Lucario Force [OU RMT]

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Introduction​
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Amph's back with another team. yet another offensive one at that. The team relies on Gengar to lure out counters for the trio of main sweepers, and eliminate them. Empoleon has left the team, and Salamence was replaced by Dragonite, but the team is stronger than ever. I don't feel much like talking so let's jump straight in.
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At A Glance
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In Depth Look
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Gliscor (M) @ Leftovers
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Ability: Sand Veil
EVs: 252 HP/40 Def/216 Spd
Jolly nature (+Spd, -SAtk)
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Earthquake
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Taunt
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Roost
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Stealth Rock


Gliscor... an amazing lead. His resistances are amazing, when the team building was almost finished I had no electric resistances, no Stealth Rocks, no lead, and no answer to stall. This thing patches up all of those weaknesses and is also a Lucario check, outspeeding and OHKOing with Earthquake, and can take an Extremespeed from high health. EarthQuake is a powerful STAB move, although it allows Salamence and Dragonite to set up DDs on it, but Jirachi can come in on a +1 Mence/Nite, Outspeed because of the Choice Scarf, and kill with Ice Punch, so it works great with Gliscor. It's great at self preservation, courtesy of Roost (which also erases it's fling type for a turn), and helps support the team with Stealth Rocks, which is one of the greatest moves in the game in my opinion. Leftovers is the item of choice, healing Gliscor. Probably the best tank in the game.​

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Starmie @ Choice Scarf
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Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
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Thunderbolt
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Surf
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Ice Beam
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Trick

Don't mock Mie. My first of two revenge killers, a status absorber, and my Gyara check. It also stop's Mence from running around on +1 speed and KOs before it has a chance to sweep my team, if Jirachi has fallen before. Trick helps me take down stall, because before I used trickers I was really vulnerable to it, but now I worry much less. Surf is a powerful STAB move, Thunderbolt beats Gyara and dents most Pokemon that resist Surf, but Ice Beam destroys Gliscor, Flygon, Mence and Dragonite. Starmie has really proved to be a valuable addition to the team, even if it is a bit Scizor weak.

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Jirachi @ Choice Scarf
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Ability: Serene Grace
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
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Iron Head
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Fire Punch
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Ice Punch
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Trick


This thing in my opinion is the best revenge killer in OU, now Latias is Uber. It's coverage is just as good, if not better, and with Iron Head's flinch chance it can even break Magnezone if it is low enough health, or if it comes in on Fire Punch. Iron Head is for Flinch and beats Tyranitar, who is high in usage at this point in time. Fire Punch nails Scizor, Forretress and co. Trick is to help me against my ever present stall weakness, now Latias is gone. Ice Punch beats Flygon, Salamence, Dragonite and Gliscor. I love how much it can come in on and force out. I was 3-1 down at on point with a Jirachi that barely lived the swich in to Stealth Rocks and ripped through the rest of their team with a bit of flinch. This shows it's not to be taken lightly. I like how balanced it's stats are so how it can come in on neutral attacks repeatedly unlike so revenge killers.​


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Gengar (M) @ Leftovers
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Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
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Substitute
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Shadow Ball
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Focus Blast
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Hidden Power [Fire]

It's resistances save it from it's pitiful defences, if it can come in on a choiced Earthquake or something similar and Substitute up, and scout for Tar or Scizor to come in. Tar is wrecked by Focus Blast (if it hits) and Scizor is demolished by Hidden Power Fire. Even Bliss doesn't like taking on Gengar, with Focus Blast nailing Special Defence drops occasionally and the sub's protection Gengar can potentially break Blissey, so itself and Empoleon can wreck havoc. Nothing enjoys taking on Gengar, it can't be poisoned, outspeeds most pokes that try to burn it and negates damaging weather conditions courtesy of Leftovers. This thing IS a reason to be afraid of the dark, it's nothing to mess with. Behind a Sub not much can take it on, at all. Gyarados is one of the few who can take a hit, but will be scared to switch in because of the possible Thunderbolt, when in reality they nothing to fear here but Gengar itself. However Shadow Ball 2HKO's Offensive DD Gyara after SR, and Bulkier variants barely survive. If there is Hail or Sandstorm in effect there is a possibility Gengar can 2HKO them too. There is so much to write about this guy. He's always a favourite of mine but in this team is where he really get's his glory. He is the best lure I've ever used.
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Dragonite (M) @ Life Orb
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Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
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Dragon Dance
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Extremespeed
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Earthquake
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Dragon Claw

I can tell you Mence's problems are less bulk (if something comes in on it) and lack of priority. Dragonite anyone? Since HGSS came out it's no longer an inferior Salamence. it doesn't have to worry about hax as much because of Inner Focus. Along with priority it was the main reason I changed the set, as a tiny bit of Flinch can truly change the game, and the amount of times it has screwed me over is insane. Jolly nature is up for change because of priority. Dragon Dance is the focus of this set, and boosts Nite's attack to sky high levels, along with speed. Dragon Claw over Outrage so you don't get locked into a move and set up on by Skarmory or Forry. EQ hit's steels not named Bronzong/Skarmory and Extremespeed is to counter priority. I love this Dragonite.

