LouisCyphre's Thousand Challenge - Fifteen Sequential One-Vs.-Ones in one thread!

Status
Not open for further replies.
sTN7p.png


"Well, that was relaxing."

Oros - Aqua Jet
 
Lou O
Oros (M) @ Life Orb
148.png

57 HP / 50 EN
Status: N/A
3 Atk / 3 Def / 4 Sp.Atk / 2 Sp.Def / 70 Speed / 3 Size / 2 Weight

VS

Ullar O
Drake (M) @ Stick
83.png

2 HP / 63 EN
Status: Paralysed (5%)
4 Atk / 2 Def / 2 Sp.Atk / 2 Sp.Def / 60 Speed / 1 Size / 2 Weight​

A speedy Aqua Jet seals the game... as it Crits. Poor Drake T_T

148.png
: 57/67
83.png
: 0/0​

Action 1:

Oros used Aqua Jet!
RNG Roll (To-Crit) (<=625): 493/10000 (Yes)
(4 + ((3-2)*1.5) + 3) = 8.5 ~ 9 Damage
-3 EN
+20 EN

Drake was KOed!

Lou O
Oros (M) @ Life Orb
148.png

57 HP / 67 EN
Status: N/A
3 Atk / 3 Def / 4 Sp.Atk / 2 Sp.Def / 70 Speed / 3 Size / 2 Weight

VS

Ullar O
Drake (M) @ Stick
83.png

0 HP / 0 EN
Status: KOed
4 Atk / 2 Def / 2 Sp.Atk / 2 Sp.Def / 60 Speed / 1 Size / 2 Weight​

Rewards:

Lou: 2 CC
Oreos: 2 MC / 1 EC / 1 DC / 1 KOC

Ullar: 2 CC
Drake: 3 MC

DF44: 3 UC

NEXT!
 
Battle 3:

1v1 Singles (send three mons)
2 Day DQ
2 Substitutions
All Abilities
2 Recoveries / 5 Chills
Little Cup Mons (able to evolve, but lowest in the chain)
All Items

Lou:

[a]Minccino[/a]
572.gif

Minccino ♀ - Natasha
Nature: Jolly (Spe +12, Accuracy +18%, SpA: -1)
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm - (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician - (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
(DW) Skill Link - (Dormant) - (Innate) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 87 (+)

Height Class: 1
Weight Class: 1
BRT: 13

EC: 4 / 6
MC: 0
DC: 4 / 5

15 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Aqua Tail, Double Slap, Pound, Tail Slap
Special Moves - Swift
Status Moves - Endure, Encore, Growl, Helping Hand, Rest, Sing, Sleep Talk, Substitute, Thunder Wave, Tickle

Taking great joy in fighting, Natasha enjoys combat as a game or sport, without giving any serious thought to risks or consequences. Having been raised in relatively save environs, Natasha roams openly and with very little caution.
[a]Woobat[/a]
527.gif

Woobat ♀ - Cassandra
Nature: Timid (Spe +11, Accuracy +16%, Atk: -1)
Type: Psychic / Flying
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Unaware - (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz - (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.*
(DW) Simple - (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the stage modifier. Stats still maximize or minimize at six stages.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 83 (+)

Height Class: 1
Weight Class: 1
BRT: 13

EC: 6 / 6
MC: 0
DC: 5 / 5

32 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Acrobatics, Assurance, Endeavor, Fly, Heart Stamp
Special Moves - Air Cutter, Charge Beam, Confusion, Energy Ball, Gust, Hidden Power [Fighting 7], Psyshock, Shadow Ball, Stored Power
Status Moves - Attract, Calm Mind, Double Team, Fake Tears, Helping Hand, Imprison, Light Screen, Odor Sleuth, Protect, Reflect, Rest, Roost, Taunt, Thunder Wave, Torment, Toxic, Safeguard, Substitute

Unused to the outside world, Cassandra is innately afraid of anything that isn't commonly found in a cave (along with a few things that are). Putting forth effort to overcome her fears and pull her weight on a team, she nonetheless focuses on defensive play and protecting herself from attack.
[a]Eevee[/a]
133.gif

Eevee ♂ - Cielo
Nature: Modest (SpA: +1, Atk: -1)
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Abilities:
Run Away - (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability - (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
(DW) Anticipation - (Dormant) - (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55

Height Class: 1
Weight Class: 1
BRT: 13

EC: 0 / 6
MC: 0
DC: 0 / 5

12 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Tackle, Quick Attack
Special Moves - Hidden Power [Rock, 7]
Status Moves - Endure, Growl, Helping Hand, Protect, Sand-Attack, Substitute, Tail Whip Wish, Yawn

First of the litter to get picked, Cielo tries to put on a well-mannered front to better advertise his siblings. In his mind, his nest is lost without him, and he just couldn't have that.

