Ludicolo (Update) [QC 3/3] [GP 0/2]


Mexicano
[Overview]
  • An incredibly potent force under rain; only needs a single turn of setup to begin its sweep
  • Unique Water/Grass typing that gives it excellent STABs and several handy resistances
  • Also has an impressive Special Defense to work with, letting it take a more supportive role instead
  • Does not require excessive team support to function
  • Metagame is more offensive than ever, and threats like Scolipede making it harder for Ludi to set up
  • However, while it’s not as dominant as it once was, it’s still just as powerful
[SET]
name: Rain Dance
move 1: Rain Dance
move 2: Hydro Pump
move 3: Giga Drain
move 4: Ice Beam
item: Life Orb
ability: Swift Swim
nature: Modest / Timid
evs: 4 HP / 252 SpA / 252 Spe


[SET COMMENTS]
  • Ludi’s signature sweeping set
  • Rain Dance lets Ludi support itself and its sweep by doubling its Speed and giving its Water STAB a huge power boost, all in a single turn
  • Hydro Pump is the Water STAB of choice, hitting like a truck in the rain
  • Giga Drain is its best Grass STAB, punishing bulky Waters and healing Ludi in the process
  • Ice Beam provides much-needed coverage against Dragons and Grass-types, as well as achieving perfect neutral coverage across the metagame
[ADDITIONAL COMMENTS]
  • Surf can be used for the accuracy, but Ludi loses the ability to break through walls like Lickilicky
  • Entry hazards work well w/ Ludi, as they help it gain several KOs against certain mons, such as Alomomola (OHKO w/ Giga Drain after SR) and Roselia (2HKO by Ice Beam after SR+1 layer of Spikes)
  • Offensive Seismitoad is a good partner, as the two form a powerful offensive core w/ Swift Swim
  • Spikers such as Scolipede, Garbodor and Roselia benefit Ludicolo in multiple ways, as they can both set up hazards and absorb Toxic Spikes which are a massive pain to Ludi
  • Ludi works well on dedicated rain teams so it doesn’t always have to set up rain itself/it can benefit its teammates as well
  • Rain Dance Rotom-S is a good partner w/ the ability to summon rain/beat Roselia and Mantine, two Pokes Ludi struggles with
  • In return, Ludi can easily beat Ground-types that Rotom struggles with
  • Volbeat is another good partner w/ Prankster Rain Dance and a relatively slow U-turn to make sure it gets in safely
  • Modest nature is preferred as it gives Ludi the power needed to break through most special walls, most notably Lickilicky
  • Timid nature can be used to outspeed +1 base 100s and higher, but this is somewhat situational and Ludi generally needs the extra power more
[SET]
name: Specially Defensive
move 1: Scald
move 2: Giga Drain
move 3: Synthesis
move 4: Leech Seed
item: Leftovers
ability: Rain Dish
nature: Calm
evs: 248 HP / 8 Def / 252 SpD