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Lucario (M) @ Life Orb
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Ability: Inner Focus
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
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Swords Dance
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Close Combat
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Extremespeed
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Crunch


Ah. Lucario, you better have a counter or he will murder your family. Even unboosted he's a threat, but with a Swords Dance it's like being hit by a truck. Lategame this thing comes in, sets up, and destroys the opponents team. It relies on Gengar to rid the game of Tyrantitar or Scizor first however. Extremespeed is the most powerful priority move in the game, tied with Sucker Punch. Late game it cleans up. Close Combat is the most poweful move Lucario has, and is like dropping an atomic bomb. It destroys everything in it's way. Crunch hits Rotom and such. I can't think of much to say, as if you are playing OU oftenly you should see enough of these to see how they work.​
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Team Building Process

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Lucario was chosen as the first sweeper, because of his huge attack, Extremespeed, and access to Swords Dance.

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Mence and Luke covered each other's weaknesses so I threw DD Mence into the mix.

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I needed speed straight away. Both of my sweepers had rather average speed. Jirachi took up it's place to beat down sweepers.

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I needed a way to lure and beat down Scarftar and Scizor too. Gengar was soon on the scene.

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I needed a Stall Breaker, SR setter, a lead, and an electric resist. Gliscor was the choice.

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I was missing a few vital resistances, so Empoleon joined to cover them up.

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Re arrange it and that's the team.

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I needed a status absorber and I an Infernape check. Empoleon started to falter so I switched it for Starmie.

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I added Dragonite because I need more priority. And to add bulk.

 
Well there is not much to say really, this is a pretty good team although Scarf Rotom H gives you some slight trouble (in that it stops Lucario from sweeping.

I do however, suggest the bulky DD set for Dragonite, Salamence still outclasses the set you are running. Skarmory walls the set and it is dificult for you to break through it with Dragonite. I suggest the Bulky DD set on Dragonite because you obviously wanted to diversify Dragonite from Salamence. The bulky DD set gives you more bulk and a recovery move at the expense of a Priority move that was little supereffective coverage.

Have a Nice Day!
 
You have a nice team, but Mamoswine is going to give you hell big time.
Without starmie, and jirachi mixape gets to have his bananas with the rest of your team.

Here are some suggestions for your team:

Jirachi @ Leftovers
Nature: Impish
Moveset
~ Wish
~ U-turn
~ Body Slam / Thunder Wave / Thunder
~ Iron Head / Ice Punch

EVs: HP / 160 Def / 76 SpD / 32 Spe

MixNite@ Choice Scarf
Nature:Rash / Mild
Moveset
~ Superpower
~ Draco Meteor
~ Flamethrower
~ Roost / Thunderbolt
Evs:112 Atk / 196 SpA / 200 Spe
 
I'd replace Surf with Hydro Pump on starmie

The accuracy of hydro pump does sound like a turnoff but it turns important 3HKOs into 2HKOs
 
Small nitpick: If you have Trick on Starmie, go for U-Turn on Jirachi over Trick. This lets you keep vital momentum, something Lucario absolutely LOVES. Something else: One of Lucario's best checks are Swamperts. You don't really have a reliable way of defeating him, so you could change Starmie to a LO user and give it Grass Knot, or you could replace Trick on the ScarfMie with Grass Knot. But if you do, keep Trick on Jirachi. All things that I have suggested would help Lucario sweep easier than he does now, by the looks of it.
 
Yeah at this point your team struggles with fast Ghost-types, such as Scarf Gengar and even worse Scarf Rotom-H. The weakness is further shown by the fact that the majority of your team is physical, and Rotom-H is often physically EV'd. I suggest running MixNite like someone above mentioned as well. You don't have a wall-breaker or stall-breaker on this team either at this point, and MixNite will help you out in that catagory as well as luring in Rotom-H for the kill with Draco Meteor.

You also are troubled by the combination of Pursuit Tyranitar and Dragon Dance Gyarados. Since Jirachi doesn't have an Electric attack, you can't even revenge-kill it with Jirachi. I suggest dropping Trick for Thunderpunch. Trick was probably for stall teams, but if you replace your current Dragonite with the mixed variant, your stall troubles should be gone anyway.
 
I used to pack T-Punch on Jirachi but it didn't even OHKO Gyara after Intimidate which was kinda bad, and Starmie is there to kill Gyara. This team isn't really that weak to stall with 2 trickers and Gliscor. I'll try Mix Nite out and maybe Grass Knot, but I really need ALL of Starmie's moves....
 
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