TheMogRunner:

588.gif

Karrablast [Turkey] (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type:
Bug:Bugs are a hardy, crafty sort of Pokemon who have adapted strategies from the plants they feed on and the birds that prey on them. Bugs often live in cramped, concealed places and so have excellent mobility in grasses and brush. They also attack fast and furiously, often in swarms, preferring to dispatch opponents with a thousand small attacks rather than one large one.
Summary: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.


Abilities:
Swarm: (Innate)
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Shed Skin: (Innate)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
No Guard: (Innate)
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (60 *-1.15=52)
-10% Evasion
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC:0/6
MC:0
DC:0/5

Attacks:
Peck
Leer
Endure
Fury Cutter
Fury Attack
Headbutt
False Swipe

Megahorn
Pursuit
Counter

Swords Dance
Protect
X-Scissor
(Attacks=13)
434.gif

Stunky[Diet Poison](M)
Rarity: 2

Nature:Lonely (+1 Atk, -1 Def)

Type:
Poison:
Poison shares a lot in common with Normal, at least as far as being generalist and having poor super effective coverage. Its greatest advantage though is its complete immunity to toxins. Poison-types can survive in toxic waste sites, deserted city dumps, abandoned playgrounds, anywhere pollution drives out other Pokemon. Poison-types will never choke on or be blinded by smog, smokescreens, sludge, or anything other than direct solid material (such as sand or mud) into their eyes. Other common poisonous critters are snakes, who in addition to their toxic tendencies can also squeeze the life out of opponents or paralyze them with a snake glare.
Summary: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark:
Dark types are often portrayed as inherently malevolent, but this is not the case. What Dark-types do posses is a fierce mental presence that makes them immune to the effects of psychic suggestion and control. This presence also disables psychic waves surrounding an incoming object, stopping it dead in its tracks as it falls harmlessly to the ground. Dark-types are nocturnal for the most part, and thus battle very effectively in caves, at night, or in otherwise darkened conditions. While any total darkness will do, Dark-types are also the best at navigating confusing half-light situations such as twilight or dawn battles, where shadows can confuse or disorient other Pokemon. This perception does not necessarily extend to structural problems deep in caves, as while Dark-types can discern anything in their immediate vicinity, they aren't naturally in-tune with the echoes of earth vibrations. Dark-types are very vengeful by nature and happily use retaliatory attacks. In addition, Dark-types are more endeared to trickery and deviousness, and can use attacks like Nasty Plot and Taunt even if infatuated.
Summary: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Abilities:
Stench:(Innate)
This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

Aftermath:(Innate)
If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

(DW)Keen Eye:(Innate)
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.(LOCKED)

Stats:
HP: 100
Atk: Rank 4(+)
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 74
Size Class: 1
Weight Class: 2
Base Rank Total: 15


EC:1/6
MC:0
DC:1/5

Attacks:
Scratch
Focus Energy
Poison Gas
Screech
Fury Swipes
SmokeScreen
Toxic
Feint
Slash
Acid Spray
Night Slash

Crunch
Flame Burst
Foul Play

Venoshock
Explosion
Taunt
(Attacks=17)
447.gif

Rarity: 2
Riolu [Rum] (M)

Nature:Rash (+1 SpA, -1 SpD)

Personality:

Type:
Fighting:
These Pokemon come in two flavors. Either they are trained and disciplined masters of targeted strikes and ki attacks, or wild, savage Pokemon with innate battling instincts far above their peers. In either case, these Pokemon have powerful, dense muscles that allow them to throw targets of almost any weight if asked to do so, regardless of their own size. Their discipline allows them to Meditate and Cheer Up at a lower energy cost.

Summary: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Inner Focus: (Innate)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

(DW)Prankster: (Innate)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. (UNLOCKED!)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 1(-)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC:5/6
MC:0
DC:5/5(UNLOCKED!)

Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Copycat
Nasty Plot

Bullet Punch
Hi Jump Kick
Blaze Kick
Ice Punch
Sky Uppercut

Swords dance
Brick Break
Shadow Claw
Substitute
Earthquake
(Attacks=19)

Arena:

Pandemonium
Castle_Pandaemonium.jpg

Field Type: Dark
Complexity: Intense
Format: Singles
Traits: No Weather, Artificial Field, Limited Ceiling, No Digging, No Seismic Attacks, No Water Source

Description:
An opulent, crystalline fortress where dark things lurk. The palace is perhaps the most closed-in arena imaginable, with many walls, low ceilings, and few open areas. The center of the stage contains a Banish Trap at the bottom of a pit over which hang a handful of small, square platforms.