[SET COMMENTS]
  • Focuses more on Ludi's defensive capabilities (80/100 special bulk, Water/Grass typing, Rain Dish)
  • Typing and bulk allows it to take on threats like Gorebyss, Samurott w/o Megahorn, Seismitoad, and opposing Ludicolo as well as Eelektross, Rotom-F, and Jynx
  • Scald is a good Water STAB w/ a potential burn chance, patching up Ludi's lackluster Defense
  • Giga Drain is a reliable Grass STAB that also heals you in the process; hits many rain sweepers (Gorebyss, Seismitoad) hard
  • Synthesis is Ludi's most reliable form of recovery/is great for stalling out special attackers
  • Leech Seed aids this further/racks up residual damage on the opponent, works in conjunction w/ Giga Drain + Synthesis recovery
[ADDITIONAL COMMENTS]
  • Has a few other options it can utilize, such as Toxic, Ice Beam and Protect
  • Toxic allows you to beat opposing Ludicolo (standard mostly forces a stalemate)
  • Ice Beam lets you hit Grass/Dragons, who could otherwise turn you into setup fodder
  • Protect allows you to scout/gain extra Lefties recovery
  • Ground-types, such as Golem, have good type synergy and can set up SR to whittle down the opposing team
  • Garbodor is also a good teammate w/ good synergy/the ability to set up Spikes/Toxic Spikes
  • Still loses to certain rain sweepers such as Mantine/Swanna, so an Electric-type is recommended to beat them
  • Works best on balance/stall teams looking for a good rain counter, but is fairly niche
  • Despite the fact that it has Rain Dish, it's best not to use it on rain teams as they are generally offensive/this set slows down momentum
[Other Options]
  • Swords Dance can surprise many special walls, but requires far too much setup to be effective and is easily walled
  • It does have a rather expansive physical movepool, but doesn’t have the Attack stat to back it up
  • Can use Sunny Day to abuse SolarBeam and Synthesis better, but Ludi works better in the rain b/c of Swift Swim
  • Focus Blast can deal a lot of damage to Normal-types, but in the rain Hydro Pump does even more
  • Substitute can block status/ease prediction, but Ludi does not have the room for it
  • Ludi’s best options have already been covered; if you’re not using one of the above sets, you shouldn’t be using it at all
[Checks and Counters]
  • Ironically, bulky Ludicolo is a great counter for offensive sets thanks to its typing
  • Mantine makes for an excellent counter, as it is immune to Hydro Pump, tanks Giga Drain and Ice Beam with ease and 2HKOes w/ Air Slash
  • Roselia counters Ludi fairly well and kills a slightly weakened one easily w/ Sludge Bomb, but cannot switch into Ice Beam stacked w/ hazard damage
  • SpD Braviary can even take rain-boosted Hydro Pump at full health and OHKO w/ Brave Bird, but recoil will most likely cause it to kill itself as well
  • Jynx is a decent check w/ Dry Skin, but is only 2HKOed by Giga Drain and loses if Sleep Clause is active
  • Fast Scarfers such as Zebstrika, Charizard or Tauros can revenge it even in rain, but none can KO it w/o prior damage
  • Priority can revenge a weakened one, examples being Kangaskhan’s Fake Out/Sucker Punch combo/Gurdurr’s Mach Punch
  • Toxic Spikes are very effective at wearing down Ludi, limiting its sweeping/walling capabilities
  • Best way to keep it in check is to prevent it from setting up rain
  • W/o rain, it is much slower and much easier to deal with
[Overview]

<p>Ludicolo’s big grin and happy dance aren’t just for show; it is one of the most powerful rain sweepers in NU. Give it a single chance to switch in, a single turn to set up, and it can shred entire teams to pieces within seconds. Its unique Water/Grass typing only benefits this, giving it excellent coverage with it STABs alone as well as granting it several handy resistances. It also has an impressive Special Defense to work with, letting it take a more supportive role instead. In addition, Ludicolo does not require excessive team support to function, having every tool it needs to sweep or wall right under its belt. Not all is well for the Mexican pineapple, though; the metagame is more offensive than ever, with the prevalence of threats like Scolipede making it harder for Ludicolo to come in and set up. Nonetheless, while it may not be as dominant as it once was, it’s still just as powerful, and stands its ground as a true threat in NU.</p>

[SET]
name: Rain Dance
move 1: Rain Dance
move 2: Hydro Pump
move 3: Giga Drain
move 4: Ice Beam
item: Life Orb
ability: Swift Swim
nature: Modest / Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This is Ludicolo’s signature sweeping set, largely unchanged from the transition to BW2. Rain Dance turns Ludicolo into an absolute offensive monster, doubling its Speed and giving its Water STAB an enormous power boost all in a single turn. Hydro Pump is Ludicolo’s Water STAB of choice, hitting like an absolute truck with a high 120 Base Power and boost from rain. Giga Drain is Ludicolo’s best Grass STAB, punishing bulky Waters as well as healing Ludicolo in the process. Finally, Ice Beam provides much-needed coverage against Grass- and Dragon-types, as well as attaining near-perfect neutral coverage across the metagame.</p>

[ADDITIONAL COMMENTS]

