Hey everyone! So after a while of playing OU on showdown, I've devised a team that does pretty well as long as I read my opponents well and disrupt their strategy and/or set my team up for a sweep.
The Chosen One (Lucario) @ Life Orb
Trait: Justified
EVs: 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Close Combat
- Bullet Punch
- ExtremeSpeed
Lucario is what this team is built around, and as such, he is "The Chosen One," who shall lead this team into victory. This is the set that I use for him to clean up late game. He can usually pick off real weakened pokemon with extremespeed or bullet punch. And for those other threats he has close combat. I really try and get him set up with a favorable match up, swords dance up, and then wreak havoc. There's nothing more to him, just to set up and kill. I'm not sure I like Life Orb on him as it hurts his durability, but Lucario was never all tat durable anyway. Bullet punch is for Gengar, though I've been considering ice punch lately. The reason I decided against it is because Bullet punch gives my team 2 types of priorities, so it doesn't get walled completely by ghosts
The Protector (Dragonite) @ Lum Berry
Trait: Multiscale
EVs: 252 Atk / 4 SAtk / 252 Spd
Lonely Nature
- Dragon Dance
- Dragon Claw
- Fire Punch
- ExtremeSpeed
Dragonite's job is to protect Lucario, either by walling water/ground/fighting attacks, or by setting up DD early and wreaking havoc on the opposing team. A lot of the time, Dragonite ends up protecting Lucario by sweeping before Lucario is even needed. Dragons also attract steel types, so in a way, D-Nite is a Lure to eliminate bulky steel types early. This might or might not be redundant, considering that a +2 Close Combat from Lucario kills a lot of steels on contact. D-Nite also carries Extremespeed, which I love. Having 2 priorities that hit hard make it tough bring in weakened pokemon. Especially Jolteon who gets KO'd by a +1 Extreme Speed after SR damage or being weakened by the switching mind game. I use D-Claw over Outrage because I don't want this guy to be locked into steels with Outrage where it can kill them after 1 D-Claw and a Fire Punch. I was considering giving him a shell bell to try and keep multiscale in effect, but curing an untimely burn for a DD might just be much more worth it.
The Kill-Switch (Magnezone) @ Choice Specs
Trait: Magnet Pull
EVs: 172 HP / 252 SAtk / 84 Spd
Modest Nature
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
I'm not sure if Magnezone is redundant in this team, but I really like the synergy he provides along with a very powerful volt switch, and can severely damage bulky waters on the volt switch. If this guy comes in on something and the opponent switches into something I can't volt switch on- I usually switch into Keldeo. If I know the opponent has a ground type, I'll hit it with a flash canon. I was really considering using HP ice instead of fire, because this guy really likes to lure in the ground types. That might be more useful, but I'm not sure if it's worth it. Usually people start with a steel type and I have in Landorus-T, so I'll u-turn into Magnezone and go for the kill. I don't know if that'll be more worth it for my team. Then to kill steel types, my next bet is Dragonite with Fire punch, or hope that Landorus has weakened them for Lucario to close combat them. I was thinking of replacing him, but I just like the powerful volt switch too much. Though I was thinking of giving him a different item so he's not locked into volt switch on a ground type. HP Fire also lets me kill grass types that could be bothersome.
The Lasting Hope (Keldeo-Resolute) @ Life Orb
Trait: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Hydro Pump
- Hidden Power [Electric]
- Icy Wind
- Secret Sword
Keldeo is another Wall-Breaker/Hole Puncher I have going for my team. Usually people expect a choice spec'd Keldeo, but this one provides some useful utility to get the opponent scrambling and on the defensive. It depends on when Keldeo comes in, but if it's late, I just let him die form Life orb. If it's early, I'll try to save him for later. This guy is here to come in and Do damage and really hurt the other team. I might take suggestion on a different non-choice item because I would love for this guy to be more durable, but that extra power often helps a lot.