Ruleset:
Omega Spines - Whenever a mon uses a non-contact attacking move , they run a 25% risk of being hit by a spine trap from the floor, which saps twice the energy cost of the ordered attack and interrupts it. (An attacking move that doesn't make contact, that is. Not "a move that isn't a contact attack.")
Close Quarters - Contact attacks never miss.
Banish Trap - Any mon struck by a critical hit (other than Frost Breath/Storm Throw) will be sent into a deep, black pit. 10 additional damage will be inflicted and the fallen mon cannot hit with or be hit by contact moves until it spends an action and 10 En to crawl back out.

Lou releases
TheMogRunner releases & orders
Lou orders
REFEREE
 
Greetings Lou, and thank you for this fine match, May the best man win!

Go Diet Poison!
Take this amulet coin to get me more money!

Taunt - Focus energy - Night slash
If sub on a1 use Crunch until it is broken, push actions back
If crunch is encored use crunch (du)
 
sTN7p.png


"The Dark-type that should never have been..."

Natasha - Tail Slap | Doubleslap | Tail Slap
If Diet Poison ends up in the Pit, Substitute (15 HP) the first action after and chill on subsequent actions.
 
This fast enough?

Lou O
Natasha (F)
572.png

90 HP / 100 EN
Status: +18% Acc
2 Atk / 2 Def / 1 Sp.Atk / 2 Sp.Def / 87 Speed / 1 Size / 1 Weight
Tail Slap ~ Doubleslap ~ Tail Slap

VS

TheMogRunner O
Diet Poison (M)
434.png

100 HP / 100 EN
Status: N/A
4 Atk / 1 Def / 2 Sp.Atk / 2 Sp.Def / 74 Speed / 1 Size / 2 Weight
Taunt ~ Focus Energy ~ Night Slash​


And we begin rather simply, with Natasha Bitch Tail Slapping Diet Poison, who responds by Taunting NAtasha into a fury!

572.png
: 90/92 ~ Taunted (6a)
434.png
: 87/90​

Natasha switches to a more violent Doubleslap, but even through the beating Diet Poison's Focus Energy seems to be unfazed.

572.png
: 90/87 ~ Taunted (5a)
434.png
: 67/85 ~ +2 Crit Rate​

Natasha seems comfortable switching styles again, for another Tail Slap, as Diet Poison strikes with a Night Slash, spewing blackened blood across the battlers. Eww...

572.png
: 77/79 ~ Taunted (4a)
434.png
: 50/81 ~ +2 Crit Rate​

Action 1:

Natasha used Tail Slap!
RNG Roll (# of Hits): 1696/10000 (2 Hits)
Ratio of 2:2:1:1 as per Smogon Data Thread
RNG Roll (To-Crit) (<=625): 2836/10000 (No)
RNG Roll (To-Crit) (<=625): 1504/10000 (No)
(8 + ((2-1)*1.5) + 3) = 12.5 ~ 13 Damage
-8 EN
Diet Poison used Taunt!
Natasha fell for the taunt!
-10 EN

Action 2:

Natasha used DoubleSlap!
RNG Roll (# of Hits): 9696/10000 (5 Hits)
RNG Roll (To-Crit) (<=625): 2528/10000 (No)
RNG Roll (To-Crit) (<=625): 4692/10000 (No)
RNG Roll (To-Crit) (<=625): 9941/10000 (No)
RNG Roll (To-Crit) (<=625): 8210/10000 (No)
RNG Roll (To-Crit) (<=625): 1222/10000 (No)
(15 + ((2-1)*1.5) + 3) = 19.5 ~ 20 Damage
-5 EN
Diet Poison used Focus Energy!
Diet Poison is getting Pumped! (+2 Crit Rate)
-5 EN

Action 3:

Natasha used Tail Slap!
RNG Roll (# of Hits): 9696/10000 (3 Hits)
RNG Roll (To-Crit) (<=625): 8058/10000 (No)
RNG Roll (To-Crit) (<=625): 2134/10000 (No)
RNG Roll (To-Crit) (<=625): 4278/10000 (No)
(12 + ((2-1)*1.5) + 3) = 16.5 ~ 17 Damage
-8 EN
Diet Poison used Night Slash!
RNG Roll (To-Crit) (<=3333): 9608/10000 (No)
(7 + ((4-2)*1.5) + 3) = 13 Damage
-4 EN

