Lots of Healing + Sunny Day (OU Stall)

Hello! Thought I'd introduce myself to the forum with an RMT. Played competitive Pokémon a few years ago, and the four month summer break between A levels and Uni has been boring enough to bring back a few old habits. Been running this team a while (and varied it a fair bit) and seems to be doing quite well, but I'd appreciate any help and advice that the stellar Smogon community could sort me with - probably you'll say the team's terrible, but hopefully all that'll do is make me better! Here we go:

Team Overview
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I won't break it down in terms of how the team was assembled, 'cos it wasn't really, it's been tweaked so much since the first version my strategy doesn't really resemble the team building process.

Basically, my favourite approach to Pokémon has always been stall, stall, stall, and this team originated with that in mind. I love being able to self-heal as well - it does wonders for staying power, particularly when you're trying to dig in with Curse or Calm Mind or something. In putting this team together I wanted a stable group of six, that was an all-round stall team, but where every member could heal themselves as well. This minimises risk and maximises the staying power of each individual.

The Sunny Day idea got dropped in because Sandstorm was crippling my team: not so much the graduated damage, as three of my team members having weather-dependent heal moves. It's not the core strategy of the team to have it up - I only really use it if Zapdos has got a definite free turn - but it's an essential component of my anti-Sandstorm strategy, and nearly every team member (save Miltank) gets at least a moderate benefit from Sun being on the field.

Graduated damage isn't really a problem for these guys: Venusaur was chosen over alternatives (such as Torterra) because he could absorb Toxic Spikes, and if someone tries to Whirlwind-Spikes me all that happens is I heal with everything until the appropriate counter is sent out, so I actually get a net benefit from having my team shuffled. As such, I've never really felt the need for a Rapid Spinner in practice: I tried Forretress over Venusaur for a while, but all that did was reduce my capacity to actually deal out damage without really helping me out defensively.

Big threats that have emerged have obviously been quick sweepers, stuff that can do significant damage before I've properly dug in. Heatran has been particularly dangerous (particularly given my use of Sunny Day) but I've built a solid counter into the most recent version, the one given below. I usually lose a team member to a big sweeper, but once I get in either a counter or just my Curser or Calm Minder (as appropriate) that tends to see them off fairly well, though know doubt you guys'll spot a few gaping holes that I haven't been able to recall here.

Team Breakdown

Lead and special sweeper - Espeon

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Salt (Espeon) (F) @ Leftovers
Ability: Synchronize
EVs: 252 HP/40 Def/216 SAtk
Bold nature (+Def, -Atk)
- Calm Mind
- Psychic
- Signal Beam
- Morning Sun​

A slightly unconventional lead, both in terms of what you normally see leading and in terms of the rest of my team. But she deals with most of the big leaders out there at the moment: she tends to get underestimated, so people set up thinking she won't be a threat to them, only for me to either 1 or 2HKO them. With Calm Mind and Morning Sun she has the added advantage of being able to come back in and be effective later: a strong sweeper for the lategame, able to round things up better than my other chaps. As such I tend to be cautious with her, and if the lead sent out against me looks like a sweeper I switch straight to a wall, but against support leads she's a beast, well able to take advantage of the surprise factor.

Physical wall - Zapdos
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Volture (Zapdos) @ Heat Rock
Ability: Pressure
EVs: 248 HP/228 Def/32 Spd
Bold nature (+Def, -Atk)
- Thunderbolt
- Heat Wave
- Sunny Day
- Roost​

We all know why Zapdos is good, and my usage is fairly typical, despite the eccentric set. Zapdos feels like the most sensible Sunny Day user on this team: it has a habit of forcing switches when it comes in, and the move it replaces (Hidden Power) is weaker than an NVE Heat Wave after Sunny Day anyway. This is a good counter for above-average (but not high) power sweepers of either attack sort, and tends to get involved in reaction to those, a fallback for the midrange sweepers that I haven't got a more specific counter for. It tends to do quite well - most of the midrange things that would challenge Slowbro or Miltank's ability to switch in are countered by it.

Curser - Miltank
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Hester (Miltank) (F) @ Leftovers
Ability: Scrappy
EVs: 252 HP/136 Def/120 SDef
Impish nature (+Def, -SAtk)
- Return
- Hammer Arm
- Curse
- Milk Drink​

Probably my favourite Pokémon for competitive play. I used to run Hell Bell over Hammer Arm, but now the Eevees get that, she gets a slot freed up and is made stacks better because of it. She can switch in on just about anything physical (not to mention average to above-average power specials) and set up. Hammer Arm seems to have the surprise factor still, and I quite often get a KO just 'cos someone's chosen their counter poorly. She's my bread-and-butter, and is usually what ends up sweeping.

Sponge - Umbreon
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Pepper (Umbreon) (F) @ Leftovers
Ability: Synchronize
EVs: 252 HP/92 Def/164 SDef
Impish nature (+Def, -SAtk)
- Payback
- Toxic
- Heal Bell
- Moonlight​

Usually when I run these stall teams, high power sweepers tend to rip me apart: defensive strategies seem to work better against above-average power than high power. This time I've run Umbreon, and she's been a godsend. She can take just about any hit for about a third damage or less, and if they don't resist it, Payback is often surprisingly good at hurting them back. Mostly I use her against defensively weak opponents (naturally, as I send her out against the most powerful sweepers), so her own low attack power doesn't let her down as much as you'd think. Steel types obviously block her, but I can send most of those to either Zapdos or Slowbro (or even Miltank).