The Gatekeeper (Landorus-Therian) (M) @ Leftovers
Trait: Intimidate
EVs: 200 HP / 64 Atk / 244 Def
Adamant Nature
- Stealth Rock
- U-turn
- Earthquake
- Stone Edge
This is the gatekeeper - the offensive check for ground/fighting types that would give Lucario Problems. He comes in for the SR or U-turn to provide me with offensive swing and momentum. He can hurt ninetales with an earthquake, or u-turn out of politoed. This guy is really just an offensive pivot, as found on smogon. Occasionally, he does damage steel types and other unsuspecting pokemon.
The Destroyer (Alakazam) @ Focus Sash
Trait: Magic Guard
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Psychic
- Focus Blast
- Signal Beam
- Hidden Power [Ice]
This is the destroyer. He comes in to remove dragons with hp ice, fighting types with psychic, espeon. He also gets rid of gliscor and opposing Landorus-T's. Basically He's a fast revenge killer that's capable of sweeping if the opponent has no answer to him. I have a sash on him just in case something comes in that's faster and thinks it can kill it. After he's sashed, usually a pokemon with priority comes in to kill it, in which case, Lucario usually wins that battle.
This team has done well for me in OU, Usually I can out-switch the opponent for favorable matchups. The only things I was considering were putting HP ice on Magnezone and getting rid of the choice item. Though I'm not sure about getting rid of the choice because magnezone can't out speed anything that will earthquake him.
I was also considering Starmie, but I didn't want to add another grass weakness and get rid of a good hole puncher.
The other pokemon I was considering was T-tar for sand support, though I'm not sure switching them out for Alakazam and Keldeo would make this team stronger.
With all that being said, Comments/Thoughts/Suggestions?
Thank you all for taking the time to read through this.
Here's the crew:
This team is built mostly around Lucario. I first wanted to use him as a sweeper/late game sweeper, so I came up with a few pokemon to compliment him. I really like Dragonite and magnezone backing up Lucario (for reasons I'll explain later). Landorus, Keldeo, and Alakazam are there to start to rip holes in the opponent's team and disrupt their strategy before they can get going. After that, I rely on offensive swing and momentum to keep the opponent on the defensive and scrambling. once all the holes have been punched, The last offensive pokemon I have left (Usually Lucario) comes in and brings the win home. I tried to keep my team adaptable and able to be useful by not relying on just Lucario for sweeping. Lucario, Dragonite, Keldeo, and Alakazam are all capable of sweeping the opponent
Analysis:
The Chosen One (Lucario) @ Life Orb
Trait: Justified
EVs: 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Close Combat
- Bullet Punch
- ExtremeSpeed
Lucario is what this team is built around, and as such, he is "The Chosen One," who shall lead this team into victory. This is the set that I use for him to clean up late game. He can usually pick off real weakened pokemon with extremespeed or bullet punch. And for those other threats he has close combat. I really try and get him set up with a favorable match up, swords dance up, and then wreak havoc. There's nothing more to him, just to set up and kill. I'm not sure I like Life Orb on him as it hurts his durability, but Lucario was never all tat durable anyway. Bullet punch is for Gengar, though I've been considering ice punch lately. The reason I decided against it is because Bullet punch gives my team 2 types of priorities, so it doesn't get walled completely by ghosts
The Protector (Dragonite) @ Lum Berry
Trait: Multiscale
EVs: 252 Atk / 4 SAtk / 252 Spd
Lonely Nature
- Dragon Dance
- Dragon Claw
- Fire Punch
- ExtremeSpeed
Dragonite's job is to protect Lucario, either by walling water/ground/fighting attacks, or by setting up DD early and wreaking havoc on the opposing team. A lot of the time, Dragonite ends up protecting Lucario by sweeping before Lucario is even needed. Dragons also attract steel types, so in a way, D-Nite is a Lure to eliminate bulky steel types early. This might or might not be redundant, considering that a +2 Close Combat from Lucario kills a lot of steels on contact. D-Nite also carries Extremespeed, which I love. Having 2 priorities that hit hard make it tough bring in weakened pokemon. Especially Jolteon who gets KO'd by a +1 Extreme Speed after SR damage or being weakened by the switching mind game. I use D-Claw over Outrage because I don't want this guy to be locked into steels with Outrage where it can kill them after 1 D-Claw and a Fire Punch. I was considering giving him a shell bell to try and keep multiscale in effect, but curing an untimely burn for a DD might just be much more worth it.