Lou O
Natasha (F)
572.png

77 HP / 79 EN
Status: +18% Acc ; Taunted (4a)
2 Atk / 2 Def / 1 Sp.Atk / 2 Sp.Def / 87 Speed / 1 Size / 1 Weight
Blood? Why am I bleeding :(

VS

TheMogRunner O
Diet Poison (M)
434.png

50 HP / 81 EN
Status: +2 Crit Rate
4 Atk / 1 Def / 2 Sp.Atk / 2 Sp.Def / 74 Speed / 1 Size / 2 Weight
Ow, that one hurt me...
 
E7iNj.png


"Let's wrap this up so we can get you out of there already."

Natasha - Doubleslap | Tail Slap | Doubleslap
If any critical hits occur, Swift for the rest of the round.
 
shouldn't night slash have crited?
Focus Energy: The Pokémon charges an aura that guides the user to an opponent’s weak point, increasing the Pokemon's critical hit stage by one (1) for the next six (6) actions. If combined with a move that has a high critical hit ratio, that move will always score a critical hit. If combined with a multi-hit move, each hit will score a critical hit.

Attack Power: -- | Accuracy: -- | Energy Cost: 5 | Attack Type: Other | Effect Chance: -- | Typing: Normal | Priority: 0 | CT: Passive
 
rawr... Ok lets do that then

How dare you say that Skunktanks aren't as good as any other pokemon! Diet poison will show you!
Use Focus energy + Night Slash - cool off - Acid spray
 
Lou O
Natasha (F)
572.png

77 HP / 79 EN
Status: +18% Acc ; Taunted (4a)
2 Atk / 2 Def / 1 Sp.Atk / 2 Sp.Def / 87 Speed / 1 Size / 1 Weight
Doubleslap ~ Tail Slap ~ Doubleslap

VS

TheMogRunner O
Diet Poison (M)
434.png

50 HP / 81 EN
Status: +2 Crit Rate
4 Atk / 1 Def / 2 Sp.Atk / 2 Sp.Def / 74 Speed / 1 Size / 2 Weight
Focus Energy + Night Slash ~ Acid Spray​


Continuing an offense, Natasha swings around with a Doubleslap, severely denting Diet Poison, and striking him into a pit! This caused Diet Poison's Focused Night Slash to not be able to strike. Yelp!

572.png
: 77/74 ~ Taunted (3a)
434.png
: 19/67 ~ +2 Crit Rate​

A Swift flurry of stars from Natasha hits Diet Poison in the pit, who's nearly down...

572.png
: 77/70 ~ Taunted (2a)
434.png
: 8/67 ~ +2 Crit Rate​

A second waves of stars smites Diet Poison on the spikes... that's gonna be hard to rescue...

572.png
: 77/62 ~ Taunted (1a)
434.png
: 0/0 ~ KOed​

Action 1:

Natasha used Doubleslap!
RNG Roll (# of Hits): 8854/10000 (5 Hits)
RNG Roll (To-Crit) (<=625): 8135/10000 (No)
RNG Roll (To-Crit) (<=625): 7724/10000 (No)
RNG Roll (To-Crit) (<=625): 4817/10000 (No)
RNG Roll (To-Crit) (<=625): 7985/10000 (No)
RNG Roll (To-Crit) (<=625): 274/10000 (Yes)
(16 + ((2-1)*1.5) + 3) = 20.5 ~ 21 Damage
-5 EN
Diet Poison fell into the pit!
10 Damage
Diet Poison used Focusd Night Slash!
The arena didn't like you.
-14 EN.

Action 2:

RNG Roll (To-Arena Effect) (<=2500): 6085/10000 (No)
Natasha used Swift!
RNG Roll (To-Crit) (<=625): 714/10000 (No)
(9 + ((1-2)*1.5) + 3) = 10.5 ~ 11 Damage
-4 EN
Diet Poison is recovering from a combo!

Action 3:

RNG Roll (To-Arena Effect) (<=2500): 4251/10000 (No)
Natasha used Swift!
RNG Roll (To-Crit) (<=625): 2270/10000 (No)
(9 + ((1-2)*1.5) + 3) = 10.5 ~ 11 Damage
-8 EN
Diet Poison was KOed!

Lou O
Natasha (F)
572.png

77 HP / 62 EN
Status: +18% Acc ; Taunted (1a)
2 Atk / 2 Def / 1 Sp.Atk / 2 Sp.Def / 87 Speed / 1 Size / 1 Weight
Huh, that was fun!

