt him seriously, makes the obvious move and sets up.
Turn 9. Player A uses Flare Blitz, dealing ~28% damage. Player B uses Nasty Plot. Ambipom is now +2 speed and +4 SpA.
Just in case of the Taunt, Player A gets some damage onto Ambipom. No point switching out to Milotic again, since Player B can just Taunt ... Player B risks Roar, correctly surmising that since Player A has Haze, he's not likely to have a second phazer.
Now heavily buffed, Ambipom is a huge threat to Player A. Still, the screens are fast expiring.
Turn 10. Player A switches out to Milotic, Player B uses Baton Pass to Porygon-Z.
Player A picks the best time to switch to Milotic. There's only one turn left on Light Screen, and if Ambipom had stayed in and Taunted it would've probably taken two Surfs. But Player B decides he's had enough of stat upping and passes to a sweeper. Porygon-Z is massively buffed while Milotic is naturally very bulky, especially on the special side. Will Milotic survive?
Turn 11. Porygon-Z uses Tri Attack, Milotic faints (100% damage). Player A switches in Cresselia, Porygon-Z recovers with Leftovers.
Ouch. This is very bad for Player A, who's facing a Porygon-Z sweep. Cresselia is the only Pokemon left on his team who can hope to survive a +4 Tri Attack and retaliate. Thunder Wave would neuter Porygon-Z and allow the rest of Player A's team to take it out ... if Cresselia gets it off.
Turn 12. Player B uses Substitute. Player A uses Thunder Wave (and fails).
Rest of the game isn't very interesting.
Whose fault is it that Player A lost? At every point he made a reasonable move, given what he knew of the other guy's team and his own. In fact on turn 1 he even got a large advantage, and he can't complain about Player B letting him set up three layers of spikes unimpeded. But he lost. And he can't blame anyone but himself, because he's the one that picked 6 Pokemon and 24 moves. There wasn't hax in this game either. Maybe he can blame everyone else for letting Porygon-Z land in UU, or for not using Baton Pass Ambipom enough so he wasn't expecting it (not sure what he can do though, in view of Taunt) ... but that's rather stretching the bounds of reason.
This game shows that you can not make a mistake but still lose. This makes Pokemon a rather brutal game. It certainly puts me under a lot of pressure when I play it. I'm competitive by nature and don't just 'don't like' losing - I actively fear it. It's not that bad if I lose a game because my opponent played better than me, or if I get badly haxed, but to lose a game when there's nothing I can do better is just ... troubling.
There once was a time when I played chess competitively. Here I at least had the reassurance that if I don't make a mistake I can't lose, but it still didn't stop competitive chess from being highly stressful. For me, Pokemon increasingly resembles chess. The pressure is also getting worse. When I first started playing I could blame my own lack of knowledge (which also caused me to make bad teams). But as I learned more and more, this excuse for losing became untenable. These days I fear losing enough that I check out the ratings of all my opponents when I play them, my pulse races especially if I'm facing someone highly rated, I play maybe two games a day, and I delayed making this topic for over a week hoping not to reveal my team to other UU players.
How does everyone cope with losing and the pressures of playing?
PS: In case anyone wonders, I'm the one who swept with Porygon-Z in this game. My opponent, who I'm not going to name, was rated well above 1600 on the UU ladder. I can't read his mind, but I can make an educated guess of what his thought process went.