<p>Surf is an alternative to Hydro Pump if accuracy is a problem, but Ludicolo loses out on the ability to break through special walls like Lickilicky. Entry hazards work well with Ludicolo, allowing it to net several KOs against certain Pokemon—Alomomola, for example, is OHKOed by Giga Drain after Stealth Rock. Additionally, Roselia is 2HKOed by Ice Beam after Stealth Rock and one layer of Spikes. Offensive Seismitoad is a good partner for setting up Stealth Rock, as it forms a powerful offensive core with Swift Swim. Spikes users, such as Scolipede, Garbodor and Roselia, also pair well with Ludicolo—not only do they set up entry hazards, but they absorb Toxic Spikes as well which are a massive pain to Ludicolo. Ludicolo performs quite well on dedicated rain teams; not only can it rely on its teammates to set up rain for it, but can benefit its teammates right back with its own manual rain. On that note, Rain Dance Rotom-S is a good partner for summoning rain as it beats Mantine and Roselia, two Pokemon Ludicolo tends to struggle against. In return, Ludicolo can make quick work of Ground-types that give Rotom-S trouble. Volbeat is another good partner with Prankster Rain Dance, near ensuring rain is set up, and has a relatively slow U-turn to make sure Ludicolo gets in safely. Finally, a Modest nature is preferred as it lets Ludicolo break down most special walls, most notably Lickilicky. Timid can be used to let Ludicolo outspeed +1 base 100s and higher in the rain, but this is somewhat situational and Ludicolo generally needs the extra power more.</p>

[SET]
name: Specially Defensive
move 1: Scald
move 2: Giga Drain
move 3: Synthesis
move 4: Leech Seed
item: Leftovers
ability: Rain Dish
nature: Calm
evs: 248 HP / 8 Def / 252 SpD

[SET COMMENTS]

<p>This set focuses more on Ludicolo’s defensive capabilities, namely its 80/100 special bulk and Water/Grass typing, to become one of the best counters to various special attackers in the tier available. Courtesy of its unique defensive attributes, Ludicolo can take on threats such as Gorebyss, Samurott lacking Megahorn, Seismitoad and opposing Ludicolo with ease and manages to hold its own against Eelektross, Rotom-F and Jynx as well. Scald is a relatively strong Water-type STAB with a potential burn, which is great for patching up Ludicolo’s lackluster Defense. Giga Drain is a reliable Grass-type that also heals Ludicolo in the process, and hits many top threats like Samurott, Seismitoad and Gorebyss hard. Synthesis is Ludicolo’s most reliable form of recovery, and works great for stalling out special attackers. Finally, Leech Seed really helps for racking up residual damage against the opponent, and heals Ludicolo as well, working in conjunction with Giga Drain and Synthesis recovery.</p>

[ADDITIONAL COMMENTS]

<p>Ludicolo has a few moves it can utilize, including Toxic, Ice Beam and Protect. Toxic is useful for wearing down opponents similarly to Leech Seed, but comes with the added benefit of hitting Grass-types. In a similar vein, Ice Beam provides coverage against said Grass-types, as well as Dragon-types both of which would otherwise turn Ludicolo into setup fodder. Finally, Protect allows Ludicolo to scout for the opponent’s next move and gain a potentially crucial extra Leftovers recovery. Because this set forces a lot of switches, entry hazards are recommended to abuse that. Ground-types make good choices to set up Stealth Rock, as they share good type synergy with it. As for Spikes users, Garbodor works well with good type synergy, and can set up Toxic Spikes as well which works fantastically with Ludicolo’s ability to stall. Finally, an Electric-type makes for a good partner to beat Mantine and Swanna, two Water-types in NU that Ludicolo loses to. This Ludicolo works best on stall or balanced teams looking for a good rain counter, but is fairly a niche Pokemon and can’t just fit onto any team. This is highly due to the offensive nature of most teams in NU, and this set can really slow down momentum.</p>

[Other Options]