VS

TheMogRunner O
Diet Poison (M)
434.png

0 HP / 0 EN
Status: KOed
4 Atk / 1 Def / 2 Sp.Atk / 2 Sp.Def / 74 Speed / 1 Size / 2 Weight
Well THAT sucked

Rewards:

Lou: 2 CC
Natasha: 1 EC / 2 MC / 1 DC / 1 KOC

TheMogRunner: 2 CC
Diet Poison: 1 EC / 2 MC /1 DC

DF44: 3 UC

NEXT!
 
Battle 4

1v1 Singles (Send three mons unless you're dumb like Leethoof)
2 Day DQ
2 Substitutions
All Abilities
2 Recoveries / 5 Chills
Fully Evolved, 27 Moves maximum.
All Items

Lou:

[a]Tomohawk[/a]
tomohawk_front_female.gif

Tomohawk ♀ - Pumyra
Nature: Modest (SpA: +1, Atk: -1)
Type: Flying / Fighting
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Intimidate - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Prankster - (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
(DW) Justified - (Dormant) - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85

Height Class: 2
Weight Class: 3
BRT: 19

EC: 6 / 6
MC: 0
DC: 2 / 5

27 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Aerial Ace, Fury Swipes, Rock Smash, Sky Drop, Superpower
Special Moves - Air Slash, Aura Sphere, Earth Power, Heat Wave, Hurricane, Hyper Voice
Status Moves - Harden, Focus Energy, Morning Sun, Memento, Nature Power, Quash, Rain Dance Rest, Roar, Roost, Stealth Rock, Substitute, Sunny Day, Taunt, Toxic, Whirlwind

Finding reprieve in the necessities, Pumyra prefers to live simply and honestly. The falliables of others are of little weight on her mind; one day leads into the next eventually, but not right now. In battle, Pumyra takes her time and etches her advantages to last - no point in anything that doesn't last longer than it takes to create.
[a]Alakazam[/a]
065.gif

Alakazam ♂ - Spoons
Nature: Naïve (Spe +18, Accuracy +22%, SpD: -1)
Type: Psychic
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:
Synchronize - (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
(DW) Magic Guard - (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 138 (+)

Height Class: 3
Weight Class: 3
BRT: 19

EC: 9 / 9
MC: 1
DC: 5 / 5

27 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bide, Counter, Knock Off
Special Moves - Confusion, Psybeam, Psychic, Psyshock, Shadow Ball, Zap Cannon
Status Moves - Ally Switch, Disable, Double Team, Encore, Endure, Kinesis, Light Screen, Magic Coat, Miracle Eye, Protect, Taunt, Telekinesis, Teleport, Rain Dance, Recover, Reflect, Sunny Day, Snatch

Having grown to peak potential in the care of his new Trainer, Spoons is more comfortable working with his now-familiar team. Finally assured that he won't be merely passed onwards, he sets into developing synergy with his comrades, assisting them in bringing down strong opponents.
[a]Togekiss[/a]
468.gif

Togekiss ♀ - Camille
Nature: Relaxed (Def: +1, Spe -11, Evasion -10%))
Type: Normal / Flying
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle - (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
(DW) Super Luck - (Dormant) - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 69 (-)

Height Class: 3
Weight Class: 3
BRT: 20

EC: 9 / 9
MC: 0
DC: 2 / 5

25 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Extremespeed, Sky Attack
Special Moves - Air Slash, AncientPower, Aura Sphere, Heat Wave, Fire Blast, Magical Leaf, SolarBeam
Status Moves - Bestow, Charm, Encore, Endure, Growl, Heal Bell, Metronome, Mirror Move, Morning Sun, Protect, Psycho Shift, Rain Dance, Sunny Day, Sweet Kiss, Tailwind, Yawn

Easygoing and carefree, Camille makes very little effort in any particular pursuit. She is content to wait for what she wants, and has enough patience for such waiting for often than not.

Leethoof:

338.png

Solrock [Ra] (genderless)
Nature: Quiet (+Special Attack, -Speed)
Type:
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


Stats:

HP: 100
Attack: 3
Defense: 3
Sp. Attack: 3 (+)
Sp. Defense: 3
Speed: 60 (-)
Diameter Class: 2
Rock Class: 5
Rank Total: 17

EC: ...
MC: 0
DC: ...

