Project Lure that Threat V2

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TPP

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Voting is over, and our winner through voting is Grass Knot Thundurus by King Sun! Other winners are Toxic Mega Lopunny and Toxic Mega Manectric!

Honorable Mentions include Grass Knot Mega Metagross, Magnet Rise Excadrill, and Swords Dance Zard X!

Grass Knot Thundurus: 9
Swords Dance Zard X: 2
Magnet Rise Excadrill: 1
Toxic Mega Lopunny : 1
 

TPP

is a Tournament Directoris a Community Leaderis a Community Contributoris a Tiering Contributoris a Top Dedicated Tournament Hostis a Top Tutor Alumnusis a Top Team Rater Alumnusis a Senior Staff Member Alumnusis a Past SPL Championis a Past WCoP Champion
Head TD
Week 22: Assault Vest Tangrowth



Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Leaf Storm / Giga Drain
- Knock Off
- Earthquake / Rock Slide
- Hidden Power Ice / Hidden Power Fire

Not the most common mon, but a very bulky one that can be hard to take out quickly. Tangrowth has really good defense, and along with an Assault Vest, it's not easy to take down. Regenerator helps it stay alive, as it checks mons like Excadrill, Lando-T, Thundurus, and many more. It's also got a really nice movepool with access to moves like Knock Off, EQ, Rock Slide and this makes it great at being able to help do damage or even take certain threats out of the game.​
 
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Reserving HP Flying Thundy

Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Thunderbolt
- Hidden Power [Flying]
- Focus Blast

+2 LO boosted HP Flying can OHKO AV Tang after rocks while Rock Slide will not OHKO.

Calcs:
+2 252 SpA Life Orb Thundurus Hidden Power Flying vs. 252 HP / 252+ SpD Assault Vest Tangrowth: 359-424 (88.8 - 104.9%) -- guaranteed OHKO after Stealth Rock

0 Atk Tangrowth Rock Slide vs. 0 HP / 4 Def Thundurus: 146-172 (48.8 - 57.5%) -- 92.6% chance to 2HKO​
 
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Breloom @ Lansat Berry
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Natural Gift
- Bullet Seed
- Mach Punch
- Swords Dance

I know you guys didn't want too many natural gift submissions so I'll think of something else if you want, just let me know, but lansat berry Breloom is like the perfect Tangrowth lure. Tang is normally a GSI to loom as it resists its main STAB, is immune to spore, takes less than the regenerator recovery amount from mach punch and doesn't care about rock tomb's speed drops. Tang can then hit back with the HP ice 2HKO or nail a switch-in with leaf storm or coverage. However if Loom boosts on the switch there is a very high chance to OHKO:

+2 252+ Atk Lansat Berry Breloom Natural Gift (100 BP Flying) vs. 252 HP / 4 Def Tangrowth: 394-464 (97.5 - 114.8%) -- 81.3% chance to OHKO

Lansat berry also has other utility in very effectively luring M-Venu and Amoongus, two other common defensive threats.
 

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- X-Scissor

As mentioned in the OP, Tangrowth is normally a good check to Excadrill, walling every one of its moves. Unless, however, it decides to run X-Scissor, which then 2HKOs it. This lure has already been brought up before with a previous mon, and as such, it also lures in Pokemon like Celebi.

252+ Atk Life Orb Excadrill X-Scissor vs. 252 HP / 4 Def Tangrowth: 211-250 (52.2 - 61.8%) -- guaranteed 2HKO
 
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Sap Sipper Azumarill

Azumarill @ Leftovers
Ability: Sap Sipper
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Play Rough
- Waterfall
- Toxic/Encore
- Knock Off

Normally, Choice Banded Huge Power Azumarill can't OHKO Tangrowth while being OHKOed back by a Leaf Storm.

Here we have Sap Sipper Azumarill, a variation of the classic AV set which capitalizes on Sap Sipper which grants a new immunity to Azumarill and the possibility to boost its attack to decent levels.
Knock Off is there for utility (to get rid of AV thus making Tangrowth much more maneageable) and Toxic is there to wear down Tangrowth or other bulky monsters not immune to it. In this case Toxic is more useful than Encore which is more suited towards set-up sweepers albeit it is prediction reliant coming from that low Spe.
Leftovers is here for longevity.
 
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Not sure if I'm allowed to do that, but I'd like to take Sludge Wave Thundy.


Thundurus @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Nasty Plot
- Thunderbolt
- Hidden Power Ice
- Sludge Wave

If Thundurus carries Hidden Power Ice, it would probably never be able to get past Tangrowth without dying itself, that is unless it carries Sludge Wave in its last moveslot. Sludge Wave unables Thundurus to lure in Fairies like Clefable and M-Altaria, and Grass-types like Celebi and, in this case, Tangrowth. Thundurus can either setup a NP boost as Tangrowth switches in before OHKOing it or simply hit it twice with Sludge Wave.