<p>Swords Dance can come as a big surprise to many special walls, but requires far too much setup to be effective and is not advised. It does have a rather expansive physical movepool, but does not have the Attack to back it up and is easily walled. Ludicolo can use Sunny Day to abuse SolarBeam and Synthesis better, but is a far better sweeper in rain due to Swift Swim. Focus Blast can be used to hit Normal-types hard, but is not very necessary as Hydro Pump in the rain hits even harder than Focus Blast. Substitute is a viable option to block status and ease prediction, but Ludicolo does not have the room for it. Damp Rock can be used on the Rain Dance set to extend rain turns, but the extra power from Life Orb is far more important. Ludicolo’s best options have already been listed; if you aren’t using one of the above sets, you shouldn’t be using it at all.</p>

[Checks and Counters]

Ironically, bulky Ludicolo is actually a great counter to offensive variants, as bulky Ludicolo can easily stall the latter out of rain turns. Aside from that, Mantine is an excellent counter as it is immune to Hydro Pump, can comfortably tank Giga Drain and Ice Beam with its titanic Special Defense, and 2HKO with Air Slash. Roselia counters Ludicolo fairly well and can KO a slightly weakened one with Sludge Bomb, but cannot switch directly into Ice Beam stacked with hazard damage. Specially defensive Braviary can even tank a rain-boosted Hydro Pump at full health and OHKO with Brave Bird, but the recoil will most likely cause it to kill itself in the process. Jynx is a shaky check thanks to Dry Skin; however, it is 2HKOed by Giga Drain and loses if Sleep Clause is active. Fast Choice Scarf users, such as Zebstrika, Charizard and Tauros, can revenge kill it even in the rain, but none can do it without prior damage. Priority can also revenge a weakened one, examples being Kangaskhan’s Fake Out/Sucker Punch combination and Gurdurr’s Mach Punch. Toxic Spikes are also very effective at wearing down Ludicolo, limiting its sweeping and walling capabilities. However, the best way to keep Ludicolo in check is to prevent it from setting up rain, as without rain Ludicolo is much slower and much easier to deal with.</p>
 

Shuckleking87

"Assault vest makes everything better" AV Seaking, BT
is a Tiering Contributor Alumnus
Don't understand why you'd write it then if you haven't used it... but I think leech seed would be more beneficial over toxic to increase ludicolo's survivability
 

tennisace

not quite too old for this, apparently
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Talked to FLCL who used SpDef Ludicolo, he said that:

Ludicolo @ Leftovers
Rain Dish
Calm
252 HP / 4 Spa / 252 SpD

-Giga Drain
-Scald
-Leech Seed
-Synthesis

with stuff like Toxic, Protect, and Ice Beam in AC is what should be used. The burn chance from Scald is too nice to pass up, and it can very easily heal itself, especially when facing Rain teams.

edit:
<FLCL>
i also used own tempo on it
<FLCL>
because FUK LIEPARD
 

WhiteDMist

Path>Goal
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Spikers in general benefit Ludicolo, as they can both set up hazards and absorb Toxic Spikes which are a massive pain to Ludi
Yeah that's inaccurate. The good Spikers do absorb TSpikes, but that doesn't mean that a Spiker is synonymous with TSpikes absorption. Say Poison-type Spikers if you want to keep this, or perhaps reword it (better now than during write-ups).
 
This is no longer a WIP and is ready for QC. I still think the SpD set needs a little work, so I still listen to all feedback on it :)
 
in the last statement in c&c, i wouldn't really call ludi "much less powerful" as it can still do well without rain.
 

ebeast

she's probably sexting nprtprt
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[Overview]
Remove the part that talks about the recent tier shits. That was 3 months ago and Scolipede should instead just be added to the point about Offense making it harder to set up Rain. Munchlax isn't relevant at all to the metagame so it shouldn't be mentioned. Jynx is also not a very good check to Ludicolo unless it's Life Orb and Sleep Clause is inactive as Scarf Jynx is 2HKOed by Giga Drain and cannot 2HKO back with Ice Beam factoring in Ludicolo gaining back health from Giga Drain. You can mention how it can check it with Lovely Kiss but don't make it sound like an end-all check/counter of any sorts.

[SET] (Rain Dance)
Remove Surf and move the Set Comment point of it over to AC. Surf vs Hydro Pump is an accuracy thing so it completely belongs in AC.

[ADDITIONAL COMMENTS] (Rain Dance)
Remove the point about Damp Rock, it's pretty bad on this set to be frank. Damp Rock can go to Other Options instead.