Attacks(24):
Tackle
Harden
Confusion
Rock Throw
Fire Spin
Rock Polish
Psywave
Cosmic Power
SolarBeam
Explosion
Rock Slide
Heal Block

Sunny Day
Will-o-wisp
Trick Room
Psychic
Light Screen
Flamethrower
Shadow Ball
Toxic
Charge Beam
Protect
Reflect

Gravity
Earth Power
Zen Headbutt
Endure
Pain Split
Signal Beam
Seismic Toss
Role Play
Mimic

ARENA:

World of Darkness
World_of_Darkness.jpg

Field Type: Dark
Complexity: Intense
Format: All (For Arenas that play the same in basically all styles of play)
Traits: No Weather, Artificial Field, No Digging, No Water Source

Description:
A polygonal, dark crystalline area with many tall pillars and tendrils of dark energy circling the arena. The rails of energy can be used to make a quick escape in a pinch. At one end of the stage, a staircase descends from nothingness.

Ruleset:
Omega Warp - The combatants are teleported to different versions of the World of Darkness at set intervals. At the end of every odd-numbered round (including the first), a coin is flipped. If this coin lands heads, the arena gains Close Quarters and High Pressure for the duration of the next round. If it lands tails, the arena gains Long Distance and Brief Respite for the duration of the next round. After the warp round concludes, the arena returns to normal (until the next warp, of course).

During Warp:
Close Quarters - Contact attacks never miss.
High Pressure - All damage, including passive damage, is increased by 2.
or
Long Distance - Contact attacks never hit.
Brief Respite - Each combatant recovers 2 energy per action.

Lou releases
Leethoof releases & orders
Lou orders
REFEREE
 
I do recall Lou making a big deal about someone bringing 3 pokemon to a 1v1, and therefore having to order first, but oh well. And Mawile's bio made me sad.

Go my secret RAMPARDOS and SMASH...well, Ra, you'll have to do.


Trick Room -> Light Screen -> Shadow Ball
If taunt A1, then Protect, scooting actions down, unless he uses taunt A1 AND A2, then Shadow Ball -> Signal Beam -> Shadow Ball.
If Double Team, then replace your next action with Rock Slide.

Plz don't royally screw me over.
 
Lou
Spoons (M) @ EXP Share
65.png

90 HP / 100 EN
Status: +22 Acc
2 Atk / 2 Def / 5 Sp.Atk / 2 Sp.Def / 138 Speed / 3 Size / 3 Weight
Zap Cannon ~ Snatch ~ Shadow Ball

VS

Leethoof
Ra (O)
338.png

100 HP / 100 EN
Status: -10 EVA
3 Atk / 3 Def / 3 Sp.Atk / 3 Sp.Def / 60 Speed / 2 Size / 5 Weight
Trick Room ~ Light Screen ~ Shadow Ball​


Hello, and welcome to another late 1v1 reffing. This place looks eerie, as the battlers release their mons. Spoons begins with a relatively powerful attack, summoning a large Cannonball of electric energy inbetween his hands before flinging the orb at Ra, clashing with a large Zapping sound. Ra seems wounded, but carries on to scan the Room, and create a Tricky illusion. Which I believe is the first time trick room has made the arena look less freaky.

65.png
: 90/91
338.png
: 85/91 ~ Para (25%)​

Spoons now idly flips his spoons as if waiting for something to happen. Ra generates a small field of Light, and as this Screen is completed, Spoons throws his spoon at it, Snatching the screen up, and the spoon returning to setup the screen.

65.png
: 90/83 ~ Light Screen (5a)
338.png
: 85/84 ~ Para (25%)​

COncluding the round, the duo fire Shadow Balls at each other. Yaay!

65.png
: 82/77 ~ Light Screen (4a)
338.png
: 68/78 ~ Para (25%)​

Woah... it seems as if this arena is stretching itself around to give us a Brief Respite, so we'll probably be fighting at quite a Long Distance.

Trick Room:
[||||]
3 Rounds Remaining!

Action 1:

Spoons used Zap Cannon!
RNG Roll (To-Hit) (<=8200): 5438/10000 (Yes)
RNG Roll (To-Crit) (<=625): 8261/10000 (No)
(12 + ((5-3)*1.5)) = 15 Damage
-9 EN
Ra was paralysed (25 %)!
RNG Roll (Full Para) (<=2500): 3012/10000 (No)
Ra used Trick Room!
The dimensions were twisted!
-9 EN

Action 2:

Spoons used Snatch!
Spoons waits for a target to make a move!
-8 EN
RNG Roll (Full Para) (<=2500): 5090/10000 (No)
Ra used Light Screen!
Spoons snatched Ra's Light Screen!
-7 EN