If this looks too similar to Skarmx2's nomination, then the sets below also work at luring said threats:


Thundurus @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunder Wave
- Thunderbolt
- Hidden Power Ice
- Sludge Wave

252 SpA Life Orb Thundurus Hidden Power Ice vs. 252 HP / 252+ SpD Assault Vest Tangrowth: 120-143 (29.7 - 35.3%) -- 18.1% chance to 3HKO
+2 252 SpA Life Orb Thundurus Hidden Power Ice vs. 252 HP / 252+ SpD Assault Vest Tangrowth: 239-283 (59.1 - 70%) -- guaranteed 2HKO
252 SpA Life Orb Thundurus Sludge Wave vs. 252 HP / 252+ SpD Assault Vest Tangrowth: 190-226 (47 - 55.9%) -- 76.2% chance to 2HKO (guaranteed 2HKO after SR)
+2 252 SpA Life Orb Thundurus Sludge Wave vs. 252 HP / 252+ SpD Assault Vest Tangrowth: 380-447 (94 - 110.6%) -- 62.5% chance to OHKO (guaranteed OHKO after SR)

I'll change my nomination if I actually can't nominate Thundurus a second time even with a different set (I'd be ok with that).
 
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I think same mon/different move is allowed. If not, you could always take Thundurus-Therian:

252 SpA Life Orb Thundurus-T Sludge Wave vs. 252 HP / 252+ SpD Assault Vest Tangrowth: 211-250 (52.2 - 61.8%)

(Though most of them are Scarfed nowadays.)
 
Someone get the Smogon Dex editor on the phone porque I got a (hopefully) new set for y'all called Trapdon


Hippowdon @ Binding Band / Grip Claw
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
-Stone Edge
-Slack Off
-Toxic / Roar
-Sand Tomb

This set works great as a lure because your average Mixed Wall Hippo will take a large chunk of damage from a Leaf Storm with a chance to OHKO with rocks:
0 SpA Tangrowth Leaf Storm vs. 252 HP / 112 SpD Hippowdon: 344-408 (81.9 - 97.1%) -- 18.8% chance to OHKO after Stealth Rock

This set utilizes the lesser used Special wall form with a twist: Sand Tomb. The greatest struggle to handling mons like Tangrowth is that if you don't one-shot 'em with a move they can just switch out and regen health. Instead of trying to burst down that mass of vines, Trapdon locks him into mortal kombat and slowly but surely drain his health. With Special Def EVs, Hippowdon takes manageable damage from the first Leaf Storm:
0 SpA Tangrowth Leaf Storm vs. 252 HP / 252 SpD Hippowdon: 296-350 (70.4 - 83.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

On the turn after the switch, Trapdon can close off the room with a Sand Tomb and Slack Off till Tanny dies. With Binding Band, Sand Tomb will last 4-5 turns but will do 1/6th of the enemy mon's max health every turn. That combined with Sandstorm means that on the 4th turn when we'll assume it all ends because that's how luck works, Tangrowth will have 11/12ths of its health gone from residual damage alone and a single Stone Edge from Trapdon can ensure that the remaining 1/12th is long gone (16.3% - 19.3%). On the other hand, Grip Claw will make Sand Tomb last for 7 turns but keep the damage at 1/8th so if again we assume Sandstorm ends on the 4th turn, then by turn 6, residual damage will have done 9/8ths of Tangrowths damage and for those of you who passed 3rd grade, that means he has fainted and Trapdon can have spent those turns Slacking Off without a care in the world.
 
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Landorus-Therian (M) @ Life Orb
Ability: Intimidate
EVs: 56 HP / 220 Atk / 232 Spe
Adamant Nature
- Swords Dance
- Stone Edge
- Explosion
- Earthquake
LO Explosion Landorus-Therian, weird-ish right? Anyhow, I'd like to think of it as a suicide lure, ride or die shit, yanno? Lemme show you what the lure is meant to do and what it can do. Firstly, it obviously lures in tangrowth as tangrowth can take both of it's usual coverage, being edge-quake and in return, check it with hidden power ice. However, landorus instead uses explosion to knock it out and pave the way for another sweeper, in which for my following example will be sand rush excadrill.

+2 220+ Atk Life Orb Landorus-T Explosion vs. 252 HP / 4 Def Tangrowth: 678-799 (167.8 - 197.7%) -- guaranteed OHKO

Now, here's a little extra bonus to LO Explosion Landorus:

+2 220+ Atk Life Orb Landorus-T Explosion vs. 252 HP / 252+ Def Mega Slowbro: 387-456 (98.2 - 115.7%) -- guaranteed OHKO after Stealth Rock

+2 220+ Atk Life Orb Landorus-T Earthquake vs. 252 HP / 252+ Def Mega Sableye: 305-360 (100.3 - 118.4%) -- guaranteed OHKO

+1 220+ Atk Life Orb Landorus-T Explosion vs. 252 HP / 240+ Def Landorus-T: 482-568 (126.1 - 148.6%) -- guaranteed OHKO

+2 220+ Atk Life Orb Landorus-T Explosion vs. 248 HP / 8 Def Skarmory: 305-360 (91.5 - 108.1%) -- guaranteed OHKO after Stealth Rock

+2 220+ Atk Life Orb Landorus-T Explosion vs. 248 HP / 252+ Def Rotom-W: 567-667 (187.1 - 220.1%) -- guaranteed OHKO

220+ Atk Life Orb Landorus-T Explosion vs. 252 HP / 252+ Def Unaware Quagsire: 331-390 (84 - 98.9%) -- 37.5% chance to OHKO after Stealth Rock

+2 220+ Atk Life Orb Landorus-T Explosion vs. 252 HP / 0 Def Bronzong: 363-428 (107.3 - 126.6%) -- guaranteed OHKO

+2 220+ Atk Life Orb Landorus-T Explosion vs. 252 HP / 144+ Def Hippowdon: 576-678 (137.1 - 161.4%) -- guaranteed OHKO

This set deals with all of the defensive checks/counters for excadrill, making it a nice offensive partner =]
 
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Infernal

Banned deucer.