Physical sweeper - Venusaur
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Richmond (Venusaur) (M) @ Black Sludge
Ability: Overgrow
EVs: 252 HP/124 Atk/132 Def
Adamant nature (+Atk, -SpA)
- Seed Bomb
- Earthquake
- Synthesis
- Swords Dance​

Your bog-standard physical Grass type. I modelled this on the Torterra I originally had occupying this slot, and it's not quite as good at the job, but soaking up Toxic Spikes is worth the difference. He's not all that easy to switch in, but if he gets a Swords Dance in he can be pretty effective, certainly the strongest physical attacks I have without getting Miltank properly dug in. I freely admit that he's sort of a niche-filler on this team, and if I was going to change one team member completely it'd be this one, but I think Venusaur's probably the best at the particular combination of talents I need for this slot: fairly bulky physical sweeping from something that gets rid of Toxic Spikes. I thought about Muk, but I'm not sure another Curser would suit this team. Thoughts here would be very appreciated, though in fairness Venusaur's served me fairly well while I've been using him.

BluffBro - Slowbro
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Travis (Slowbro) (M) @ Leftovers
Ability: Own Tempo
EVs: 252 HP/252 Def/4 SDef
Bold nature (+Def, -Atk)
- Flamethrower
- Calm Mind
- Slack Off
- Focus Blast​

People aren't caught quite as off-guard by Slowbro's versatility as they used to be, but BluffBro still has potential. He can ward off things that are weak to Water, Ice and Psychic just by switching in, even though he doesn't actually have the moves. This slightly unusual combination has very good coverage, though I mainly chose it as a consequence of Sunny Day - I used to have a Milotic in this slot before Sunny Day occurred to me. Flamethrower is for obvious reasons, and Focus Blast is the best anti-Heatran option on my team: Surf might work, but Heatran's only really a problem while Sunny Day's up - Miltank can handle it otherwise - so Focus Blast is probably the safer choice. Plus Water/Fire has appalling coverage.

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Thanks very much, I really appreciate anyone taking the trouble to read and rate!
 
Well Espeon doesn't really accomplish anything as a lead as it is beaten by most common ones. If you're going to use Sunny Day, it is better to make a whole team around it, by using pokemon with the clorophyll ability and so-forth. Snorlax is generally better at cursing than miltank, so I suggest you try one of those out instead. Also, yuo have a lot of UU pokemon who are outclassed by OU pokemon. Breloom outclasses Venasuar, while pretty much all the OU bulky waters outclass Slowbro. If you want a Calm Minder, use Suicune. Also I think you are better replacing Espeon with a Stealth Rock lead such as Azelf or Aerodactyl.

But anyway, hope I helped,

Bartman101
 
^ Thanks much for your help, I'm not sure I agree though. Sunny Day isn't the purpose of this team, it's incidental to it, just like Light Screen happening to fit on a utility might me. The central strategy of this team is the universal healing, and these individual members aren't outclassed by alternatives capable of that, except maybe Venusaur, which is something I'm aware of.
 
If you are going for healing, perhaps togekiss, vaporeon or blissey variants might work better than a few of your current pokes. The main reasons these guys might help is because of the threat of hazers/pseudo hazers. They can at least status or haze while still filling a role of a healer through the form of roost/wish/wish & softboiled respectively. Also, how do you fair with OU's common leads. I see quite a few problems coming off roserade, some swamperts the not-very-common heatran and dragonite with draco meteor+extremespeed
 
right now all I can see is a huge weakness to Tyranitar and Tauntdos. In fact anything with taunt screws you over so stuff like LO Heatran is an issue.

I don't realy know where to start on fixing these issues but I will give it a shot.

First off I don't particularly like your lead since you don't get up SR which is the first stop gap into helping stop Gyarados from sweeping. Personally I think that a Lead Gliscor (don't wory it has recovery) benefit your team by setting up SR and checking Fighting types

Next up I feel that Slowbro is just outclassed by Vaporeon who has Wish and Water Absorb. Surf and HP Electric handle both Gyarados and Heatran the latter of which you state gives you trouble. Vaproeon also helps you dea lwith Pokemon such as Infernape.

Zapdos: Its fine but I feel that running somrthing like an offensive set helps you deal with Infernape and other water types.

Venasaur: if you want to still do the whole SD thing then Scizor works damn well with Bullet Punch and Roost. Its a nice lte game sweeper and deals with Tyranitar since you were quite weak to it.

Umbreon I feel can be dropped for a CM + Wish Jirachi which can set up on a large number of pokemon and still have the ability to sweep thanks to CM.

Lastly I think that a trick scarf Starmie in the lead is a decent way of screwing up other leads and giving you team much needed momentium.





Note that I don't believe that all these suggstions have to be carried out. I am mearly stating that a lot of things need to be changed if you want to run this sort of team in OU. if you want to go full stall Blissey/Skarmory/Rotom (pain Split/ are all good options.
Its quite ghard to offer help however for this team sicne you alread have a limited pool of pokemon to choose from. If you include Rest in the healing catagory then you have better options availabel such as Swampert and Snorlax for Cursing and Suicune for CMing.

Hope I helped in some small way

have a Nice Day
 
Hmm, one thing that I could see happening is putting a Roserade on your team. It sucks up Toxic Spikes instead of Venusaur, and I'm pretty sure it also has Synthesis, not to mention other attacks that can benefit from Sunny Day (like Weather Ball and Solar Beam). Of course, this would probably require you to get another physical sweeper (maybe Scizor as suggested by ginganinja) and thus cut out another member of your team. Right now I'm looking at Slowbro because I'm not exactly sure how it benefits your team, but there might be a better option.

Anyway, I'm by no means an expert player, just posting my quick thoughts.
 
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