Action 3:

RNG Roll (Full Para) (<=2500): 7970/10000 (No)
Ra used Shadow Ball!
RNG Roll (To-Crit) (<=625): 6913/10000 (No)
RNG Roll (To-Lower Sp.Def) (<=2000): 6748/10000 (No)
([8/2] + ((3-2)*1.5))*1.5 = 8.25 ~ 8 Damage
-6 EN
Spoons used Shadow Ball!
RNG Roll (To-Crit) (<=625): 7158/10000 (No)
RNG Roll (To-Lower Sp.Def) (<=2000): 6034/10000 (No)
(8 + ((5-3)*1.5))*1.5 = 16.5 ~ 17 Damage
-6 EN

Post Round Events:

Coinflip: Tails
Long Distance - Contact attacks never hit.
Brief Respite - Each combatant recovers 2 energy per action.

Lou
Spoons (M) @ EXP Share
65.png

82 HP / 77 EN
Status: +22 Acc ; Light Screen 4a
2 Atk / 2 Def / 5 Sp.Atk / 2 Sp.Def / 138 Speed / 3 Size / 3 Weight
So... I'm suppossed to be challenged by this?

VS

Leethoof
Ra (O)
338.png

68 HP / 78 EN
Status: -10 EVA ; Paralysed (20%)
3 Atk / 3 Def / 3 Sp.Atk / 3 Sp.Def / 60 Speed / 2 Size / 5 Weight
Hey, why's my screen being so mean :-(
 
65.png


(I wonder if I can win this before Lou gets here...?)

Spoons - Zap Cannon | Shadow Ball | Zap Cannon
If Ra uses Light Screen, Encore it that action, overwriting Zap Cannons but pushing Shadow Ball down.
If Ra uses a protective/evasive move, set up Reflect that action, overwriting Zap Cannons but pushing Shadow Ball down.
 
You think protect and light screen were the worst of your worries?

Role Play (Synchronize) -> Rock Slide -> Pain Split
IF Parahax A1, then change actions to Parahax -> Role Play (Synchronize) - Pain Split>
IF Parahax A1 AND A2 (df44 you will die), then change actions to Parahax ~ Parahax ~ Pain Split
 
AHHH THIS STILL EXISTS AHH!

Also Lou: Boo you for editing after posting ¬_¬

Lou
Spoons (M) @ EXP Share
65.png

82 HP / 77 EN
Status: +22 Acc ; Light Screen 4a
2 Atk / 2 Def / 5 Sp.Atk / 2 Sp.Def / 138 Speed / 3 Size / 3 Weight
Zap Cannon ~ Shadow Ball ~ Zap Cannon

VS

Leethoof
Ra (O)
338.png

68 HP / 78 EN
Status: -10 EVA ; Paralysed (20%)
3 Atk / 3 Def / 3 Sp.Atk / 3 Sp.Def / 60 Speed / 2 Size / 5 Weight
Role Play ~ Rock Slide ~ Pain Split​

Flavouring this up later D:

Yes I'm a crap ref I know please don't eat me T_T

Action 1:

RNG Roll (To-Full Para) (<=2000): 6728/10000 (No)
Ra used Role Play!
Ra copied Spoons's abilities!
-6 EN
Spoons used Zap Cannon!
RNG Roll (To-Hit) (<=7200): 7774/10000 (No)
-9 EN

Action 2:

RNG Roll (To-Full Para) (<=2000): 3997/10000 (No)
Ra used Rock Slide!
RNG Roll (To-Crit) (<=625): 1825/10000 (No)
RNG Roll (To-Flinch) (<=3000): 7107/10000 (No)
(8 + ((3-2)*1.5) + 3) = 12.5 ~ 13 Damage
-5 EN
Spoons used Shadow Ball!
RNG Roll (To-Crit) (<=625): 7158/10000 (No)
RNG Roll (To-Lower Sp.Def) (<=2000): 6034/10000 (No)
(8 + ((5-3)*1.5))*1.5 = 16.5 ~ 17 Damage
-6 EN

Action 3:

RNG Roll (To-Full Para) (<=2000): 3465/10000 (No)
Ra used Pain Split!
I hate you, die in a fire <3
The battlers shared their pain!
Spoons: 60 HP
Ra: 60 HP
-12 EN

Spoons udes Zap Cannon!
RNG Roll (To-Hit) (<=7200): 1443/10000 (Yes)
(12 + ((5-3)*1.5)) = 15 Damage
-9 EN
Ra was Paralysed (25 %)!
Ra's Synchronize changes the status of Spoons!
Spoons was Paralysed (25 %)!

