Hi everyone! This is a team I made around June-August-ish, I just remember it being in the summer, in the closing stages of BW2. It was when I was transitioning from playing with the Classic Rain Stall team created by M Dragon, to experimenting with Hyper Offensive Teams. Needless to say, playing Offense with a Stall mindset was not the greatest idea, and the team was only mediocre to say the least. While it may have some chinks and flaws, the main problem was I was not using it with an aggressive mindset. Well fast-forward a few months, and I have finally made that transition and gotten used to the aggressive play, so I decided to finally go back to the team I built. It was centered around a Physical Life Orb Lucario, and needless to say in Gen 5 OU it is working decently well. I am here today to see whether there is anything that can be done to improve this team.
On a side note, I would also like to know if anyone can help me create a variation of this team that is viable in Gen 6 OU. After playing with this team quite a bit, I am starting to view it was my best made team, which may seem sad to some of you. So, if anyone is willing to help me make this team Gen VI Viable, PM me suggestions and advice! Id be glad to hear them.
First Look At The Team
There was no real team building process behind this. One day, I was talking to a friend who was good at Pokemon, and in five minutes we basically built this team. However, despite being a rather sloppy assembly just thrown together, I feel this team has decent synergy, and has served me well on the ladder, letting me reach Top 100 on the Gen 5 OU ladder, which isnt impressive, but its something.
Forretress @ Custap Berry
Ability: Sturdy
EVs: 132 Def / 124 HP / 252 Atk
Adamant Nature
- Stealth Rock
- Spikes
- Explosion
- Rapid Spin
This thing is the Bomb. It has one job, and that job is to get a guaranteed layer of Stealth Rocks, and then assuming it can get down below 25%, do three more things. 1, if the Opponent has no Spinners, and is very grounded, throw down a spikes. 2, if the opponent brings in a spinner, freaking explode. Sometimes I explode if I have the fortune to get one stealth rocks and spikes. This usually happens if the opponent brings in something that can only deal around ~30% to Forretress. 3, spin if theres hazards around, but thats barely a necessity. While some may frown at this set, it has come in clutch several times, such as saving me from a sweep for a 2+ SATk, SpeDef, and Speed Volcorona. Explosion coming from an adamant 252 Forretress is hardly anything to laugh at. This Forretress is generally my go-to lead, unless someone else is running an Anti-lead, such as Infernape, or is running a Smeargle.
Lucario @ Life Orb
Ability: Justified
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Extreme Speed
- Swords Dance
- Close Combat
- Crunch
As my sweeper, my entire goal is centered around getting Lucario in safely or into something like a weak dark move. Thats the point of explosion on Forretress, basically to guarantee a switch in. Thats also the point of running Latios AND Gengar, which is to attract any Choice Scarfed Pursuits or Choice Banded Pursuits from Scizor. It at the very least, forces a switch, which is great for getting a free Swords Dance. After swords dance, the damage this thing can dish out is unbelievable. With Gengar, Landorus-T, Gliscor, and Hippowdown all handled by Keldeo, and Tentacruel getting maled by Latios, it basically paves the way for a sweep.
Scizor @ Flying Gem
Ability: Technician
EVs: 252 Atk / 164 HP / 4 SDef / 88 Spd
Adamant Nature
- Acrobatics
- Bullet Punch
- Swords Dance
- Roost
This set is basically my lure, as well as a revenge killer and back up sweeper. It lures in some common Lucario counters after I swords dance, such as Gliscor and Tentacruel, and then absolutely nukes them with Flying Gem boosted Acrobatics. Here are some Calcs. It functions well enough on its own, and can often times also serve as a secondary sweeper, meaning I don't even need to use Lucario at all. This set is my absolute favorite set, as most people are just quick to assume its either Life Orb or Choice Band.
+2 252+ Atk Flying Gem Scizor Acrobatics (110 BP) vs. 248 HP / 244 Def Tentacruel: 410-483 (112.9 - 133%) -- guaranteed OHKO
+2 252+ Atk Flying Gem Scizor Acrobatics (110 BP) vs. 244 HP / 40+ Def Gliscor: 287-338 (81.5 - 96%) -- guaranteed 2HKO after Poison Heal
+2 252+ Atk Flying Gem Scizor Acrobatics (110 BP) vs. 244 HP / 248+ Def Gliscor: 243-287 (69 - 81.5%) -- guaranteed 2HKO after Poison Heal
Gengar @ Black Sludge
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Substitute
- Disable
- Shadow Ball
- Focus Blast
As my spinblocker, this set is hands down my favorite set. It has decent staying power, and disable is great to play mindgames with the opponent. This Gengar functions as my Spinblocker, while also being able to keep up the offensive momentum. I have been debating whether to put Destiny Bond over Disable or Substitute, or just go with a 3 Attacks-Destiny Bond Gengar instead. Either way, Gengar doesn't dissapoint, and his role is also shared with Latios as Pursuit bait, basically to die to a scarfed T-Tars pursuit, let Lucario come in, and then set up on the switch.
