Would you play a metagame that left literally nothing to chance? A metagame that had literally no random effects, and everything was down to skill and prediction?
Specifically:
Specifically:
- All moves are 100% accurate
- Moves have their base power multiplied by their accuracy
- Moves can not have random side effects
- No critical hits. Moves with a high CH ratio receive a BP increase
- The moves may receive stipends to make up for their lost effect. For example, thunderbolt takes away a miniscule amount of speed every time it hits to make up for the fact it can't paralyze anymore, and mud slap gives an attack reduction proportional to the accuracy lost.
- The exceptions are when the side effects are certain or nearly certain. For example, zap cannon is a base 50 power move that is certain to paralyze, while charge beam is a 31.5 base power move that is certain to raise special attack
- The general goal is to make moves similar to what they would be in the current metgame, but without chance
- Thunder has 84 BP in normal weather, 120 in the rain and 60 in the sun
- High jump kick has 90 BP, and does 5% recoil every time it is used. If it is used against a ghost or pokemon that is digging or flying, its recoil is half the damage that would have been done if it were a 100 BP move.
- Protect stops the attack on the first consecutive use, halves the damage on the second, reduces by a quarter on the 3rd etc.. Endure just won't work if used consecutively.
- The pokemon brought out after roar is based on a predetermined order
- Status works very differently
- Paralysed pokemon receive a small attack reduction, but are never fully paralysed
- Moves that would cause pokemon to flinch instead reduce the incoming attack power by the % flinch chance with certainty. Fake out still works exactly the same as before.
- Attract halves both attack and special attack when the infatuated pokemon is still on the field.
- Freeze no longer exists
- Confusion reduces attack power and does recoil damage, in proportion to how often they would hurt themselves in confusion
- The duration of sleep depends solely on the accuracy of the sleep move.
- Many abilities change
- Poison point = rough skin
- Static gives minor speed reductions if hit with contact moves
- Flame body gives minor attack reductions as well as having a rough skin effect.
- Effect spore minorly reduces attack and speed and does minor damage upon being hit.
- Shed skin removes status with certainty after 3 turns
- Serene grace doubles the intensity of the side effects that replace luck.
- No idea how to balance cute charm. Perhaps it induces a weaker version of attract with certainty.
- Sand veil and Snow Cloak increase both defenses by 20%
- Compound eyes gives a 30% attack boost
- Hustle gives a 40% attack boost, no strings attached.
- Pokemon with inner focus don't receive attack drops from flinch moves
- No guard gives moves their original BP back
- Super luck gives an attack boost
- Sniper gives an attack boost, and increases the power boost on moves with high CH ratios
- Battle armor and shell armor give defense boosts
- Anger nerve minorly increases attack upon every hit, moreso if by a move with a high CH rate
- Hax items have expected effects
- Scope lens and Razor Claw give attack boosts
- Brightpowder gives defense boosts