The Kill-Switch (Magnezone) @ Choice Specs
Trait: Magnet Pull
EVs: 172 HP / 252 SAtk / 84 Spd
Modest Nature
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
I'm not sure if Magnezone is redundant in this team, but I really like the synergy he provides along with a very powerful volt switch, and can severely damage bulky waters on the volt switch. If this guy comes in on something and the opponent switches into something I can't volt switch on- I usually switch into Keldeo. If I know the opponent has a ground type, I'll hit it with a flash canon. I was really considering using HP ice instead of fire, because this guy really likes to lure in the ground types. That might be more useful, but I'm not sure if it's worth it. Usually people start with a steel type and I have in Landorus-T, so I'll u-turn into Magnezone and go for the kill. I don't know if that'll be more worth it for my team. Then to kill steel types, my next bet is Dragonite with Fire punch, or hope that Landorus has weakened them for Lucario to close combat them. I was thinking of replacing him, but I just like the powerful volt switch too much. Though I was thinking of giving him a different item so he's not locked into volt switch on a ground type. HP Fire also lets me kill grass types that could be bothersome.
The Lasting Hope (Keldeo-Resolute) @ Life Orb
Trait: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Hydro Pump
- Hidden Power [Electric]
- Icy Wind
- Secret Sword
Keldeo is another Wall-Breaker/Hole Puncher I have going for my team. Usually people expect a choice spec'd Keldeo, but this one provides some useful utility to get the opponent scrambling and on the defensive. It depends on when Keldeo comes in, but if it's late, I just let him die form Life orb. If it's early, I'll try to save him for later. This guy is here to come in and Do damage and really hurt the other team. I might take suggestion on a different non-choice item because I would love for this guy to be more durable, but that extra power often helps a lot.
The Gatekeeper (Landorus-Therian) (M) @ Leftovers
Trait: Intimidate
EVs: 200 HP / 64 Atk / 244 Def
Adamant Nature
- Stealth Rock
- U-turn
- Earthquake
- Stone Edge
This is the gatekeeper - the offensive check for ground/fighting types that would give Lucario Problems. He comes in for the SR or U-turn to provide me with offensive swing and momentum. He can hurt ninetales with an earthquake, or u-turn out of politoed. This guy is really just an offensive pivot, as found on smogon. Occasionally, he does damage steel types and other unsuspecting pokemon.
The Destroyer (Alakazam) @ Focus Sash
Trait: Magic Guard
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Psychic
- Focus Blast
- Signal Beam
- Hidden Power [Ice]
This is the destroyer. He comes in to remove dragons with hp ice, fighting types with psychic, espeon. He also gets rid of gliscor and opposing Landorus-T's. Basically He's a fast revenge killer that's capable of sweeping if the opponent has no answer to him. I have a sash on him just in case something comes in that's faster and thinks it can kill it. After he's sashed, usually a pokemon with priority comes in to kill it, in which case, Lucario usually wins that battle.
Conclusions and Last Words:
This team has done well for me in OU, Usually I can out-switch the opponent for favorable matchups. The only things I was considering were putting HP ice on Magnezone and getting rid of the choice item. Though I'm not sure about getting rid of the choice because magnezone can't out speed anything that will earthquake him.
I was also considering Starmie, but I didn't want to add another grass weakness and get rid of a good hole puncher.
The other pokemon I was considering was T-tar for sand support, though I'm not sure switching them out for Alakazam and Keldeo would make this team stronger.
With all that being said, Comments/Thoughts/Suggestions?
Thank you all for taking the time to read through this.