Latios (M) @ Choice Specs
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Surf
- Draco Meteor
- Psyshock
- Trick
As a wall-breaker and cleaner, this set has done fantastic things for the team. A trick on the predicted switch is great for crippling defensive threats that think they can set up, such as Stockpile Quagmire or CurseLax. It also does wonders against Blissey or Chansey, forcing them to use only one attack, and if it happens to be Toxic, Heal Bell, or Wish, I can easily send in Lucario to start doing work. This set is able to severelly weaken any sort of physical wall that Lucario may have to deal with, and trick does force switches alot, and gives me a ton of switch in oppurtunites. Finally, thanks to attracting Scarfed Pursuiters, I can easily let Latios die, and then switch in Lucario, set up, and sweep. It can also come in on Earthquakes aimed at Luke, especially choiced ones, and then proceed to nuke the switch in with a Specs Draco.
Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Secret Sword
- Surf
- Hidden Power [Ice]
- Hydro Pump
In the event that Latios goes down, I still have Keldeo as back-up for cleaning. It serves as a pretty decent revenge killer, and essentially takes the same role as weakening any physical walls for Lucario to sweep. It works really well in that it also resists fire for both Lucario and Scizor (Same with Latios, forgot to mention). In turn, Scizor really helps it out with its grass weakness, as well as its psychic one. Synergy asside, Keldeos role in the team is quite one-dimensional compared to eveyrthing else, which is basically to do its best to either
A.Weaken everything for the rest of the team
B.Clean up everything after the rest of the team.
Thus, it plays a prominent role in victory, even though it is very predictable. With good play, it is guaranteed at least crippling one or two members of the team, and with very good play, can even take up to half of the opponents team. I love this thing so much, its only held back by its very shallow moveset.
So here it is! Any criticism or rates are helpful, but try not to change the pokemon to much. Better EV spreads, Better movesets, Items, ETC, are all welcome. And as before, if anyone is kind enough, please PM me or just do it in this thread if thats allowed to help me adapt this team for Gen VI! Although I do want to iron out this teams weaknesses, I definitely want to be able to use it effectively in XY, as this is basically my favorite team I have ever created.
On a side note, I would also like to know if anyone can help me create a variation of this team that is viable in Gen 6 OU. After playing with this team quite a bit, I am starting to view it was my best made team, which may seem sad to some of you. So, if anyone is willing to help me make this team Gen VI Viable, PM me suggestions and advice! Id be glad to hear them.
First Look At The Team
There was no real team building process behind this. One day, I was talking to a friend who was good at Pokemon, and in five minutes we basically built this team. However, despite being a rather sloppy assembly just thrown together, I feel this team has decent synergy, and has served me well on the ladder, letting me reach Top 100 on the Gen 5 OU ladder, which isnt impressive, but its something.
Forretress @ Custap Berry
Ability: Sturdy
EVs: 132 Def / 124 HP / 252 Atk
Adamant Nature
- Stealth Rock
- Spikes
- Explosion
- Rapid Spin
This thing is the Bomb. It has one job, and that job is to get a guaranteed layer of Stealth Rocks, and then assuming it can get down below 25%, do three more things. 1, if the Opponent has no Spinners, and is very grounded, throw down a spikes. 2, if the opponent brings in a spinner, freaking explode. Sometimes I explode if I have the fortune to get one stealth rocks and spikes. This usually happens if the opponent brings in something that can only deal around ~30% to Forretress. 3, spin if theres hazards around, but thats barely a necessity. While some may frown at this set, it has come in clutch several times, such as saving me from a sweep for a 2+ SATk, SpeDef, and Speed Volcorona. Explosion coming from an adamant 252 Forretress is hardly anything to laugh at. This Forretress is generally my go-to lead, unless someone else is running an Anti-lead, such as Infernape, or is running a Smeargle.