Trick Room:
[||||]
2 Rounds Remaining!

Lou
Spoons (M) @ EXP Share
65.png

60 HP / 53 EN
Status: +22 Acc ; Light Screen 1a ; Paralysed (20%)
2 Atk / 2 Def / 5 Sp.Atk / 2 Sp.Def / 138 Speed / 3 Size / 3 Weight
Jeez, never request a challenge

VS

Leethoof
Ra (O)
338.png

45 HP / 55 EN
Status: -10 EVA ; Paralysed (20%) ; Role Play'd (3a)
3 Atk / 3 Def / 3 Sp.Atk / 3 Sp.Def / 60 Speed / 2 Size / 5 Weight
Self inflicted pain? That is SO emo.
 
No tricks now (I hope)! All-out attacking is the way to victoryish!

I guess it never occured to me that he might not have more HP than me.

Rock Slide -> Shadow Ball -> Signal Beam
IF he begins Bide, then change remaining actions to Light Screen -> Heal Block -> Signal Beam. For example, if he begins bide on a1, then actions will be (Light Screen -> Heal Block -> Signal Beam). If he begins on A2, then actions will be (Rock Slide -> Light Screen -> Heal Block)
IF he uses Counter A1, then Light Screen.
 
65.png


(We can't go wrong by inviting hax, can we?)

Spoons - Encore | Bide | Bide
If Encore does not execute, repeat action.
 
Lou
Spoons (M) @ EXP Share
65.png

60 HP / 53 EN
Status: +22 Acc ; Light Screen 1a ; Paralysed (20%)
2 Atk / 2 Def / 5 Sp.Atk / 2 Sp.Def / 138 Speed / 3 Size / 3 Weight

VS

Leethoof
Ra (O)
338.png

45 HP / 55 EN
Status: -10 EVA ; Paralysed (20%) ; Role Play'd (3a)
3 Atk / 3 Def / 3 Sp.Atk / 3 Sp.Def / 60 Speed / 2 Size / 5 Weight​

T_T

Action 1:

RNG Roll (To-Full Para) (<=2000): 5967/10000 (No)
Ra used Rock Slide!
RNG Roll (To-Crit) (<=625): 2666/10000 (No)
(8 + ((3-2)*1.5) + 3) = 12.5 ~ 13 Damage
-5 EN
RNG Roll (To-Full Para) (<=2000): 1802/10000 (Yes)
Spoons cannot move!

Action 2:

RNG Roll (To-Full Para) (<=2000): 2150/10000 (No)
Ra used Shadow Ball!
RNG Roll (To-Crit) (<=625): 9552/10000 (No)
RNG Roll (To-Lower Sp.Def) (<=2000): 7235/10000 (No)
(8 + ((3-2)*1.5))*1.5 = 14.25 ~ 14 Damage
-6 EN
RNG Roll (To-Full Para) (<=1500): 6224/10000 (No)
Spoons used Encore!
Ra is encored!
-10 EN

Action 3:

RNG Roll (To-Full Para) (<=1500): 5438/10000 (No)
Spoons used Bide!
-6 EN
RNG Roll (To-Full Para) (<=2000): 7120/10000 (No)
Ra used Shadow Ball!
RNG Roll (To-Crit) (<=625): 525/10000 (Yes)
RNG Roll (To-Lower Sp.Def) (<=2000): 2535/10000 (No)
(8 + ((3-2)*1.5) + 3)*1.5 = 18.75 ~ 19 Damage
-6 EN

Post-Round Events:

Coinflip: Tails
Long Distance - Contact attacks never hit.
Brief Respite - Each combatant recovers 2 energy per action.

Trick Room:
[||||]
1 Round Remaining!

Lou
Spoons (M) @ EXP Share
65.png

14 HP / 37 EN
Status: +22 Acc ; Paralysed (10%) ; BIding (Release in 2a)
2 Atk / 2 Def / 5 Sp.Atk / 2 Sp.Def / 138 Speed / 3 Size / 3 Weight

VS

Leethoof
Ra (O)
338.png

45 HP / 38 EN
Status: -10 EVA ; Paralysed (15%) ; Encored (1a)
3 Atk / 3 Def / 3 Sp.Atk / 3 Sp.Def / 60 Speed / 2 Size / 5 Weight​
 
dear god I can't look at my moves on this infernal device don't shoot me if I don't know a move

Spoons - Bide | Release | Recover
Of course there's an FP and a crit.
 
Status
Not open for further replies.
Back
Top