[SET] (Specially Defensive)
248 HP / 8 Def / 252 SpD is a better use of EVs. The set order also needs to be fixed, FLCL's move order wasn't set in any particular order. Move 1 should be Scald, move 2 should be Giga Drain, move 3 Synthesis, and move 4 Leech Seed.

[SET COMMENTS] (Specially Defensive)
Remove the second and third point. Talk about how its typing allows it to beat most Water-type Pokemon including Gorebyss, special Samurott, Seismitoad, and Ludicolo as well as other Pokemon such as Eelektross, Rotom-F, and Jynx.

Don't talk about Rain Dish as if you can control it so I would just remove the mention of it in the second to last point

[ADDITIONAL COMMENTS] (Specially Defensive)
Again here don't talk about Rain Dish as if you could control it. Reword it or simply remove Rain Dish.

[Checks and Counters]
Just like the Overview, Munchlax isn't a relevant enough Pokemon and is not a very reliable check to Ludicolo. Again Jynx is not an end-all check, it will generally lose to Ludicolo if it cannot put it to Sleep so make sure that is emphasized.
 

WhiteDMist

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The two variants of Ludicolo can counter each other pretty well, with offensive ones being unable to break through bulky ones and vice versa
Not true, the bulky set counters the offensive one, but is forced into a stalemate with opposing bulky sets. The offensive set simply can't beat the defensive one, and is likewise stalemated against other offensive Ludicolo.

Mention Volbeat as a good partner for the RD set since it can set up Rain for Ludicolo and has a slow U-turn to bring it in safely so that Ludicolo can focus more on sweeping. For Gabodor's mention in the special defensive set, add Toxic Spikes as another benefit since the main set lacks Toxic. It helps wear down teams and makes the most out of Ludicolo's longevity. If you can fit a mention in at the end of one of your points on the sp. defensive set saying that it is best not to use it on a dedicated Rain team since they generally are offensive, then that would be highly appreciated (if not, then w.e.). Good skeleton!

[qc]1/3[/qc]
 

FireMage

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It gets pretty awesome Coverage, so maybe AC/OO mention Expert Belt in the Rain Dance set if you hate LO recoil or want to bluff Damp Rock/Choice Item - It still hits hard even without the power boost. I've even used it myself and it's been awesome.
 

ebeast

she's probably sexting nprtprt
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I wouldn't add EBelt to AC or OO, it's just not worth giving up Life Orb. Ludicolo isn't that strong without LO and for the most part you can recover lost health with Giga Drain.

Other than that you can write this up.

[qc]2/3[/qc]
 

phantom

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[Overview]

<p>Ludicolo’s(straight apostrophe) big grin and happy dance aren’t(straight apostrophe) just for show; it is one of the most powerful rain sweepers in NU. Give it a single chance to switch in, a single turn to set up, and it can shred entire teams to pieces within seconds. Its unique Water / Grass(add space between slash) typing only benefits this, giving it excellent coverage with its STABs alone, (add comma) as well as granting it several Several implies more than two. two handy resistances to Water- and Ground-type attacks. It also has an impressive Special Defense to work with, letting it take a more supportive role instead if needed. In addition, Ludicolo does not require excessive team support to function, having every tool it needs to sweep or wall right under its belt. Not all is well for the Mexican pineapple, though Ludicolo; the metagame is more offensive than ever, with the prevalence of threats like Scolipede, (add comma) making it harder for Ludicolo to come in and set up. Nonetheless, while it may not be as dominant as it once was, it’s(straight apostrophe) still just as powerful, (remove comma) and stands its ground as a true threat in NU.</p>