Rhyperior
@ Leftovers
Ability: Solid Rock
EVs: 144 HP / 248 Atk / 88 SpD / 28 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Megahorn

Stone Edge the Tangrowth on the switch for 38.6 - 45.5%. Since the given EV spread makes you faster than Tangrowth, Rhyperior can follow up by killing with a surprise Megahorn for 61.3 - 72.7% worth of damage. Megahorn is an uncommon coverage move, and usually overlooked in favor of options like Toxic, Ice Punch, and Fire Punch. Because of this, Tangrowth normally feels safe switching into Rhyperior and is usually unsuspecting of Megahorn. As such, Rhyperior makes for an effective lure that maintains general utility by providing SR and check to numerous Pokemon, including Charizard-X, Talonflame, and Mega Manectric. Outside of hitting Tangrowth, Megahorn allows you to deal huge damage to a few Pokemon that generally switch in comfortably, like Slowbro, Celebi, and Starmie.
 
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Keldeo @ Focus Sash
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Endeavor
- Toxic


EDIT : After bludz's post

Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Focus Blast
- Hydro Pump

My first set wasn't really viable, so I'll go with another one !
As we know, Assault Vest Tangrowth can easily handle and OHKO Keldeo with Leaf Storm.

252 SpA Choice Specs Keldeo Focus Blast vs. 252 HP / 252+ SpD Assault Vest Tangrowth: 211-249 (52.2 - 61.6%) -- guaranteed 2HKO

Clean 2HKO with Focus Blast !
 
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Keldeo @ Focus Sash
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Endeavor
- Hydro Pump

"My weakness is my strength" Endeavor Keldeo.
We all know that Assault Vest Tangrowth can easily handle and OHKO Keldeo with Leaf Storm, so what ?

0 SpA Tangrowth Leaf Storm vs. 0 HP / 0 SpD Keldeo: 332-392 (102.7 - 121.3%) -- guaranteed OHKO
The problem with this is that Keldeo vastly out speeds Tangrowth. This means you'll endeavor on the turn after a Leaf Storm which means Tanny will finish you off then switch out to regen the health back. The only way your set works is if Scald profs the burn to finish off Tangrowth or, better yet, you should put Toxic on your set. In that case, you can toxic just before the storm hits then endeavor and KO the Tanny although Keldeo will still be knocked out.
 

bludz

a waffle is like a pancake with a syrup trap
is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Hi

Team Pokepals I really think you should consider running more slashes on threats in this thread. The reason is that this is a lure resource that can be applied to battle scenarios. However in a battle scenario you won't know their full movesets most of the time (granted you can scout stuff like LO vs AV Torn and get that info early). An example of why using one set is problematic is the binding band Hippowdon from this week. If someone were to attempt to lure an AV Tangrowth with this set they would be sorely disappointed to find it had Giga Drain, which is commonly found on Tangrowth. In a real battle scenario you want to have general lures that won't be defeated by commonly used moves - which is why those moves should probably be slashed onto the sets. Granted it is possible to have a mon that lures most variants but falls to a specific move - but thats still an acceptable post, it just needs to be justified by saying its not a sure thing so make sure to scout for X move.
 
Hi

Team Pokepals I really think you should consider running more slashes on threats in this thread. The reason is that this is a lure resource that can be applied to battle scenarios. However in a battle scenario you won't know their full movesets most of the time (granted you can scout stuff like LO vs AV Torn and get that info early). An example of why using one set is problematic is the binding band Hippowdon from this week. If someone were to attempt to lure an AV Tangrowth with this set they would be sorely disappointed to find it had Giga Drain, which is commonly found on Tangrowth. In a real battle scenario you want to have general lures that won't be defeated by commonly used moves - which is why those moves should probably be slashed onto the sets. Granted it is possible to have a mon that lures most variants but falls to a specific move - but thats still an acceptable post, it just needs to be justified by saying its not a sure thing so make sure to scout for X move.
Actually that's why I put Toxic on the set. Giga Drain only does 40.4 - 48.5% to my Hippo which he can PP stall out with Slack Off forcing Tangrowth to either switch once Sand Tomb ends or get KO'd once he's out of PP in the next Sand Tomb run.
 

bludz

a waffle is like a pancake with a syrup trap
is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Sort of a moot point since you could just run Toxic Hippo without the binding band etc to get a similar effect and not sacrifice viability.
 
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