Lucario @ Life Orb
Ability: Justified
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Extreme Speed
- Swords Dance
- Close Combat
- Crunch
As my sweeper, my entire goal is centered around getting Lucario in safely or into something like a weak dark move. Thats the point of explosion on Forretress, basically to guarantee a switch in. Thats also the point of running Latios AND Gengar, which is to attract any Choice Scarfed Pursuits or Choice Banded Pursuits from Scizor. It at the very least, forces a switch, which is great for getting a free Swords Dance. After swords dance, the damage this thing can dish out is unbelievable. With Gengar, Landorus-T, Gliscor, and Hippowdown all handled by Keldeo, and Tentacruel getting maled by Latios, it basically paves the way for a sweep.
Scizor @ Flying Gem
Ability: Technician
EVs: 252 Atk / 164 HP / 4 SDef / 88 Spd
Adamant Nature
- Acrobatics
- Bullet Punch
- Swords Dance
- Roost
This set is basically my lure, as well as a revenge killer and back up sweeper. It lures in some common Lucario counters after I swords dance, such as Gliscor and Tentacruel, and then absolutely nukes them with Flying Gem boosted Acrobatics. Here are some Calcs. It functions well enough on its own, and can often times also serve as a secondary sweeper, meaning I don't even need to use Lucario at all. This set is my absolute favorite set, as most people are just quick to assume its either Life Orb or Choice Band.
+2 252+ Atk Flying Gem Scizor Acrobatics (110 BP) vs. 248 HP / 244 Def Tentacruel: 410-483 (112.9 - 133%) -- guaranteed OHKO
+2 252+ Atk Flying Gem Scizor Acrobatics (110 BP) vs. 244 HP / 40+ Def Gliscor: 287-338 (81.5 - 96%) -- guaranteed 2HKO after Poison Heal
+2 252+ Atk Flying Gem Scizor Acrobatics (110 BP) vs. 244 HP / 248+ Def Gliscor: 243-287 (69 - 81.5%) -- guaranteed 2HKO after Poison Heal
Gengar @ Black Sludge
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Substitute
- Disable
- Shadow Ball
- Focus Blast
As my spinblocker, this set is hands down my favorite set. It has decent staying power, and disable is great to play mindgames with the opponent. This Gengar functions as my Spinblocker, while also being able to keep up the offensive momentum. I have been debating whether to put Destiny Bond over Disable or Substitute, or just go with a 3 Attacks-Destiny Bond Gengar instead. Either way, Gengar doesn't dissapoint, and his role is also shared with Latios as Pursuit bait, basically to die to a scarfed T-Tars pursuit, let Lucario come in, and then set up on the switch.
Latios (M) @ Choice Specs
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Surf
- Draco Meteor
- Psyshock
- Trick
As a wall-breaker and cleaner, this set has done fantastic things for the team. A trick on the predicted switch is great for crippling defensive threats that think they can set up, such as Stockpile Quagmire or CurseLax. It also does wonders against Blissey or Chansey, forcing them to use only one attack, and if it happens to be Toxic, Heal Bell, or Wish, I can easily send in Lucario to start doing work. This set is able to severelly weaken any sort of physical wall that Lucario may have to deal with, and trick does force switches alot, and gives me a ton of switch in oppurtunites. Finally, thanks to attracting Scarfed Pursuiters, I can easily let Latios die, and then switch in Lucario, set up, and sweep. It can also come in on Earthquakes aimed at Luke, especially choiced ones, and then proceed to nuke the switch in with a Specs Draco.
Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Secret Sword
- Surf
- Hidden Power [Ice]
- Hydro Pump
In the event that Latios goes down, I still have Keldeo as back-up for cleaning. It serves as a pretty decent revenge killer, and essentially takes the same role as weakening any physical walls for Lucario to sweep. It works really well in that it also resists fire for both Lucario and Scizor (Same with Latios, forgot to mention). In turn, Scizor really helps it out with its grass weakness, as well as its psychic one. Synergy asside, Keldeos role in the team is quite one-dimensional compared to eveyrthing else, which is basically to do its best to either
A.Weaken everything for the rest of the team
B.Clean up everything after the rest of the team.
Thus, it plays a prominent role in victory, even though it is very predictable. With good play, it is guaranteed at least crippling one or two members of the team, and with very good play, can even take up to half of the opponents team. I love this thing so much, its only held back by its very shallow moveset.
So here it is! Any criticism or rates are helpful, but try not to change the pokemon to much. Better EV spreads, Better movesets, Items, ETC, are all welcome. And as before, if anyone is kind enough, please PM me or just do it in this thread if thats allowed to help me adapt this team for Gen VI! Although I do want to iron out this teams weaknesses, I definitely want to be able to use it effectively in XY, as this is basically my favorite team I have ever created.
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