[SET]
name: Rain Dance
move 1: Rain Dance
move 2: Hydro Pump
move 3: Giga Drain
move 4: Ice Beam
item: Life Orb
ability: Swift Swim
nature: Modest / Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This is Ludicolo’s(straight apostrophe) signature sweeping set, largely unchanged from the transition to BW2. Rain Dance turns Ludicolo into an absolute offensive monster terror, doubling its Speed and giving its Water-type STAB an enormous power boost all in a single turn. Hydro Pump is Ludicolo’s(straight apostrophe) Water-type STAB of choice, hitting like an absolute truck with a high 120 Base Power and boost from rain. Giga Drain is Ludicolo’s(straight apostrophe) best Grass-type STAB, punishing bulky Water-types as well as and simultaneously healing Ludicolo in the process. Finally, Ice Beam provides is a much-needed coverage move against Grass- and Dragon-types, as well as and attains near-perfect neutral coverage across the metagame with Ludicolo's STABs.</p>

[ADDITIONAL COMMENTS]

<p>Surf is an alternative to can be used instead of Hydro Pump if accuracy is a problem, but Ludicolo loses out on the ability to break through special walls like such as Lickilicky. Entry hazards work well with Ludicolo, allowing it to net several KOs against certain Pokemon; (add semicolon) —Alomomola, for example, Alomomola is OHKOed by Giga Drain after Stealth Rock. Additionally, Roselia is 2HKOed by Ice Beam after Stealth Rock and one layer of Spikes. Offensive Seismitoad is a good partner, as it can for setting up Stealth Rock, as it and forms a powerful offensive core with Swift Swim Ludicolo. Spikes users, such as Scolipede, Garbodor, (add comma) and Roselia, (remove comma) also pair well with Ludicolo—not only do they set up entry hazards, but they absorb Toxic Spikes, (add comma) as well which are is a massive pain for Ludicolo. Ludicolo performs quite well on dedicated rain teams; not only can it rely on its teammates to set up rain for it, but it can also provide Rain Dance support of its owncan benefit its teammates right back with its own manual rain. On that note, Rain Dance Rotom-S is a good partner for summoning rain as it beats Mantine and Roselia, Doesn't it 2HKO Rose after rocks..? two Pokemon Ludicolo tends to struggle against. In return, Ludicolo can make quick work of Ground-types that give Rotom-S trouble. Volbeat is another good partner with Prankster Rain Dance, near ensuring rain is set up, and has a while possessing a relatively slow U-turn to make sure Ludicolo gets in safely. Finally, a Modest nature is preferred, (add comma) as it lets Ludicolo break down most special walls, most notably Lickilicky. Timid can be used to let Ludicolo outspeed up to +1 base 106 Speed Pokemon The only relevant Pokemon here is max Speed Liepard. I'm not sure which Pokemon is the fastest Choice Scarf user that falls under 110 Speed, but I'd recommend finding that. and higher in the rain, but this is somewhat situational as Ludicolo generally needs the extra power more.</p>

[SET]
name: Specially Defensive
move 1: Scald
move 2: Giga Drain
move 3: Synthesis
move 4: Leech Seed
item: Leftovers
ability: Rain Dish
nature: Calm
evs: 248 HP / 8 Def / 252 SpD

[SET COMMENTS]

<p>This set focuses more on Ludicolo’s(straight apostrophe) defensive capabilities, namely its 80 / 100 (add space between slash) special bulk and Water / Grass typing(add space between slash), to become one of the best counters to various special attackers in the tier available. Courtesy of its unique defensive attributes typing, Ludicolo can take on threats such as Gorebyss, Samurott lacking Megahorn, Seismitoad, (add coma) and opposing Ludicolo with ease. (Period) and It also manages to hold its own against check Eelektross, Rotom-F, (add comma) and Jynx as well. Scald is a relatively strong Water-type STAB with a that can inflict a potential burn, which is great for patching up Ludicolo’s(straight apostrophe) lackluster mediocre Defense. Its defense isn't THAT bad. Giga Drain is a reliable Grass-type that also heals Ludicolo in the process, I'd reword that and hits many top threats like Samurott, Seismitoad, (add comma) and Gorebyss hard. Synthesis is Ludicolo’s(straight apostrophe) most reliable only form of reliable recovery, and works great for stalling out special attackers. Finally, Leech Seed really helps for racking up residual damage against the opponent, and heals Ludicolo as well, working in conjunction with Giga Drain and Synthesis recovery. slowly drains the opponent's health and works well in tandem with Giga Drain and Synthesis.</p>

[ADDITIONAL COMMENTS]

<p>Ludicolo has a few moves it can utilize, including Toxic, Ice Beam, (add comma) and Protect. Toxic is useful for wearing down opponents, similarly to Leech Seed, but comes with the added benefit of hitting Grass-types. Like Leech Seed, Toxic can also be useful in gradually wearing down the opponent; unlike Leech Seed, however, it can target some Grass-types. In a similar vein, Ice Beam provides coverage against said Grass-types, as well as Dragon-types, (add comma) both of which would otherwise turn Ludicolo into setup fodder. Finally, Protect allows Ludicolo to scout for the opponent’s(straight apostrophe) next move and gain a potentially crucial extra Leftovers recovery. Because this set forces a lot of switches, entry hazards are recommended to abuse that. Ground-types make good choices to set up Stealth Rock, as they share good type synergy with Ludicolo. As for Spikes users, Garbodor works well with good type synergy, and can set up Toxic Spikes as well Spikes users such as Garbodor, have good synergy with Ludicolo. In Garbodor's case, it can provide Toxic Spikes support, which works fantastically with Ludicolo’s(straight apostrophe) ability to stall. Finally, an Electric-type Such as...? makes for a good partner to beat Mantine and Swanna, two Water-types in NU that Ludicolo loses to. This Ludicolo works best on stall or balanced teams looking for a good rain counter, but it's a fairly a niche Pokemon and can’t(straight apostrophe) just fit onto any team. This is highly due to the offensive nature of most teams in NU, as this set can really slow down momentum.</p>

[Other Options]

<p>Due to Ludicolo's expansive physical movepool, a Swords Dance set can come as a big surprise to many special walls, but it's generally inferior to the Rain Dance set. requires far too much setup to be effective. and is not advised. It does have a rather expansive physical movepool, but does not have the Attack to back it up and is easily walled Ludicolo can use Sunny Day to abuse SolarBeam and Synthesis more effectively, but is a far better sweeper in rain due to Swift Swim. Focus Blast can be used to hit Normal-types hard, but it is not very necessary as Hydro Pump in the rain hits even harder than Focus Blast most of time. Don't forget Lickilicky! Substitute is a viable option to block status and ease prediction, but Ludicolo does not have the room for it. Damp Rock can be used on the Rain Dance set to extend rain turns, but the extra power from Life Orb is far more important. Ludicolo’s best options have already been listed; if you aren’t using one of the above sets, you shouldn’t be using it at all.</p>

[Checks and Counters]

<p>Ironically, bulky Ludicolo is actually a great counter to offensive variants, as bulky Ludicolo can easily stall the latter out of rain turns. ?? How does that beat it? Bulky Ludicolo is getting worn out and isn't really doing much back unless it has Toxic. Aside from that, Mantine is an excellent counter as it is immune to Hydro Pump, can comfortably tank Giga Drain, (add comma) and Ice Beam with its titanic Special Defense, and 2HKO with Air Slash. Roselia counters Ludicolo fairly well and can KO a slightly weakened one with Sludge Bomb, but cannot switch directly into Ice Beam stacked with hazard damage. Specially defensive Braviary can even tank a rain-boosted Hydro Pump at full health and OHKO with Brave Bird, but the recoil will most likely cause it to kill itself in the process. Not really... Jynx is a shaky check thanks to Dry Skin; however, it is 2HKOed by Giga Drain and loses if Sleep Clause is active. Fast Choice Scarf users, such as Zebstrika, Charizard, (add comma) and Tauros, can revenge kill it even in the rain, but none can do it without prior damage. Priority can also revenge a weakened Ludicolo, examples being Kangaskhan’s(straight apostrophe) Fake Out and Sucker Punch combination and Gurdurr’s(straight apostrophe) Mach Punch. Toxic Spikes are also very effective at wearing down Ludicolo, limiting its sweeping and walling capabilities. However, the best way to keep Ludicolo in check is to prevent it from setting up rain, as without rain, (add comma) Ludicolo is much slower and much easier to deal with.</p>


There were some things that weren't accurate content wise, but that wasn't much of an issue.

Other than that, this was an informative read. Nice Job. ^^
 

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